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Richy last won the day on October 13 2018

Richy had the most liked content!

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About Richy

  • Birthday 03/12/1981

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  • Location
    Lorain Ohio US

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  • LoL Name
    Badolion (NA)
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  1. Richy

    Our WIP Map

    1. Use detail in a way that does not look repetitive. Placing too many of the same detail makes the map lack graphical content. Keep a nice spread between different details across the map. Using different ground types on top of primary grounds make the map look more exquisite. 2. Use trees based by theme, in a forest; Obviously there will be tons of trees, in plains; Not so much. In cities; Not so much, in cliff bases; A few. If your tilesets have more than one variable of tree look in the same theme, try to mix them up randomly. 3. Cliffs and rivers are natural, so to keep a nice look on those, try using less straight or symmetric styles, go more for a natural feel using a lot of turns, stack cliffs onto cliffs, and as Kibblez said previously, make sure your heights are consistent in cliffing. Most mapping styles closes off the size of map by use of cliffs, water, trees or wall structures. Try to add variety to a map by the use of closing off map size. In this map below, I used water to close off the size of this map. Most important tip to mapping is; Time, patience and feeling.
  2. My mind is like VB6. Runtime errors.

    1. Show previous comments  2 more
    2. Ranqe



    3. Agoraphobic


      Your mind is like Vb6, everything about you is a feature. <3

    4. Richy
  3. Richy

    Today I did this on my project...

    Finally finished North Valley.
  4. I was at around 90 ping from Ohio, (Blame my Wi-Fi signal). Game ran pretty smooth for me overall.
  5. Richy

    [By Cocolharicot] Items and paperdolls

    Looks like a good start to me.
  6. Richy

    Today I did this on my project...

    Last night and today spent on this:
  7. Richy

    Today I did this on my project...

    First Cavern done... Big ass file right here lol. http://www.ascensiongamedev.com/resources/filehost/149a9103ab952c804bf57cbc0d3f07a7.png
  8. Richy

    Today I did this on my project...

    Parts of the map grid. lol.
  9. Richy

    Move / Link maps to another?

    In map grid, you can unlink maps [1][2][3] (right click / unlink map) Create new maps [4][5][6] linked to [1][2][3] Re-link the old [4][5][6] maps using map grid to [7][8][9] (right click / link map)
  10. Richy

    Today I did this on my project...

    Did some more mapping caverns...
  11. Richy

    Today I did this on my project...

    I'm just messing around since I'm bored.
  12. Richy


    Glad this one came back in development. Good luck to you and your team.