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Found 8 results

  1. My content has been deemed too negative for this venue, so I shall be removing it. I wish you all good luck in your ventures, and encourage you to branch out and try new things... Bye.
  2. Apocalypse Project Hello guys. I am creating this topic in order to publicize one of my projects. Since I already have the game Heroes Apocalypse (still under construction), I decided to create the Apocalypse Project as well. I have been using Intersect for some time now, and I am one of many here who do not know or understand how programming works, even after trying to study about it. So this project consists of creating a study platform for the Intersect, at affordable prices, because only the act of creating a mmo already has large expenses. Teaching is something I like to do, I am a teacher here in real life and I am trying to combine this gift with the act of creating games with Intersect. It's something I've done for free here and here, but, I want to work a little more deeply with this. In addition to paid courses, I will also offer free videos showing creations, making mistakes and trying to fix them, maybe a little behind my game systems and the like. Everything done with events for the reason I mentioned before. If you are a beginner, you are getting to know the Intersect Engine now, try to get to know the basic course I created thinking about everything that is necessary to present the Intersect to you in the first touch, while the documentation is being built. I admit that my knowledge is limited, but I am trying to offer everything I know. If you don't want to now, pay for some course. Access my page on youtube, sign up or follow the free lessons platform where I will be trying to recreate games or mechanics from other games using Intersect. Today I uploaded my first video. Videos will be demonetized and all will be at most 30 minutes (not to be so tiring). Intersect Us (a little joke with the name of the Intersect Engine and the game Among Us) The Intersect Us web serie will be my first web series, focused on reproducing almost all the mechanics of the game Among Us (recent viral game), using Intersect and its basic resources. Only adding new items when really needed. Access my channel, subscribe and leave your opinion, or even leave your opinion here. Among my goals is to have 1 imposter out of 5 players. Tasks for the innocent, being able to kill only for the murderer, not recognizing anyone by name (only for personalization), limited view of whoever enters the room, reproducing at least 3 sabotages (blinding everyone, locking rooms and killing everyone, being that third party capable of innocents preventing it), creating a room, voting moments, ways to win with everyone leaving the room, the leader of the room starting the game by teleporting everyone inside, and so on. The game will be very, very, very "lean" because the focus is on the mechanics and not on the beauty of the game itself. I know I could do a lot and a lot more, but I'm just focusing on increasing and improving my knowledge with Intersect. A lot of the things I did, I know that you who are as experienced as I could do in other ways, I hope that with this topic we can also debate on this type of subject. EP 1 - First steps. Both in the courses/site, as in the videos I will try to cover the English and Portuguese languages. I will update this topic as new videos come out and also new courses. Thank you if you read this far. Any comment and constructive criticism is welcome.
  3. Just published my book of Video Game Poetry if anyone is interested; I appreciate all constructive criticism. ^_^ https://play.google.com/store/books/details/Jamie_Justice_Insert_Coin_to_Play?id=4G3wDwAAQBAJ&hl=en_US
  4. I accept opinions about my project. Embedded Video Link Greetings and good day.
  5. Introduction For a while now I've had some ideas for an Ancient Roman themed MMO with a dynamic, Bethesda style storyline. Now that Intersect has grown more stable and the event editor works properly for the most part, I've decided to start the project myself using the engine. Roma Gloriana is a WIP online RPG set during the Roman Republic's transition to an empire. The world is an approximately 1:4 scale replica of Ancient Rome and the surrounding frontier. Each of the blue grids below represents a 32x24 map in Intersect. Story You are a gladiator, sold into slavery under the wealthy politician and general Pompey. When by chance the marauding Julius Caesar arrives at your camp with his legion in search of men, you are faced with the decision to either join him on his quest to take over Rome, or remain loyal to your captors and save your home from dictatorship. After taking part in a slave uprising, players will be introduced to a war-torn Rome with three factions vying for power and men. These are: Caesar and the Populares - want to transform Rome into a military dictatorship with Caesar in control Pompey and the Optimates - want to retain the power of the Senate and put a stop to the usurper Julius Caesar Vercingetorix and the Gauls - want to massacre everyone and pillage Rome After deciding who to side with, players can embark on the main story, a series of quests where they must win the support of the five sub-factions of Rome: the patricians, plebians, senate, army and gods. While the quests are the same regardless of who you side with, the objectives will be different. For example, a quest for the populares may have you fight in a large-scale battle on one side, while the same quest for the optimates might have you fight on the other side. In addition to the main story will be close to a hundred side quests to be completed alone or with friends, and hopefully activities such as gladiator dueling and chariot racing. So what? This is still in an early planning stage. Right now I'm working on the story/characters and developing the map. Most of the custom sprites and tiles I've been working on are finished at this point. No estimated release time, I just wanted to throw the idea for my project out there and see what people think. I will keep this post updated over time as I make more progress. My ultimate goal here is somewhat of a New Vegas-esque experience with a branched story and narrative fail-safes. I want you to be able to do quests for Caesar the whole game and then at the last minute decide to assassinate him and conspire with barbarians to sack Rome. As far as I know everything I have planned is possible with lots and lots of switches. Misc stuff a small percentage of the items and armor I've been working on (everything has paperdolls) a handful of custom sprites and edits
  6. This story takes place about 870 years before the time setting for the game. Touches on a time period called the "Age of Active Signs." Hope everyone enjoys! Be easy on the feels.
  7. Little bit different form of development than I see being posted but I wanted to get some feedback on my work. Right now I'm building the world through story and these texts will spark the development of NPCs, quests, landscapes, and many aspects of the world. They may make it into the game through short books divided in volumes. There's many game-play changes I intend to make once Intersect source code is publicly available and until then work will continue in this format and graphics! Give me the feedback and be easy on my feels!
  8. This is for Johto Showdown and once its finished will literally spoil every single event to happen in the main quest/storyline, so , just letting you know. Writing it out how it goes along in the game. Tell me what you think so far, this is just before the 1st badge. Below is a summed up version of the final piece will look like. Small Synopsis Storyline
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