Jump to content

Kibbelz

Administrators
  • Content Count

    1,720
  • Donations

    $0.00 
  • Joined

  • Last visited

  • Days Won

    76

Kibbelz last won the day on January 3

Kibbelz had the most liked content!

About Kibbelz

  • Birthday 10/29/1996

Contact Methods

  • Website URL
    http://www.mageworkstudios.com
  • Discord
    Depre#5617

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    LoL Addict.

Profile Fields

  • My Project
    Nightmare
  • LoL Name
    Depre (EUW)
  • Twitch.tv
    imdepre

Recent Profile Visitors

20,875 profile views
  1. I'm going to lock this topic for that exact reason. It will cause more headache supporting people swapping between systems in the long run. Topic Locked.
  2. Tried giving it a go but ended up getting this error: Can you include a link to any library files required in your main thread please? Excited to try this!
  3. In the overworld this might apply with different zones etc but shouldn't in a dungeon. This is why I mainly randomly spawn my npcs as opposed to fixed positions so there is a high chance they will spawn near you and oneshot you if you are low level. If this is still a problem give atleast 1 npc type in each area a long range move.
  4. The best way to look at this is to check if the low level player is within the same proximity of the higher level player. We have a mapGrid object which contains the map the player is standing on and the 8surrounding maps (if there is any). Just do a simple check that party members are on either 1 of the up to 9 maps, if they are award the exp. If not don't. This will force players to actually be inside the level 70 dungeon whilst level 10. If they somehow survive without dieing at that point that's a game balance issue not a party exp one.
  5. You can use google translate however I'm going to lock this topic until you can put up a better one. Low effort topics like this are not allowed on the forums. If you would like to have an example of what we expect from a recruitment thread you can check out this:
  6. Hi Naj, If you would like to hire a developer please put a little more into your recruitment topic. Tell them about your project, what you bring to the team (why do they want to work with you over the other thousands of game devs we have here). Show ingame screenshots, concept art etc.
  7. Bump now I only need Zamazenta. 399/400 complete :D. Thanks to all of you that have helped me so far!
  8. Bump! I've gotten most of the mons, these are the only ones left until I have all 400! Slurpuff Escavalier Accelgor Trevenant Zamazenta If anyone is free to trade these with me I'd really appreciate it! More than happy to give them back and help you shield players with some sword mons I just want the dex entries haha!
  9. Hi guys, I'm trying to complete the Galar pokedex for Pokémon Sword. Does any of you have Pokemon shield and willing to trade with me so we can complete our dex's? We should be able to trade via pokemon home for free without paying for Nintendo membership. If anyone wants to hit me up on discord!
  10. Today I got mining and placing tiles sorta minecraft style: https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
  11. This is really cool! Thank you for sharing!
  12. I'm glad to see this feature is getting some stability. I've written one myself for Nightmare. I think a really cool feature you could add is a "remove hair render" checkbox for helmets and other hair based equipment paperdolls in the item editor. This stops layering related issues with various hairstyles and helmets clashing when rendering them both ingame.
  13. Looks good! Just checking, are you frequently merging in changes from the Intersect main branch to keep this up to date with all the latest bug fixes? Kibz
  14. I really like this mod, will defo check it out soon! Will 100% be interested in seeing features like springs, double jump, NPC collision damage and jumping on enemy heads for damage in the future if they are planned! Are NPC's smart enough to jump between platforms? Or do they just run from either side of the platform? Either way a super cool mod, will keep an eye on this. Joe
  15. No, unfortunately our UI changes got muddled up during a migration that ruined some of the UI. @Xeno is fixing this ASAP
×
×
  • Create New...