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Weylon Santana

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Everything posted by Weylon Santana

  1. Weylon Santana

    Client Crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I do not know what's going on, it might be my mistake, but I have a log I'm reporting. I was cleaning up my events and organizing a few things when I started redoing an event that was already working, but not in the way I wanted. It is a set of events that are interconnected with each other. At the end of redoing these events the client began to crash. I can not say exactly what I did because I spent more than hours modifying several and several events to organize them the way they are now. If it is my mistake, please help me locate it. I am using the server and offline client. @jcsnider 2019-07-08 12:04:43.608 [Error] Message: Object reference not set to an instance of an object. 2019-07-08 12:04:43.616 [Error] Stack Trace: at Intersect.Client.UI.Game.GameGuiBase.HidePicture() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\GameGuiBase.cs:line 202 at Intersect.Client.Networking.PacketHandler.HandleHidePicture(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 1384 at Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 191 at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 55 at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 82 at Intersect.Client.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:line 145 at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 54 at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() 2019-07-08 12:04:43.617 [Error] Time: 7/8/2019 12:04:43 PM --------------------------------------------------------------------------------
  2. Weylon Santana

    Translate

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// So I translated all the files. Server and client. The error is now in relation to the event editor. I translated the entire editor file. Everything is working perfectly, I looked everything down, editor by editor, function by function [in events] and everything I could look at. And only this page here in the events does not translate, when the function is selected [two clicks] works, when it is added in the event page it works. But only that part does not work there. It's a bug or an error of mine. Below the image is the link to the translation files, in case you want to look and test the files as well. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  3. Weylon Santana

    Client Crash

    I need to point out something. This dungeon has a counter steps. In step 2 of preparation [and crash] and spawn of monsters, only 2 events are running with [when variable step is 2] 1 common event This works like a counter. I have several like him. Set value for variable Decreases every second and conditional branches to check when it arrives at a value and warn you that x remains. and the spawn monsters event This works in a more complicated way. First he checks how many players there are at the event. Then check how many monsters have already been generated. If the conditional branches do not match, then go to the bottom of the page where spawn 5 monsters and add 5 to the variable, where it returns to the beginning [automatically] where it checks again. In the first conditional branch where it check 1 player and 30 monsters. there is a script different from the others, since I am testing alone for after all being ok, copy for the rest of branches. When there is 1 player and the event generates the monsters until counting 30. It shows the text that there are 30 monsters. wait 5s turn on the global switch [to change page] and leaves the event process. This event works. There are exactly 30 monsters generated. Then stop generating. and changes page. to the next page when the global switch is on, has nothing and is not in auto run. As for the counter, it usually crashes after 30 seconds. Monsters are spawned well before that. That's why I'm pretty lost.
  4. Weylon Santana

    Client Crash

    I tried to create an event that sits in an infinite loop, but I gave up on the idea. The events or events only change the page and the page has nothing. And that they activate very fast, I do not know to say, I believe that yes. But I've never had a problem with that. Why do you think these might be the problems?
  5. Weylon Santana

    Collect Resource - Error

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// All I have to do is click on the tree, even from that distance, and say that I can not collect the resource, as if I were beside it. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  6. Weylon Santana

    Collect Resource - Error

    @jcsnider By the time I had posted this. It was about attacking remotely [as with projectiles for example] and appearing that may or may not collect a resource. The idea would be that to collect the resource should at least be at a distance of 1 tile or 2, and not far away. Test to attack a feature from afar with projetil for example and place the resource without requirements. It will be the same as if it were close.
  7. Weylon Santana

    Sistemas.

    Olá pessoal, vocês já devem me conhecer pelo um bom material em tutorial em português sobre o intersect. Só vim dizer que estou disponibilizando meus serviços para ajudar vocês desenvolvedores a criarem sistemas e entre outras coisas conforme der para a engine e vocês. O preço é conforme a complexidade do trabalho vs o tempo. E para acelerar o tempo, não mapeio ou crio Sprite e nada do tipo. Mexerei somente com eventos para agilizar o processo de criação. Então se necessitarem me contratem. Facebook esta na bio do meu perfil também.
  8. Weylon Santana

    Beta 5 dont work on linux

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Give this error Resource: Intersect.Client.Resources.openal32.dll Resource: Intersect.Client.Resources.MonoGame.Framework.dll.config Resource: Intersect.Client.Resources.MonoGame.Framework.dll 2019-02-05 22:53:18.967 [Info] Connecting to 192.168.1.130:5400... 2019-02-05 22:53:21.451 [Info] Connection approved [00000000-0000-0000-0000-000000000000]. 2019-02-05 22:53:21.525 [Debug] Connection established to remote [00000000-0000-0000-0000-000000000000/192.168.1.130:5400]. 2019-02-05 22:53:21.525 [Info] Connected [00000000-0000-0000-0000-000000000000]. 2019-02-05 22:53:35.289 [Error] Message: Access to the path "/home/derop/.mono/registry/CurrentUser/software/intersectclient/192.168.1.130:5400/values.xml" is denied. 2019-02-05 22:53:35.289 [Error] Stack Trace: at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <04750267503a43e5929c1d1ba19daf3e>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.Create (System.String path, System.Int32 bufferSize) [0x00000] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.IO.File.Create (System.String path) [0x00000] in <04750267503a43e5929c1d1ba19daf3e>:0 at Microsoft.Win32.KeyHandler.Save () [0x00214] in <04750267503a43e5929c1d1ba19daf3e>:0 at Microsoft.Win32.KeyHandler.Flush () [0x0001d] in <04750267503a43e5929c1d1ba19daf3e>:0 at Microsoft.Win32.KeyHandler.DirtyTimeout (System.Object state) [0x00000] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.Threading.Timer+Scheduler.TimerCB (System.Object o) [0x00007] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00008] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <04750267503a43e5929c1d1ba19daf3e>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <04750267503a43e5929c1d1ba19daf3e>:0 2019-02-05 22:53:35.290 [Error] Time: 2/5/2019 10:53:35 PM Gtk-Message: 20:53:35.460: Failed to load module "canberra-gtk-module" /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. Weylon Santana

    Duplicate mission event.

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The following is. It's a curious detail. Before I reported two errors about copy and paste mission, which happened to the editor. Panda said he corrected. Now I come to report more 1. Just to note there is no log error or anything. At most I can record video if you want. The error is simple - missions that have been copied and pasted share the same mission completion event. Consider that I have an X mission and I copy this mission and change few details becoming a Y mission. When I change the X mission completion event, the Y event simultaneously changes. If I change the Y mission completion event, the X event is changed equally. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Create a mission Copy this mission Save Close and Open Editor Change mission completion event Check if the other functions are the same /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  10. Weylon Santana

    Server B5 Error.

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The server when closing is not saving modifications made in the game. But everything is saved correctly in the editor. For example. I can create normal items in the editor, animations, projectiles, everything is saved. But currently, when I enter my account, I delete the two char I have, I create new ones. When I close the server, the new ones I created are deleted and the two that I had deleted return, that is, changes in the game are not being saved when closing the server. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// 2019-02-17 13:41:45.953 [Error] Received unhandled exception from Nome:Intersect Server.exe Não existem políticas de contexto. . 2019-02-17 13:41:46.066 [Error] Message: Referência de objeto não definida para uma instância de um objeto. 2019-02-17 13:41:46.066 [Error] Stack Trace: em Intersect.Collections.DatabaseObjectLookup.<>c.<get_Values>b__25_0(IDatabaseObject p) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Collections\DatabaseObjectLookup.cs:linha 76 em System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count) em System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count) em System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext() em System.Linq.Buffer`1..ctor(IEnumerable`1 source) em System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) em Intersect.Collections.DatabaseObjectLookup.get_Values() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Collections\DatabaseObjectLookup.cs:linha 76 em Intersect.Server.ServerLoop.RunServerLoop() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerLoop.cs:linha 23 em Intersect.Server.ServerStart.<>c.<Start>b__2_0() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 175 em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Threading.ThreadHelper.ThreadStart() 2019-02-17 13:41:46.066 [Error] Time: 2/17/2019 1:41:46 PM -------------------------------------------------------------------------------- 2019-03-15 14:53:45.541 [Error] Received unhandled exception from Nome:Intersect Server.exe Não existem políticas de contexto. . 2019-03-15 14:53:45.556 [Error] Message: An error occurred while updating the entries. See the inner exception for details. 2019-03-15 14:53:45.556 [Error] Stack Trace: em Microsoft.EntityFrameworkCore.Update.ReaderModificationCommandBatch.Execute(IRelationalConnection connection) em Microsoft.EntityFrameworkCore.Update.Internal.BatchExecutor.Execute(DbContext _, ValueTuple`2 parameters) em Microsoft.EntityFrameworkCore.Storage.Internal.NoopExecutionStrategy.Execute[TState,TResult](TState state, Func`3 operation, Func`3 verifySucceeded) em Microsoft.EntityFrameworkCore.Update.Internal.BatchExecutor.Execute(IEnumerable`1 commandBatches, IRelationalConnection connection) em Microsoft.EntityFrameworkCore.ChangeTracking.Internal.StateManager.SaveChanges(IReadOnlyList`1 entriesToSave) em Microsoft.EntityFrameworkCore.ChangeTracking.Internal.StateManager.SaveChanges(Boolean acceptAllChangesOnSuccess) em Microsoft.EntityFrameworkCore.DbContext.SaveChanges(Boolean acceptAllChangesOnSuccess) em Intersect.Server.LegacyDatabase.SavePlayerDb() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\LegacyDatabase.cs:linha 938 em Intersect.Server.LegacyDatabase.SavePlayerDatabase() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\LegacyDatabase.cs:linha 921 em Intersect.Server.ServerStart.ShutDown() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 782 em Intersect.Server.ServerStart.ConsoleCtrlCheck(CtrlTypes ctrlType) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 880 2019-03-15 14:53:45.556 [Error] Stack Trace: em Microsoft.Data.Sqlite.SqliteException.ThrowExceptionForRC(Int32 rc, sqlite3 db) em Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior behavior) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.Execute(IRelationalConnection connection, DbCommandMethod executeMethod, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.ExecuteReader(IRelationalConnection connection, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Update.ReaderModificationCommandBatch.Execute(IRelationalConnection connection) 2019-03-15 14:53:45.556 [Error] Time: 3/15/2019 2:53:45 PM -------------------------------------------------------------------------------- 2019-03-15 14:53:45.572 [Error] Inner Exception? 2019-03-15 14:53:45.572 [Error] Message: SQLite Error 19: 'FOREIGN KEY constraint failed'. 2019-03-15 14:53:45.572 [Error] Stack Trace: em Microsoft.Data.Sqlite.SqliteException.ThrowExceptionForRC(Int32 rc, sqlite3 db) em Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior behavior) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.Execute(IRelationalConnection connection, DbCommandMethod executeMethod, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.ExecuteReader(IRelationalConnection connection, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Update.ReaderModificationCommandBatch.Execute(IRelationalConnection connection) 2019-03-15 14:53:45.572 [Error] Time: 3/15/2019 2:53:45 PM -------------------------------------------------------------------------------- /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  11. Weylon Santana

    Server crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I was editing 1 common event, so it would perform the function of conducting an initial '' cutscene ''. Then the game has an error '' error 1 '', so after a while, because I believed the memory was full, I released space, rebooted the machine and then tried to start the server. which only now presents "error 2", can give us some light. I'm afraid something has happened or the database has been damaged. I was just editing 1 common event. The whole day. The server no longer starts, and only displays error 2. If you need I send the database. @jcsnider or @panda /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine. Error 1 2019-06-16 20:16:12.360 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:12.362 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:12.365 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:16.797 [Error] Received unhandled exception from . 2019-06-16 20:16:16.798 [Error] Message: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '(6) NULL, CONSTRAINT `PK_Users` PRIMARY KEY (`Id`) )' at line 9 2019-06-16 20:16:16.802 [Error] Stack Trace: em MySql.Data.MySqlClient.MySqlDataReader.ActivateResultSet(ResultSet resultSet) em MySql.Data.MySqlClient.MySqlDataReader.<ReadFirstResultSetAsync>d__92.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlDataReader.<CreateAsync>d__91.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySqlConnector.Core.TextCommandExecutor.<ExecuteReaderAsync>d__1.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlCommand.<ExecuteNonQueryAsync>d__60.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.Execute(IRelationalConnection connection, DbCommandMethod executeMethod, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.ExecuteNonQuery(IRelationalConnection connection, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Migrations.Internal.MigrationCommandExecutor.ExecuteNonQuery(IEnumerable`1 migrationCommands, IRelationalConnection connection) em Microsoft.EntityFrameworkCore.Migrations.Internal.Migrator.Migrate(String targetMigration) em Intersect.Server.LegacyDatabase.InitDatabase() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\LegacyDatabase.cs:linha 78 em Intersect.Server.ServerStart.Start(String[] args) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 80 2019-06-16 20:16:16.802 [Error] Stack Trace: em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySqlConnector.Core.ResultSet.<ReadResultSetHeaderAsync>d__1.MoveNext() 2019-06-16 20:16:16.802 [Error] Time: 6/16/2019 8:16:16 PM -------------------------------------------------------------------------------- 2019-06-16 20:16:16.802 [Error] Inner Exception? 2019-06-16 20:16:16.802 [Error] Received unhandled exception from Nome:Intersect Server.exe Não existem políticas de contexto. . Error 2 2019-06-16 21:48:10.784 [Error] Received unhandled exception from . 2019-06-16 21:48:10.784 [Error] Message: Referência de objeto não definida para uma instância de um objeto. 2019-06-16 21:48:10.784 [Error] Stack Trace: em Intersect.Server.Localization.Strings.Load() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Localization\Strings.cs:linha 541 em Intersect.Server.ServerStart.Start(String[] args) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 48 2019-06-16 21:48:10.784 [Error] Time: 6/16/2019 9:48:10 PM --------------------------------------------------------------------------------
  12. Weylon Santana

    Server crash

    I do not know about sql because it is in a machine that is not my computer. But the problem has already been solved. The strange thing is - The server's strings are deleted by itself. Not the file. The file continued, but all the contents inside it disappeared. I understood the error 2. I was able to correct everything and returned to normal, before you respond, after analyzing the files in resources. But the point is, I was editing events and logging in and out of the game, and suddenly gave the error1. And every time I started the server, it said "it stopped working", then started giving the error2. But in the end, everything is ok now, I think I need to report it if it happens to anyone.
  13. Weylon Santana

    [Tutorial 2] - Animações

    Não há como ''teleguiar'' nada no intersect. tudo vai somente em linha reta.
  14. Weylon Santana

    [Tutorial 2] - Animações

    Agora vamos iniciar o tutorial do Editor de Animações. Trago a vocês agora a interface do Editor de Animações. Seguindo a ordem dos números temos: Bem, por hoje é isso, dúvidas e sugestões sintam-se livre para enviar mensagem privada. Até o próximo tutorial.
  15. Weylon Santana

    [Tutorial 2] - Animações

    Depende do que voce quer dizer. Se for como magia, tem que usar os projeteis. Se for de outra forma nao ha como fazer isso.
  16. Weylon Santana

    Scaling in Formula

    Folks. I know that this doubt may sound stupid, but the escalation in the formula when (ScalingStat * ScaleFactor). The ScalingStat = The Value in the chosen status, right? and ScaleFactor = The percentage. My doubt is. Assume a value of 100 in the chosen status. Does the intersect calculate by following this example below? 200% = (100 * 2) 150% = (100 * 1.5) 100% = (100 * 1) 50% = (100 * 0.5) 5% = (100 * 0.05)
  17. Weylon Santana

    Tradução Intersect Engine para versão Beta 4

    Sim, procure em downloads.
  18. Weylon Santana

    Playable Heroes Apocalypse

    A MMO TOP-DOWN RPG 2D, medieval and open world style being produced with the the Intersect Engine. SEASON 1 Features Real-time and open-world RPG. Unique Classes. Several hours of story-telling missions. Complementary side missions. Scary Stories Missions Special Dungeons. Daily Missions in exact hours. Various complex systems that form the game such as ... Job System. Master System. Crafting System. Mining System. Harvest System and more systems... Challenging bosses Custom leveling and simple gameplay. And so much more... Classes Knight Hunter Druid Necromancer The language of the game will be in Portuguese. Thank you for reading this far and I will leave the date of the last update made. March 29, 2019 I will update this date every time I update. Thank You All Again. Current Staff: We do not have a date for predicting the launch. Finally we finished what is necessary for the first season. Downloads Gamejolt -- Itch -- Direct Contact Discord
  19. Weylon Santana

    Heroes Apocalypse

    Stopped updates due to illness and other responsibilities. Now we are picking up where we left off to advance the further. New Ideas, projects and motivations. We are at full steam. I leave our first riddle. ''Perfection is a symbol of something to be worshiped, or a sign that chaos will come.''
  20. Weylon Santana

    Looking for a pixel artist

    My girlfriend can help with this. Send me details so I can pass it to her and then she'll say if she accepts the job, if you like ...
  21. Weylon Santana

    Move Route for Player

    Guys, I have a question. The move route for player is not working I think. Because in this first video, it was formerly ''show images'' then ''set route to player'', and then ''wait for player's route''. In the game I only went to show pictures and the game stopped. So I decided to transfer. Show images before, then on another page set route to the player. On another mission I left it as it was, and the game crashes. Displays image and does not control the player [move route not working]. Can someone tell me if it's some mistake of mine or the intersect bug even. I believe there is not a flaw in my logic [I think] Part One - Everything working Part two - how I want to leave, but it does not work. Ps: In the second video, I completed 2 missions and then 2 automatic events started. However, I did and did several tests completing only one mission at a time, and the event does not control the player until after completing the mission. Please review.
  22. Weylon Santana

    Move Route for Player

    That's not the case. Note in the 2 videos - I put '' hold player '' then in the same event that I put '' set move route '' I figured the hold player blocked the player, so we developers could control the player with the set move route, but it blocks even the event from controlling it. It worked out right on the first video because it's two different pages. I removed the Hold player from all the events in which I wanted to set the route for the player and everything went well.
  23. Weylon Santana

    AGD Hunger Games!

    Whaaat, i'm on District 9. And Alive! I want to kill someone .
  24. Olá pessoal. Estamos recebendo pessoas aspirantes a desenvolvedoras e que tenham interesse no nosso projeto. xD

    Estamos precisando de mais ajuda no projeto.

    Eu como desenvolvedor único in game fica cada vez mais complicado investir no jogo com o máximo de tempo que tenho [umas 5h - 10h por semana, ainda mais estudando para concurso e trabalhando aqui e ali para ter alguma renda]. Não é um projeto que eu pretendo abandonar nem tão cedo, mesmo apesar de 3 anos de desenvolvimento.

    Estaremos disponibilizando por volta de 3 vagas por ai.

     

    É um Game Online 2D, gráficos da Time Fantasy, com o motor Intersect Engine.

     

    De experiencia para entender o intersect engine basta ter um conhecimento Intermediário-Avançado em RPGMAKER ou ECLIPSE. Aceitamos também Mappers [o requerimento é o mesmo, nosso editor funciona como o rpg maker]

     

    Se tem amigos que tenham interesses em começar projetos, também aceitaremos ideias no nosso projeto. Marque-os se desejar.

     

    Não é pago. Então se quiser participar espero que seja por que goste, querer adquirir experiencia em algo novo ou algo do tipo. Também não recebo nada, até que o jogo fique estritamente profissional e lancemos em lojas e adiante.

     

    Fica o site do projeto e contato é pessoalmente comigo

    Site official está em construção

    https://gamejolt.com/games/heroesapocalypse/299104

    valido até o fina de abril.

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