I've been busy working on the editor suite through which much of the content for Ruinic will be developed. I'm really happy with it so far, especially since the potential to use these tools to develop further titles is very well there.
Most recently, I've gotten dynamic layers to work. This allows me to create specialized layers for each map, on the fly, without changing anything in the source code. This will be super useful from a mapping standpoint, allowing for much more complex and lively world creation.
Just another screen shot of script editing working in the game engine. These scripts will drive the majority of game play.
Finally we have perhaps my favorite addition: map objects! These little buggers allow me to create custom objects in the map which I can animate and hook up to scripts which customize their functionality depending on player interaction (collides, interacts, leaves, enters) or some other general functionality.