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Niko

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Niko last won the day on December 19 2017

Niko had the most liked content!

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About Niko

  • Birthday 04/24/1991

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  • Gender
    Male
  • Location
    NY

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  1. I am scared to update, because I rely heavily on this working properly. I think ill hold off a bit.
  2. Niko

    Pestilence Online -Stage 1 Demo

    Update: Most Items Are Now Craft-able. Broken Tutorial Island Quest Now Works. Added Wood Working, Dye Making, Tanning and More. Everyone will have to re-download the Game again, updated my auto updater. Everything should work pretty smooth from here on out problem free. Who wants to come check it out?
  3. Nice update. No more resource hacker.
  4. Niko

    Pestilence Online -Stage 1 Demo

    Updates: Changed The Main Menu To A Darker Temporary Theme. Also Added Some Islands To The Intro Cut Scene, So When You Riding In The Boat You Pass Along Some Land Masses. If You guys Haven't Figured It Out, Pestilence Launcher.exe is the auto-updater. Use This To Fetch New Updates.
  5. Niko

    Pestilence Online -Stage 1 Demo

    I can make videos for this, but I simply used the built in resource gathering options for fishing and woodcutting. It is not custom with events. Simply add the tree or fishing graphics in your resource folder, then use the in game editor to create resources. Once you have your resources created, add them to your maps from the attribute section.
  6. Niko

    Pestilence Online -Stage 1 Demo

    Haha, I just made up the release date now. lol. Everything's rough, but send feedback!! Tell me what sucks and what you like!! Also The Main Quest On Tutorial Island Is Broken, Im Tired Though. Might Not Get To Fix Until Sometime Tomorrow Night.
  7. Hello AGD My Name Is Niko, And I'm Here To Share A Phase 1 Demo Test Of My game Pestilence Online. So Ive Created An Intro Cut Scene For My Game And A Tutorial Island Type Area Where The Player Can Learn The Ropes. I started over from scratch on my game to re think things and reorganize everything. This is just a test demo and everything's a bit rough, I do expect there to be some errors with event and some things that need to be adjusted. All opinions and critique are welcome and this board can be used to discuss bugs, errors, feature requests, changes, ideas and opinions. Phase 1 Demo Island Starts At 11pm Est November 29th 2017! Download Link Below!!! Planned Features Upon Source Release. -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help.
  8. Niko

    Adding a tool type

    oh lol. damn copy paste... forgot to edit.
  9. Niko

    Adding a tool type

    Hello, I tired adding a tool type to config and it does not update in editor. Is this a source edit only currently?
  10. Niko

    Today I did this on my project...

    Paperdolling some armor today.
  11. Niko

    hiding the fog?

    wow cool man, Friggin boss.
  12. Niko

    hiding the fog?

    Fogs are a big part of my game pestilence online, and help with the creation of the dark atmosphere of my game. The only problem comes when i try to take a snapshot of my grid view for a world map, I have to go through each map and turn off the fogs or they appear in the map. I was wondering if there was a switch to hide fogs somewhere that i missed.
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