-
Posts
227 -
Joined
-
Last visited
-
Days Won
32
Mighty Professional last won the day on March 24 2022
Mighty Professional had the most liked content!
Profile Information
-
Gender
Male
-
Location
Marshmellowland
Recent Profile Visitors
Mighty Professional's Achievements
-
Mighty Professional reacted to a post in a topic: DAGGA
-
Mighty Professional changed their profile photo
-
Mighty Professional reacted to an answer to a question: Enabling 8-Dir Movement
-
Mighty Professional reacted to an answer to a question: Sprite Cast Anim
-
Mighty Professional reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
-
Mighty Professional reacted to a post in a topic: [Client Plugin] InGameClock
-
Vio reacted to a post in a topic: I Ran An Intersect Game For 3 Years - What I Learned
-
Aesthetic reacted to a post in a topic: I Ran An Intersect Game For 3 Years - What I Learned
-
I Ran An Intersect Game For 3 Years - What I Learned
Mighty Professional replied to Aesthetic's topic in Community Guides
Wow, thanks so much for this. I think it is the first of its kind. Great to see a perspective that 90% of us wont. Really great to hear about a active game in the wild. really resonates with me :). I completely agree that the loudest can outweigh the many. Another thing to note is, that while the feedback may be valid. Their solution to fix it might not be. It is good to see what the issue is, and then see if their solution truly meets the core issue. -
Mighty Professional reacted to a post in a topic: I Ran An Intersect Game For 3 Years - What I Learned
-
Mighty Professional reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
-
Mighty Professional reacted to a post in a topic: Post your pokemon!
-
Yea everyone starts with the yoda
-
Mighty Professional reacted to a post in a topic: Post your pokemon!
-
-
Click here to generate Pokemons!
-
Mighty Professional reacted to a post in a topic: Today I did this on my project...
-
Glad to see you doing things right and sharing the love. Stoked to see what is to come.
-
Rocking the bad moustache
-
Lol oof
-
Justn reacted to a post in a topic: [PAID] Programmer to update my custom version to latest B7
-
Count as high as you can while staff are sleeping!!!
Mighty Professional replied to Giligis's topic in Forum Games
1 -
For non coding tutorials, I always found the intersect event system powerful, but a bit confusing.
-
Push reacted to a reply to a status update: Itching for that engine update
-
Does the Download Contain a Tracker?
Mighty Professional replied to IsThisAVideoGame's question in Development Questions
If it did, would they tell you? -
boasfesta reacted to a post in a topic: Today I did this on my project...
-
Story Today I did this on my project...
Mighty Professional replied to SkywardRiver's topic in Design & Creativity
Trying to work on my project slowly, even if its only an hour a week. Today is not much, but I got the basic animation in for pushing objects. (Actual pushing of objects is next). I know the loop isnt perfect on the pushing segment, but I will polish it later. I also need to stop input when the animation is switching back to idle. Embedded Video Link [Edit[ Can now push Embedded Video Link -
nvh reacted to an answer to a question: Specified argument was out of the range of valid values.
-
Specified argument was out of the range of valid values.
Mighty Professional replied to nvh's question in Questions & Answers
Can you screenshot the editor? Sounds like you are trying to put in a value that exceeds the bounds or is of the wrong type. -
Skit reacted to a post in a topic: Today I did this on my project...
-
Beast Boyz reacted to a post in a topic: Today I did this on my project...
-
Story Today I did this on my project...
Mighty Professional replied to SkywardRiver's topic in Design & Creativity
Started my new game today, I have decided I will try to finish it even if I can only do an hour or two a week. So here is my first hour or so, obv its just the start and basically nothing is done. Today I worked on health bars, traps, and dying animation. Embedded Video Link