SkywardRiver 523 Posted November 5, 2017 Something that keeps up good morale and motivation is sharing what you're doing on your game or project, so I'm making a thread in which you can share it. Try to post here daily, as this sets a goal to make sure you always do something for your project! IE: Today I wrote a small script that modifies a plane in Unity to appear to have waves like the ocean. It looks pretty cool and I'll try to get a vid of it up before too long. Let's hear it lads and lasses 10 2 Sethis , Roy, Refur and 9 others reacted to this Share this post Link to post Share on other sites
jcsnider 1,999 Posted November 5, 2017 Spoiler 8 1 Kibbelz, SkywardRiver, Roy and 6 others reacted to this Share this post Link to post Share on other sites
Richy 54 Posted November 5, 2017 10 vinurd , Alexoune001, Mighty Professional and 7 others reacted to this Share this post Link to post Share on other sites
Gibier 274 Posted November 5, 2017 Today is did: nothing, I've just finished to work, now it's the time to work on my projet. I'll do one or two quest. 4 Richy, Henry, Roy and 1 other reacted to this Share this post Link to post Share on other sites
Kyrise 73 Posted November 5, 2017 Working on some of the skills sound effects of my project. 8 SkywardRiver, vinurd , Emilio and 5 others reacted to this Share this post Link to post Share on other sites
Abyss 42 Posted November 5, 2017 Hi! Actually i'm 100% focus on the mapping, i'm trying to build my WorldMap for my game ! It's a big task, so many many many thanks to the Intersect team who provides the best mapping tool for a 2D World The project for my World map is actually to make around 700 maps (outsides) all connected with differents ways to go at the same place, and give to the player a free exploration feel I think i'm at 40-50% of the work for the structure and after it's gonna be a long work to fill the map with interest points, but it's an exciting project Here is my Map, sorry for the bad quality i'm actually searching a better way to share it (but it's not complete so, for the moment it's enough). Spoiler Actually, it's very empty except the North-East island (with map grid bugs by the way), but I will end the structure as soon as possible, and share it again to show my progress The island can give you an idea of the graphism and of the kind of area I want to make! There is also not a big diversity for the moment with only lands and grass except the dark lands at the south, but there will be desert, snow landscapes, beach... 5 SkywardRiver, Roy, Henry and 2 others reacted to this Share this post Link to post Share on other sites
Weylon Santana 102 Posted November 5, 2017 Building a base of the world to later evolve, basically will be an extensive island. All the lake in the center I did yesterday and all the rivers around along with the fill in the lower left corner I did today. I want to make connections between the rivers, outward expansions and greater detail, I'm only "printing" the ground per hour, then evolving into the buildings of cities, forests, details, etc. Spoiler It reminds me of a butterfly . (But with all the details it will cease to be ) 3 Roy, SkywardRiver and Henry reacted to this Share this post Link to post Share on other sites
Refur 378 Posted November 5, 2017 Today I have been working on a new boss for Nimue. It was the first sprite that make me spend a lot of hours just for made the front view and the animation for it. Anyway,I feel really satisfied for the result 8 Roy, MCADAMS, SkywardRiver and 5 others reacted to this Share this post Link to post Share on other sites
Aesthetic 256 Posted November 5, 2017 First peak at The North Forge, with animated blacksmith 12 Giligis, Kibbelz, dxxknight and 9 others reacted to this Share this post Link to post Share on other sites
Weylon Santana 102 Posted November 6, 2017 I finished the base of my world today. Now I will move the mapping task to my partner. I left the next tasks for him. Delicious 702 maps and there is still plenty to do. The grounds are only the basis for demarcating territory, we will change everything over time. Spoiler 1 - Create connections between rivers and lakes. 2 - Create Borders for all maps. 3 - Create Small Rivers and Lakes. 4 - Create Roads for cities. among the citizens. 5 - Build Walls for the cities. 6 - Work in the outskirts of cities. 7 - Work on reliefs (try to create mountains and the like). And I'll start working on the base date (animations, items, resources, spells, etc.). Share this post Link to post Share on other sites
SkywardRiver 523 Posted November 6, 2017 Today I got some basic server connectivity in place. 5 Richy, XFallSeane, Giligis and 2 others reacted to this Share this post Link to post Share on other sites
Richy 54 Posted November 6, 2017 I'm just messing around since I'm bored. 3 dxxknight, Henry and Refur reacted to this Share this post Link to post Share on other sites
Gibier 274 Posted November 6, 2017 Today i did a quest and started working on a new forum. The player and npc move by themself. http://www.ascensiongamedev.com/resources/filehost/4ae035ec6c156966e3009afd76bfa202.mp4 2 Refur and Henry reacted to this Share this post Link to post Share on other sites
Jiub 25 Posted November 6, 2017 Today, I worked on AE and then lurked on AGD Share this post Link to post Share on other sites
XFallSeane 19 Posted November 6, 2017 Yesterday i ha ve make a tutorial map Today i work on different event possibility ^^ 3 Richy, SkywardRiver and Henry reacted to this Share this post Link to post Share on other sites
Weylon Santana 102 Posted November 6, 2017 Today I did My Logo For me, its Good Enough http://www.ascensiongamedev.com/resources/filehost/ec50c60f50a55fc70352ed9d6719ddb4.png 5 Refur, MCADAMS, Richy and 2 others reacted to this Share this post Link to post Share on other sites
Sethis 89 Posted November 7, 2017 Revamping some LPC tileset, making modular trees, 'cuz I need a loooot of trees in my game ... err project ... well, conceptual game-ish thingy. 6 Richy, SkywardRiver, Kibbelz and 3 others reacted to this Share this post Link to post Share on other sites
SkywardRiver 523 Posted November 7, 2017 Today I'm fooling around with a new project idea. So far I've added Voxel-based collision which is far superior to mesh based collision in terms of performance. I've also added controller support, an attack combo system, and isometric view. We'll see what becomes of this. 6 Richy, Jiub, vinurd and 3 others reacted to this Share this post Link to post Share on other sites
MCADAMS 233 Posted November 7, 2017 I made some level 5 gear sets for the level 1-5 zone. 6 Richy, SkywardRiver, Jiub and 3 others reacted to this Share this post Link to post Share on other sites
Jiub 25 Posted November 8, 2017 Today I started using source controls, they are great! 1 SkywardRiver reacted to this Share this post Link to post Share on other sites
Refur 378 Posted November 8, 2017 Today I made a new monster. I really don't know for what I'll use him, but I hope to finish the rest of the positions. 8 Emilio, Richy, Agoraphobic and 5 others reacted to this Share this post Link to post Share on other sites
SkywardRiver 523 Posted November 8, 2017 I have work today so I didn't have a whole lot of time for game dev. Today I did a nice little Oak Tree 3 Henry, Refur and MCADAMS reacted to this Share this post Link to post Share on other sites
Sethis 89 Posted November 8, 2017 @Refur I f*ckin love this monster, i don't know where your inspiration is coming from, but you're acing it ! Keep it up pal ! More on topic, today i fiddled with the event system to streamline one of the main feature of my project, that is to say : (semi) randomized dungeons. I ought to do a topic about my project, sometime. 1 1 SkywardRiver and Refur reacted to this Share this post Link to post Share on other sites
Weylon Santana 102 Posted November 8, 2017 Today I made some variations of houses with the graphics that I have, as I'm a little new in mapping I've made some bases for me to use as I create it. And I made a correction on the world map of a nation. Spoiler Before After 5 Richy, Agoraphobic, MCADAMS and 2 others reacted to this Share this post Link to post Share on other sites
MCADAMS 233 Posted November 8, 2017 top 2 rows: a bunch of NPCs bottom 2 rows: all the equippable gear for players level 1-5 5 Agoraphobic, Henry, Richy and 2 others reacted to this Share this post Link to post Share on other sites