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  1. davidsaid06

    Keyboard mapping to controller

    There is a way to map a keyboard input to a controller button? i used JoyToKey app to do this, and using a controller is very confortable, but since is an external software, i wanted to know if this was posible with the current version, also if there are plans to make intersect compatible with controllers on future releases or we need to wait for the source realese.
  2. davidsaid06

    [AOG] Journal/Tradeskill Book + Alignment System

    Actually this helps a lot, im looking forward to your tutorials!
  3. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Sometimes, when i try to erease some NPC's from a map on the editor, on the client they are still there, at first i thought i didn't save the map, but this has been happening to me several times, randomly when i delete some npc's from a map. Also, if i made a change to the properties of the map(like the fog intensity or darkness), they are discarded as well. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Place NPC's on a map Save Delete NPC's so the number of NPC's is lower than before Save Randomly the map can save the change or discard it. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// I edited all the maps on the same day, reduced the number of NPC's and changed the opacity of the darkness and fog, but today some maps still have the NPC's and the old opacity. /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. It is posible to check with events if a player has certain item equipped like the option "Has item" on the conditional branch? Or that will be posible until the source release?