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jcsnider

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jcsnider last won the day on January 13

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About jcsnider

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  • Birthday 01/21/1995

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  1. Maybe delete all the files, enable sharing on the folder, and the add all the files again? They'd probably be shared because the parent is shared when they are added.
  2. Import has been broken for awhile and therefore has been disabled. It will make a return at a later date... but probably not before source release.
  3. Best of luck @Khaikaa. We'll look forward to see you around again soon.
  4. Mono versions do not equate to .Net framework versions. Try updating to Mono 6
  5. I'm away on vacation right now, hoping to get back into dev in the very near future. Keeping in mind that I am not available at the moment to test anything having the following will help a lot when I become available: Audio recordings (or video) of the expected behavior vs actual I'm guessing the 'bad' behavior is very obvious to those who are not musicians but it would be nice to know what you're hearing so we can know if we are accurately recreating the problem The audio files you're trying to use. They can be PM'd to me if you're uncomfortable sharing on the forum but they will be critical in making sure this can be resolved. Also, this is technically a bug report, and this post will get lost with the thousands of other posts here.. if you can duplicate your notes above to a bug report we will remember to look into and fix it: https://tracker.freemmorpgmaker.com We have other people with audio/music issues being reported like: https://tracker.freemmorpgmaker.com/jcsnider/Intersect-Engine/issues/89 Hopefully fixing this will resolve those as well. Hopefully it is something that we can easily fix and isn't a MonoGame issue at the core.
  6. You can send them to me, and I will check them out, but I won't be at my development machine again until after Jan 7, and even then I'll have a mountain of irl work to catch up on.
  7. Luckily the engine is in beta and we have time to work these sorts of issues out... It sounds like it is the same issue or related to this: https://tracker.freemmorpgmaker.com/jcsnider/Intersect-Engine/issues/94 We will post updates there as we progress on this issue.
  8. Merry Christmas everyone! Hope you all stay warm and get to spend time with your families over the next few days! Have some eggnog while you're at it :)

    1. Show previous comments  3 more
    2. jcsnider

      jcsnider

      I didn't say enjoy it, just be sure to drink some. Gotta keep profit margins up for the Big Nog' companies for @Mighty Professional's sake.

    3. Mighty Professional

      Mighty Professional

      Thanks JC, glad SOMEONE has my back. I made homemade eggnog this year with rum, cognac and whisky. Its lit AF.

    4. panda

      panda

      Sounds like we can stop buying ughnog.

  9. If you run the server off your own computer does it save correctly?
  10. If you're already on a 0.6.0.X version (which would show at the top of your server window)
  11. Automated builds are posted here: https://www.ascensiongamedev.com/topic/4231-stable-builds/?do=findComment&comment=40525 The latest is 0.6.0.145. If you're already on a 0.6.0.X version (which would show at the top of your server window) all you need to do is download the 0.6.0.138 patch archive and replace your server, client, and editor files from within.
  12. Before getting into the /rare/ possibility you have an app/antivirus that maybe sandboxing try going back to 0.6.0.138 and seeing if that helps at all.
  13. Your server is throwing the following error: Failed to send email (Subject: Ethiopia - Password Reset Code) to coolguyboss0609@gmail.com. Reason: Uncaught Error System.Net.Mail.SmtpException: 535-5.7.8 Username and Password not accepted. Learn more at 535 5.7.8 https://support.google.com/mail/?p=BadCredentials t42sm1132374qtt.84 - gsmtp at System.Net.Mail.SmtpClient.CheckStatus (System.Net.Mail.SmtpClient+SmtpResponse status, System.Int32 i) [0x0001b] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1201 at System.Net.Mail.SmtpClient.Authenticate (System.String user, System.String password) [0x00065] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1233 at System.Net.Mail.SmtpClient.Authenticate () [0x000b1] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:1194 at System.Net.Mail.SmtpClient.SendCore (System.Net.Mail.MailMessage message) [0x00132] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:642 at System.Net.Mail.SmtpClient.SendInternal (System.Net.Mail.MailMessage message) [0x00050] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:523 at System.Net.Mail.SmtpClient.Send (System.Net.Mail.MailMessage message) [0x00091] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/System/System.Net.Mail/SmtpClient.cs:500 at Intersect.Server.Notifications.Notification.Send () [0x000eb] in <b17c4caee4f44a509488dfb3a6964064>:0 Either the username and password is incorrect, or if your Google Account has 2fa you might need to generate an app specific password: https://support.google.com/accounts/answer/185833
  14. Make sure you're running the most recent build from here: (It wasn't working on the 0.6.0.0 release) https://www.ascensiongamedev.com/topic/4231-stable-builds/ Then follow these docs to enable: https://docs.freemmorpgmaker.com/advanced/passwords.html#password-reset
  15. Yes and no. It's still available for sure but doesn't work great... A third party alternative is probably your best bet for now.
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