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Ainz Ooal Gown

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Ainz Ooal Gown last won the day on August 7

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About Ainz Ooal Gown

  • Birthday 09/07/1987

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  • Gender
    Male
  • Location
    UK

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  • My Project
    Othala Dawn
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    Ainz Ooal Gown
  • Steam ID
    RecoStar7

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  1. Depends on how you are doing your fishing. If its events then you will have to place a fishing "event" on every water tile you want the player to be able to fish. Copy and paste is your best bet.
  2. You would change the bounds: "Bounds": "462,149,442,469", "X,Y,WIDTH,HIEGHT"
  3. Yeah I do, but not seen that bug. You might be right tho as I haven't done any combat with NPCs yet (Will test later). Just what I mentioned above was the issue for me for Player chars, so thought it might of been related. Sorry
  4. Not came across a bug for this using static speed, which I use in my game. Do you have all the sprites animations for that sprite? Such as: _cast, _attack, _cast, _idle _shoot, _weapon. If you are missing even one then it wont work.
  5. Yes you can increase the size. You will need to edit the bounds to the size of the image you are using as the background. This is my UI, and as you can see I have changed a lot, the character equipment screen is 3 times the size of the original:
  6. I will check it out buddy, congrats on publishing a book
  7. You could do a onRespawn for the player death. Have a player Variable that goes alongside the global one: OnRespawn: Conditional Branch "InDungeon = True" Set to InDungeon = False For player logging out in dungeon, I dont think that is possible without a source edit? You could set a timer instead like 15minutes to do dungeon, even if the players logs out it could refresh dungeon. To counter players logging out and waiting for timer to end and logging back in dungeon where another person is doing it, you could add a check to "Login": Login: Conditional Branch "InDungeon = True" Warp player Set to InDungeon = False
  8. What Beefy said... Also I have made huge maps and use PV with no issues... Down to spec of PC and server you use
  9. That is not possible. Would be something you would have to look at doing in the source.
  10. Hey buddy, thanks for the patch it works perfectly!! Really appriciate it
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