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Justn

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Justn last won the day on May 7

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  1. Updated patch for prerelease version 0.7.0.117 if anyone needs it. Hair Patch
  2. Can you put the delay on the bow itself with the attack speed?
  3. Second Edit: Ok Im an idiot. When I edited the "nodes" I forgot to number the "tags" for the new commands. I went back and numbered them and it works. Maybe this can help someone else out who runs into it. Hi guys! Any idea how i can troubleshoot this error message? causes editor to crash when opening move routes. Everything looks correct in the code. Not sure what i may be missing. Line 138 mentioned in the error is this: lstCommands.Nodes.Nodes[x].Text = Strings.EventMoveRoute.commands[lstCommands.Nodes.Nodes[x].Name]; 2021-04-29 02:58:29.374 [Error] Message: The given key was not present in the dictionary. Stack: at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Intersect.Editor.Forms.Editors.Events.Event_Commands.EventMoveRouteDesigner.InitLocalization() in C:\Users\Justin\Desktop\GitRepo\Amara\Intersect.Editor\Forms\Editors\Events\Event Commands\Event_MoveRouteDesigner.cs:line 138 at Intersect.Editor.Forms.Editors.Events.Event_Commands.EventMoveRouteDesigner..ctor(FrmEvent eventEditor, MapBase currentMap, EventBase currentEvent, EventMoveRoute editingRoute, SetMoveRouteCommand editingCommand) in C:\Users\Justin\Desktop\GitRepo\Amara\Intersect.Editor\Forms\Editors\Events\Event Commands\Event_MoveRouteDesigner.cs:line 42 at Intersect.Editor.Forms.Editors.Events.FrmEvent.btnSetRoute_Click(Object sender, EventArgs e) in C:\Users\Justin\Desktop\GitRepo\Amara\Intersect.Editor\Forms\Editors\Events\frmEvent.cs:line 1715 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at DarkUI.Controls.DarkButton.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Edit: Ok I removed all of my changes to this editor and it is working again. I will slowly add my changes and see what breaks it. Second Edit: Ok Im an idiot. When I edited the "nodes" I forgot to number the "tags" for the new commands. I went back and numbered them and it works. Maybe this can help someone else out who runs into it.
  4. Here is what mine looks like using only the class editor (Race is just different classes) and the hair modification: (Male nipple warning)
  5. I mean you can add multiple spites per class in the editor and it will automatically let you choose your char. You dont need to change anything for that to happen.
  6. if it is just different sprites you just add them to the class editor. For extra things like hair/beard options I would look at the Hair modification posted on the forums and add that manually to your project
  7. was this on github? I was having this issue today with a different project.
  8. working on my end. Did you set up female paperdoll in the item editor?
  9. Easy way is to use Edit>Select>All Layers then use the selection tool in the map editor select the whole map(click and drag) and copy. click on the new map and paste. This will copy any tile layers, blocks, events etc..
  10. I think the animation in the editor is used for what you described in the bottom about the tree falling. Would be cool for both options.
  11. All of that stuff is in the Client>Core>Graphics I believe.
  12. You will need to edit your source for something like this. Currently the item editor is looking for a 32x32 icon of the item that will be rendered in the inventory menu as well as being shown on the map. I would add either a second pic in the item editor for dropping on the map or the lazy way I would do it is modify the code that draws items to the map to look for the item picture filename with a modifier on the end (like the sprite animations) and make two graphics for each item. sword.png (icon for item editor) and sword_map.png (for dropping on the map)
  13. I think there is some confusion with the branches. I believe people assumed you were using the "main" 6.2(stable) branch. The current 'prerelease' branch is actually version 0.7.0.111
  14. You already have it on your computer. Just click "Show in Explorer" and open the solution file like normal. In the Bottom right corner of Visual Studio you should see what branch you currently have active. Whatever you have 'current branch' on in github desktop is the branch it will open. Hope this helps.
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