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  3. That world map is insanely good it really feellike the old final fantasy game.
  4. Yesterday
  5. A bit about my project, it is based on the style of old Final Fantasy games or games made with RPG Maker. It uses a world map and offers content for solo players, groups, and guilds, as well as open maps for everyone. As the story progresses, new maps are unlocked, and the game also features many secrets and mysteries in secret quests and hidden items on maps. The game is an MMORPG Dungeon Crawler. I'm sorry for the English.
  6. Reviving this thread, hue. Sup y'all!
  7. Last week
  8. the game has been crashing when I try to use a spell while its on cooldown. The first spell cast works great, but trying to cast it again while on CD breaks the game. When the spell come off CD, it's able to execute the spell perfectly again. how to fix this, so the game don't crash while trying to cast on CD? here's a photo of the spell in editor mode. https://www.ascensiongamedev.com/resources/filehost/6073423556788e0b9e6814c85e1c306a.png Thanks!
  9. v0.7.2-beta.60 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  10. Greetings Creatives, This week's new free-to-use-with-attribution music tracks are all on my Sci-Fi 12 page. They are: "STRANDED IN THE OUTER RIM"_LoFi "CIRCUIT PUNK GAME MENU"_LoFi "ALIEN COLOSSEUM"_LoFi https://soundimage.org/sci-fi-12/ OGG vs. MP3 TRACKS For those of you who need looping tracks, I would highly recommend using the Ogg versions of my tracks. Besides sounding richer, Ogg tracks loop better in game engines. The reason for this is that the MP3 encoding process sometimes discards a tiny amount of audio information at the looping point. This causes a noticeable audio gap when the track loops. Mp3 encoding doesn't do this every single time, but it does it enough to be annoying. Ogg encoding doesn't discard any audio information so tracks always loop seamlessly. In terms of audio quality, the MP3 versions of my tracks do sound very good...that's because the synthesizers I use are all top-of-the-line and produce very high quality sound. Still, the Ogg versions sound even better...almost as good as the original WAV recordings right out of my synths...but are much smaller in file size. WAV files are enormous. My recommendation is to use my MP3 tracks as placeholders and then replace them with my Ogg tracks once you've decided which music you want to use. My premium Ogg music packs are here: https://soundimage.org/ogg-music-packs-2/ You can also search for individual Ogg tracks on my Gumroad page. When doing so, make sure to include _ogg after each title because that's how the tracks are named. https://soundimage.gumroad.com/ If you have any questions or need help, feel free to contact me anytime. My contact info is here: https://soundimage.org/ Have a good week! :-)
  11. Fixed in https://github.com/AscensionGameDev/Intersect-Engine/releases/tag/v0.7.2-beta.57
  12. v0.7.2-beta.59 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  13. v0.7.2-beta.58 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  14. v0.7.2-beta.57 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  15. Hello, in the latest engine update, 0.7.2-beta.56, the hotbutton bar gives me an error when I press a skill and takes me directly out of the game. In the log what I have is this. I don't know if it's my problem or a problem. the update. From what I saw, 56 brings something related to the cooldown and that is written in the error, what could it be? 2023-09-18 03:59:42.209 [Error] KeyNotFoundException: La clave proporcionada no se encontrĂ³ en el diccionario. Stack: en System.ThrowHelper.ThrowKeyNotFoundException() en System.Collections.Generic.Dictionary`2.get_Item(TKey key) en Intersect.Client.Entities.Player.GetSpellRemainingCooldown(Int32 slot) en Intersect.Client.Entities.Player.TryUseSpell(Int32 index) en Intersect.Client.Entities.Player.TryUseSpell(Guid spellId) en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Activate() en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Update() en Intersect.Client.Interface.Game.Hotbar.HotBarWindow.Update() en Intersect.Client.Interface.Game.GameInterface.Update() en Intersect.Client.Interface.Interface.DrawGui() en Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime, TimeSpan totalTime) en Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime) en Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) en Microsoft.Xna.Framework.Game.Tick() en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)
  16. v0.7.2-beta.56 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  17. v0.7.2-beta.55 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  18. Earlier
  19. Happy Friday Everyone, If you can, please consider making a small donation on my site. My site is 100% ad-free and community-supported. I pay for everything myself so contributions really help me a lot. Thanks in advance for your support. https://soundimage.org/donate/ That said, I've created and uploaded some new texture images for your projects. They are on the following pages: STONE - (Tile-able) VEGETATION - (Standard and Tile-able) As always, they are 100% free to use with attribution. You can access my thousands of textures here: https://soundimage.org/images-home-page/ Enjoy and have a good weekend! :-)
  20. Thank you very much, you taught very well. Using this logic, I was able to do other things as well. Very grateful!
  21. v0.7.2-beta.54 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  22. Hey I might be interested in some of your services sometime this Fall, if you are available for some contract work then
  23. Creating a guild can be confusing at first. First of all you need to create a player variable which will store the name of the guild, so it must be a String variable (for this turotial the variable is called Guild) then, an "NPC" (event) which should show two options: Create and Delete, if the player selects "Create" you must use the Input Variable option and select "Guild" player variable, making sure to specify the minimum length greater than 0 and The maximum for this tutorial will be 10 Right after, you must use the Create Guild command, which will ask you for the variable in which you save the name of the guild With that you will have the guild created. If you did everything correctly, the name of the guild that you wrote when you created the guild will appear above the player's name. I hope I have explained in the best way.
  24. I would like your help; I don't understand how the Guild system works. I'm having trouble creating a guild. Does anyone have a step-by-step guide? If there's already a guide available, could you please provide the link, as I couldn't find one? I apologize for any inconvenience and look forward to someone's assistance! Thank you. I apologize for my English; I'm using a translator!
  25. So I made some changes to the hotbar but when I go to the client, I don't see the changes? I copied the whole gui folder back and the changes are not visible. Am I missing a step? I'm assuming cause it's old because I ended up using different numbers in the actual json file and it worked out that way lol
  26. You probably could but there is no option in the json file for the game view so you would probably need to edit this in source. The characters are rendering at the center of the screen so with this edit your character wouldn't be centered anymore.
  27. Would this enable me to make a GUI similar to old style Eclipse Origins/Silverdale? Like a box shaped VB6 client style lol. Something like this:
  28. v0.7.2-beta.53 (Release Notes)   Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
  29. My goodness, I didn't even know it was possible to make negative points! Hehehehehe always good to learn hehehe thank you very much! Thank you for everyone's attention. đŸ˜„
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