Khaikaa

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Khaikaa last won the day on April 19

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  1. Shorten hot bar

    I think it is possible by editing the InGame.xml file (client and editor/resources/gui). You can manage each box individually, I guess you could hidde hotbarcontainers from 4 to 9 so player only could use hotkeys 1 to 4. I'm not sure if the disable tag works or not so I would just hidde them.
  2. Need Help In need of "Data Inputers"

    I think we'll need to create a pokemon competition lol http://ascensiongamedev.com/resources/filehost/a84999116069b3773a0edddad17d5ee2.mp4 (not my main project, I'm making it just for fun)
  3. Intersect - Playstore/appstore crossover?

    @SkywardRiver well, maybe it is a more complex issue that I though at the first time. This kind of things remind me how important is a good marketing plan. It doesn't matter so much how crappy is a product if you know how to sell it. Iknew a bit about the rpg maker, but didn't know that people may not try a game just because it's a rpg maker project. If you had that problem then all of us should think about this, most of our intersect projects look similar as a rpg maker-made project, we'll probably have to face that feeling. Time to keep working!
  4. Intersect - Playstore/appstore crossover?

    As long as a game developing engine is free and easy to use, there will always be crappy games, and nobody can change that. The point is that it doesn't matter if there are crappy games or not, the games people make don't represent the engine they used. There are a lot of crappy games made on unreal and unity and their reputation isn't bad because of that. It would be great if intersect games run not just on mobile but consoles(ps4, xboxone, switch...), but.... intersect is far away to be finished, it doesn't make any sense start messing with such a troublesome issue as portability at the momment, there are only 3 people working on the project, ask for features they can actually add to improve the current version and when the final version is released then ask for portability add on.
  5. Graphics DragonBreeZee

    so cool the dragon projectyle animation
  6. Work with a friend

    yes it is, you only have to give him both client & editor with your server IP on the resources/config.xml file
  7. Story Today I did this on my project...

    Today my mate and I finally designed a full event-driven all vs all minigame. It works this way: - The player enters the lobby and decide if he wants to enter the queue or not and when. - When enough players are waiting on the queue, a countdown starts. Players on the queue can leave while the countdown runs if they want, also other people can join the queue while the countdown is running until it ends. - When the queue ends, all players warp to the battlefield and the minigame begins. Players can't leave the minigame room until they die or win. - When a player dies, he warps to the main map. Depending on his position he may get some prizes or not directly on his inventory. - When there is only 1 player standing, minigame ends. The winner gets his prizes directly on his inventory and warps to the main map. - If a player disconnects during the lobby countdown the queue notices his disappearance and acts accordingly. If there are not players enough on the queue, countdown stops and restart when a new player joins. - If a player disconnects during the minigame, it notices his disappearance and acts accordingly. If there is only 1 player standing when he disconnects, that player will win and get the whole 1st possition prize. We worked a lot with this automated mechanisms and finally, today, we could have some fun testing them. We are so happy that we could do something like this without any source coding (we're working on 4.8.1). We may show this working on a video. Next goal: pve minigame.
  8. Chatbox text size

    I don't know, I hope @jcsnider @Kibbelz or @Schildpad could help with this, is the only feature I couldn't change at the momment.
  9. Chatbox text size

    I did it but nothing changed :S
  10. Chatbox text size

    Nobody can help me with this? I searched a lot of times and don't know how to change that. ChatWindow nor MessageList has any Font label as ChatboxInputField has(for example). I tried creating them but didn't work. Where can I, if I can, change the font of the MessageList?
  11. Chatbox text size

    Hi, I'm working with the gui but I can't find where could I manage the chatbox text size&font. I found the input font, the combobox font and the send button font, but can't find how to change the chatbox text font. How can I change its size and font?
  12. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// As the title sais, you can't unequip equipment if you don't meet the usage requirements. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  13. I have a little question as I don't know anything about google drive's api. Can anyone access to the google drive using the info we store on the updater? I mean, could people upload, download or modify the google drive folder using that info?
  14. Mount system

    This actually would be one of the best changes on intersect in my opinion. Can't wait to see something like this.
  15. Story Today I did this on my project...

    Oh dude it looks so cool! great job! I visited his webpage and liked so much his style, maybe I'll ask him to make the logo of the game I'm working on