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Niko last won the day on June 20

Niko had the most liked content!


About Niko

  • Birthday 04/24/1991

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  1. Looking for a lead programmer for my game Plague Masters (
    Paid). Pm me.

  2. Niko


  3. Looks amazing dude, kinda like diablo.
  4. Created a version of hell for my game, all players go to hell on death.
  5. I am referring to the high contrast in the black outline around the key that no other items have.
  6. That key sticks out like a sore thumb.
  7. Any Coders, Im looking for a Perm Dev for Pestilence online. Hit me up.

  8. Hello all, my name is Niko and I am currently recruiting team members to help further develop my game Pestilence. The game is a plague based 2d ORPG which is a funny-cartoony-fantasy mix of plague and magic. Information Pestilence is a 2d online fantasy RPG centered around the Bubonic plague. Pestilence Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Planned Features: -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help. What I Need: -Lead Developer (Develops unique systems in intersect code specific to this game) -Head World Designer (Main Mapper). -Assistant Mappers (Follows Design Ideas Of Head Mapper, Works Together) -Head Of Content Design (Quests & Lore Mainly) What I do: -100% graphics & animations -100% of music & sound -Develop core content ( item development, combat, skills, crafting, resources, shops, spells, npcs events ex.
  9. Generally you de-seed the peppers, and if dried you would re-hydrate them in the cooking liquid or blend with liquid to make a sauce. Also That beef looks like it needs to be stewed for a while to make fall apart tender.
  10. I just cant get the event to loop back to the beginning. I'm using self switches because using variables would effect every tree on the map. At the end it has to loop back to the first page which is triggered with the action button. So because it does not run automatically it can never loop back to the first page. The last page is the last "Cycle" of the tree growing and the first page is the full tree standing tall again able to be chopped down. Any suggestions?
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