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Niko last won the day on December 19 2017

Niko had the most liked content!


About Niko

  • Birthday 04/24/1991

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  1. looking good hear, the animations are smooth and on point. Looks like some of them aren't really talking though.
  2. Some great music here, am going to use a few songs for my project. Great work Eric!
  3. Niko

    Sacred Stones

    Gui looks better, good job mate.
  4. Niko


    Your animation can be any dynamic size you choose, but each animation needs to be contained in the same size area. So if your animation is 32x32 then you need to contain each frame of the animation is a 32x32 box. If there splitting in correctly your not staying within the size frame you chose. So lets say you have a 4 frame animation, you select 4 frames in the animation editor and the engine divides your image by four and animates it this way.
  5. I created the bug report, thanks!
  6. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When you add an event with a random move route it does not follow npc avoid tiles. My game has all buildings on the same main map as the world, you enter through animated doors and the roofs are all open showing the inside of buildings. Im not sure if its technically a bug, but if you have an event you created to be an npc that is either a quest starter or shop keeper they do not follow npc avoid tiles. So they can walk right out of my housing into the open world. I would assume if people are making events that move they are likely npcs or monsters. I believe they should follow the npc avoid tiles or at-least have an option to. This means I would have to have all my inside npcs stand still which wouldn't make to much sense to me. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// make a moveable event, surround it in npc avoid tiles. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  7. hmm interesting, because you would assume create an event that has a random move path would be some sort of person or npc.. so it should follow these rules. thanks.
  8. Hey I figured I would use events with a sprite for the image to making a moving npc that gave quests to players. I ran into a bit of a problem, the quest giver goes into areas that should not be able to be walked on my npcs. Is there another way to go about this sense the events that move do not avoid the npc avoid attribute? My houses are all open roof on the same map as the world. MY doors are not block attributed, they are little animations that open as the players walk through them. So i need the doors to have npc avoid on them to keep them in.
  9. Niko

    New Eden

    Super Great Work.
  10. Niko

    Sacred Stones

    I enjoy the old feel and nostalgia this brings me. Though from a dev point of view, it looks like your mixing tilesets and there not meshing wonderfully. Also the ui needs much improvement (particularly the buttons and sky bg).
  11. You want it to be a combat npc? If you make an npc with an event, you can make the npc show an animation of casting a spell or wand or something and then teleport the player. If you want it to happen with combat then idk.
  12. Starting to have a world come together here.
  13. Starting to work on the entrance to my pvp area.
  14. Seems like all the outlines are consistent in size, was the image updated? Edit: Oh i see the bricks on the house now..
  15. have you added in a quest start event?
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