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Everything posted by Beefy Kasplant
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Only with source edits
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Suspension of disbelief is one thing, but generally, a good story follows the rules set in universe. Sure, Ash carries monsters in a ball in his backpack, but if he would suddenly gain super strength and speed, that would not make sense. We suspend our disbelief and we accept that Pokémon exist, but there is no reason for ash to go super Saiyan. In your story, we accept that time travel exist, but there is no reason why you can't go back in time to before the alien steals the scrolls. Feels like you kinda jumped the shark too, with the sudden addition of some alien overlord. That said, unless you're a very gifted writer, the story should serve as a backbone for the game. The gameplay should be fun, so focus on that instead of the details of the story
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Story Today I did this on my project...
Beefy Kasplant replied to SkywardRiver's topic in Design & Creativity
Pretty sure that's some TF monster pack -
Don't think that's possible. There's a reason it gives you a warning and then makes you confirm manually that you want to start the migration process.
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It's pretty much point by point: Create a global variable, call it: NPCKilled Go to the NPC editor and add an event on NPC death: Add +1 to global variable NPCKilled Create an event in the main town: Page 1: Condition -> NPCKilled < 25000 Show text: You haven't killed enough NPC Page 2: Condition -> NPCKilled => 25000 Show text: Hurray, you managed to decimate the NPC population beyond repair! Their species will never recover from this massacre!
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Global variable NPC kill event: +1 to global variable Some event NPC or something that does something when global variable => 25000
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Story Today I did this on my project...
Beefy Kasplant replied to SkywardRiver's topic in Design & Creativity
Today I added the Pocket Sized Monster Set or PoZiMon Set for short. -
Intersect Calculating wrong?
Beefy Kasplant replied to Weylon Santana's question in Questions & Answers
Pretty sure it's because it's doesn't just round down at the end, but also in every step in the calculation. -
Can't even imagine how you would make a dynamic skill tree. Would be very cool as a plugin though.
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Game crashes when using action button
Beefy Kasplant replied to Zendev's question in Questions & Answers
Post logs and do you have your weaponslot/shieldslot server config setup correctly -
Working [$5] Kash Shop - Mobile NPC's
Beefy Kasplant replied to Beefy Kasplant's topic in Source Modifications
Probably not. You know, you can always try it -
Story Today I did this on my project...
Beefy Kasplant replied to SkywardRiver's topic in Design & Creativity
Good stuff! -
How to call Level value to player variable??
Beefy Kasplant replied to nvh's question in Questions & Answers
Level up event: Add 1 skill point -
Converting an image to tiles and zones.
Beefy Kasplant replied to Dj_kvadrad's question in Questions & Answers
Of course you can't. God damn -
Lol. Classic. You're going to miss so much in Godot that Intersect does have. Make sure you pick one engine and stick to it, there are so many people here restarting their project in something new every 4 months and they never release
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Do you have any paperdoll files in your resources -> Paperdolls folder?
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Set the item type to Equipment Choose the equipment type: helmet, armour, boots, shield, etc Scroll down and pick the paperdoll for male and female versions
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Need Help Crowdsourcing the Guild System
Beefy Kasplant replied to AisenArvalis's topic in Recruitment
It's my honour to give you your 69th like -
Max Stack Size? + Stackable in bank only?
Beefy Kasplant replied to RandemGamor's question in Questions & Answers
There is a mod in 6.2, it broke so I hid it. https://kasplant.itch.io/kash-shop-item-stack-limits It's back online. It might serve as a good base? Not sure. EDIT: Also set the price to $0 lol. Sorry! -
Y'all upvoting the wrong post
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Ctrl f: spell Replace all: skill I'd start there and then see if you need to pay someone
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Story Today I did this on my project...
Beefy Kasplant replied to SkywardRiver's topic in Design & Creativity
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I'm pretty sure the %boost is calculated over your base stats. So it doesn't matter which one goes first