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Sethis

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Sethis last won the day on November 7 2017

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  1. Really nice ! Good job ! It does feel like a sea-themed dungeon, that's for sure. One thing though, the bottom-left part of the map seems a bit odd, not really natural like the rest of the map (same goes for those "straights" puddles just above). I kinda get the whirly thing though I can't help but think it doesn't belong ^^'
  2. Yuck ! Bigger's better, here's the Mighty Megalodon !
  3. There's none, it's actually been used before ... if you see what I mean.
  4. Adenovirus. Induce hepatic necrosis to marine wildlife. Now I dare you to find something that could kill my baby here
  5. Am I the only one to find this .... astounding ? That's quite a piece of work mate, keep it up !!
  6. Though the beginning looks a bit classic, I'm having fun so far ! Maps are neat, with the right amount of details Good job guys ! Keep up the good work !
  7. Can't argue with that !
  8. @Niko Your mapping is neat, I like the palette and globally it feel really natural and everything seems in its place .... but this : How do you even "park" a boat like that ? Is it feasible ? It seems to me that it would require some unnecessary work to accost or leave the port, having to turn around and such
  9. Really nice ! Might even use it for my own project ! Thanks a lot Ky' !
  10. More like this kind of panda
  11. It really reflects its maker. Weird af
  12. I don't think that's completely impossible to do as of right now but you would have to do it in such a convoluted and counter-intuitive way that it wouldn't be worth it ... like a loop with a static animation of your rooftop which disappear when entering the building. Something along those lines. Better wait for source pal, and work on laying foundations for you game, like the rest of us
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