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Agoraphobic last won the day on March 22 2025
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About Agoraphobic

- Birthday January 1
Profile Information
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Gender
Not Telling
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Location
In a sea of madness.
Profile Fields
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My Project
Labyrinth Hearts II
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Steam ID
Knightmarish_Games
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LoL Name
Agoraphobic
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Agoraphobic's Achievements
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Vio reacted to a post in a topic:
Labyrinth Hearts: Origins {Full Release}
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Zeonyte started following Agoraphobic
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Help Knightmarish Games Continue Creating
Agoraphobic replied to Agoraphobic's topic in General Discussion
Thank you, I appreciate the love and support! -
Agoraphobic reacted to a post in a topic:
Help Knightmarish Games Continue Creating
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Help Knightmarish Games Continue Creating
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Agoraphobic started following Database: Sprite and Face Bulk Inquiry and Help Knightmarish Games Continue Creating
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Hello everyone! I hope everyone is doing well. Many of you have known me since the beginning of Intersect (or even before), and I have always tried to help everyone. I kinda find myself needing a bit of help if possible. As some of you know I have been using an ancient laptop (15ish years) that has finally died. As an indie dev, I always back up my projects so nothing was lost; however, I am unable to work consistently on my projects now. Game development for me is a therapeutic hobby that I devote at least 4 hours a day doing. It centers me and is what I do for my downtime. I let people know that I would be pausing my project until I was able to afford to get a new computer in the future (as it was going to be a while since I'm putting my daughter through college and helping my son prep for his baby). I have been needing a new computer for a long time, but it was one of things that I had to put the needs of my family first over my hobby so I kept pushing it back. I'm currently using an old busted laptop someone let me use but it is not long for this world. I simply can't be selfish and drop the money in its entirety to get a budget pc because of reasons listed above. I have had several people message me asking to donate to support me as an indie dev and encouraged me to do a gofundme as I wasn't going to even ask (just wait until college was over). I'm hoping through some donations it would help me be able to lessen that burden of what I need to spend to get one. If you want to support me as an indie dev you may donate here: https://gofund.me/d6ce52ad to help me get a budget pc. If you decide to donate, please do so only if it would not cause any financial hardship on you. I normally wouldn't even ask; however, the amount of people wanting to show their support to me as an indie dev has been humbling and inspiring. I am truly thankful for everyone no matter if you show your support through a donation, just encouraging me, or just showcasing your amazing game and supporting this community. I appreciate your time and consideration. ~Jamie
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Kamus reacted to an answer to a question:
Database: Sprite and Face Bulk Inquiry
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Database: Sprite and Face Bulk Inquiry
Agoraphobic replied to Agoraphobic's question in Questions & Answers
Figured it out. If you open the Database in SQlite editor you can just edit the database file and copy/paste the text over, from a word document, to add in data quickly (in this case all the class portraits/sprites). -
Hey everyone! I'm working on classes in my game, and came up with a quick question (haven't found a way to do it and searched the forum) before I start to manually add/assign the face/sprites. Does anyone know of a way to add Sprites and Faces in bulk to the editor or to add them to the game database file quickly/easily, instead of hitting "Add Sprite" in the editor and then modifying the sprite/face from drop down box? Problem I'm running into is I have a large number of faces/sprites I'm wanting to use and is going to take a while manually adding each sprite/face to each gender. I think I need to do it manually, but figured I would ask before I started. I appreciate the assist!
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Agoraphobic reacted to a post in a topic:
Introduce Yourself Thread!
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Intersect Engine "Full" Basic Tutorial
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Telegraph Spell Animations
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Telegraph Spell Animations
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Really appreciate you posting this. It will save a lot of time for people.
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Agoraphobic reacted to a post in a topic:
Telegraph Spell Animations
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Today I did this on my project...
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Breath of Fire Awakening: Fangame Release
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Breath of Fire Awakening: Fangame Release
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Playable Breath of Fire Awakening: Fangame Release
Agoraphobic replied to Agoraphobic's topic in Games
Breath of Fire Awakening 3.0 patch has been released! The game has significant bug fixes as well as balancing and content added! https://knightmarish-games.itch.io/breath-of-fire-awakening-fan-game -
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Driemmo
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Today I did this on my project...
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Stick Around
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Agoraphobic reacted to a post in a topic:
Today I did this on my project...
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Agoraphobic reacted to a post in a topic:
[Intersect] Middle Ages: Online *LIVE NOW!*
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Castiel reacted to an answer to a question:
Differences between switch and variable
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Agoraphobic reacted to a post in a topic:
[Intersect] Middle Ages: Online *LIVE NOW!*
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Differences between switch and variable
Agoraphobic replied to Castiel's question in Questions & Answers
Depends on what you are wanting to do dictates what you need to use. If you just need a simple True/False (Is the Training completed? Yes/no?) then a switch is all your need. If you are wanting to do multiple levels of training a variable might be what you will use vs multiple switches (depends). -
Castiel reacted to an answer to a question:
Differences between switch and variable
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Differences between switch and variable
Agoraphobic replied to Castiel's question in Questions & Answers
Hello, This tutorial is a bit older, but page 42 and 43 explains Switches and Variables: http://www.ascensiongamedev.com/resources/filehost/4032b79f3abdaaee4aad4bffb0304de5.pdf Tutorial also has some other functions that transcend versions like Branches, etc. Thank you, Agoraphobic -
Story Today I did this on my project...
Agoraphobic replied to SkywardRiver's topic in Design & Creativity
I like the design; it gives me a monster vibe. -
Breath of Fire Awakening Non-Profit, Fangame. All Rights Belong to Capcom. Please Support the Official Breath of Fire Releases. https://knightmarish-games.itch.io/breath-of-fire-awakening-fan-game Like many of you, I grew up playing the Breath of Fire franchise, and like you I've been waiting for another official BOF release. It has always been my dream to create a Breath of Fire Game. This project is both one of obsession and passion that I have devoted 2 years of my life crafting in between working and school. While I long to follow my dream to make video games for a living, I must work to support my family. So, I'm hoping to transition into making indie games full-time soon, but before I fully committed I wanted to create this game that I've dreamt of. I apologize this game is still a bit buggy, but it is my hope that you will enjoy it for what it is. I have a strong desire to keep adding content to this game; however, it is at a point that I feel it is ready for an initial release so I can focus on other projects. I know there are bugs that I missed, but I hope you can forgive for them, and I hope you have an enjoyable time playing the game. Let Capcom know BOF is not a dead series, and we long for an official release! I must apologize for not asking for express permission for many of the resources I’ve used because the secrecy of this fan project was essential. I have listed all credit for any non-BOF resources that I’ve used below. My initial intent was to use only BOF 1-6 resources, but there were many gaps that needed filled or updated. Please thank and support the individuals listed in the credits. CREDITS For Non-Capcom Assets https://www.dropbox.com/s/3wtkavcclmke40o/Credits.docx?dl=0 My Creative Process If Interested https://www.dropbox.com/s/lmb2hvzu1fg0n9e/Process.pdf?dl=0 Once again thank you taking the time to read the post; I hope you enjoy the game, Knightmarish Games
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I look forward to seeing what is in store for the future for both people.
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Story Today I did this on my project...
Agoraphobic replied to SkywardRiver's topic in Design & Creativity
Video of game in progress with semi-random dungeons (seeds), game settings/character rolling, light/food system, and general idea how everything plays. -
Guite Emortal started following Agoraphobic
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Story Today I did this on my project...
Agoraphobic replied to SkywardRiver's topic in Design & Creativity
Once you create your character, you enter the "Hall of Champions" to build your team. Clicking on any of the character portraits brings up this menu to help you decide: -
Game has been released! Feel free to check it out and if it seems like something you might like or if you just want to support an indie dev feel free to grab a copy or leave some kind words. Either way, I appreciate it! https://store.steampowered.com/app/1584360/Labyrinth_Hearts/
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Labyrinth Hearts Engine: Rpgmaker MV Release Date: 4/26/2021 8:00 a.m Created by: Knightmarish Games Labyrinth Hearts is a single-player GACHA game that captures the GACHA experience without pay-walls (to progress), ads, or risk of GACHA addiction. It utilizes a side-scrolling battle system, with dialogue and battle events throughout the game. Play through the story mode and train your characters in Skirmishes or Quests. In addition, upgrade your town and elemental arenas to enhance your team's power. A typical play-through has you collecting characters through a summoning/exile system and increase their STAR ranking by befriending them. You gear up in town, clear Skirmishes, and elemental dungeons to increase your team to be able to proceed through the story. The maximum level is 999 and their is no power cap. If you are interested in the game (or helping an indie developer) please add to your wishlist and purchase on 4/26/2021! Thank you for your consideration, and I look forward to everyone playing! -Jamie Justice https://store.steampowered.com/app/1584360
