Jump to content

jcsnider

Administrators
  • Content Count

    4,643
  • Donations

    $5.00 
  • Joined

  • Last visited

  • Days Won

    378

jcsnider last won the day on June 19

jcsnider had the most liked content!

About jcsnider

Profile Information

  • Gender
    Male

Profile Fields

  • Twitch.tv
    jcsnider

Recent Profile Visitors

72,038 profile views
  1. They are 2 different autotiles. Top half and bottom half. Top half uses autotile type. Bottom half uses the cliff autotile type.
  2. Hi! I would like to ask you a few questions about intersect engine, so far I just want to know 2 which are very high priority and I will give why. is it possible to disable pvp mode on some maps?

    (this is because in the city one can wait and pvpear in the city)
    ------------------
    Can in-game gold and currency not be inventory items?
    (this is because I plan to host a host and have an idea of how to prevent duplicate valuable items)

    in truth this program has almost everything working perfect, only those small details would be good to correct in the next version :)

    1. Shenmue

      Shenmue

      You should ask your questions in the Questions & Answers section of the forum.

       

      You have to change the "Zone Type" in the map Editor to "Safe" if you don't want pvp in a map.

      Actually currency is an inventory item and you cannot help that without editing the source.

       

  3. Yeah... Guessing that it cannot create the lighting texture due to the oversized width and height... If you're gonna use that size of tiles you gotta reduce the number of tiles per map significantly.
  4. Deleting mapcache.db in the editor should solve it.
  5. I know you said you've updated it, but that error almost exclusively occurs when libsqlite3 or libsqlite3-dev is out of date. (Or maybe too new?) Not sure, I have all the servers I host running in Linux docker containers, over 30 of them now, no issues whatsoever.
  6. Intersect can do literally anything with source edits. It can't do this in vanilla though.
  7. Quick service modification. Instead of offering free 1-2 day trials we have extended our refund policy on most tiers to 48 hours*. Feel free to sign up and give it a try, and if you want to cancel you can get a full refund in the first 48 hours. *Does not include the 'Massively Multiplayer' tier in the event in which we need to rent additional servers. You can PM me beforehand to see if that will be the case.
  8. You need Intersect.Engine.Beta.6.zip from the following page: https://github.com/AscensionGameDev/Intersect-Engine/releases Expand assets under Beta 6. Instructions are within that zip.
  9. You need to upgrade in order. All the old versions along with steps to get there can be found here: https://github.com/AscensionGameDev/Intersect-Engine/releases Go from 5.1 to 6 to 6.1 to 6.2.
  10. Not using the default engine. As always, anything is possible with custom coding.
  11. That icon is pulled from Icon.bmp in the Intersect/Intersect.Client folder. Has to be bmp but others have reported that it can be a bmp with an alpha layer.
  12. Edit -> Select -> Current Layer Only
  13. jcsnider

    Light

    Only if realtime is selected and it then operates on the servers time, not the players. Otherwise gametime is completely independent and can run at various rates.
  14. The client can grab info from the server or a website (http download) and display that in custom ui windows.. Just having a full brown integrated web browser isn't really possible. (Not worthwhile anyways) Also.. news could be handled via switches/variables and events... just as easily really.
  15. Unrealistic. See more info here. Also, please do not bump source requests.
×
×
  • Create New...