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Everything posted by Aiden9
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i will post 2 attack animation if u want soon
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Hello, I'm looking for a C# Developer who can make some features for my game. I'm working on pre-release 0.7. this is the feature i need : Adapt Diagonal Movement (0.6) on 0.7 add one more attack frame sound when get hit and hit a npc or player name appear when mouse is on hide the chatbox and show when press enter or press on the chatbar I will pay for this. You can contact me on discord : ايدن#4230
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Working [$5] Kash Shop - Mobile NPC's
Aiden9 replied to Beefy Kasplant's topic in Source Modifications
did this work on 0.7 ? -
that a really nice programe, it's really hard to balance a RPG. Congratulations and thx !
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Hello ! I will start the creation of a Dragon Ball Z project based on Intersect 0.7. I'm looking first for a UI GFX, who can make all the UI for the game. I can paid, but if you are looking for a project and you are free agent, we can discuss on discord. And i'm looking too for a C# Developer, i can paid too, but if you want to work with me we can discuss too on discord. I can paid for all the work, reasonably because i'm a student. My discord is : ايدن#4230 I will show u the looking of my game and i will explain u what I see for the future of my game. It's a really serious project, which i spend already a lot of time, but I restart from 0.
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Hello, i have change the client icon with Visual Studio. When i launch the client, in the game windows its this : but in the windows bar : Anyone has the same problem ?
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Story Today I did this on my project...
Aiden9 replied to SkywardRiver's topic in Design & Creativity
I have make a simple Kihoha animation, elec animation on player and SSJ3 attack and cast anim ^^ (with mapping) -
Hey, I want to add a feature to my game : If it's possible i want 3 animation sprite, and then when player is attacking it's display 1 of the 3 animation possible. I can pay if someone can do this.
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Working [$5] Kash Shop - Mobile NPC's
Aiden9 replied to Beefy Kasplant's topic in Source Modifications
Did it will be compatible with dev branch and diagonal movement patch ? i'm interested to buy this ! -
Hello, In the class parameter we can make a respawn point for the class, but there is a way to make the player spawn in an map for the start, but for all dead after this in a special map ?
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Server/Client crash when creating a character
Aiden9 replied to Aiden9's question in Questions & Answers
I just set the limit to 3 and still crash.. (thank to trying help me) -
Server/Client crash when creating a character
Aiden9 replied to Aiden9's question in Questions & Answers
He is set to one, but after test, the server dont crash but its the client, the server still online. -
Hello, I'm working on dev branch 6.2, when i create a character my server is crashing. Do you know how to solve this ? if you need more information, i have apply diagonale patch and the running. edit: i have try with the 6.2 dev version without diagonale and running and i have the same problem.
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Okay, thank it work.
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For me, the combinaison with the diagonale movements dont work
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It's an autotiles i think, in editor, in tile type choose autotiles
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I understand where is the problem. The first first error who make i cant apply the running patch was with this lines : diff --git a/Intersect.Client/Entities/Player.cs b/Intersect.Client/Entities/Player.cs index e7af06e0..7ae3299c 100644 --- a/Intersect.Client/Entities/Player.cs +++ b/Intersect.Client/Entities/Player.cs @@ -57,7 +57,7 @@ public class Player : Entity public Guid TargetIndex; public int TargetType; - + public Player(Guid id, PlayerEntityPacket packet) : base(id, packet) { for (var i = 0; i < Options.MaxHotbar; i++) @@ -814,7 +814,17 @@ private void HandleInput() movex = 1; } - Globals.Me.MoveDir = -1; + if (Controls.KeyDown(Control.Running)) + { + Running = true; + } + else + { + Running = false; + } + + + Globals.Me.MoveDir = -1; if (movex != 0f || movey != 0f) { if (movey < 0) @@ -1873,7 +1883,7 @@ public void DrawTargets() } } - } + } public class FriendInstance { @@ -1902,4 +1912,6 @@ public void Load(string data) } + + } diff --git a/Intersect.Client/Entities/Player.cs b/Intersect.Client/Entities/Player.cs index 7ae3299c..cc874571 100644 --- a/Intersect.Client/Entities/Player.cs +++ b/Intersect.Client/Entities/Player.cs @@ -814,17 +814,9 @@ private void HandleInput() movex = 1; } - if (Controls.KeyDown(Control.Running)) - { - Running = 1; - } - else - { - Running = 0; - } + Running = Controls.KeyDown(Control.Running); - - Globals.Me.MoveDir = -1; + Globals.Me.MoveDir = -1; if (movex != 0f || movey != 0f) { if (movey < 0) I let u see what the error i have : It mean that its not possible ton convert int type in boolean. The error is from here 1000000000000%.
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It doesnt work
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Embedded Video Link Sorry for spam, here is a video of two bug i have, my entities continue to take the running animation while stand.
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Hello, First i'm using the dev version with entities animations like _idle _attack. I have succesfully applied the diagonal mouvement patch and the running. (also the MouseScroll) but now after pressing attack boutton, the player is blocked at the last frame : i'm not that good at C#, so if anyone have an idea where is the probem in the code. Thank you.
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I'm using 1024x768, i think i will try to make the chatbox smaller
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Hello, Do you think it's possible to make the chatbox transparent while keeping good visiblity ? Because the chatbox take a lot of place on the screen. I have try to make the chatbox transparent but we dont see as good the letter.
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this is it, thank for the help !
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Hello, i try to exchange the position of the chatbox and the playerbox, so i make the playerbox "Bounds": "4,4,314,208", same as the chatbox and then the chatbox bounds at the same of the old entity box but when i start the game, there is no change and after this my file are back to the old Bounds param. Anyone has this problem ?
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I have test it on the dev branch too, but i think i have apply the diagonal pach... have you got an idea to compile the two ?
