Giligis

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Giligis last won the day on February 22

Giligis had the most liked content!

7 Followers

About Giligis

  • Birthday 10/10/1995

Contact Methods

  • Skype
    CMFiend420

Profile Information

  • Gender
    Male
  • Location
    Kanto

Profile Fields

  • My Project
    4GoE
  • PSN
    itZyeroC
  • Steam ID
    xcmfiend420x
  • LoL Name
    CMFiend420
  • Twitch.tv
    yaM8yeroC

Recent Profile Visitors

2,975 profile views
  1. The real panda

    No idea what you talking about
  2. Rap Battle

    Your raps are childish, mediocre at best, and your pixel art sucks, had to get that offa my chest. Your game is a Nightmare, like quick literally, the gameplay is boring and werewolves? You've got to be kidding me! You can make 20 games, that are equal to shit, I don't even finish my projects and they're a hit. You should get back to developing, or maybe not? Cuz I think your skills are lacking more than you thought! I'm actually genuinely happy with this LOL
  3. Riddle/Easter Egg based ORPG

    If you make the puzzles require enough skill, even a walkthrough will probably difficult for most people. I'd say its a cool idea, but not my type of game. It sounds cool though, and I know alot people that like hidden object type games, an online presence might be really cool. I think @Damian666 likes hidden object games? Perhaps its something he'd like.
  4. NPC Summon Event

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When creating a common event, just one line that summons an NPC on the player, and setting the common event to a spell and giving it to an NPC, the NPC casts the spell, I can see the bar, but nothing happens. No NPCs spawned. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Make a common event that summons an npc on the player and set it to a spell, give the NPC the spell. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// I am on mobile I will don’t this shortly. /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine. on mobile, post in a sec.
  5. Event Autorun

    What you need it for is a good question, because if no players are playing the game, whys it matter?
  6. Story Today I did this on my project...

    Looks really good mate!! I especially like the spear with a skull on it, looks barbaric!!
  7. Need Help In need of "Data Inputers"

    I’m personally thinking of waiting until source myself and just continue mapping. The system is very tedious work and I think would be much easier when source is out. The workload is just much too heavy.
  8. Need Help In need of "Data Inputers"

    Its not really Pokemons data that I need to be input. Its a recruitment system that works basically like this: Souls are "Pokemon" essentially, souls allow you to change between different pokemon. Souls are items, so for every Pokemon you create 11 different souls like so: Lv5 Charmander Lvl10 Charmander Lvl20 Charmander Lvl30 Charmander and so on So your inventory is sort of like a roster. However, to avoid making 100 items and events for each Pokemon, I made the intervals of 10, so you don't want to switch Pokemon until you've hit the next interval. So with this, you need common events that evolve the pokemon at the level, teach it attacks, and that you get a new soul when you hit the lvl 10 increment. You also have to make events for the item so that it changes your level, class, face, sprite, etc. Its alot of work TBH, which is why this is how I think it'll work: I'll make it so Pokemon trainers use Pokemon against you in defense. Defeating these Pokemon has a chance to drop its "soul" and you can use/change into that Pokemon if you happen to get its soul. I will create an entirely new region, "Mindoh", and Pokemon Trainers throughout will have Pokemon scattered from all 7 generations, but by no means will there be all of them. Once the game is released, people can request Pokemon they'd like implemented, and then with the release of the source we can program a proper "recruiting system".
  9. Event Autorun

    Just keep a character logged in on whatever computers hosting the server.
  10. Shorten hot bar

    I'll give it a try, thank you!
  11. Need Help In need of "Data Inputers"

    @Mighty Professional Hmm, perhaps. The tool would have to create several thousand events and items, and configure them, but most of the event code is the same thick and through. I'm sure its possible, but just as time consuming as inputting the data, I'd think.
  12. Shorten hot bar

    Is there anyway to actually shorten the hot bar? For my Pokémon game I’m basically thinking you get all the skills your Pokémon can use(if u are the right level to use em all) but can only place 4 in the hotbar. Is it possible to change the hot bar and remove it to only 4 without the source?
  13. Need Help In need of "Data Inputers"

    It was yours and another project that actually inspired my idea. I wasn’t going to do it because I didn’t want to limit players to leveling just one Pokémon, I want them to be whatever Pokémon they want. Thus, this system. Was literally smoking one day, and I don’t know, it came to me. I was like wait...I think I just came up with a recruitment system for the event system 😂, does I tried it, so it works works haha. I was also intrigued by the fact I could use common events for evolution and learning new skills which I thought was awesome. Its merely just a placeholder until source is available, then, I will do an automated recruiting system that hopefully includes all generations. Again, if anyone’s interested I still need help!! Thanks<3
  14. Need Help In need of "Data Inputers"

    I didn't want to release too much but I suppose its okay. Its essentially a game where you play as the Pokemon, taking revenge on trainers who've pitted you against each all your life. Its a whacky take on it. The system I need data input is for the recruiting, its a PMD type of feature where you basically "recruit" other Pokemon. Essentially a placeholder, really, until source is available. However its fully functional and works through the event system at this time.