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froggy

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froggy last won the day on November 9 2020

froggy had the most liked content!

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About froggy

  • Birthday October 29

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    flapjack.lulzz
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    froggy#4410

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    toaovari

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  1. froggy

    Realmshaper

    Thanks! I intend to make a custom GUI, but that will have to be a bit later since it will most likely take a while.
  2. froggy

    Realmshaper

    The project is progressing nicely. You might have noticed I changed the project name, I felt this was more interesting and offers more possibilities than the previous title. But knowing myself, I might change it up again before release On to actual progress, Everything is pretty much ready to begin a testing phase soon. The first zone of the game is finished, and the second zone is also pretty much finished except for a few key elements like obtainable items, craftable items, a few NPCs, some shops, a questline for each of the classes to obtain key spells/abilities, and some switches, GFX, connecting resources and item reagents to crafting and professions etc. If I were to put it into a timespan, I would say within a month, month a half maybe, maybe even earlier. I hope some of you are looking forward to it, I know I am! Oh and here is the new login screen, what do you all think? A bit simple, but I like it, of course inspired by the original Intersect background froggy
  3. Hello, So I did a simple travel system, I chose to use options for now:
  4. I thought about that, and the more I think about it the less I like this approach.. That does sound good! Do you mean like a / command? I suppose that's possible, you can have spawn conditions dictate 'Map is' and then use /travel #. I also thought about this, but in my case it would result in far too many spells.
  5. Has anyone got a good system for quick travel between certain locations? I was going to have a player attune themselves to a location to be able to travel(warp) to and from there, but using options leaves you with just 4 options, it becomes rather messy. Anyone have any suggestions?
  6. Update first post with bug rather than question
  7. I'm playing around with showing images on 'zone' switches. For me the image sticks to the screen when you enter a different map (through warp attribute), does it do this for anyone else?
  8. Possible QoL for 6.2? Barely any of my map names fit inside the allotted space in the playerbox. And i've seen it requested from time to time from other people as well.
  9. How do I change the location of the map name? I know it is in PlayerBox and EntityMapLabel, but it is locked to the playerbox, and when I edit the bounds it doesn't go outside the box, but 'behind' it.
  10. Still interested in getting in contact with a programmer for a few simple mods.
  11. froggy

    Realmshaper

    Hello everybody! Just a short update today, Much progress has been made since my last post. The first zone and (just about) everything related to it is finished. Currently working on finishing the region capital (see screenshot 5 & 6), which is quite massive. Next after that I will be finishing the second zone (see screenshot 2 & 3). This means presenting something playable before 2021 is definitely doable. Once these parts are completed I intend to proceed with the first phase of testing.
  12. That worked! This has driving me crazy, THANK YOU! I even made new tilesets for certain parts. (I think i did the pack client textures by accident at some point in the past)
  13. Hello, For a while I have had some problems with tiles not showing up in-game. Say I create a new tileset, then some time after that i add more things to that tileset, at that point the new additions show up in the editor, but not in the client when playing. I will provide two screenshots here to show what I mean. I use Photoshop CC 2015 for editing the tilesets. And furthermore this happened almost 8-10 months ago when I was using an entirely different version of both Intersect and Photoshop. Anyone has an idea on how to fix this?
  14. froggy

    Realmshaper

    Hello everybody! Project is still ongoing. Last post was about having a testing phase soon. That didn't happen. I have however been steadily working, sometimes more sometimes less. Now that summer is over and autumn is here I intend to speed up developing and do the last parts before I can let people test my project. I do not like setting dates for things like this, because I might have to rush content to meet the date. So instead I'll just say I hope to be able to release something before 2020 is over. Thanks for reading and for anyone interested stay tuned!
  15. Will you release some of your mods in the future? Like the minimap and auction house?
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