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Posted

Well, in all honesty, the look out of place in there too! 

 

So I think you made a good start, but I have some pointers for ya:

 

The roads are too straight, for a dirt path you should try to make the road curve and bend more naturally.

 

You have basically only one tree, one hut thing and 2 or 3 decorations throughout the whole map, this makes it very repetitive! 

 

Anyway, still some work to do, but you are working in the right direction.

Posted
17 hours ago, Kasplant said:

 

 

All his other videos are in Intersect though

This is a second project we are still working on the other one also on every other day we switch off so some games we work in intersect and some in orion

Posted
8 minutes ago, Aiden9 said:

Today i have finish my XP MP and Life bar and i really love them.

 

I have adapt Broly sprite with 2 transformations (with animations)

 

Give me some advice !

 

Aiden

 

These bars look so great, good job!

 

Also, these tilesets are yours?

Posted

I have made a new fog and now I try to decide which intensity looks better. :35_thinking:
If you like the Fog, feel free to use it. :)

 

Spoiler

 

No Fog:

80948411aedfae2008e1f68dae9ba852.png

 

Fog Alpha 120:

44a2e54ce18b9e7dfb04435ab90382bd.png

 

Fog Alpha 150:

7ec2dd6460121576091376f0418500ea.png

 

Fog Alpha 180:

2f474d520187c696c53c6b8aa8bc56bb.png

 

and the Fog:

145f3b320f318218d1acdc918d4c9bfe.png

 

 

Posted

What do you think of my project urtilizo tilesets of Orion and some that I have arranged and colored in a better way? How does it look?

 

I9ogF5Y.png

Posted

Here is a screenshot of a puzzle /action Rpg im working on in construct 2. Will have a little psychological horror elements, puzzle heavy, story line heavy and of course some hack and slash action rpg elements along with bosses. This will be available for pc and mobile  devices(if it ever gets completed).

 

c6d5ccfa3a9240b40e57d9c175301028.png

 

Update:

ebcaab0c7e0792aa35c5484f4af689c2.png

Posted

It's been a while but I finally have completed some more artwork for Project Mythril. In this scene I tried to take an original approach when drawing the wheat and eventually stuck with this design. I hope to implement this semi-simplistic art throughout the game and in turn develop a unique style.

 

Scene 6: Wheat Farm

b9dc3c16f5e60b88e6df83ad6db4ee5d.png

 

Feedback is appreciated!

  • 2 weeks later...
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