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Ainz Ooal Gown

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Ainz Ooal Gown last won the day on April 16

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About Ainz Ooal Gown

  • Birthday 09/07/1987

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  • Gender
    Male
  • Location
    UK

Profile Fields

  • My Project
    Othala Dawn
  • GamerTag
    Ainz Ooal Gown
  • Steam ID
    RecoStar7

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  1. Ainz Ooal Gown

    Move Route for Player

    Nice one glad you sorted it, didn't have a look at videos as at work so was just going off the top of my head as I had a similar issue when doing the move rout for my lift system.
  2. Ainz Ooal Gown

    [2ME] 2D MMORPG Engine

    Looking good @Underglow
  3. Ainz Ooal Gown

    Faction based enemies

    You are on the correct lines yes. I have a faction tutorial on the cards from my game which I will hopefully post over the weekend Also if you have a look at my alignment system, I did my factions based on player alignment: Good / Neutral / Evil
  4. Ainz Ooal Gown

    Move Route for Player

    What movement speed / frequency did you set in your move route? I always set it to highest before applying the move route (set this in move route commands) and that works for me.
  5. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Nice one Source version would be a million times better than the events, so hit me up when the source comes out and you make one haha
  6. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    DELETE THIS PLEASE
  7. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Anything you want to share Ill make and do a tutorial on it for the community Did you check out my hunger and thirst system? Seen a while ago you were after such a system, not sure if you made one or not.
  8. Ainz Ooal Gown

    [AOG] Journal/Tradeskill Book + Alignment System

    Glad is helps, I hoping from my tutorials people cant learn more about the event system in Intersect.
  9. Ainz Ooal Gown

    [AOG] Hunger / Thirst System

    No problem hope you enjoy it!
  10. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Thought I would put a post combing all my tutorials and ones to come, so I asked JC and he said it was cool. Below are all my current tutorials I have made for the community, so enjoy. Do bare in mind that I am using these systems for my game, so try to edit them to suit your game best so we can all make unique games I will be continuing to make more game features by using events, which is a very powerful system ( I can't wait for the next update with some new additions to events) and adding to this list. But was also going to see if people have ideas on what type of features through the event system they would like to have, and I can have a bash at trying to create them for the community List of Current Tutorials: Game Intro System Hunger and Thirst System Journal/Tradeskill Book + Alignment System Alignment System Addon Lift System Tutorial Content: All ideas and thoughts are welcome Have Fun!
  11. Ainz Ooal Gown

    [AOG] Hunger / Thirst System

    Description: This will enable a hunger and thirst system in your game. Players will then have to find food and water to recover hunger and thirst, but if they don't the character will stop (twice in total) saying you have to wait to recover for a bit (3 seconds). This puts the player in a vulnerable situation in game. If the player still does not get some food or water, they will die and re spawn (Warp / re spawn which ever way you have in your game). Players hunger and thirst will then be reset to 100. Video: None Chat Screenshots (System speed increased to get all text reads) Process: Player have 100 Hunger and 100 Thirst. Players loses hunger and thirst over time: Player loses 1 hunger every 30 seconds. Player loses 2 thirst every 30 seconds. When players hunger or thirst gets to low warning messages start appearing in chat every so often (Doesn't spam). Players have 4 states of hunger and thirst: 0 = Fine 1 = Getting Hunger 2 = Need to find some food 3 = You are starving to death Players in state 3 will stop moving for a short time to recover a bit, this happens twice (stops for 3 seconds). If player does not replenish they will then die and states will be set back to normal: "State 0 - 100 Hunger - 100 Thirst". Issue: Sometimes one of the warnings runs after death. Editing the "Waits" in Hunger Warning Events can solve this. Build:  Lets start with the variables, we need to create 4 for them, each one with a Text Id: Name: Player Hunger - Text Id: hunger Name: Player Thirst- Text Id: thirst Name: Hunger State - Text Id: hungerstate Name: Thirst State - Text Id: thirststate Now for the Common Events, this system has lets say, a few of them... Now don't worry they aren't that big on the inside First thing that is needed is a "New Player" Common Event. I have one is all my games to set the player variables on a new player joining the game, but people might do something different in there games, but this how I do it: Creating a player variable or switch. Create a common event "New Player", trigger = autorun, condition = run if New Player Variable is equal to 0 In common event set variable player Hunger and Thirst to 100 End event with set variable New Player to 1 Lets move on with the Hunger and Thirst Ticks Now the States Time to do the warnings. Hunger Warnings Thirst Warnings That is the main bulk of the system. Now we just have to add food and water for the players to consume to recover stats. Now make an item and change its type to "Event" Consuming the items will show in chat Complete! You should now have a fully working hunger and thirst system. This can be changed easily be changed to make a stamina system or something along those lines. Enjoy
  12. Ainz Ooal Gown

    [WIP] Intersect Panel, Version 0.8

    Very cool! Will come in handy
  13. Ainz Ooal Gown

    [AOG] Journal/Tradeskill Book + Alignment System

    Thanks buddy I will be adding my "Hunger / Thirst / Stamina" system next
  14. Description: This is a add on to the alignment system from this tutorial and is require for this add on to do anything: Video: None Process: As a player kills MOBs and NPCs in game they will gain or lose Alignment Points. In my game I have 6 different types of MOBs and NPCs: Animals - Sheep, Pigs, Cows (Friendly MOBs) Creatures - Snakes, Bats, Orcs (Non-Friend MOBs) Monsters - Trolls, Orges, Giants (Non-Friendly MOBs) Demonics - Demons, Hell Hounds, Succubus (Non-Friendly MOBs) NPCs - Paul, Chris, Shopekeeper (Friendly NPCs) Heroes - Champion Of Light (Friendly NPCs) Depending on what you kill will gain or lose alignment points. Such as killing a Monster will give you + Alignment, and killing a NPC will give you - Alignment. Issue: None Build:  First we need to make the variables Now we have the variables time to make the "Common Events" The last thing we need to do is apply these "Common Events" based on a MOB or NPC being killed by the player Complete! Now you should have events based on when a NPC or MOB is killed in your game and give or remove player alignment points. Enjoy!
  15. Ainz Ooal Gown

    [AOG] Game Intro System

    I will be adding more as I get time
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