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Gilgamesh

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Everything posted by Gilgamesh

  1. I can think a few stories this system would work. Not for an online game tho.
  2. Don't Intersect already have a terrain-level attribute? I don't use it for quite a while now, but I remember something like this in it.
  3. Excellent post, sometimes we miss simple concepts of a game (and game making) and make big mistakes (like I did with the small shop stuff) that could be easily avoided.
  4. Do it for the maps you need a level of details the Map Editor itself can't give you, like cities and important parts of a dungeon. Then use regular mapping for fields or sorts of things you don't need a high level detailing. That's what I'd do.
  5. Couldn't agree more, tbh I was thinking about it Yesterday, directional animations is the way to go.
  6. You could always use transformations for that, but you wouldn't be able to use paperdolls.
  7. I did it last week but didn't post it here tho I finished the looks for the 80s mockery chapter for my to-be webshow I took an image for reference and recreated and animated it in After Effects. My equipments are a green wall, a cellphone camera and 2 lamps. Top kek. the statue is real
  8. I know it isn't a game but I finished the new presets for color correction and chroma for a web show I'm willing to make and I'm pretty excited about the results. This is test footage. (Low quality img due to the screenshot was sent by whatsapp)
  9. I really don't like to make free stuff rofl
  10. For now I'm starting my own design studio, so that's actually a good thing. I still want to make a game in the future, I actually wanted to make a brawler, and I wouldn't be able to do that without Intersect's source, so it's a no end way. Thank you
  11. Unfortunately I won't be able to continue my Cyberpunk Project (and even if I do, I'll redraw the graphics from scratch). Many of these animations and tiles should be used together, and some of them I couldn't upload as Imgur doesn't accept really big images (such as the reactor shield, the holographic banners and the rain effect I made) as backgroundless. Anyway, these are the graphics I drawn for my game, I hope you guys enjoy it. Tilesets Animations Screenshots of the actual use
  12. So. I was finishing my reactor and found out whenever I use a white glow in the tile, in the game it creates a black glow behind it. In the event it is fine. In the game In the editor Do you know what may be causing it? :t
  13. Thank you, then I'm kinda in trouble since I'm not a programmer, I'm going far with I was given tho. As a graphic designer, it kinda bothers me the lack of combat animations. D:
  14. First question: Can I create more movements for the sprite? I'd like to create attack blocking and one more walking animations for my project, is that possible? Second question: Can I disable the mouse attack? I'd like to combat and interactions to be used only in the keyboard. (Not just to change the hotkeys, but actually turning it unavailable) Thank you.
  15. So, today I finished the effects of the Trading District parts that I drew, I'm very happy with the results since I did this in less than 2 days. I'm at 30% of the outside City tiles and I'll create a topic for the game as soon as I start to create the structural part of the game (and think about a name for it. lol) But for sure It'll be focused on PVP. Video (Low quality recording, still don't know why) Better quality image (still not as good as ingame)
  16. First question: Is there a way to use an attribute on top of another? Second question: Is there a way to make the animation attribute not to be at the top of everything? I'm having kinda of a problem with animation layer overlaying my buildings, if anyone knows a way to make it go under the fringe layer I'll be very thankful. Thank you
  17. So, today I started working on my new vacation project. I created every tile and animation from scratch (the Store isn't ready yet tho) because I want it to be unique. (Also I found out Intersect is way more reliable on animations that I thought, this Killer Prices hologram has 60 frames, still pretty far away from the 400, which I plan to reach very soon). The video quality is pretty bad, probably because the Window's xbox dvr encoder.
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