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Everything posted by Cheshire

  1. I think you may need to provide a little bit more information as that looks like it just shuts down the instant it loads up.
  2. I believe you should be able to change the font for the chat window somewhere. You'd have to search for how to import your own fonts though, there should be a tutorial on the forums somewhere.
  3. I don't know what denwer is, but the mysql server itself can be anywhere you want. I'd suggest keeping it close to your game server to reduce query latency though.
  4. By default the server uses sqlite which is a file based database system. That's why unless you switch to mysql you won't have to set anything up. If you run the migration command and give it a server to connect to it'll move the data over and import it automatically.
  5. It's not my hosting, Jc does that and it's entirely his system. But there should be a guide on the related site on how it works though. And the short of what to do to locally host a server is basically as follows: - have a computer on 24/7 - run intersect server.exe - If the server says it can't be reached from the internet, portforward the port you've configured for the server (may have to look up how to do this for your modem/router as it depends on the make and model) - point your client configuration to your Wan ip address. After that you'll have to package up your client and distribute it through some means again. Be it a website, itch.io, steam or whatever other platform you want to use.
  6. Server\resources\ playerdata.db gamedata.db Those are the sqlite files. I would highly suggest migrating to mysql for a live game however. (Check the server command migrate for more information)
  7. You use the same naming conventions for them as sprites. So paperdoll.png turns to paperdoll_attack.png for the attack frames.
  8. Regarding the server host, I don't think you're understanding what a server host is. It won't host your files but just your game server. Itch and steam can only host your game files. Regarding where the database goes.. It stays with you. A nything in the server folder will stay on the game server and players will never see any of those files. The client folder will go to the players and need some place to be updated from through a webserver or something.
  9. In that case, if hosting the server on your own system is out of the question the easiest way would be this: An alternative would be to set up your own VPS and configure, maintain and secure it though that will likely be more expensive and time consuming. Regarding distribution, you'll want some place to host the files and updates and configure a few things. The general concept is explained in the documentation: https://docs.freemmorpgmaker.com/en-US/deploy/distributing.html#preparing Depending on what you choose to use (website, itch.io, asset encryption or no) and what you intend to use to get your client across there might be some minor tweaks here and there you need to do yourself. If you have more specific questions we could give more specific answers.
  10. Both of these questions will depend heavily on where you intend to host the game as well as how you wish to distribute it. So what's your plan?
  11. Not the client configuration, but the hotbar json file will definitely need to be updated to encompass the new slots.
  12. Thanks for the work put in and good luck on your future work with your studio Kibblez!
  13. This is not a feature we support or intend to support officially at the moment given the amount of ways this could be implemented. Of course, you or anyone else is free to try to add it. Or even have people working on making it possible together.
  14. Could you post the full error? Because that doesn't really show us anything that's happening.
  15. This is not possible in a plugin because it's handled in areas plugins can not touch. (plugins can add code, they can't change existing code) You'd have to change the editor form inputs to allow higher values and the validation methods in the server.
  16. Unfortunately there's no real reliable way to filter damage from just one player. The engine does not support and isn't made for pet combat by default.
  17. I believe that it should be included in the resources folder of the client for the full download. Assuming you haven't added any custom changes it should be a case of copy pasting the folder across. If it doesn't work after that there could be something else going on.
  18. I think that's the music folder. Did the sound and music work before this?
  19. Are you sure the client and editor (or the folder you're using to generate the update from) have the same files? As for protecting the JSON files, possible in theory we just haven't implemented it. Same with any protection that strict. I guess you could keep a hashlist of files to compare to the server.. but that seems pretty extreme for a fairly minor worry.
  20. Right, that makes sense. Off the top of my head it works more or less like this: 1. In the editor options (File - Options) enable Asset packing and configure it to taste. (The default values are likely fine as well for trying it out) 2. Go to Tools - Package update (or something like that, forgot the exact name) and have it generate an update. 3. Create a copy of your client directory 4. Delete everything in the resources folder except for these folders and files (Again, from memory. Might miss a file or two hence the copy): Fonts Shaders Gui\Layouts (the images in the GUI folder need to be deleted) Client_Options.json Client_Strings.json 5. Go into the update you generated and copy the Resources/Packs folder to your new client resources folder. If I remember the steps correctly you should now have a client with encrypted resources.
  21. There's a lot of mentions of the same item slot all over the file. Make sure to change them all to the exact same translation. For example, Helmet would need to be replaced with the translation for it everywhere you see the word Helmet.
  22. I don't quite agree with that being a cheat. But I suppose that's a discussion for another time and place. As for your question, could you not translate what I wrote to Russian when you quote stuff? I can't tell what was quoted.
  23. Seems like a somewhat minor concern all things considered to be honest. A far more pressing concern is having a game worth trying to cheat in first. No idea, I don't read (presumably) Russian and I don't understand the context of the question.
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