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Ainz Ooal Gown

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Ainz Ooal Gown last won the day on August 7 2020

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About Ainz Ooal Gown

  • Birthday 09/07/1987

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    Male
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    UK

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  • My Project
    Othala Dawn
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    Ainz Ooal Gown
  • Steam ID
    RecoStar7

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  1. I have not looked at this in a very long time and probs wont anytime soon sorry. You will have to figure it out yourself, but now intersect is open source it would be best to hardcode something like this.
  2. Hey, I have not looked at this system in a very long time and it probs needs a total re-write.
  3. Yeah that's why I said "which would be a mission to do and not recommended"
  4. Only way I can think without a source edit, which would be a mission to do and not recommended is to create an map event that runs on player touch and plays a sound. This would mean u would have to put a event tile on everything you want to make "footsteps" on.
  5. I've never used the Intersect Sprite Generator so not sure sorry so not sure.
  6. 1. Cool np 2. If size is the same, then make sure positioning is correct. I use photoshop and open the sprite, add a new layer, do item paperdoll on a new layer, then hide the sprite layer to only leave the item paperdoll layer and save. That way the positioning is correct. 3. Server > Resources > Config: The higher up the list means that paperdoll part will be behind the lower ones.
  7. Not a bug, just bad positioning. Paperdoll works fine 1. Your paperdoll should only be the image of the item, not the sprite and image (thats what your last image looks like) 2. The paperdoll sprite sheet must be the same size as the sprite sheet and positioned correctly 3. Make sure ordering in config is correct for paperdoll (which paperdoll layer comes first and laps ontop of next layer)
  8. Depends on how you are doing your fishing. If its events then you will have to place a fishing "event" on every water tile you want the player to be able to fish. Copy and paste is your best bet.
  9. You would change the bounds: "Bounds": "462,149,442,469", "X,Y,WIDTH,HIEGHT"
  10. Yeah I do, but not seen that bug. You might be right tho as I haven't done any combat with NPCs yet (Will test later). Just what I mentioned above was the issue for me for Player chars, so thought it might of been related. Sorry
  11. Not came across a bug for this using static speed, which I use in my game. Do you have all the sprites animations for that sprite? Such as: _cast, _attack, _cast, _idle _shoot, _weapon. If you are missing even one then it wont work.
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