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jcsnider last won the day on August 5

jcsnider had the most liked content!

About jcsnider

  • Birthday 01/21/1995

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  1. Homing projectiles are only available in a few games which have hired developers to custom code it for their projects, it isn't a feature that is available in the base engine at this time. There are no mods for this available at this time. Also no developers working on such a feature/option.
  2. The logo can be changed. It will be a graphic file. Should be in the client/resources/gui folder.
  3. You can rename the .exe itself to whatever you'd like. To change the titlebar while the game is running that string can be found in /resources/client_strings.json file.
  4. You are correct in your understanding on how the lighting works. Adding another layer would be a performance hit.. much more to lower end pcs than higher. Best way would be to make the interiors their own maps.
  5. @Kuskuscan you zip up your tilesets and PM them to me? @Oddlykeep in mind that the error he is experiencing is a GDI+ error (before it even gets to Monogame). The graphic card and it's capabilities/vram capacity has no impact on this error. It's simply trying to read the image file into normal ram.
  6. Help, I have no experience in programming, I want to make a second hotbar with skills, preferably in detail (if not difficult).

  7. I think you just signed up in the last day or two? Here is information on how to upload the game data from your server on your PC to the hosted service: https://www.ascensiongamedev.com/topic/5689-how-to-use-the-intersect-cloud-hosting/?do=findComment&comment=49453 I do make nightly backups of everything so if something is accidently deleted on the host I can totally restore stuff.
  8. This is the editor loading up the graphic via GDI+. Monogame limitations are not involved in this specific case.
  9. You have a corrupted tileset or a tileset that is way too big in resolution I'd bet.
  10. I just saw that in this latest version 7.0.126, when changing the color of an item, the visual color change is not reflected on the paperdoll.

    1. Beefy Kasplant

      Beefy Kasplant

      @VelialWar, you can include bug reports here:



      Make sure they aren't reported already! 

    2. CosakiGames


      i've noticed this as well.

    3. Siege


      The option that the combat text appears in the chat I have it set to true but the text does not appear. I do not know if this is a bug or maybe it does not work for what I believed that option. And by the way to link an item to the chat, how is it done? I also realized that even if you put more than 50 spaces in the brotherhood bank, only 50 come out

  11. Right now Chesire is crazily expanding the capabilities of the plugin system. I have a half dozen smaller tweaks/quality of life changes I am going to make. We want to make it easier to export your clients and change their icons/metadata. Then for Beta 8 I want to focus on instances and a few other small things.
  12. Neither are planned at this time. Both might be possible in the future with plugins.
  13. jcsnider


    There are other issues too. For example, the last I checked the only sort of web networking that could be used is WebSockets which is a very specific networking implementation on top of TCP. Intersect uses Lidgren UDP sockets. So not only would client networking need to be rewritten for web (and be less performant) the server would need a websocket implementation so it could actually talk to the web clients. I can think of 2-3 such problems. And then more would creep up if you actually tried a WebGL port.
  14. Intersect Demo Game Spawn in a small town, familiarize yourself with it's inhabitants, and proceed to protect your new friends by vanquishing the monsters all around you. Introduction This game was created by @Kibbelz in order to demonstrate: Custom graphics created by @George, @Xeno, @Zetasis, and @PixelFox which are now the defaults for the engine itself. Custom UI provided by @Aesthetic Basic features/capabilities of the Intersect game engine. Hosting quality and reliability of Intersect Hosting Solutions. Due to the nature of this game, expected playtime is only 2-3 hours. It is highly recommended that you grab a friend when trying to conquer this small world. Story There is no real story at the moment, but I can outline how the game currently works and how I hope to expand moving forward. Immediately after creating your character you spawn washed up on a beach. You have no memory of your past, your family, where you came from, or how you got to this strange little town. You don't have any money, or food, and you're lucky a random guy on the beach is willing to part with some of his clothes. You're stuck in this little town, so you better get accustomed to it. In our Demo Game you will be given various quests that lead you out into the forest to the west, the graveyard to the north, and the cave to the south. In each of these locations you have loot to find, mobs to kill, and bosses to conquer. If you look around you will find the alter-egos of many AGD veterans including myself (JC), Kibbelz, Damian, Panda, Zetasis, Murdoc, Geroge, PixelFox, and more -- we all have short little quotes about the game and our game dev community. Once you conquer the bosses in each of the PvE areas you've beat our game, but don't take on that task lightly, it is super hard to kill mobs in our game -- we've designed it this way to keep people playing/grinding in hopes that they would play longer and help us discover more bugs in the Intersect engine itself at the same time. We highly recommend you bring a friend into this little adventure, and let us know what you think in our discussion boards. Media Download Click here to download! Continued Development No further development on this game is planned/expected at this time. It isn't something I can dedicate time to with other projects I am working on alongside the engine itself.
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