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wishy

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wishy last won the day on July 16

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  1. first attempt at a custom fishing system, still some work to do, but pretty happy with the result so far
  2. Nope, that's what the "passive" stands for I don't really have use for combat pets in my game, so didn't go through the effort of adding that too It's in theory possible though
  3. still a WIP, but pretty proud on the result so far, passive pets:
  4. add if (HoveredControl == null) return false; to Intersect.Client.Framework\Gwen\Input\InputHandler.cs line 411 Scrolling in friendslist is behaving a bit quirky after this, but at least it won't crash anymore
  5. what version are you using? you can get the mono version by typing mono --version in the console, output should be something like this: Mono JIT compiler version 6.8.0.105 (tarball Tue Feb 4 21:20:20 UTC 2020) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(610) Suspend: hybrid GC: sgen (concurrent by default) sqlite version can be seen by going into a python console and typing import sqlite3 print "SQLite Version is:", sqlite3.sqlite_version print "DB-API Version is:", sqlite3.version output should be something like this: SQLite Version is: 3.22.0 DB-API Version is: 2.6.0 These are the steps i do on a fresh ubuntu 18.04 server to get an intersect server running: apt update apt install dirmngr gnupg apt-transport-https ca-certificates apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF sh -c 'echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" > /etc/apt/sources.list.d/mono-official-stable.list' apt update apt install mono-complete
  6. Might be good if you include the most recent error log(s) found in server/logs/
  7. glad my little tutorial helped at least 1 person Thanks for the mention!
  8. Good to have that 'spawn map' just a black map, else the respawning will render the map before the event fires
  9. Most of what you listed already exists or is easily added to source with a few lines of code.
  10. I rofl'd pretty hard. Sounds a bit hypocrite saying the open source release is rushed, did you even see your own creation? Looks like it's worse than just a rushed project, and you sell it's source for 4k and even claim to have an android version for sale... You seem to be on a quest to find the perfect wysiwyg game engine which ranges from 2D to 4D, has built in multiplayer and mmo support, visual scripting and export options to all platforms, but still don't want to touch stuff like VS and can't even see that it has free versions (and in the end complain that it doesn't work properly to your standards and that you will rewrite it all.... But applying a git patch or downloading Visual Studio seems too hard for you... ) Goodbye!
  11. Best I could come up with is events triggering spells that a player doesn't has The downside is that the spell is actually casted by the player, just triggered by the event, so stats are taken off the player. easily fixed by having non scaling stats on the spell. Also best used with spells with Target Type: Self.
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