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  1. Yesterday
  2. Hi, try all the class buttons, down or right buttom i think is your problem solves
  3. Can someone explain me how do I move up this little arrow? I've already tried changing some bounds in the CharacterCreationWindow.json file, but I didn't find which line will move it and I'm too afraid to test it out since I don't know much about coding.
  4. Hi, i have a error to try migrate the playerdata to Mysql... I use intersect engine 6.0. I have a proyect, in this time i try migrate the gamedata and playerdata to Mysql, gamedata is migrate sucessfull: But, the playerdata si another history... 😔 The server show a error: I try with the server of intersect virgin, but the error is show anyway... https://www.ascensiongamedev.com/resources/filehost/7c2660081f394056dcd4fa637633da62.png And... Only create 2 tables in the Mysql database. https://www.ascensiongamedev.com/resources/filehost/3970f75b9408b4fe9681bb3a74dc2dd3.png Sorry for my bad english. 😅 Thanks.
  5. Whatever you don't, do.

  6. Last week
  7. Hey there fellow creatives, Here are this week’s new free music tracks: On my Funny 8 page: “SLIME INVADERS” https://soundimage.org/funny-8/ On my Horror 2 page: “STRANGENESS IN THE NIGHT” https://soundimage.org/horror-2/ And on my Sci-Fi 10 page: “CYBER STREET CRUISING” https://soundimage.org/sci-fi-10/ HALLOWEEN MUSIC If anyone needs some Halloween music and sounds, be sure to check out these pages on my site: https://soundimage.org/dark-ominous/ https://soundimage.org/dark-ominous-2/ https://soundimage.org/horrorsurreal/ https://soundimage.org/sfx-creepy/ Everything is 100% free to use with attribution. Stay healthy and please share my site!
  8. Hey all! I recently ran into a problem: I had a server, running on a host (thanks JC), that had active players runnin' around, having a good time. This meant that there were some server variables, like a "highest combo" count, that were being updated. Then, I made some updates myself, on my localhost'd server, and pushed up my modified "gamedata.db" to my hosted server. It was at that moment that I realized that I just overwrote every server variable's value! All those leaderboards since the last update, any world boss timers, etc. Gone. Oops. So, I wrote a little python tool to remedy that! You can get the tool, and see the readme, here: https://github.com/AlexVild/Server-Variable-Transfer-Tool Please note that this only works with sqlite files - no MySql support is planned. PLEASE, FOR THE LOVE OF GOD, ALWAYS MAKE BACKUPS OF YOUR GAMEDATA.DB FILES. I am NOT responsible for any corruptions of databases, or lost progress that you have made. If you have backups, then you will be perfectly safe. Without backups, however, this could totally corrupt your database. I haven't seen it happen, but I'm not saying it's impossible. Anyway, enjoy! Hope it's useful to some and not too confusing
  9. We just added this new animation for the reaper !💀 Can you notice the heatwave effect behind the flames near the statue ? 🤩 ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  10. Hello, I go by many names but you can call me Incognito. I am recruiting members to build a more stable and active development team. Game Description: Join us and find yourself immersed in modern city life using your custom character. Fight using all kinds of guns and knifes, Host parties in your house with your friends, Go on heist to gain expensive loot or some cash. This 2D adventure pits you against the ruthless gangs that run the streets and trying to take over their enemy territories and invade their hideouts. Few can survive the challenge: are you up to it? Game Idea: we are going for a gtav rp server type game play we plan on having player houses player own businesses gangs dealing drugs and taking over each other bases win gang rewards test your skills in 1v1 2v2 3v3 and gang spar matches gain money from various jobs like heist mugging robbing stores etc yes much like gta its a game filled with crime Current Positions Open: Graphics Designer 1 of 3 Core Programmer (Core Engine Modifications) 0 of 1 Plugin Programmer 0 of 1 Map Designer 1 of 5 Contact us: Server: https://discord.gg/DkgurXWfta Discord: Incognito#6665
  11. Siege

    Busco personal

    Busco personal que pueda crear y llevar la pagina web y redes sociales del juego que estoy desarrollando. Si te interesa hablame y nos ponemos en contacto.
  12. I think it'd be easier to see if you can make an overload for ItemBase.Get that allows for searching by name if that doesn't already exist.
  13. How to add a item with name and mount? foreach (object item in items) { if (item.name == “gold”) { additem(item, 50000);} }
  14. Here are the pages on my site with this week’s new seamless images. They are 100% free to use with attribution, like my 2000+ tracks of music and sounds: CONCRETE / PAVEMENT (Artistic) BARK (Artistic) BRICK (Artistic) You can access and download them here: https://soundimage.org/images-home-page/ Enjoy and please share!
  15. This is in the elements, will these details also appear on the character screen indicating percentage of each one?
  16. Will this be included in 127? It's just one of the things I wanted, fantastic.
  17. I can't say. All I know is that the following changes are ready to go into the development branch: https://github.com/AscensionGameDev/Intersect-Engine/pulls Which ones will make it to prerelease I can't say yet. Depends on how stable they'll be. As for that bug, I'm aware of it. I believe I've fixed it in a rework but that has to go through some testing.
  18. Could you tell me what are the changes that come with the 127? some errors that I could see for example is that the colors do not work in the paperdolls visually although they do in the icons
  19. I'm not sure anyone has the answer to this. Me personally, I'm primarily working on the development branch at the moment and have quite a few changes / bugfixes lined up but those would need to be backported into Prerelease for 7.0.127 is coming. Not entirely sure what Jc has in mind for versioning or moving stuff around.. Because I'm pretty sure we're still supposed to nuke 6.2, replace that with 7.0 and then create 7.1.. Whenever that happens.
  20. Hello friends! Long-time lurker here. Thanks to everybody who has been involved in putting together Intersect, this engine is truly awesome! I've gone from knowing next to nothing about games to having a fully functioning MMORPG online in just about a year. I've probably read every post on this forum a dozens times over looking for morsels of wisdom on this engine. You've all been extremely helpful whether you knew it or not! Now, I'm pleased to announce that my game "Shadow of Arthylon" is public alpha access/early access and free-to-play! Won't you join us in Mythras Isle? I'm going to copy & paste what I've written about the game already, but I'll be checking back to this thread and answering any questions posted. Thanks for reading and I hope you enjoy what I've created -Arzadar Arthylon Wiki | Support Development | News & Updates | Discord SETTING Players arrive to the land of Mythras Isle as would-be colonists from Arthylon, the home of the Empire of Argenockt. However, upon arrival they learn that the cruel Emperor has been assassinated, the empire is in ruins, and the land they thought they would be forced to toil upon is now theirs to rule. The Imperial forces have fled Wynby City, the capital of Mythras Isle. It is now up to the new arrivals, the players, to shape and rule the land as they see fit. PLAYER-RUN GOVERNMENT / PLAYER-RUN ELECTIONS Every character created in Shadow of Arthylon has the opportunity to assume an official position in Wynby City. These positions must be filled in order for the city to operate smoothly. However, they cannot be trusted to just anybody. Players will need to present themselves as trustworthy and honest, as every one of these offices is essential to the governance of the city. Therefore, it is also up to those “enfranchised” players to cast their vote for their choice. Through this political system, many game mechanics are entirely in the hands of the players chosen to handle them. Should one fail in their official duty, the threat of being ousted may loom over them. Worse, should one opt instead to take the criminal path, the Constable may exile them from the city, forever cutting them off from high tier crafting and a bustling trade hub. Exiled players often find themselves taking up residence in Skeiron Hide- a town with no government at all. KNOWLEDGE IS A COMMODITY Nearly every activity in Shadow of Arthylon carries with it some pre-required knowledge in the form of a “skill.” Not only that, even skills themselves often require that a player has crafted the “skillbook” that teaches it. In Shadow of Arthylon, “Literacy” allows you to turn your skills and spells into a commodity by “writing them down” and selling the result! FANTASY-THEMED ECONOMICS Shadow of Arthylon’s in-game economy is based partially on real-world finance and political theory, slightly on other economic/political simulator MMOs, and strongly flavored with fantasy and Middle Ages iconography and lore. Players may find themselves treating certain in-game items as speculative instruments; from “Harvest Claims” (as part of the farming system) to the skillbooks themselves! The economy of Shadow of Arthylon is entirely player-driven, and there are no rules against forming cartels or financial schemes. “FROM SCRATCH” CRAFTING Virtually everything in Shadow of Arthylon must be crafted by players. Not only that, somebody needs to acquire the resources to craft the items in the first place. By instituting a thick “supply chain” crafting style, players find themselves strongly incentivized to specialize in the skill of their choice. The skills are slowly seeded, but they’re not guaranteed. You might not learn the highest tier of Cooking, for example, until a player who knows Cooking IV is willing to impart to you a skillbook containing the skill. In this way, specialized characters can often find themselves at a distinct advantage, especially when it comes to crafting items. NO CLASSES There are no class constraints in Shadow of Arthylon. Anybody can learn any skill, provided they meet the “Talent Points” requirement. Talent Points figure in much like attributes or stat points that you might find in other games. While focusing your Talent Points in one or two areas may limit the kinds of skills you may acquire, you are in no way constrained to any one “play style.” On top of Talent Points and Skill Points, characters may be further customized with “Character Points” which directly enhance a character’s abilities and powers. The amount of customization one is given in Shadow of Arthylon is enormous. Although there are no classes, players may still achieve certain “Titles” that reflect their style of play. For instance, those who choose to obliterate their foes with arcane magic may distinguish themselves with the title of “Invoker,” while one who instead spends their time at the forge may title themselves “Smithy.” There is a huge list of titles players can achieve, and it just keeps growing! ACTIVE DEVELOPER Shadow of Arthylon is being developed by Arzadar with help from the game’s official Discord community. The game is built utilizing the Intersect Game Engine from Ascension Game Development, which in turn was built using the MonoGame framework. The game is in EARLY ACCESS/ALPHA state as of this writing, with no projected official release date. Shadow of Arthylon is actively developed and updated daily. Shadow of Arthylon will always be "Free-To-Play." Development is funded by a subscription fee placed on “Enfranchisement,” or, the ability for players to vote in the in-game elections. Players may also purchase the currency "Scutage" to redeem rewards in-game i.e. "cash shop". At no point will the developer charge players for access to in-game content, nor will the developer charge players for in-game advantages over those non-paying players. However, the fee for participating in elections is absolutely critical to prevent “alt account” abuse in the voting system. Any other “cash shop” purchase in Shadow of Arthylon is limited to character services, cosmetic upgrades, and in-game “toys.” Fishing in Wynby City Skeiron Hide Game Interface
  21. How do you do it? because i'm try and here does not work. In another account I can see.
  22. Yeah, I really wouldn't recommend doing this with the event system but it's your party I guess.
  23. Crearla no se pero puedes pagar para alojar tu server en https://hosting.freemmorpgmaker.com/ si lo que quieres es mantener tu sever las 24 horas actibo te lo recomiento pero nada es gratis en esta vida ^^ y no conosco mas maneras de alojar server si encuentro alguna otra te digo
  24. Earlier
  25. Anyone else carve any sick pumpkins for haloween this year?
  26. Sorry Double Post @Cheshire Look, I create one system formula to do this .---- look FIRST PIC I CALL COMMAND /CARDLIST SECOND PIC YOU CAN SEE ONE SLOT EMPTY AND ONE WITH CARD IN INVENTORY THIRD YOU CAN SEE TWO CARD COLLECTEDS, AND LATER I USE COMMAND /CARDEXIT AND SYSTEMS WORK THIS WAY I ONLY NOW HAVE TO USE EACH CARD IMAGE IN YOUR POSITION, AND JUST ONE BACKGROUND TO PUT.
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