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Posts
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Gilgamesh's Achievements
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Jackson reacted to a post in a topic:
Today I did this on my project...
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Jackson reacted to a post in a topic:
Today I did this on my project...
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Gilgamesh reacted to an answer to a question:
How do I add new equips slots?
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Gilgamesh reacted to an answer to a question:
How do I add new equips slots?
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Gilgamesh reacted to a post in a topic:
Something is coming to AGD
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Gilgamesh reacted to a post in a topic:
Something is coming to AGD
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I can think a few stories this system would work. Not for an online game tho.
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Don't Intersect already have a terrain-level attribute? I don't use it for quite a while now, but I remember something like this in it.
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Gilgamesh reacted to a post in a topic:
How parallax changes things.
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Gilgamesh reacted to a post in a topic:
Today I did this on my project...
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Trixer reacted to a post in a topic:
Confessions from a former MMORPG Dev
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Excellent post, sometimes we miss simple concepts of a game (and game making) and make big mistakes (like I did with the small shop stuff) that could be easily avoided.
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Gilgamesh reacted to a post in a topic:
Confessions from a former MMORPG Dev
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Do it for the maps you need a level of details the Map Editor itself can't give you, like cities and important parts of a dungeon. Then use regular mapping for fields or sorts of things you don't need a high level detailing. That's what I'd do.
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Gilgamesh reacted to an answer to a question:
Layering issue
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emptyaccount reacted to an answer to a question:
Cast Animation (?)
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Gilgamesh reacted to a post in a topic:
Intersect Beta 4.9.1 Released!
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Couldn't agree more, tbh I was thinking about it Yesterday, directional animations is the way to go.
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Gilgamesh reacted to an answer to a question:
Cast Animation (?)
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You could always use transformations for that, but you wouldn't be able to use paperdolls.
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SkywardRiver reacted to a post in a topic:
Today I did this on my project...
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Phenomenal reacted to a post in a topic:
Today I did this on my project...
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Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
I did it last week but didn't post it here tho I finished the looks for the 80s mockery chapter for my to-be webshow I took an image for reference and recreated and animated it in After Effects. My equipments are a green wall, a cellphone camera and 2 lamps. Top kek. the statue is real -
emptyaccount reacted to a post in a topic:
Today I did this on my project...
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Story Today I did this on my project...
Gilgamesh replied to SkywardRiver's topic in Design & Creativity
I know it isn't a game but I finished the new presets for color correction and chroma for a web show I'm willing to make and I'm pretty excited about the results. This is test footage. (Low quality img due to the screenshot was sent by whatsapp) -
Kyrise reacted to a post in a topic:
Gilgamesh's Cyberpunk Graphics
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For now I'm starting my own design studio, so that's actually a good thing. I still want to make a game in the future, I actually wanted to make a brawler, and I wouldn't be able to do that without Intersect's source, so it's a no end way. Thank you
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Benefactor reacted to a post in a topic:
Gilgamesh's Cyberpunk Graphics
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Unfortunately I won't be able to continue my Cyberpunk Project (and even if I do, I'll redraw the graphics from scratch). Many of these animations and tiles should be used together, and some of them I couldn't upload as Imgur doesn't accept really big images (such as the reactor shield, the holographic banners and the rain effect I made) as backgroundless. Anyway, these are the graphics I drawn for my game, I hope you guys enjoy it. Tilesets Animations Screenshots of the actual use
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So. I was finishing my reactor and found out whenever I use a white glow in the tile, in the game it creates a black glow behind it. In the event it is fine. In the game In the editor Do you know what may be causing it? :t
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hra reacted to a post in a topic:
Today I did this on my project...
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Gilgamesh changed their profile photo
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Thank you, then I'm kinda in trouble since I'm not a programmer, I'm going far with I was given tho. As a graphic designer, it kinda bothers me the lack of combat animations. D:
- 3 replies
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- sprites
- intersect engine
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First question: Can I create more movements for the sprite? I'd like to create attack blocking and one more walking animations for my project, is that possible? Second question: Can I disable the mouse attack? I'd like to combat and interactions to be used only in the keyboard. (Not just to change the hotkeys, but actually turning it unavailable) Thank you.
- 3 replies
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- sprites
- intersect engine
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(and 1 more)
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