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gallighanmaker

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gallighanmaker last won the day on May 10 2018

gallighanmaker had the most liked content!

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About gallighanmaker

  • Birthday 03/27/1992

Contact Methods

  • Website URL
    http://www.indiedb.com/games/elder-tales

Profile Information

  • Gender
    Male
  • Location
    São Paulo - Brazil
  • Interests
    C# and Python developer || Expert in Unity Engine IDE. || <3 2D pixel games.

Recent Profile Visitors

1,439 profile views
  1. gallighanmaker

    Macks FSM Graphics Mega Pack

    I like so much this style <3 thanks, amazing asset.
  2. gallighanmaker

    [Script] Intersect Data Export

    @The Bunny Gamer kkkkk, python <3.
  3. gallighanmaker

    [Script] Intersect Data Export

    @The Bunny Gamer Thanks man, I'm glad to help xD.
  4. gallighanmaker

    Today I did this on my project...

    My 3D multiplayer RPG prototype xD. =)
  5. gallighanmaker

    DarkStory Online

    This game is impressive, good graphic quality and unique art, incredible for being made in an old lenguage (vb6). If I'm not mistaken it's an own version derived from eclipse (2.0 maybe?). But I played a couple of months ago and it was very lag, I could not have a good experience, but 'a fantastic game, good stuff, nice to see you here!.
  6. gallighanmaker

    [Script] Intersect Data Export

    Hello guys, The script executes queries in sqlite database and exports the results in '.json' file format for use in website application like bootstrap source and any other ways. With this script you can export custom data and create systems, like ranking, user list, banned characters list and others functions. An easy way to integrate systems without having to write many lines of code to export this data and use in some way. You can use cron to run this script or even the windows task scheduler. I hope it helps someone. Screens: Python Version: 3.6.4 To run this script just install the libs and change the path of the database file. Script attached , feel free to use and modify. python-connector.py Update C# Version Result: Download C# project on link: https://mega.nz/#!X4MHQbBb!iU1FJ9ItdvE0D33q0vbjk49dmHQ-medZ9r44tVhKq_U @Khaikaa its that my friend, now I make peace with you kk.
  7. gallighanmaker

    Nimue

    wow!, I love this art style, keep this good work.
  8. gallighanmaker

    Level UP Formula

    Hi everyone, I would like help and ideas to create a formula to increase levels, I am creating the game Elder Tales and I need to find a good formula to raise the level of players, remembering that my game is in the style MMORPG 2D, same used in the intersect but in unity engine. The formulas of HP, MP etc are already defined, I need only a good formula of level up, who can contribute I am grateful. I will study every suggestion. I was thinking of something like that. But I would make some adjustments to the initial xp and max level. Thanks!.
  9. gallighanmaker

    Intersect Showoff Thread!

    My old version of concept UI that I was using in the intersect engine, but I'm facing another engine that I've been using for years, so it was discontinued, you can see that the version is not up to date, but I've changed the whole UI part of the intersect. Remembering that until today I have never seen an engine to create a MMO so complete and practical is a great evolution for the makers and already realized a great quality of games that are to come with this engine. Keep up the beautiful work guys, it is very great to enter in the community and see the progress of the games of each one. Seeya!.
  10. gallighanmaker

    The Wheel

    Oh boy, I found this project concept fantastic, I really like this art style. Good work!.
  11. gallighanmaker

    Elder Tales - Fantasy MMORPG 2D

    I'm using LPC graphics because they are free to use and so far I'm not going to pay a pixel artist, but I really like this graphics style and it suits the demand I'm using. Thank you for everyone's feedback, it helps me to improve more and more.
  12. gallighanmaker

    Elder Tales - Fantasy MMORPG 2D

    @Gravelord The game is free to play, I added to the topic as you suggested. Regarding the distribution of points, I will still work on this part and in the best possible way to balance the players. Maybe modify to static or random points for each class or something of that type. I'm going to start improving that part by the time I add the combat system between players and monsters. Thank you for your comment, this feedback is very important. @Crest I understand your point, but I'm not using the Unity network system, but a C # system using sockets and photon network to handle some in-game stuff. So far I have had good feedback from the netcode I am using and is increasingly being improvised. Of course not everything is perfect but I'm having a positive feedback using SQL Server + Socket Serer C # and Unity to do the client part. Thank you for your comment, I hope you follow the project, every suggestion is welcome.
  13. gallighanmaker

    Elder Tales - Fantasy MMORPG 2D

    Thanks, I appreciate the support.
  14. gallighanmaker

    WIP Elder Tales - Fantasy MMORPG 2D

    Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
  15. gallighanmaker

    Zone Overview for Aegis

    I really like to see this side of development, not just a pretty interface or big maps and systems for the players, but rather a part focused on the history of the game, lore etc. It was very good, congratulations and I hope to see more of this project. Good work and seeya!.
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