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  1. @davidsaid06 did you do this with source modifications? I am looking at putting a job skill system in my game but have no idea where to start as I am very new to the engine and C#. What you have done is exactly what I want to add with an actual tab for the stats.
  2. Ah okay, gotcha. This was something I was really wanting to add and I already done so much on my current build Guess I will just have to wait, thanks anyway.
  3. Heya, I am also getting patch failed for this patch on build 6.2 429 however I was not able to bypass this with "git apply -3 name.patch" as when I go to compile it in visual studio, I get a bunch of errors as follows: I try to fixed the merge conflicts by removing the old code to replace it with your new code from the patch as shown here: but once I get rid of all the merge conflicts, I end up with this error when trying to compile: Any help would be appreciated <3
  4. I was able to bypass this by doing "git apply -3 patchname.patch" and it seems to have compiled fine and it's working but I am a bit hesitant to if I should apply to my live server or not xD I will wait for you to check it and update me, much appreciated
  5. Hey, when I checked this patch with build 6.2 429, I get this error: When trying to apply the patch anyway, I get this: Is this fixable? I am really new to Intersect and all of this stuff so this my first time trying to do a patch. Thanks <3
  6. So this is what I have done in case anyone else is ever looking for ways to do this: Bags are dropped on death. You are able to purchase a "Small Bag" from a shop. In order to get a Medium Bag, you need to craft it using the Small bag then use the medium for the big bag. If you try to have 2 bags at the same time, it will delete the second bag and refund you the cost of the bag if it's a small bag or refund you the crafting materials if Medium or Large bag along with value of small bag or medium bag depending which bag you are trying to have 2 of.
  7. Thanks again, appreciate your time and help <3
  8. Thank you so much for the help, I will play around with this and see what works best. Oh one last thing, I am totally dumb, how do I enable item drop on death again?
  9. Oh I never thought about making it so you have to use the smaller bag to make a bigger one. Question though, is there a way to make it so everything but the bag gets dropped on death? Thanks, much appreciated!!
  10. Hi, I am really new to the Intersect engine and been looking all over the place on how to do this but could not figure it out. I am wanting to make it so the player can only have 1 bag in their inventory at a time so they cannot just fill their inventory up with bags for like 100 inventory slots. I am assuming I can do this with a variable but I am a bit confused on how it would work and got lost trying to make it work lol. I would also like to mention that I don't want the second bag to be deleted, say if they already have a bag in their inventory and are trying to take another one out of the bank then it just wouldn't let them and give them a message like "You may only have 1 bag on you" or if they try to buy a bag from a shop, it wouldn't let them. Any help would be appreciated, thanks <3
  11. Hey, are you still offering your assistance to people? Currently working on a game for a large community and would really appreciate your expertise <3
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