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Story Today I did this on my project...


SkywardRiver

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On 7/17/2020 at 5:05 AM, davidsaid06 said:

First version of how the GUI will look on my game, and graphic Job / Weapon stats that can level up.

 

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@davidsaid06 did you do this with source modifications? I am looking at putting a job skill system in my game but have no idea where to start as I am very new to the engine and C#. What you have done is exactly what I want to add with an actual tab for the stats. 

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6 minutes ago, Eridonis said:

For a non techy like me, would it be hard to upgrade from the other version to this?

 

Not really the place to discuss this, but if the changes are accepted it'd be as simple as just upgrading your version of Intersect once it's released.

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Creating a housing system for those who gathered a lot of currency. A chance for them keep a house as long as they hold there key in there inventory. Going to decorate them a bit more. (2nd home doesn't come with a Sumire)

Advantages:
Don't have to pay for the Inn.
Chance rate of well cooked food with stove increase. (For Chef Profession)
No time limit on how long you can stay. (Referring to Inn.) 

Disadvantages:
Dying outside of the region or dying to Assassin Corp. will result in loss of the key. (Excluding Duels)
Costly, unless you use the houses to it's full extent. 


 

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On 9/8/2020 at 5:12 AM, Eridonis said:

Pretty much just testing the windows.
Day and Night cycles of the Inn where you can recover your HP from a long battle, rooms are unlocked for now but, will be locked when occupied. (We have no healers due to all churches being destroyed.)

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how did you achieve the cherry flower falling??? 

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