Quick update for everyone!
We've cleaned up the Intersect Questions & Answers forum.
We had 22 pages of questions that didn't have best answers, didn't have any answers, had wrong answers, or had questions that no longer pertained to modern versions of Intersect. Damian, McAdams (a little), and myself have added answers to open questions, moved questions with decent answers, and have less than 1 page of active questions remaining! I'll do a better job of staying on top of Q&A going forward
The roadmap has been updated with a few extra goals for B5.
When reading all of those questions I found several pitfalls in the engine that I'm planning to address. (Don't worry, nothing major or very time consuming ^^)
Making it easier to get self-hosted games online!
I fixed a bug which will make UPnP more likely to work each time you launch your server. Whilst sifting through the Q&A board I noticed that there have been wayyyyy too many pleas for help getting self-hosted games online and a large lack of support in that area. Today I worked on a new server command for B5 which will help with that process. Simply typing in "netdebug" will have your server run diagnostics and generate a short report for myself or other members:
And the generated report:
This report tells us all kinds of information:
The internal and external ip of the server
The selected port for the server
Whether or not the pc is blocking ports (windows firewall, iptables, ufw, antivirus)
Whether or not the router is blocking ports (upnp not working, port forwarding not configured correctly)
Whether or not our server can connect to your game
Whether or not there are multiple routers in a household
The ips in order to contact and configure any/all routers
Whether or not the server actually has access to the internet
Ultimately I will be writing an all-inclusive port forwarding/getting your game online guide. We will also have a new sub-board where users can share their network reports and receive quick/concise instructions on how to bring their game online.
More to come, stay tuned!