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Zoagel

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Zoagel last won the day on June 15 2019

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  1. I thought about that! Granted, I'm not entirely sure how well it will work as I dont have a player sprite yet & I haven't tested the thing yet, but it should be okay The blue tiles might need a little tweak, but that really depends on the sprites
  2. Trying out a new style inspired by older Zelda's. Might need to change the hues a bit as the colours look way too vibrant on older monitors
  3. This looks great! Really loving the paperdolls. My only criticism right now would be that the "Starting Town Area Place" is very square/angular (all houses are 'blocks' and paths are straight), with a lot of empty space: but that might be the aesthetic you're going for.
  4. There's a lot of empty space (notably the relationship between the houses and the townsquare): this might be intentional but creates a very empty feeling. Mapping everything closer together makes it feels more lively and detailed. An example of this in practice: Notice how there's no need for large spaces to create a sense of vastness. A negative of mapping like this that it can look very 'busy', especially with players running around. I personally like to find a balance between an empty style and a more closeknit one.
  5. Amazing work! Quick question: Will Beta 5 also bring more control over entity sprites? I'd love to be able to add extra frames to walking animations or to add casting animations for sprites.
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