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pLeet

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pLeet last won the day on May 19 2018

pLeet had the most liked content!

About pLeet

  • Birthday 02/13/1993

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    France

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  1. I might be a bit late, but I'm please to see where this engine is going. Despite time, you guys keep on evolving Intersect. Sure there will be bugs and unstable features, but that's what software programing is: continuous iteration and lots of bugs and fixes. Keep on the great work!
  2. My guess is that when entering in a new region a text is displayed (with a specific color) on screen (think of WoW system). Am I right @Underglow ?
  3. You two are so sweet, but we won't fool Damian I guess
  4. Update time ! Google decided to suspend my game for violating the impersonation policy without any warning or explanations. My guess is that the graphics are too close to the original game, as well as the name. So I decided to publish it back with some new graphics, a new name, new soundtrack that fit a bit more to the old 8 bit feel of the game, and some other fix and improvments. Sadly, as Google suspended my game, I couldn't update it, and had to publish it under a new package name, meaning all players will have to manually download it. If you wish to give it a -new- try, here is the new Play Store page : https://play.google.com/store/apps/details?id=com.awali.pipelinebuilder Here is an example of the new graphics (low quality sorry, I'm at work right now and don't have the original file) : Feedbacks are, as always, welcomed !
  5. @GameMasterQC Du coup j'ai eu le temps de tout relire plusieurs fois, ça devrait être bon Merci !
  6. I started working on a new VR project using Google Cardboard (so player won't need fancy and expensive devices such as HTC Vive or Occulus Rift).
  7. Thanks a lot for your feedback @eins, it's always a pleasure to read such compliments and an external vision. Your two points are really pertinent indeed. I'll add the possibility to stop/mute the background music if the player doesn't want to ear it or want to play is own music. As for Google Play Games Services, I'll only display the warning once when the app start, and not everytime you get back on the main menu. Thank you again, I hope I've brought you back some good old memories !
  8. pLeet

    App software.

    It really depends on what you're aiming to do, and which programming language you know, but don't think you can learn from scratch and master a mobile development technology in days/month. As I'm working in mobile development, I can say that you're left with 2, maybe 3 options : As @Khaikaa said, Xamarin Forms might suit your needs. You work with C#, and can create one app for about every mobile plateform (yes, even windows phones) by "coding once". If you know a bit of HTML + CSS, then Cordova might be a good option for you. I haven't worked with it much, but it seems pretty simple to use. The last option is Flutter. It's pretty new, use Dart as programming language, but the development process is very different of what we are used to. So, pick that up only if you're not pleased by Xamarin Forms or Cordova. I highly encourage you not to pick react-native: there is not enought components, too much troubles and hassle!
  9. pLeet

    Pipe Mania Mobile

    Salut à tous, Ca fait un moment que je n'ai rien posté, mais aujourd'hui je reviens à la charge avec une belle nouveauté : mon nouveau jeu Android Pipe Mania Mobile. Pipe Mania Mobile est le deuxième jeu que j'ai publié sur le Play Store. Il s'agit du remake Android du célèbre Pipe Mania, aussi connu sous le nom de Pipe Dream en Amérique, l'un des jeu rétro classique des années 1989. Pipe Mania Mobile est un jeu d'arcade où le joueur doit créer le plus long pipeline en utilisant des pièces aléatoires placé dans une file d'attente. Plus le joueur est bon, plus le jeu devient dur : le liquide va de plus en plus vite, le jouer à de moins en moins de temps pour planifier son pipeline, plus il y a d'obstacle placé sur la grille, et ainsi de suite. Le joueur devra jouer de manière instinctive tout en réfléchissant méthodologiquement aux placements qu'il va faire : un faux pas peut lui mettre la tette sous l'eau. Mon premier jeu Link It !, bien qu'amusant à réaliser, était trop simple. Je voulais créer quelque chose de plus complexe et de plus amusant pour les joueurs. Etant un fan de jeux rétro, c'est tout naturellement que j'ai décidé de faire un remake d'un jeu old-school auquel je pourrais jouer depuis mon téléphone sans avoir à installer un émulateur, et avec des petits ajouts niveau gameplay. Pour ce projet, j'ai choisi de me baser sur la version MS-DOS de Pupe Mania. Tous les graphiques sont basés sur la version originale, mais ont été fais à la main par moi même. J'ai également ajouté quelques animations qui faisait défaut à la version originale (les pièce à sens unique, par exemple). Pour tout ce qui est gameplay et gestion du score, je me suis basé sur ce document pour être au plus proche de ce qui était en place dans la version originale. Les musiques d'arrière plan ont étés faites par @Eric Matyas, et les autres SFX viennent de freesound.org. J'ai hâte de savoir ce que vous pensez de mon nouveau jeu, et les retours sont toujours appréciés ! Je sais que le jeu peux sembler un peu dur, surtout pour ceux qui n'ont pas l'habitude de ce genre de jeu, mais c'est ainsi qu'il doit se jouer : les vieux jeux sont dur, et c'est ce qui fait leur charme !
  10. Hey guys, It's been a while, but today I'm coming with some news: my new Android game Pipe Mania Mobile. Pipe Mania Mobile is the second game I published on the Android Play Store. It is a remake of the famous Pipe Mania, also known as Pipe Dream in the U.S., one of the classic arcade games from 1989. Pipe Mania Mobile is an arcade game where the player has to create the longest pipeline using random pipe sections stored in a queue. The better he gets, the trickier the game gets: liquid is faster, player has less time to plan his pipeline, more obstacles is placed on the grid, and so on. The player will have to place pipe sections on the grid quick, but he will have to plan his pipeline before any move: one false move will make him loose time, and might get him overflowed. My first game Link It !, while fun to make, was too simple. I wanted to build something more complex, and hopefully more fun and replayable for the gamers. Being a fan of retro games, I naturally decided to go for a remake of an old-school game that I could play right on my phone, without the need of any emulator, and with some extra gameplay mechanics. For this project, I decided to go for the MS-DOS version of Pipe Mania. All of the graphics are based on the original version, but are hand made by myself. I also added animation that was lacking from the original version (one way pipe sections for instance). For the gameplay and score management, I used this documentation to be as close as possible to the original version. The background musics come from @Eric Matyas, and the sound effects from freesound.org. As always, I'm looking forward to see what you guys think of it, and any feedback is welcome! I know the game seems a bit hard, specially for those who are not used to this kind of game, yet it's how the game is meant to be: old school games were hard, that's why they were so entertaining! UPDATE : Pipe Mania Mobile has been replaced by Pipeline Builder, you can download the new game here : https://play.google.com/store/apps/details?id=com.awali.pipelinebuilder
  11. RDC, ou République Démocratique du Congo, est un pays d'Afrique centrale. Blague à part, dans notre cas RDC veut dire Remote Desktop Connection. Pour faire simple, c'est l'action de se connecter et contrôler un ordinateur distant depuis son poste.
  12. In the same principle as @Khaikaa, I recommand Piskel, an online tool which is free, no need to download anything. You can create various palettes (that you can download and upload on your computer), animation with what I guess they call oignon peel (your previous sprite will be display above your current sprite for reference), and some very usefull tools such as brighten and darken pixels, mirrors, and much more. I often use it, and it never lets me down. Might be a bit tricky at the beginning, but you can do amazing things once you're used to it
  13. Well I found the map OK, yet there is still some issues here and there : The roof of the most northen is weard, it shouldn't be cut like it is right now It lacks trees and vegetation The pound/lake/fountain on the top left is a bit too squarish, nature is never that symmetrical Other than that, it's a good start
  14. pLeet

    What Is Light?

    Merci @Abyss, ça fais vraiment plaisir d'avoir un tel retour ! Sincèrement le plus dur à été de trouver l'idée, et les mécanismes de jeu. Une fois que tu as ça, ça roule tout seul En effet dans certains niveaux il ne vaut pas avoir peur de se lancer dans le vide, c'est en échouant que le joueur progresse. D'ailleurs si quelqu'un à une idée de jeu un peu avancé ou travaillé, je suis toujours à la recherche de nouvelles choses, donc n'hésitez pas à m'envoyer un petit MP En ce qui concerne les résultats, nous avons terminé à la 57ème place sur 170 dans le classement générale, donc nous somme vraiment content du résultat (bien que plus ne m'aurais pas déplu :p) Pour plus d'info sur le projet et/ou le détail des notes, c'est par ici !
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