This is a project made in Unity Engine (Version 5+), C#.
Free to play
Pixel Multiplayer Fantasy RPG
Tiled Based Characters and Maps
Photon Networking Engine
SQL Server Data Engine
World TCP Server Socket (C#)
Immersive map design based on tilesets
Elaborated maps with forests, rivers, mountains, ice places, villages and citys.
Fun and beautiful 2d graphics (WIP design)
Advanced melee/ranged/magic combat system
Chat with players, trade, party and guilds etc...
Day, night, rain and snow cycles
Explore, build, fight and rise.
Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want.
Day and Night System (old), new version will come.
The test performed above shows the server's large capacity to handle connections and multiple requests at the same time.
Panels with fade in and fade out
I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used.
In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions.
Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original
The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future.
New panels in-game
The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server.
The panels are draggable and have best fit into all screen resolutions.
Equipment System and new UI
Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary.
(sorry, i'm naked).
All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now.
I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps.
I'm only using free resources but it can be changed over time but in the same color and concept pattern.
From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version.
Continue to support us, the community is very important to the project.