jcsnider

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jcsnider last won the day on February 18

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About jcsnider

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  1. Concept Main Menu and In-game

    No one tell him that the hp and mp bars are hard coded to deplete towards the left o.O
  2. Running Client on Linux

    100% has to do with Fody. I'm guessing that it is having trouble detecting it at Linux and exporting the wrong dll. @Erebus: Delete everything except the Client.exe, Client.pdb, and Resources folder. Launch it again. What files appear?
  3. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Error occurring on a server that I'm hosting. Stack trace is being pasted below.. the log was generated in linux so the line numbers may not be entirely accurate. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2018-02-17 20:29:32.102 [Error] Message: Object reference not set to an instance of an object 2018-02-17 20:29:32.102 [Error] Stack Trace: at Intersect.Server.Classes.Entities.Player.ReturnTradeItems () [0x0001b] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:2215 at Intersect.Server.Classes.Networking.PacketHandler.HandleTradeAccept (Intersect.Server.Classes.Networking.Client client, System.Byte[] packet) [0x000a1] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:2501 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Server.Classes.Networking.Client client, Intersect.ByteBuffer bf) [0x00457] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:231 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Network.IPacket packet) [0x0005c] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:46 at Intersect.Network.AbstractNetwork.HandleInboundData (Intersect.Memory.IBuffer buffer, Intersect.Network.IConnection connection) [0x00135] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (Intersect.Network.INetworkLayerInterface sender) [0x00033] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.LidgrenInterface.<.ctor>b__8_0 (System.Object peer) [0x0004b] in <41798fbc98fc4f049d471030196922a9>:0 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x0000d] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1306 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1283 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211 2018-02-17 20:29:32.102 [Error] Time: 2/17/2018 8:29:32 PM If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Error occurring on a server that I'm hosting. Stack trace is being pasted below.. the log was generated in linux so the line numbers may not be entirely accurate. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2018-02-19 17:17:27.665 [Error] Message: SQLite error cannot start a transaction within a transaction 2018-02-19 17:17:27.666 [Error] Stack Trace: at Intersect.Server.Classes.Core.Database.SaveGameObject (Intersect.Models.IDatabaseObject gameObject) [0x000d3] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\Database.cs:2247 at Intersect.Server.Classes.Networking.PacketHandler.HandleMap (Intersect.Server.Classes.Networking.Client client, System.Byte[] packet) [0x00065] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:678 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Server.Classes.Networking.Client client, Intersect.ByteBuffer bf) [0x001d8] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:84 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Network.IPacket packet) [0x0005c] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:46 at Intersect.Network.AbstractNetwork.HandleInboundData (Intersect.Memory.IBuffer buffer, Intersect.Network.IConnection connection) [0x00135] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (Intersect.Network.INetworkLayerInterface sender) [0x00033] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.LidgrenInterface.<.ctor>b__8_0 (System.Object peer) [0x0004b] in <41798fbc98fc4f049d471030196922a9>:0 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x0000d] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1306 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1283 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211 2018-02-19 17:17:27.666 [Error] Time: 2/19/2018 5:17:27 PM 2018-02-19 17:17:27.662 [Error] Message: SQLite error cannot start a transaction within a transaction 2018-02-19 17:17:27.663 [Error] Stack Trace: at Mono.Data.Sqlite.SQLite3.Reset (Mono.Data.Sqlite.SqliteStatement stmt) [0x00096] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SQLite3.Step (Mono.Data.Sqlite.SqliteStatement stmt) [0x00046] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x00129] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x00051] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader:.ctor (Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SqliteTransaction..ctor (Mono.Data.Sqlite.SqliteConnection connection, System.Boolean deferredLock) [0x000ba] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteTransaction:.ctor (Mono.Data.Sqlite.SqliteConnection,bool) at Mono.Data.Sqlite.SqliteConnection.BeginDbTransaction (System.Data.IsolationLevel isolationLevel) [0x00042] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Mono.Data.Sqlite.SqliteConnection.BeginTransaction () [0x00000] in <4d1f070a1e1b46d4a723c4e0058bd9de>:0 at Intersect.Server.Classes.Core.Database.ExecuteNonQuery (Mono.Data.Sqlite.SqliteCommand command) [0x0001f] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\Database.cs:2675 at Intersect.Server.Classes.Core.Database.SaveGameObject (Intersect.Models.IDatabaseObject gameObject) [0x000a2] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\Database.cs:2238 2018-02-19 17:17:27.663 [Error] Time: 2/19/2018 5:17:27 PM If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  5. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Error occurring on a server that I'm hosting. Stack trace is being pasted below.. the log was generated in linux so the line numbers may not be entirely accurate. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2018-02-20 00:04:00.073 [Error] Message: Index was outside the bounds of the array. 2018-02-20 00:04:00.074 [Error] Stack Trace: at Intersect.Server.Classes.Networking.PacketHandler.HandleLocalMsg (Intersect.Server.Classes.Networking.Client client, System.Byte[] packet) [0x00523] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:558 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Server.Classes.Networking.Client client, Intersect.ByteBuffer bf) [0x001be] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:78 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket (Intersect.Network.IPacket packet) [0x0005c] in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:46 at Intersect.Network.AbstractNetwork.HandleInboundData (Intersect.Memory.IBuffer buffer, Intersect.Network.IConnection connection) [0x00135] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable (Intersect.Network.INetworkLayerInterface sender) [0x00033] in <7ef9fe2e1d4f45bdbab3b6a4ef3752c3>:0 at Intersect.Network.LidgrenInterface.<.ctor>b__8_0 (System.Object peer) [0x0004b] in <41798fbc98fc4f049d471030196922a9>:0 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x0000d] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1306 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1283 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in /build/mono/src/mono-5.0.0/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211 2018-02-20 00:04:00.074 [Error] Time: 2/20/2018 12:04:00 AM If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  6. Version Checker?

    We should make it so minor versions then always switch. You're gonna have to teach me how to handle that.
  7. Version Checker?

    We're adding this functionality in B5
  8. Intersect and Virtual Box ?

    Install mono on the mac: http://www.mono-project.com/docs/getting-started/install/mac/ Then open terminal, use cd to get to the directory with the Intersect Client and run: mono "Intersect Client.exe"
  9. Intersects current state

    Authoritative server model, in theory the biggest security flaw might be a little speedhacking disguised as lag. No 2GB memory limit. Most things load at runtime, player data doesn't, nor does map tiles.. ram usage is rather low. Big picture it is better than any other engine you can find out there in this category. (Including the open source ones) and it's only going to get better. (MySQL support in B5) and we will be releasing the source in the very near future.
  10. Unable to connect the server, help

    No. Just because my server is down that doesn't mean that yours isn't working. Just ignore the message lol
  11. Dev Blog 2/17/2018 - Screenshots!

    JC want's to try his hand at a semi-abstracted db layer and getting mysql online.
  12. Unable to connect the server, help

    Your pc is not able to tell if the game is accessible via the outside world. So, what happens is that your Intersect Server asks my server to check and see if the port is open. This error quite literally means what it says "could not retrieve connection information from AGD servers. Do you have an internet connection ?" It means that your server could not ask mine to check the port, therefore my server is down or your internet is out. If it fails to talk to my server that does not mean that your game isn't accessible to the world, it just doesn't know.
  13. How can I add more stats?

    Not possible until after source is released. Sorry.
  14. Dev Blog 2/17/2018 - Screenshots!

    T for quests then? I'd associate it with T = Tasks