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jcsnider

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jcsnider last won the day on August 2

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About jcsnider

  • Birthday 01/21/1995

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  1. We had a misconfigured DNS record due to a recent server switch-up. Should be fixed now but might not take effect for 24 hours or so while we wait for dns propagation.
  2. The problem is with our status checker and not your server. I will move it up on my list of things to check/fix.
  3. Fantastic service. Good choice.
  4. Site is for general game dev, over just intersect, however.
  5. UPnP only applies to home networks. You need to configure your servers firewall and any firewalls within OVH to manually open the game ports.
  6. I am just learning about this beautiful engine, just as I had dreamed to create an online mmorpg game, my question is if this engine can implement the option of putting a marketplace for players to buy from other players and they can buy and sell equally a kind of general market, or that a person can create a store to sell their game items to other players.

  7. Acabo de aprender este hermoso motor, tal como había soñado con crear un juego mmorpg en línea, mi pregunta es si este motor puede implementar la opción de poner un mercado para que los jugadores compren a otros  jugadores que estos tambien  puedan comprar y vender igualmente, una especie de mercado general. 

  8. Welcome @aranis a lot of us are here from the Eclipse era. Our engine is open source and has been for a few years now. Here is a link to the repo: https://github.com/AscensionGameDev/Intersect-Engine
  9. I think it got removed because random projectiles from non-tools we're hitting resources with harvesting requirements and spamming chat with "you need a different tool to harvest this resource" lol. Allowing projectiles to hit resources again should only be a change to a couple lines of code, however.
  10. Pretty much and then you just constantly upload your updated resources to that webhost whenever you want to deploy an update.
  11. If you rent a vps from anywhere all you really have to do is install the .Net Framework (if it's a windows vps) or Mono (if it's a linux vps). Open firewall ports, and then run the server. Finally you modify the client config so the client and editor connect to the server on that vps. The instructions are really not any different than for a game like Minecraft so you can find guides for that in your language and then just adapt for Intersect. Don't worry about MySql until you start having performance issues. Sqlite is fine and requires no setup. I modifying or removing that verbiage soon because not only is it outdated it's also just inaccurate. The 5 players is not a limit or restriction. The size of your game, whether you have custom coded changes, and how efficient your events and other game aspects are just as important as the allocated specs. If you have inefficient custom code or a ridiculously massive game then 5 players might be the max, but if you have a smallish/medium vanilla Intersect project then it's not unreasonable to think that it could hold 20 on its own -- maybe more. If you had a single empty map on vanilla intersect it could probably handle 100+.
  12. You need a web server of some type to host the files and the updater config file which is generated by the editor. https://docs.freemmorpgmaker.com/en-US/deploy/autoupdater.html
  13. 9MB is just enough for the client/basics. What that was setup to do was to be just the updater which would download all the content on first launch. You really cannot compress it further because all the png images are compressed and the auto formats are compressed so throwing everything into an archive will not have strong results.
  14. The editor has the capability to package an update in which will throw all the audio/graphics the client needs into a packs folder, they will be encrypted and their extensions will change. You only need to build with visual studio if you need to make source code edits, yes.
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