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George

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George last won the day on June 15

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About George

  • Birthday 07/03/1995

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  • Gender
    Male
  • Location
    Lexington, KY

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  • Twitch.tv
    iGeorgeBailey

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  1. prototyping some stuff out. i think it's looking good so far. temp assets.
  2. Bout a year or so old photo. most recent i've taken in a bit i think.
  3. HI there, i am new in using the intersect engine and i want to know the different size to respect, when creating item icon, enemy sprite sheet and tileset

  4. This took me ages to figure out myself. It's under the Class editor under Game Editors. Scroll down to where you see the Leveling Up section, and it's the last box, Points (+) Also on a side note, I really like your mapping.
  5. Again, fast and good results. got the random fill to work on attributes for clustering resources like trees . Also fixed the randomness of the tiles selected.
  6. Yeah it does only place from how they're selected in the tileset however if you don't do a big selection/ low % it still has a good placement for tiles i found 10% for a cluster of 9 random ground textures works well enough. Though that would be awesome to have random placements from the selected tiles as well.
  7. does pretty quality work, fast results. thanks.
  8. started messing around with intersect again and made a map. Looks a bit chaotic. I may have went overboard with the vegetation.
  9. Looks like a lot of blood splatter with a dude missing a head and foot?
  10. getting started with some extra details for interior and outside areas!
  11. Looks sick man! mine has a few bugs right now but I'm slowly sorting them out
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