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jcsnider

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jcsnider last won the day on November 17

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  1. Thanks everyone! There’s lots of interest in Stage 1.5 testing and I’m really looking forward to kicking it off! I will be selecting candidates as soon as everything is ready to go which will hopefully be late tonight! (Tomorrow otherwise!) If you’re interested then there’s still plenty of time to submit the form above to be considered for this testing stage!
  2. Update! I've got more bug fixes on the way for the demo game, but we need to press forward with B5's release. Unfortunately there are a TON of bugs with our editors that I hadn't previously noticed.. I'm patching them up now but I don't think a full community Beta 5 test is a good choice yet. So I'm introducing Stage 1.5: Stage 1.5: I want 3-4 people to give Beta 5 a try in a closed test over the next 2-3 days. Let's find the major bugs and patch them up, and then the community can come together to help us work out the rest. Looking for people who can dedicate several hours a day 3-4 each day over the next 2-3 days. Are you interested? Let me know by filling out the form below, so I can pick the best group of testers for this task. Beta 5, Stage 1.5 Candidacy Form Thanks, JC!
  3. Updated the stock, we actually have plenty of slots available. Also, after the B5 launch my services will be upgraded to provide MySQL databases automatically and secure/encrypted connections to server api ports via ssl. Prices for all tiers will be rising a little bit after those changes are live to make hosting these games a little more manageable. Purchase your server at the lower prices now and you will retain the current/cheaper rates even after access to the new features are live as a reward for being loyal customers and helping this service take off.
  4. jcsnider

    Introducing the Ascension Games Directory!

    Whoops. Sorry about that, thanks for the report. Fixed.
  5. IHS Services will go down for a few hours between Nov. 22-25 while we upgrade our servers! I will update this thread with the exact timing as soon as I know more. Please plan accordingly, and we apologize for the inconvenience!
  6. Wanted to give everyone in the community a quick notice that we will be upgrading our server when US Black Friday deals go live. This server upgrade will require that AGD, IHS, and everything else on our current server goes offline during the transfer. Our new server will be more powerful, and have a lot more memory so IHS can host more games, and AGD will have a lot more room to grow. I don't know yet exactly which day the downtime will occur, and I'll update this thread as I know more, but expected downtime will be several hours. To all of our US residents, have a fantastic Thanksgiving, and stay safe if you go out shopping on Black Friday!
  7. jcsnider

    Font change

    It's not easy, so please read carefully: https://www.ascensiongamedev.com/topic/771-replacing-fonts-and-adding-font-characters/
  8. Ascension Games Directory! We're finally ready to bring our community Games directory online! This thread will go over the features of our system, why you may want to use it, and how this will change our site moving forward. Before moving on, I want to give credit to @TheSandersGuy for recommending that we look into modifying the "Clubs" system of our forum software for our own uses. What are 'Games'? This system allows us to create little chunks of our site that we can dedicate to your games. When you create a 'Game' you are given a landing/home page that you can edit, a forum discussion board, a page where you can upload downloads and other game content, and two extra forum boards for questions/answers, and bug reports! Features Design your own home page/landing page. (Example) Set your own icon, game title, and header background (See the image above) Server status display including the online player count (If you're using Intersect) Full moderation powers of each of your forums boards (Discussion, Q&A, and Bug Reports) This includes locking topics, pinning them, editing topics, deleting posts, etc, etc Before setting your game to public you can invite your team to help setup your game. We highly encourage you to use these boards for planning/design ideas with your team before going live! Set your games properties such as the engine you're using and the state of your game. (Img) Public Games vs Private Games Games are all private by default, and you can invite individual members of AGD to join your team. Members of your team can see your game before it's public and they can participate in the discussion boards for planning/early design use. Whenever you're ready to launch your game you can request that we make it public via the Manage Game menu. In the past we had singular game topics, and then sub-boards for the larger projects in our community. We are phasing out sub-boards for this system instead. Much like the sub-boards we want to fill our games directory with high quality games with committed developers and teams. Keeping that in mind, the process to make your game public will include filling out a short checklist and then Damian, Kibbelz, and myself will review your game based on the following expectations: Games should be weeks or months into active development and past 'concept' stage. A well structured landing page. Screenshots, videos, music, and any other sort of media. A story, which should be original and have some thought put into it. Stickied posts in your Q/A and Bug Report boards with whichever guidelines you'd like your fans to follow when posting. Downloads in the downloads section (if your game has a release) Originality, or anything that sets your game apart from all the others. Effort. We should be able to tell that you care and are putting effort into this project and not doing the minimal amount of work just to pass our review. Activity! If you're at the point where you want an entire section at AGD for your game then we should see updates every now and then, and you should be watching over your discussion boards here even if you have your own community. Inactive games will be removed from our directory. What if my game isn't ready to be public? If you want to post public information about your game here at AGD, but don't quite meet the expectations above, the games forum board will still be available along with our design and creativity boards. Forum Changes for Games A quick link will be added to our navigation for you to access the Games directory. On the sidebar we will also have a new widget to show recent updates from all the games on our site. Give it a try! Want to see what it's all about, checkout the section for the active Demo Game here! If you'd like to add your game to our directory click here. Feel free to ask questions below, hopefully you all will like the changes!
  9. Looking for a friend to help you get through the game? Post here and see if anyone responds! If so you all can meet up, squad up, and conquer the demo game together!
  10. jcsnider

    Ask Away!

    Check the OP.
  11. Ask any questions here, but please keep them focused on the Demo Game and not the engine. Intersect Engine questions go here. I'll do my best to answer any questions you all have
  12. Not a question, see OP.
  13. When posting bugs and suggestions please include the appropriate tag in the title! (Either [Bug] or [Suggestion]) When reporting bugs with our game please include the following: The problem. Screenshots or media displaying the problem (if possible) Steps to recreate the problem (if applicable) The errors file in your data/logs folder (if it's there) Also be sure to use descriptive titles when reporting bugs. For example, instead of "Bug", or "Help Please", title your report "[Bug] NPCs are Stuck in Place" or something to that effect. Thanks!
  14. So I'm generally really, really busy and am not the best at collaborating on projects, but I'd love to see this game grow and evolve into something much bigger. I'm happy to provide direction, and hosting, but if you want to take a crack at expanding our game world and maybe introducing a story please reach out via PM! There are limitations to this project: It will always use an unmodified and official version of Intersect -- this is so we can show people what can be done without custom source code changes. We will also continue to use the default Intersect graphics pack, to also display what all can be accomplished with our new assets. When reaching out please include examples of past works, and share your thoughts on what you'd want to do to improve this game, I'd love to hear your thoughts, and someday we might turn this into a full fledged game!
  15. Version 1.0.0

    5 downloads

    Intersect Demo Game Spawn in a small town, familiarize yourself with it's inhabitants, and proceed to protect your new friends by vanquishing the monsters all around you. Introduction This game was created by @Kibbelz in order to demonstrate: Custom graphics created by @George, @Xenogene, @JD Collier, and @PixelFox which will be included with Intersect by default starting in Beta 6. Basic features/capabilities of the Intersect game engine. Hosting quality and reliability of Intersect Hosting Solutions. Due to the nature of this game, expected playtime is only 2-3 hours. It is highly recommended that you grab a friend when trying to conquer this small world. For more information you can read more on our games' landing page.
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