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Artheios reacted to an answer to a question: Unique animations for different skills
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Seshy reacted to an answer to a question: Unique animations for different skills
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Skit reacted to a post in a topic: Cheated Game Jam Finished.
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How to set up animated sprites, idle sprites, attack sprites, etc ?
Skit replied to fafioso's question in Questions & Answers
creo que es tan fácil como crear un evento con el sprite del ninja (yasuo) con dos paginas una que reproduzca la animación y otra para que te de misiones y eso cunado interactues -
Skit reacted to a question: How to set up animated sprites, idle sprites, attack sprites, etc ?
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tomsawyerbeats joined the community
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Intersect v0.7.2-beta Nightly Builds
intersectbot replied to
intersectbot's topic in Automated Builds
v0.7.2-beta.19 (Release Notes) Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) -
Yes : https://github.com/AscensionGameDev/Intersect-Engine/issues/1806 https://github.com/AscensionGameDev/Intersect-Engine/pull/1807
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Manigold reacted to a post in a topic: Cheated Game Jam Finished.
- Last week
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Hi there, Having problem getting to work a unique animation for different skill. I've followed guide from below link but no success: https://github.com/AscensionGameDev/Intersect-Engine/pull/1347 I have for example a file: spriteName_cast_customAnimation.png In the Spell window I set the "Sprite Cast Anim: " to "customAnimation" but after restarting the server, the character just casts the default "spriteName_cast.png". Am I missing something here?
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How to set up animated sprites, idle sprites, attack sprites, etc ?
Artheios replied to fafioso's question in Questions & Answers
Hello, i think here is your answer https://www.ascensiongamedev.com/topic/5910-where-to-put-player-idle-attack-etc-animations/#comment-50645 -
kalechips reacted to a post in a topic: RPG Balance System
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kalechips reacted to a post in a topic: Intersect GUI Editor
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kalechips reacted to a post in a topic: [tutorial] Creating ability points
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Richy started following Cheated Game Jam Finished.
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So the mention of Niko's Intersect game jam had me motivated to cheat one. Unsure I'd be free or feeling to do it during a specific date setting. So I started this on the 28th/29th of May and doing this post now near the 3rd/4th of June because it's considered my 7th day of the jam period. Since I can not host a server, I am uploading both server and client and posting it here for anyone to download and try out. It's on the version 0.7.2.17. Recent in relation to this post. Feel free to use it for inspiration, knowledge or just the 15 minutes of entertainment, I had documented most of my events using labels for better understanding on what I've done. It's somewhat playable as it's very short in that regard, and not so balanced. Made a tileset edit to 'caves etc' , otherwise everything else is using the Intersect defaults. Download Here.
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kalechips reacted to a file: TheMeq's Font Converter
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Mateus joined the community
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Hey there I'm a little bit confused on the way i can set up a good looking character or npc render. For those who know NIN Online I'd like to have those dynamics movement. I think the answer is in the server.config but i can"t figure how it works exactly :s Is there already a tutorial on the forum because I can't find it? Thanks for your answers !
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Manigold reacted to a post in a topic: Chest Tutorial [with password].
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Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Bruh ?!? never see that XD Sorry mate to took you on the wrong way ^^. -
Using an Illustration/Picture as a background
Gibier replied to kalechips's question in Questions & Answers
Eh?!? I think this is the thing you're looking for? I haven't used it but it's a feature that the engine have since alpha if I remember correctly. @Artheios -
Using an Illustration/Picture as a background
kalechips replied to kalechips's question in Questions & Answers
Yeah, panorama! It's a shame this engine doesn't have it yet. There could be some really cool effects. I went ahead and did the tileset thing: It works fine of course, but on larger maps it would be difficult to use. You'd have to chop up things willy-nilly and it would take forever vs just porting things in. -
Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Hello if i understand correctly you're talking about panorama mapping, i'm also an ex-rpg maker user so probably i'm on the right way. It seems possible to do such things but some people tell me that the engine would probably not like it... And for now i didn't find anything about another way to do than the one you mention. -
kalechips started following Using an Illustration/Picture as a background
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Hello, I tried searching up things in the forums and couldn't find anything but if the topic already exists, feel free to delete this post and give me a slap on the wrist. Anyhow I've been playing around with the engine for some time now and I really like how familiar it is for an RPGmaker user. I was wondering if there was a way to import and image to use as the ground layer like you can in RPGmaker, though. Right now there are only tiles available and it would be quite tedious to import the image in as individual tiles. Again, sorry if that has already been asked or if this is hidden in the engine already.
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kalechips changed their profile photo
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JWKnight started following CharGen - LPC Character Generator
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Version 0.20
10 downloads
LPC is a customizable standard. Basically it's a functional sprite template maker that can be put to excellant usage. Comes with built in animations and you can make an amazing character along the way. Give it a try! This is not mine just found it impressively fun and nice to use! Credits are listed in the files along with instructions. Here's my version of King Richard The First also known as The Lionheart. Embedded Video Link -
Intersect v0.7.2-beta Nightly Builds
intersectbot replied to
intersectbot's topic in Automated Builds
v0.7.2-beta.18 (Release Notes) Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) -
Intersect v0.7.2-beta Nightly Builds
intersectbot replied to
intersectbot's topic in Automated Builds
v0.7.2-beta.17 (Release Notes) Downloads Full (includes the new engine binaries, and all stock assets) Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz) -
I don't know how to say the limit of the string, but I believe it should be enough, maybe enough to cover all the chests in the game, but I would be an idiot to say that too, because each game is a game, so if you don't intend to have more than 10,000 chests, then it should work
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This is very smart. But I'm thought, what's the limit of the string, of course is something very big, but that need to be said for non programmers who can think that this is "infinite", because the value will be always concatenate.
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Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
Hey folks, New free texture images are available on this page: WOOD - (Tile-able) They're 100% free to use in your projects with attribution, just like my thousands of other images. You can access them here: https://soundimage.org/images-home-page/ Enjoy and keep creating! :-) -
8.0 and 5.5 no work i try today mariadb
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panda started following Running Intersect's Server On Linux
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This is a warning, not an error, you can ignore it. You did not provide a version of MySQL so we can't really help. The latest MariaDB is recommended over MySQL.
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I'm not sure on the maps/items. Hundreds of each, haha. No, I have programmed/redesigned a lot of systems in the engine myself to get the game to where it is now, especially so the item upgrading, the character menu, challenges, dungeons, etc. Though the skilling system is just event based. All there is to it is a currency that resources always drop that is essentially your EXP, and permits you can buy that are just events that raise a player variable by 1. You can easily check on that player variable to see if the player can interact with some resource.
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Even without prices, it could be an interesting event to see. I will probably don't challenging myself into it but it could be a good opportunity to discover hidden talents and play cool games.
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Help whit Visual bug in Craft Windows
Artheios replied to EspectroW's question in Questions & Answers
Hello, check the .json files named "CraftingIngredients" and "BagItem" specifically the "BagItemValue" parts in each. -
@Daywalkr An otherworldly design can you tell me how many maps are there? how many items in total? the item upgrade system and the skill system (mining) etc is based on the event system?