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  2. Doesn't look like it according to the docs: https://docs.freemmorpgmaker.com/en-US/api/v1/endpoints/players.html#list-players
  3. Nevermind... a computer restart fixed the connection issues.
  4. I'm getting the follow error when I click the Login button on my Client. As soon as I click login, the client rage quits. 2021-02-27 14:53:45.724 [Error] Message: Object reference not set to an instance of an object. Stack: at Intersect.Client.Interface.Menu.LoginWindow.Show() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\LoginWindow.cs:line 159 at Intersect.Client.Interface.Menu.MainMenu.LoginButton_Clicked(Base sender, ClickedEventArgs arguments) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\MainMenu.cs:line 295 at Intersect.Client.Framework.Gwen.Control.Base.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2023 at Intersect.Client.Framework.Gwen.Control.Button.OnClicked(Int32 x, Int32 y) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 374 at Intersect.Client.Framework.Gwen.Control.Button.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 343 at Intersect.Client.Framework.Gwen.Control.Base.InputMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2032 at Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseClicked(Base canvas, Int32 mouseButton, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:line 374 at Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseButton(Int32 button, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 292 at Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\IntersectInput.cs:line 116 at Intersect.Client.MonoGame.Input.MonoInput.CheckMouseButton(ButtonState bs, MouseButtons mb) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 158 at Intersect.Client.MonoGame.Input.MonoInput.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 202 at Intersect.Client.Core.Main.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Core\Main.cs:line 107 at Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\IntersectGame.cs:line 204 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Also, if I run the editor, It connects to the server, but clicking Login doesn't do anything. My server is running and everything was running fine yesterday, I could connect, I could play, I could edit, but this morning, nothing. I restarted the server, and the client/editor say it's connected to the server. Help would be appreciated. Thanks.
  5. Why is Dash 2.0?

  6. Today
  7. I think you could use the server's API for this.
  8. Yesterday
  9. if you mean change his current sprite for another then yes it is, you should have that option between the event's commands if you mean editing the file... then no, it is not
  10. Is it possible to modify a player's sprite externally? (without restarting the server)
  11. Death Animation for the One Eye Monster This is what happen when the demons of your unconscious dare resisting your progress ! What do you think of the dissolve effect at the end with the flying particles ? Ratgibnak
  12. feature request is now open (#583) Thinking about what @Blinkuz said, maybe it would be great to log both editor's changes AND moderators/admins ingame/server console/API actions related to upgrading someone's access power or banning/muting/etc.
  13. I'm for additional logging and am willing to provide input on how to structure it, but this is definitely something that should be contributed. I'd suggest opening a feature request on Github so we can have further detailed discussion on what specific things things should contain, etc. as a target for a PR.
  14. ngrok does not support UDP and will not work.
  15. In my project we have more than 4 people working so this functionality is something that we have in our list of things to do, the project I am migrating from another engine and there we already had a type of log and not only to report changes but for security that if any GM makes any change, the game is responsible for saving it automatically in case there is any claim of abuse of power by any user and as only I was in charge of managing the part of the database there was no way that others can delete it, in conclusion, it would be a good system for the default engine it would only be good to specify what things would be important enough to keep track of that. Today a PR will be uploaded of some changes that I was supporting together with another user from the community for the tag system that was in the TODO List of the engine, if they do add it there, maybe we will dare to program it and contribute with the PR for the community.
  16. Hi! I would want to know if there are any plans of making some log system of work done on server's database? It would be very convenient for team working, even if they are not very specific. That way, you could open that logs file and know who worked on what and when, for example: [2021-02-26 12:36] Khaikaa made changes on common event <name/id> I believe it would make intersect a more professional tool, since its not possible use any version control system(or, if it is possible, i bet most of us don't know which one). What do you all think? Do you believe it would be helpfull? Should we ask for/develop that feature?
  17. Thank you Daniele! I'll contact you through discord in a few hours
  18. Hello, I'm a pixelartist and I wanted to know more about the project, this is my discord, Daniele Santana # 8672, I also wanted to propose a test to check if my art meets your standards.
  19. Hi everyone! I'm gonna start a new Intersect Project and I need someone to do the pixel art. In this project I'm focusing very much in the quality of the music and designs, so I need someone very experienced and/or very talented to do all the pixel art designs(tilesets, spritesheets, animations...). I have experience in team working, and I also understand the difficulties of making high quality designs, I already hired pixel artists in the past, so don't worry, you won't have to face stupid arguings about pricing and stuff, I'm willing to pay well, but of course that means I also want high quality orders. If you believe you are a good pixel artist and are available for taking some work, please talk to me here or by private message, I will explain all the project's details and what I'm looking for in terms of design. Thanks for reading!
  20. Last week
  21. Hello Fellow Content Creators, This week’s new free-to-use-with-attribution tracks are: On my Action 4 page: NIGHTTIME ESCAPE_V001 – (Looping) https://soundimage.org/action-4/ On my Fantasy 11 page: THE CITY OF ICE – (Looping) https://soundimage.org/fantasy-11/ And on my Nature/Science 3 page: ALONE IN THE GREAT NORTH https://soundimage.org/nature-science-3/ Please don’t forget about my super-affordable Ogg music tracks and packs. They sound great, loop really well in game engines and are a cool way to support my efforts. Stay healthy and keep being creative!
  22. Niko


    Eyyyy, I remember this! I think I contributed the barrel and tree stump lol.
  23. This picture probably not show something special, but I'm happy that We've finally managed a exclusive DarkStory's version for all of our programmers, this version will help us to work simultaneously in many new features
  24. Not seeing anything obvious in those logs. @jcsnider Any ideas? The version not being the same I would think is a different issue.
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