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froggy

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froggy last won the day on January 27

froggy had the most liked content!

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About froggy

  • Birthday October 29

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    flapjack.lulzz

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    toaovari

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  1. Trigger: Proximity, if player is within x tiles of event, trigger event.
  2. A few different functions related to the same mod Different text which is prompted when a mob reaches a certain % of their health. Event triggers based on health Trigger event at %hp Spell to be casted at a %hp, or simply become available to the NPC spell table Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.
  3. It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  4. Hello, I'm looking for someone accustomed with Intersect to do a few modifications on the source code for my project: Please PM me if you are interested and I will send you a list of changes I would like to make.
  5. froggy

    Nation At War

    Hello everybody! I have barely had time to work on my project for a while. Progress has been slow due to a combination of work and IRL events. I have not abandoned anything, but the date for an alpha test will have to be pushed back. I will post more details as soon as I can.
  6. froggy

    Sprite and Code

    Forgot there are other engines on the forums, my bad
  7. froggy

    Sprite and Code

    This is not possible until source is released. And when it is, either pay someone to program it for you, or learn how to program yourself, as to what parts needs to be edited, I do not know.
  8. froggy

    Nation At War

    In the next few weeks I intend to post a more thorough list regarding features and such, but until then, please enjoy a very short and simple trailer showcasing a few maps, which might be more interesting than a few still screenshots. Embedded Video Link
  9. I don't know, but check the json files in the resources folder client side, might be able to.
  10. This is a bug. I believe part of this is fixed with the next patch.
  11. froggy

    Nation At War

    Hello everybody, short update today. Simply wanted to let you all know development has been going really great, made good progress since my last update. And that I want it to be as polished as possible for the first phase, so I will do my best to have something ready in march. Hopefully the next update post will be about a release date for the alpha test. And as always, I won't post an update without a map teaser:
  12. Yeah, 'Has item' works like that. Say you use a pickaxe to .. do whatever. using conditional branch 'has item' means as long as the item is in your inventory you can harvest that resource. There is also 'Equipped item is..'. I don't see the problem? If you absolutely want to have 1 type of resource be able to be harvested by more than 1 type of tool you can do more than one row of conditions. Or am I misunderstanding this?
  13. Hello, This is already possible. See 'Harvesting Requirements' in the resource editor.
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