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Weylon Santana

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Weylon Santana last won the day on May 6

Weylon Santana had the most liked content!

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About Weylon Santana

  • Birthday 04/12/1996

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    facebook.com/weylon.santana

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  • Gender
    Male
  • Location
    Paraíba - Brazil.

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  • My Project
    Heroes's Apocalypse Online

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  1. Weylon Santana

    Client Crash

    I need to point out something. This dungeon has a counter steps. In step 2 of preparation [and crash] and spawn of monsters, only 2 events are running with [when variable step is 2] 1 common event This works like a counter. I have several like him. Set value for variable Decreases every second and conditional branches to check when it arrives at a value and warn you that x remains. and the spawn monsters event This works in a more complicated way. First he checks how many players there are at the event. Then check how many monsters have already been generated. If the conditional branches do not match, then go to the bottom of the page where spawn 5 monsters and add 5 to the variable, where it returns to the beginning [automatically] where it checks again. In the first conditional branch where it check 1 player and 30 monsters. there is a script different from the others, since I am testing alone for after all being ok, copy for the rest of branches. When there is 1 player and the event generates the monsters until counting 30. It shows the text that there are 30 monsters. wait 5s turn on the global switch [to change page] and leaves the event process. This event works. There are exactly 30 monsters generated. Then stop generating. and changes page. to the next page when the global switch is on, has nothing and is not in auto run. As for the counter, it usually crashes after 30 seconds. Monsters are spawned well before that. That's why I'm pretty lost.
  2. Weylon Santana

    Client Crash

    I tried to create an event that sits in an infinite loop, but I gave up on the idea. The events or events only change the page and the page has nothing. And that they activate very fast, I do not know to say, I believe that yes. But I've never had a problem with that. Why do you think these might be the problems?
  3. Weylon Santana

    Client Crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I do not know what's going on, it might be my mistake, but I have a log I'm reporting. I was cleaning up my events and organizing a few things when I started redoing an event that was already working, but not in the way I wanted. It is a set of events that are interconnected with each other. At the end of redoing these events the client began to crash. I can not say exactly what I did because I spent more than hours modifying several and several events to organize them the way they are now. If it is my mistake, please help me locate it. I am using the server and offline client. @jcsnider 2019-07-08 12:04:43.608 [Error] Message: Object reference not set to an instance of an object. 2019-07-08 12:04:43.616 [Error] Stack Trace: at Intersect.Client.UI.Game.GameGuiBase.HidePicture() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\UI\Game\GameGuiBase.cs:line 202 at Intersect.Client.Networking.PacketHandler.HandleHidePicture(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 1384 at Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 191 at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 55 at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 82 at Intersect.Client.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:line 145 at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 54 at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() 2019-07-08 12:04:43.617 [Error] Time: 7/8/2019 12:04:43 PM --------------------------------------------------------------------------------
  4. Weylon Santana

    Collect Resource - Error

    @jcsnider By the time I had posted this. It was about attacking remotely [as with projectiles for example] and appearing that may or may not collect a resource. The idea would be that to collect the resource should at least be at a distance of 1 tile or 2, and not far away. Test to attack a feature from afar with projetil for example and place the resource without requirements. It will be the same as if it were close.
  5. Weylon Santana

    Sistemas.

    Olá pessoal, vocês já devem me conhecer pelo um bom material em tutorial em português sobre o intersect. Só vim dizer que estou disponibilizando meus serviços para ajudar vocês desenvolvedores a criarem sistemas e entre outras coisas conforme der para a engine e vocês. O preço é conforme a complexidade do trabalho vs o tempo. E para acelerar o tempo, não mapeio ou crio Sprite e nada do tipo. Mexerei somente com eventos para agilizar o processo de criação. Então se necessitarem me contratem. Facebook esta na bio do meu perfil também.
  6. Weylon Santana

    Server crash

    I do not know about sql because it is in a machine that is not my computer. But the problem has already been solved. The strange thing is - The server's strings are deleted by itself. Not the file. The file continued, but all the contents inside it disappeared. I understood the error 2. I was able to correct everything and returned to normal, before you respond, after analyzing the files in resources. But the point is, I was editing events and logging in and out of the game, and suddenly gave the error1. And every time I started the server, it said "it stopped working", then started giving the error2. But in the end, everything is ok now, I think I need to report it if it happens to anyone.
  7. Weylon Santana

    Server crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I was editing 1 common event, so it would perform the function of conducting an initial '' cutscene ''. Then the game has an error '' error 1 '', so after a while, because I believed the memory was full, I released space, rebooted the machine and then tried to start the server. which only now presents "error 2", can give us some light. I'm afraid something has happened or the database has been damaged. I was just editing 1 common event. The whole day. The server no longer starts, and only displays error 2. If you need I send the database. @jcsnider or @panda /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine. Error 1 2019-06-16 20:16:12.360 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:12.362 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:12.365 [Debug] Loaded new formula from BaseExp * Power(Gain, Level). 2019-06-16 20:16:16.797 [Error] Received unhandled exception from . 2019-06-16 20:16:16.798 [Error] Message: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '(6) NULL, CONSTRAINT `PK_Users` PRIMARY KEY (`Id`) )' at line 9 2019-06-16 20:16:16.802 [Error] Stack Trace: em MySql.Data.MySqlClient.MySqlDataReader.ActivateResultSet(ResultSet resultSet) em MySql.Data.MySqlClient.MySqlDataReader.<ReadFirstResultSetAsync>d__92.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlDataReader.<CreateAsync>d__91.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySqlConnector.Core.TextCommandExecutor.<ExecuteReaderAsync>d__1.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlCommand.<ExecuteNonQueryAsync>d__60.MoveNext() --- Fim do rastreamento de pilha do local anterior onde a exceção foi gerada --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.Execute(IRelationalConnection connection, DbCommandMethod executeMethod, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Storage.Internal.RelationalCommand.ExecuteNonQuery(IRelationalConnection connection, IReadOnlyDictionary`2 parameterValues) em Microsoft.EntityFrameworkCore.Migrations.Internal.MigrationCommandExecutor.ExecuteNonQuery(IEnumerable`1 migrationCommands, IRelationalConnection connection) em Microsoft.EntityFrameworkCore.Migrations.Internal.Migrator.Migrate(String targetMigration) em Intersect.Server.LegacyDatabase.InitDatabase() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\LegacyDatabase.cs:linha 78 em Intersect.Server.ServerStart.Start(String[] args) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 80 2019-06-16 20:16:16.802 [Error] Stack Trace: em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em MySqlConnector.Core.ResultSet.<ReadResultSetHeaderAsync>d__1.MoveNext() 2019-06-16 20:16:16.802 [Error] Time: 6/16/2019 8:16:16 PM -------------------------------------------------------------------------------- 2019-06-16 20:16:16.802 [Error] Inner Exception? 2019-06-16 20:16:16.802 [Error] Received unhandled exception from Nome:Intersect Server.exe Não existem políticas de contexto. . Error 2 2019-06-16 21:48:10.784 [Error] Received unhandled exception from . 2019-06-16 21:48:10.784 [Error] Message: Referência de objeto não definida para uma instância de um objeto. 2019-06-16 21:48:10.784 [Error] Stack Trace: em Intersect.Server.Localization.Strings.Load() na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Localization\Strings.cs:linha 541 em Intersect.Server.ServerStart.Start(String[] args) na C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Core\ServerStart.cs:linha 48 2019-06-16 21:48:10.784 [Error] Time: 6/16/2019 9:48:10 PM --------------------------------------------------------------------------------
  8. Weylon Santana

    [Tutorial 2] - Animações

    Não há como ''teleguiar'' nada no intersect. tudo vai somente em linha reta.
  9. Weylon Santana

    [Tutorial 2] - Animações

    Depende do que voce quer dizer. Se for como magia, tem que usar os projeteis. Se for de outra forma nao ha como fazer isso.
  10. Weylon Santana

    Scaling in Formula

    Folks. I know that this doubt may sound stupid, but the escalation in the formula when (ScalingStat * ScaleFactor). The ScalingStat = The Value in the chosen status, right? and ScaleFactor = The percentage. My doubt is. Assume a value of 100 in the chosen status. Does the intersect calculate by following this example below? 200% = (100 * 2) 150% = (100 * 1.5) 100% = (100 * 1) 50% = (100 * 0.5) 5% = (100 * 0.05)
  11. Weylon Santana

    Tradução Intersect Engine para versão Beta 4

    Sim, procure em downloads.
  12. Weylon Santana

    Heroes Apocalypse

    Stopped updates due to illness and other responsibilities. Now we are picking up where we left off to advance the further. New Ideas, projects and motivations. We are at full steam. I leave our first riddle. ''Perfection is a symbol of something to be worshiped, or a sign that chaos will come.''
  13. Weylon Santana

    Looking for a pixel artist

    My girlfriend can help with this. Send me details so I can pass it to her and then she'll say if she accepts the job, if you like ...
  14. Weylon Santana

    Move Route for Player

    That's not the case. Note in the 2 videos - I put '' hold player '' then in the same event that I put '' set move route '' I figured the hold player blocked the player, so we developers could control the player with the set move route, but it blocks even the event from controlling it. It worked out right on the first video because it's two different pages. I removed the Hold player from all the events in which I wanted to set the route for the player and everything went well.
  15. Weylon Santana

    Move Route for Player

    Guys, I have a question. The move route for player is not working I think. Because in this first video, it was formerly ''show images'' then ''set route to player'', and then ''wait for player's route''. In the game I only went to show pictures and the game stopped. So I decided to transfer. Show images before, then on another page set route to the player. On another mission I left it as it was, and the game crashes. Displays image and does not control the player [move route not working]. Can someone tell me if it's some mistake of mine or the intersect bug even. I believe there is not a flaw in my logic [I think] Part One - Everything working Part two - how I want to leave, but it does not work. Ps: In the second video, I completed 2 missions and then 2 automatic events started. However, I did and did several tests completing only one mission at a time, and the event does not control the player until after completing the mission. Please review.
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