Kyrise Posted December 15, 2017 Posted December 15, 2017 working on a Christmas Tree to add to my Free Christmas Sprites pack Xeno, Sethis, jesusbleach and 3 others 6
Gilgamesh Posted December 16, 2017 Posted December 16, 2017 So, today I started working on my new vacation project. I created every tile and animation from scratch (the Store isn't ready yet tho) because I want it to be unique. (Also I found out Intersect is way more reliable on animations that I thought, this Killer Prices hologram has 60 frames, still pretty far away from the 400, which I plan to reach very soon). The video quality is pretty bad, probably because the Window's xbox dvr encoder. Refur, Bradley, Skaveron and 4 others 7
Gilgamesh Posted December 16, 2017 Posted December 16, 2017 So, today I finished the effects of the Trading District parts that I drew, I'm very happy with the results since I did this in less than 2 days. I'm at 30% of the outside City tiles and I'll create a topic for the game as soon as I start to create the structural part of the game (and think about a name for it. lol) But for sure It'll be focused on PVP. Video (Low quality recording, still don't know why) Spoiler Better quality image (still not as good as ingame) Spoiler hra, pLeet, Jackson and 4 others 7
Refur Posted December 18, 2017 Posted December 18, 2017 Today I finished the new potion store; Xeno, Sethis, Gilgamesh and 3 others 6
Sethis Posted December 18, 2017 Posted December 18, 2017 8 hours ago, Refur said: Today I finished the new potion store; Damn pal, the colors are vibrant and I just love the atmosphere ... when will we be able to test the game ? Refur 1
Refur Posted December 18, 2017 Posted December 18, 2017 2 hours ago, Sethis said: Damn pal, the colors are vibrant and I just love the atmosphere ... when will we be able to test the game ? I really would like to say a date, but I'd be lying. I just can say that I hope to have it soon
Oddly Posted December 18, 2017 Posted December 18, 2017 I procrastinated. Phenomenal, Mighty Professional and Gibier 1 1 1
SkywardRiver Posted December 19, 2017 Author Posted December 19, 2017 So I work for Lego now, and star wars just came out, so I'm making these for myself and fellow employees. We get to carry them around at work lol. $60 + shipping a piece if you want one. They come in Blade Colors of Blue, Green, Red, or Purple with Hilt Colors of White, Black, or Painted Silver. Don't really expect any of you to wanna get one, but the option's there lol. Refur, George and Agoraphobic 3
Phenomenal Posted December 19, 2017 Posted December 19, 2017 I'm interested too, I thought you worked as a programmer but you specifically said Lego and not TT so I'm kind of confused :V
Kibbelz Posted December 19, 2017 Posted December 19, 2017 Mapped the BF1 of the Emberwood Monestry. The lights have to be turned on by finding a switch in the dark! Can you find your way? Xeno and SkywardRiver 2
Oddly Posted December 19, 2017 Posted December 19, 2017 Began developing GUI Scripting for Salem-GDK Dynamic button interface control created by a json script
Neeknog Posted December 19, 2017 Posted December 19, 2017 Created auto-tiles for my land masses today, it makes mapping huge areas of the game much quicker. The problem is everything has now become very square. What do you guys think? Should I just map the old fashion way, its very time consuming. A view of the old more natural tiles is to the left, which i believe looks a lot better. But huge land masses, mountain ranges and much more can be done quicker with the auto-tiles. Xeno 1
Kibbelz Posted December 19, 2017 Posted December 19, 2017 @NikoIf you use the rpgmaker xp format it will be less square if you use the diagonal corners. This is the main reason why i decided to support both auto tile types alongside supporting multiple graphics without the need to convert. I think this topic explains what I mean the most: https://forums.rpgmakerweb.com/index.php?threads/diagonal-tiles-make-a-world-of-difference-enterbrain.4249/page-2 Xeno and Neeknog 2
Neeknog Posted December 19, 2017 Posted December 19, 2017 @Kibbelz It worked out great! Thank The Gods! I wanted a method of creating large amounts of content quickly but could never have achieved it with my old method. Now the bottom rocks and water shadow i have to paint on but the whole grass area with the brown trim is now auto-tiled with success. So I will live with this. Xeno, Mighty Professional and Kibbelz 3
Kibbelz Posted December 19, 2017 Posted December 19, 2017 Its worth noting i would still use regular static tiles over long distance terrain for the overworld that stretch a long distance. I find autotiles messy when going cross maps especially with cliff tops of type autotile. You'll see what i mean when you get there Xeno 1
Oddly Posted December 20, 2017 Posted December 20, 2017 implemented concept of images and z-index for UI scripting on Salem-GDK Ui Controller will read actions from reverse z index order, if I have 2 ui elements overlapping, and I click the overlapping region, it will always select the ui_control on the top. If no z-index is specified in interface script, the application will find the next free z-index starting from 0.
Oddly Posted December 21, 2017 Posted December 21, 2017 http://www.ascensiongamedev.com/resources/filehost/43af43557efbd57f265f1f0ef04934d9.webm Got my text boxes loading from my json ui scripting implementation The complexity of creating form controls in openGL goes severely underestimated....
Oddly Posted December 22, 2017 Posted December 22, 2017 Created a user authentication rest service for Salem-GDK, mongodb is bae, it is so easy to setup rest services with it. http://www.ascensiongamedev.com/resources/filehost/fea913a1085a6815420aad4aa46c0898.webm
Mighty Professional Posted December 22, 2017 Posted December 22, 2017 1 hour ago, Crest said: Created a user authentication rest service for Salem-GDK, mongodb is bae, it is so easy to setup rest services with it. http://www.ascensiongamedev.com/resources/filehost/fea913a1085a6815420aad4aa46c0898.webm What tool is that? Looks handy.
SkywardRiver Posted December 22, 2017 Author Posted December 22, 2017 A few days ago I finished the prototype build on the Lego Lightsaber. I get to wear it at work all day haha. Been way too busy for game dev lately, but I do have something in the works to show you eventually when it's done. Ciao
Oddly Posted December 22, 2017 Posted December 22, 2017 1 hour ago, Mighty Professional said: What tool is that? Looks handy. The application is postman, it's used for testing REST end points and managing CRUD
Beefy Kasplant Posted December 22, 2017 Posted December 22, 2017 Today I spent all night aligning my paperdolls. Until I found out one paperdoll is too big, so now I am starting over again! WOOP WOOPPPP Xeno 1
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