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WereAlpaca last won the day on August 31 2020

WereAlpaca had the most liked content!


About WereAlpaca

  • Birthday 03/28/1995

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  1. No coding knowledge required! If you want the game engine to bend to your will then you will need code knowledge. However, the gameplay and systems that it has are already fantastic game design. When it comes to small features you want changed - you could easily commission someone for it, and it won't break any huge budget.
  2. I think if you used a single tile at a time, it would be completely random. He just happened to use a sheet of tiles with lines in them.
  3. Use the Resource feature for trees
  4. Metallica: One (Official Music Video) - YouTube
  5. You need to fix your sprites so the first frame is a standing frame. Look at the default intersect sprites so you know the order.
  6. Could we see something done in the intersect default sprite style? That'd be really beneficial to people wanting to include you in their game! If you need examples or the download link from the forum just let me know, but it's all on this site. Some ideas could be a customized player (like a humanoid creature), a monster, some armour, weapons or even tiles! Cheers!
  7. I can help discerning between what's useable and not. I have converted every free asset I can find at this point so I'm pretty experienced at it lol.
  8. Learnable spell for each location is usually the best way to go. Maybe obtain a spell scroll from a quest or buy a book to learn the skill. Could have "blink wings" like FlyFF that are single use items that are stackable to teleport to each location, having a constant money sink to bring money out of the system. Just a few thoughts
  9. Obliteration never looked so divine

  10. Try a dedicated host, there should be some services that offer trials to make sure they're upto specs - although rare. Any game software of this size or structure should be hosted on a proper server for long term and development. The exception is a PC with very high specs catered towards hosting, or even a server machine you set up yourself should be fine and dandy.
  11. Lower your sprite to the bottom so there is not 32 pixels below him, that should fix it. Maybe a space of 2-3 pixels to allow for robe sprites or anything that goes lower than the feet. Edit: It works horizontally because it calculated 8 pixel out from the center line, while it calculates from the bottom of the sprite vertically. Hope this explains why it works sideways and not vertically.
  12. If somebody can make the mouse "target" the current tile it's hovering over, then it might be a good first step. Start with a modification that shows X, Y, with mouse positioning. Then look into changing the targeting mechanics from entity based actions to tile based actions. I would suggest keeping both systems working and having a toggle in the skill type to determine tile based targeting or entity based targeting. This could be all wrong but it's just from what I understand without actually looking at any of the code.
  13. Love the look of the main hero! Great job so far. I would argue for more colour variety in each region, as locking it to 3 colours or mainly 2 colours is a little underwhelming, but that's my only critique! Definitely keeping an eye out for this one!
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