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  4. If there is no graphical representation on the map, you haven't declared the NPC, that would explain why the woman is not where she is supposed to be. Did you double click the tile after setting the NPC to declared?
  5. Instead of placing an npc through the npc editor, trying making an npc through the event editor
  6. Ok thanks for the info. funny tho I have used dozens of engines et and NPC have always been placables for either mobs or player interactions. a bit different of an approach ere. it seems like they just want you to use them as mobs. Still this doesn't explain why they are placed 4 tiles off from where I put them when the client runs. that's gonna get real old real quick.
  7. YoshiGirl

    Development Blog

    Skills will have stun chance.
  8. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    P1s Damian go to bed
  9. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Slæfnû, Dam1an. Go to sleep. It's past your bedtime. It's at least 2PM!
  10. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    I think in 2 months maybe?
  11. Phenomenal

    Count as high as you can while staff are sleeping!!!

    Dam1an what chance is there of the source releasing this year?
  12. Jackson

    Destroy The Layers - Boss Idea & Sprites

    good
  13. The Bunny Gamer

    Destroy The Layers - Boss Idea & Sprites

    DESTROY THE LAYERS - BOSS IDEA Terms of use You must give credit :p just a short sentence containing my name and the idea. Introduction I have recycled an idea from Zelda: Spirit Tracks which is about over ten years old. Basically, there is a big caterpillar-like boss which has normal attacks. When you destroy a layer, it gets more attacks. It gets way powerful. When you reach the head, it gets supremely powerful and mega. When you destroy it you get some items. Examples of sprites Also used in my game DDO under the name "Wealthmurk". Free to use with credit! (See terms of use above) 1 - 2 - 3 - 4 - How to use Firstly, you need to choose how many layers you want. Then, you need to make that many NPC's. Set the NPC sprites to accordingly a caterpillar like creature vertically with that many layers for each layer. See example for inspiration and/or use example if you're lazy lmao. Then, make it so when the 4 layers NPC is killed make it so it spawns the 3 layered NPC, etc, until it reaches the final layer where when you kill it you get a prize. Note - the example doesn't take well to moving cuz I'm lazy and can't be bothered to make the rest of it so just encage it in an NPC avoid box and give it loads of spells lmao if you're using it. If you're not, feel free to do whatever you want. Credits to Nintendo for inspiring me!
  14. jcsnider

    Slash Animation

    Because the animations in the pack that are currently distributed with the engine are not safe for use in commercial projects afaik.
  15. The Bunny Gamer

    Slash Animation

    Why do you need someone to make a slash animation if it has already been created and multiple recolours are in the standard animation pack?
  16. when the engine upgrade will be ? 1
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