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Weylon Santana

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Weylon Santana last won the day on November 6

Weylon Santana had the most liked content!


About Weylon Santana

  • Birthday 04/12/1996

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    Paraíba - Brazil.

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  • My Project
    Heroes's Apocalypse Online

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2,068 profile views
  1. Weylon Santana

    Heroes Apocalypse

    Today I did many things. I studied and refined the whole class system. I did more missions. I spent a good deal of time correcting logic errors that I found playing and replaying several times. I changed my game system. My plan was Main Mission -> Secondary Mission -> Main Mission -> Secondary Mission -> Main Mission ... That is, to continue some main missions, would have to complete some secondary, it is through them that I slowly introduce some systems of the game. And as there are 4 villages and 1 kingdom. Each village and kingdom would have its share of major and minor missions. 8 secondary missions per village and kingdom. and some major missions with no right amount. But when I arrive at the missions of the second village. History becomes indenpendent of secondary missions. Making the village missions 3, 4 and the kingdom unused. Even more than the main missions now, they involve these 2 villages and the kingdom. With the 8 side missions of village 1 and 2, the player has already explored much of the island and the systems that the game offers. Now I have 30 major missions - 9/30 are done. And 40 secondary missions - 16/40 made. Now I will focus my efforts on the main missions to finish everything. 7 major missions have already been made, getting 16/30, but the other 14 missions will be needed to complete these extremely important 7. While the secondary missions, which remain, as there is nothing but a '' new mission '' space in the database, I will use it in the end, to create yes side missions. But something more random, in uncommon places, some even suspense, - I have the resources for that - to give a player an air of '' there's something else to do '' once it's over. Taking into account that SPOILER - the end of the main missions lead to the resurgence of 2 archangels of one good and another of evil and the causes of this in the game world will only be shown in the second season I have hopes, yes, that at the end of this month all the main missions will be finalized, and I might even release a beta. I already have vps for this. Remembering that the language of the game is Portuguese / Brazil Pic of Day ;D
  2. Weylon Santana

    Heroes Apocalypse

    Today I did more missions. Currently 30/120 Finishing thus all the missions around the village of Tmuir. I did all the inside from Avrone - The next city where the missions continue. Stores, Npcs, Interiors. All that is needed. I made the whole system of class evolution. I fixed many bugs of logic. Pic of Day.
  3. Farming System :17_heart_eyes:


    Go Check

    Heroes Update.

    1. Dashplant


      Ahh, love it! 

    2. Weylon Santana

      Weylon Santana

      I also loved it, I have 13 different seeds, each one has its own animation when it grows.

  4. Weylon Santana

    Heroes Apocalypse

    Today I finished the whole system on the part of farming system. In my tests, I decided to split the '' Master in Farming '' into 2 parts. Putting points in this mastery up to 50 points. New areas are released to plant new things. Each specific area is designated to plant a different kind of thing. This shows 1 kind of animation for when you plant something. We will have 13 different types of ingredients this season that can be planted and harvested for the most different purposes. The second part of the farming system will be the possibility of caring for animals. You buy them, put them in a barn, pay an NPC to care for them. They begin puppies, over time they grow, and in that they can get more resources from them. This is just a note. This second part will only be worked on the second season.
  5. Weylon Santana

    Heroes Apocalypse

    Thank you. I'm working hard.
  6. Weylon Santana

    Heroes Apocalypse

    Because, after a long time we are resuming the project, with many ideas and applications. After almost 6 months, I reviewed my project with new eyes after experiencing new experiences. I am changing the entire thesis of the project, but much of the original still stands for excellent planning. Now with more free time I will focus all my time available on the project. It's been almost a month since I returned to the project, but now I've only had time to update the entire page. I refitted all the missions I had. I re-edited all requirements for all weapons, resources, spells. I have refactored all the animations of the 0 - Now I know to configure enough animations, still more to make compatible with the size of the sprites. I have refined all events of 0 and have recovered much of everything, reworking the new story. I worked hard enough all this time. I'm hoping to finish at least one beta by the end of the year. And I increased my activities here at AGD. Now I have a better north, and I'm moving forward with everything. Go check all. Heroes Apocalypse
  7. Weylon Santana


    I understood. This timer is yours. I thought about using same variables, and I do it in a decreasing way. The event defines an amount of time, for example 180. A common event always stays in autorun for "if the timer variable is greater than 0" -> waits for 1000ms and Retire 1. conditional branches, on the same page I used to tell the player. if "timer" is equal to 180 - add text to chatbox - player channel - 3 minutes remain. if timer is equal to 120 - add text to chatbox - player channel - 2 minutes left and so it goes. is the tip here for anyone reading this topic. I appreciate your help. @Kibbelz Thx ^-^
  8. Weylon Santana


    It's ok. I've been trying to make an timer. For a speed mission. The waiting time can be accessed in some cities within a certain time. An amount of time remaining would be warned in the chat. The problem is that it does not work. It's simple, but it does not work. 1 - Try to make a global event and by the script '' talk and wait, talk and wait ''. Did not work 2 - I tried the script as a common event and a global event to start it. Did not work 3 - As conditionals I used the basic "conditional branching - mission in progress - I chose the mission - in any task" and left an autorun, but it did not work. 4 - I tried to create a switch to turn it on. But it did not work. I feel trapped. Someone help? Below pics of my last attempt - PS = The editor is in Portuguese, but you can get an idea.
  9. Hello wesley vc tem discord?

    1. Weylon Santana

      Weylon Santana

      kkkk Weylon, tenho mas não uso, me chame no facebook.


  10. Weylon Santana

    Event editor (Label) ?

    The Label and Go to Label event commands are a pair of commands that need each other to work correctly. The Label command creates a sort of markup on the next layer command where it is placed in the event. It is therefore possible to go to this mark whenever the user wishes, using the Go to Label command. Here's an example: <> text: What do you want from me? <> choices: your name, your age, nothing <> If you choose "your name" <> Go to Label "name" <> <> If you choose "your age" <> Go to Label "your age" <> <> If you choose "nothing" <> Label "exit" <> Exit Event Processing <> <> Label "name" <> text: My name is Ricky <> Go to Label "exit" <> <> Label "your age" <> text: I'm 15 years old <> Go to Label "exit" <> Although the above example is simple, it shows how you can basically use the Label command. These commands are often used in place of the cycle, an event command that, while in use, prevents other events from being executed until it is finished by repeating the commands in its layer. The label may have a similar purpose.
  11. Weylon Santana

    "Why should you play my game?"

    I have to do my best. My goal with this text was to motivate people to try to create the new one in their games, and not to copy ideas from other places, people need reasons to play a simple ORPG 2d than a great 3d online game of which it usually plays. We need to arouse people's interest in this world.
  12. Hello, my name is @Weylon Santana and I work on my Heroes Apocalypse project. Heroes Apocalypse consists of an MMO 2D RPG created in the Intersect Engine and blah blah blah, all the shit that a lot of you must have read, according to the AGD page had 550 views. The question is not this, the question is "Why should you play my game?" "What have in my game innovative and different than other games do not have?" First think about the category of your game, mine is MMO RPG 2D, I would then have to play some MMO RPG 2D to be able to compare my ideas with what there is currently there, we could also say that there are subcategories like RPG 2D Top View, Open World, 2D Medieval RPG and so on. What would put us in a kind of competition with another game, realize that when we are creating a game and posting content in our topics, someone will compare our game with another game that already exists or existed, this is normal, as I know a lot of you have your games inspired by some other game, maybe you have played an incredible game and would have imagined what it would be like if it were done by you (which explains so many games of Pokemon or Dragon Ball Z), but why the hell do I have to play your game? Why the hell do you have to play my game? Heroes Apocalypse has in its planning a lot of content to try in many ways to affect you, believe me, I will try to do my best to destroy your psychological, I will bring questions about religion, of course, the religion of the game that includes Thirteen Gods, but will have a reality as the critical attitudes that people make in the name of religion. There is also the possibility of choices in the game, simple things like letting the person you love most die, or leaving children that once you helped die, who would you save? Yes, I will bring choices within the game that will affect the player, if you betray the King, believe me, you will never enter his castle again while the game is online. So far I have only seen in 2D Offline RPG, which does not fit my category, so it is not my competitor. Heroes Apocalypse will bring a war system, imagine you at the center of a war: NPC vs NPC, Player vs NPC, Player vs Player, and the country that wins will have numerous benefits like shops with cheaper prices, or the like, as well the country that loses will have punishments very difficult the life of the class that is born there. But this is in the distant future. Some of you prepare a closed beta, then open beta, then alpha closed and then open alpha and then release. I'll use a different system. Heroes Apocalypse is about Seasons. The First Season will have two classes and basic things, Season Two will have more missions and unlocked places and such, Season Three will have a new class, and so on. Always will be releases. I can only be crazy right? Tests are needed, as well as bugs need to be fixed, and will be with every change of season. Talking about the engine, the Intersect Engine itself puts some "cons" in our projects, like the static walk (up, down, left, right), there is no death animation, attack, archery, We can not add more slots in the character, or create systems that we want, not without at least making a connection of events and switches without size defined, taking the quality of what we expected from our game and among many other things. It sucks, right? But this is no task for @jcsnider, @Kibbelz or @panda. They are doing their best to give us a base, not to make an engine like you want, give up the idea of guilds or housings, there are millions of requests here? Yes, but it's not their job, it's yours, this is what will also give the special touch to every game made with the intersect, do it yourself or urinate money in someone's pocket to do for you, no more apologies in the engine why does not that still answer "why the hell am I (as a player) supposed to play your game? Your ideas do not answer that question, at least not all ideas, there are millions of games guys, millions, what are we going to give the different player? We have to think outside the box, have our own ideas or adapt ideas that exist our way to make it look new. Search what our competitors do not give and what we can give. In Heroes Apocalypse, I'll try to break the fourth wall, where you'll have to solve mysteries from inside the game, out of the game, on websites, images, places and so on, enough to solve normal mysteries like scooby and let's move on to the world real, is not just a game, this is one of my ideas that sets a simple MMO 2D RPG from my MMO 2D RPG. Is this all coming now? Of course! (not), will come in the future, God knows which season will come, but it will come. I try hard to think outside the box, I do not want it to be just a project, I want it to be "The Project" if not for you, than for many other people. I stopped doing it all for 3 days just because I found myself thinking about it, and now I've been able to respond. Have you looked at the AGD Inactive Projects session? You should be scared, so many ideas died there, people who gave up, have you ever wondered if your project will stop there? I hope this serves as a motivation, think the word "motivation", "Motive for your action", stop programming for a moment in any engine you are doing your project now and answer me here below: "Why should we play your game?" If I were to talk about everything I planned for "Heroes Apocalypse" that I can only create with the functions of the currently Intersect, personal, it results in 15 Word Sheets of pure writing and few tables, when the intersect source comes out, and God knows when it will leave, we can do much more with the Intersect. I want to make it clear that this topic is not about my project, but it is about all projects, this is a question for everyone, and for many times, not elaborating a good answer to this question or not thinking about that question yours game failure, I've done a lot in my project in the last few days, although I do not post anything here in AGD, I woke up early many days to mapping or plan, I ask for help when I need it, I search other projects to see what I can give of novelty, ways to get help for my project, I have studied, read tons of files, I have opened my mind to the new and try give to people a concrete reason why they should believe me. And I advise you to do the same, do not disregard your project, take it seriously as if your life depended on it and try in the meantime to have as much fun as you can. know that no engine, no graphics, no excuse answers: "Why should we play your game?" What I mean is, innovate, that's one of the main reasons why people seek to venture into games. Get new ideas, put them into practice, persist and show everyone why they should play your game. This is my "Because ..."
  13. Weylon Santana

    Today I did this on my project...

    This nation is almost finished. It only remains to work in detail, but in essence it will remain that way.
  14. Weylon Santana

    Heroes Apocalypse

    Update November 22, 2017. New update of world map. The Nation of Anfloçare will remain so in its essence, is almost complete.
  15. Weylon Santana

    For Language Learners: Language MMO

    Maybe a mystery text game can get people's attention. There are several good ones like "untold stories". Research, it may be that you open your mind to something. If you can do that and still connect people, it would be even more interesting.