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froggy last won the day on January 23 2018

froggy had the most liked content!


About froggy

  • Birthday October 29

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  1. froggy

    Add item to list server freeze/delay

    I also have this issue.
  2. froggy

    AGD Interviews, part one: Dashplant

    what the fuck
  3. froggy

    Darkest Dawn Online MMORPG

    I don't mean to discourage you, but unless you work on your developing you won't have any players interested in playing your game more than once. To put it into perspective, I started on my project with Intersect in 2016, and i have had one testing phase so far, but to be fair, I don't have a lot of leisure time to do what i want, so my progress has been slow Should you release your project to the public in two weeks time, don't be discouraged if you don't have a lot of recurring players. Keep working and improving and you'll get there if game developing is something you're interested in. Anyhow, good luck with the release!
  4. froggy

    Darkest Dawn Online MMORPG

    Look at other projects, find a map you like, try to recreate it from memory. Then look at the difference. Draw inspiration from other mappers. I get compliments on my mapping, Nightmare also has good maps. Another tip is to try out different tilesets. I for example dont like rmxp tiles that you use. It takes a long time to become a great mapper, have patience and dont give up. Shortly put, look at other mappers work, and look at what they do that you dont.
  5. froggy

    Simple Fish Animation

    @Justn What graphics are those?
  6. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Common event>play animation>spawn type: specific tile, the map names are all messed up, and if you try to do anything here it will crash the editor /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2019-01-25 20:26:12.783 [Error] Message: The given key was not present in the dictionary. 2019-01-25 20:26:12.783 [Error] Stack Trace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Intersect.Editor.Forms.Editors.Events.CommandPrinter.GetCommandText(PlayAnimationCommand command, MapInstance map) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Events\CommandPrinter.cs:line 632 at Intersect.Editor.Forms.Editors.Events.CommandPrinter.PrintCommandList(EventPage page, List`1 commandList, String indent, ListBox lstEventCommands, List`1 mCommandProperties, MapInstance map) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Events\CommandPrinter.cs:line 281 at Intersect.Editor.Forms.Editors.Events.FrmEvent.ListPageCommands() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Events\frmEvent.cs:line 825 at Intersect.Editor.Forms.Editors.Events.FrmEvent.FinishCommandEdit(Boolean moveRoute) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Events\frmEvent.cs:line 1007 at Intersect.Editor.Forms.Editors.Events.Event_Commands.EventCommandPlayAnimation.btnSave_Click(Object sender, EventArgs e) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Events\Event Commands\EventCommand_PlayAnimation.cs:line 217 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at DarkUI.Controls.DarkButton.OnMouseUp(MouseEventArgs e) in C:\Users\JC Snider\Documents\GitHub\DarkUI\DarkUI\Controls\DarkButton.cs:line 212 at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 2019-01-25 20:26:12.783 [Error] Time: 1/25/2019 8:26:12 PM
  7. New to the community and I can't private message you, so I'll post here. 


    Great looking project, I think I remember this from ages ago. Did you play State of Conflict? I feel like we may have crossed paths before.



    1. Show previous comments  4 more
    2. froggy


      Yeah man I played JO. Though this was like.. 2003-2004 ish. So, holy shit 15 years ago. But yup. IIRC my first character was a Ninja called Shakuriji or something like that, then i made a Mage called Raydric or something. That's actually how I got into mapping. I remember it clearly, I was buying a house on JO, and to do that you had to map it yourself (or a dev could make something up), so they had you download the PW server & client and screenshot the house you wanted.


      Good times :D 

    3. milos


      Very. I honestly spent probably 3 years playing that off and on, probably more. Dont even want to actually have the real statistic We probably just met on the PW forums but jesus the memories. Also god damn 15 years ago. Incredible. 


      At one point a friend of mine and I were actually responsible for bringing JO back from months of being off line. 


      Ugh I've been dying for a game in the same genre... I'm definitely rooting for yours. The complete abandonment of 2dORPG games like those has fallen completely off for no good reason. Genuine DAYS, or even fuckin weeks, months, years of entertainment. I'd be glad to throw money at 15 years later as an adult. They just dont happen in the way I reminisce about. 


      Again: Looks fucking fantastic and I can't wait to dive in.

    4. froggy


      Yeah man I know! Aldo looking forward to the testing phase.


      Will let you know :)

  8. froggy

    World of Adea

    *edit*: Those who want to be notified via PM/e-mail once the next test phase starts can PM me and i'll let you know! Since i am not a very patient person, I wanted to share some more progress because I have spent a lot of time this week on the project. And especially since i decided to set a planned date for the next testing phase! General features: Renamed all playable maps, since this information is visible to the player now. Added Resource gathering. Ore is prevalent throughout Adea, you can harvest ores with an Ore Chisel. Crafting introduced to the game. There are two type of crafts. One is called Crafting, with this you can upgrade your equipment with +1/+2/+3, making it stronger, you can also imbue some equipment through crafting. The other crafting kind is called Synthesis. Synthesis allows you to create an entirely new piece of equipment from parts. The first synthesis crafter is found in Marda. Added correct spell icons for every spell/attack/buff, and prepared for future ones Dungeons/NPCs/Quests/Items: Changed how the Forgotten King spawns. You can still repeatedly trigger the fight by exiting and re-entering the catacombs. All boss fights are inteded to be repeatable so that you can farm gear/synth materials from them, boss fights are intentionally designed to be very difficult, and in later dungeons they take much longer to traverse than the first couple dungeons you play through. Added new NPCs with custom dialogues all over in Teirm Added proper enemy attack animations depending on the type of enemy. Rebalanced items Rebalanced item drop % Added new items for the first few zones (mostly misc. items, and craft/synth items) Added gemstones, gemstones are highly valuable gems used for trading, or synthing. Visit your nearest bank for a currency exchange vendor. Rebalanced quests and quest rewards Restructured and changed how some quests(events within quests) are completed. Finished the quests that were not able to be completed during the first testing phase. Health & Mana potions now has a cooldown. Added craft upgrades for Shortsword, Steel Sword, Skinning Knife, Blade of the Adept, Sword of Command, Gemstone Dagger, Gemstone Sceptre, the Forgotten King weapons, Copper Sceptre, and the Seafarer's Blade. Weaponry now has a set attack speed based on item type. Converted an office to a pub in Teirm, which now houses Jarm & Harus (Robbed Sailor quest) Added 4 new quests in Teirm and just outside of Teirm, they are all side-quests, with OK to decent rewards. I had more added, but decided to remove them from the starting area & previous designated target level to reuse them later. Zones/Maps: Finished Teirm Castle Harbor and finished adding content related to the zone. Marda is almost fully playable The Titans Desert is almost fully playable Black Market has been added to the game. It has been mapped & vendors added, content not fully fleshed out (as some parts are for yet uncreated areas) Added a few secret areas/events in and around Teirm. Remapped western Teirm, removed the small port in town, the western gate will now lead players to the Orguz Wastelands. Added Adventurer's Guild in Western Teirm, which will play a role for the future zones to the west. Added accessibility to the locked door in the crypt. After doing all of the above, I played through the game myself, doing all content I know is available, leaving me with a list of 44 things that needs fixing/changing. That involves fast fixes such as broken dialogue to restructuring quests etc. Next update should include much more, and I'll make myself wait with posting that update The most important part about today's post is that I am going to do my best to have the next phase of testing to start on Friday April 5th! This update is going to be massive once it's ready! FROGGY
  9. froggy

    Intersect Beta 5.1 Released!

    I always liked how WoW does enemy targeting. Tab simply cycles through the nearby targets, starting with the one closest to your character. In Intersect's case it would probably cycle through a set max range, though.
  10. Spamming a spell with a cast time makes the spell not cast. Example: Hotkey a spell with cast time to bind 1, mash 1 and the cast bar will just repeat without the spell casting
  11. froggy

    Social and Maps Update

    Can you post a screenshot of how you made maps function?
  12. froggy

    World of Adea

    Hello guys! As many of you I have been very busy in December, what with Christmas and New years etc, my vacation ended at the start of January. I have done quite a lot on the project since my last post, unfortunately I don't have any fancy new screenshots to show, since the work i've been doing has involved dialogues, quests, npcs, planning, etc. List of the things i've done: Added Crafting. More details with future updates. Edited and renamed all playable maps, since this information is visible to the player now. Added new NPCs with custom dialogues in Teirm Added 7 new quests in Teirm and just outside of Teirm, they are all side-quests, with OK to decent rewards. Created all NPCs(mobs), and quest NPCs for the Titans Desert. Finished Marda city outdoors, next is indoors. Finished Teirm Castle Harbor Added proper monster attack animations Rebalanced quests and quest rewards Restructured and changed how some quests(events within quests) are completed. Rebalanced boss spawning to prevent pure farming of specific bosses Rebalanced items, since you can add more stats to items now with Intersect 5.1 Finished the quests that were not able to be completed during the testing phase Rebalanced some items that were too powerful. Important notice, Health & Mana potions now has a cooldown. Apart from the listed above i've fixed a shitload of minor errors and tileset things. And as you can tell from the list, I want to fully complete the parts that were in the first testing phase, so that the entire first area and areas related to it is fully complete. Those of you who played it might've seen that some parts were missing during the test. Anyway, that's all for now. I'll keep you guys posted! FROGGY
  13. froggy

    Addition to move routes

    Any thoughts on this from the devs?
  14. froggy

    Hello, I'm willing to work with pleasure!

    What tileset are the bottom two images?
  15. froggy

    Is there a way to detect your REAL LIFE location?

    Well that's good, I was about to give you proper shit if that was not the case..