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Found 6 results

  1. Something that keeps up good morale and motivation is sharing what you're doing on your game or project, so I'm making a thread in which you can share it. Try to do post here daily, as this sets a goal to make sure you always do something for your project! IE: Today I wrote a small script that modifies a plane in Unity to appear to have waves like the ocean. It looks pretty cool and I'll try to get a vid of it up before too long. Let's hear it lads and lasses
  2. Introduction For a while now I've had some ideas for an Ancient Roman themed MMO with a dynamic, Bethesda style storyline. Now that Intersect has grown more stable and the event editor works properly for the most part, I've decided to start the project myself using the engine. Roma Gloriana is a WIP online RPG set during the Roman Republic's transition to an empire. The world is an approximately 1:4 scale replica of Ancient Rome and the surrounding frontier. Each of the blue grids below represents a 32x24 map in Intersect. Story You are a gladiator, sold into slavery under the wealthy politician and general Pompey. When by chance the marauding Julius Caesar arrives at your camp with his legion in search of men, you are faced with the decision to either join him on his quest to take over Rome, or remain loyal to your captors and save your home from dictatorship. After taking part in a slave uprising, players will be introduced to a war-torn Rome with three factions vying for power and men. These are: Caesar and the Populares - want to transform Rome into a military dictatorship with Caesar in control Pompey and the Optimates - want to retain the power of the Senate and put a stop to the usurper Julius Caesar Vercingetorix and the Gauls - want to massacre everyone and pillage Rome After deciding who to side with, players can embark on the main story, a series of quests where they must win the support of the five sub-factions of Rome: the patricians, plebians, senate, army and gods. While the quests are the same regardless of who you side with, the objectives will be different. For example, a quest for the populares may have you fight in a large-scale battle on one side, while the same quest for the optimates might have you fight on the other side. In addition to the main story will be close to a hundred side quests to be completed alone or with friends, and hopefully activities such as gladiator dueling and chariot racing. So what? This is still in an early planning stage. Right now I'm working on the story/characters and developing the map. Most of the custom sprites and tiles I've been working on are finished at this point. No estimated release time, I just wanted to throw the idea for my project out there and see what people think. I will keep this post updated over time as I make more progress. My ultimate goal here is somewhat of a New Vegas-esque experience with a branched story and narrative fail-safes. I want you to be able to do quests for Caesar the whole game and then at the last minute decide to assassinate him and conspire with barbarians to sack Rome. As far as I know everything I have planned is possible with lots and lots of switches. Misc stuff a small percentage of the items and armor I've been working on (everything has paperdolls) a handful of custom sprites and edits
  3. Story Indie ORPG Development

    This thread will be a long, detailed read explaining some of the hidden challenges many of you may not know about when it comes to game development. Hopefully I'll expand on this as time goes on. Part One Part Two Part Three
  4. This story takes place about 870 years before the time setting for the game. Touches on a time period called the "Age of Active Signs." Hope everyone enjoys! Be easy on the feels.
  5. Little bit different form of development than I see being posted but I wanted to get some feedback on my work. Right now I'm building the world through story and these texts will spark the development of NPCs, quests, landscapes, and many aspects of the world. They may make it into the game through short books divided in volumes. There's many game-play changes I intend to make once Intersect source code is publicly available and until then work will continue in this format and graphics! Give me the feedback and be easy on my feels!
  6. This is for Johto Showdown and once its finished will literally spoil every single event to happen in the main quest/storyline, so , just letting you know. Writing it out how it goes along in the game. Tell me what you think so far, this is just before the 1st badge. Below is a summed up version of the final piece will look like. Small Synopsis Storyline