Jump to content

Weylon Santana

Members
  • Content Count

    279
  • Donations

    $0.00 
  • Joined

  • Last visited

  • Days Won

    3

Weylon Santana last won the day on November 6 2018

Weylon Santana had the most liked content!

6 Followers

About Weylon Santana

Contact Methods

  • Website URL
    facebook.com/weylon.santana

Profile Information

  • Gender
    Male
  • Location
    Paraíba - Brazil.

Profile Fields

  • My Project
    Heroes's Apocalypse Online

Recent Profile Visitors

2,430 profile views
  1. Weylon Santana

    Heroes Apocalypse

    And here we are again. Finally I was able to finish all that is necessary for the first season and I was able to advance another step from WIP to CLOSED BETA. This year end and the beginning of the year I did not post any more updates here at AGD, because to some extent this distracted me. Then decide to post only something when I had finished it all. And finished. Let's get to the topics. Many changes have occurred since I took over the project. [First] I finished all the missions, with the possibility of completing all of them, but it is not an easy task. [Second], I removed the class system, now we have unique classes, a better and more developed system will be added later in the project, without affecting the state in which it is, I will add new classes over the seasons. [Third], I've changed the formula for physical damage and magical damage to meet my needs. [Fourth] I've changed all the monsters [npcs], history in general, spells and among other things, I made up a lot of everything that I already had and I was able to finish in time. [Fifth] I changed the way things worked, stores, monsters xp, mission rewards, made everything harder. Before, I manipulated huge numbers and never reached a reasonable balance. Now, I made the game more difficult, with small numbers, for a better manipulation of the constants and balance of PVP and PVE. [sixth] I created a lot of maps, interiors, situations, conditions, redistributed all existing monsters to all maps, changed the brightness of the player that did not exist outside the villages [we will have torch for the player to light in the dark], name of all maps and changed the music of all maps and interiors [there are still some, more will be added over time] [seventh] at last I checked everything, and I just noted the next tasks so that the entire first season is really 100% and in that we will move to an OPEN BETA. At this point in CLOSED BETA, I will test if all the missions are going well and if the features are ok. If so, then I will move on to CLOSED ALPHA, where I will finish all pending tasks to launch an ALPHA OPEN. I appreciate who you read and the support I receive from you. Heroes Apocalypse is getting closer and closer to the end of Season One and you can then test and return with feedback.
  2. Weylon Santana

    Intersect Tradução do Intersect Engine. Português - BR

    As acentuacoes nao sao subtraidas. Tente usar a traducao do beta 5. Quando nao aparece as acentuacoes no seu cliente é só um error de codificacao.
  3. Weylon Santana

    So... Help with B5, to put online.

    I contacted the internet provider. They explained the occasion. They are running out of ips, and for that they are using the CGNAT system [something like this], so I can host the intersect [or any other game] would I have to hire an ip myself with them. So only local connections are allowed, public ip is not functional, not only for games, but for several systems as well. Here is the answer @jcsnider. What I have left then is to think of a vps or cloud service. Thanks for listening.
  4. Weylon Santana

    So... Help with B5, to put online.

    I will be happy to share, at the moment I am no longer at home when I made the publication, I will be now only tomorrow morning. When I call the provider and check if everything is going to be okay for the b5 online, I notice it here. If even calling the provider and nothing succeeds I share the configuration information of my router. For now, leave this question open ...
  5. Weylon Santana

    So... Help with B5, to put online.

    I did not contact the provider. I will try tomorrow because now they are out of hours. Do you believe that's just the problem? Am I whole right about the setup?
  6. Weylon Santana

    So... Help with B5, to put online.

    Let's Go. 1 - Screenshot of your server console. UPnp its OK. But is not accessible to world. 2 - Link generated by typing "netdebug" into the server console (without quotes). [I like images] https://hastebin.com/parixifuwa 3 - Operating System (Windows, Linux, or Mac) 4 - Did you disable your firewall? Did you disable your antivirus? [I dont have antivirus] So... 5 - A brief description of your location. (Home/Apartment/School/Work/etc) I'm on my HOME. 6 - Anything you can tell us about your network that might help. - I have login and pass to the router. Did your internet provider give you all the equipment? - I Believe that YES. What makes/models? - Wireless N 300Mbps WR840N Router / Model Number TL-WR840N Do you have multiple routers or anything? I Believe that NO. Do you own the networking equipment? - NO. I Tried also... Red - My Firewall [Even off.] Black - My Router. So... Help, Anyone?
  7. Weylon Santana

    Hello, I'm willing to work with pleasure!

    Are you looking for mapping yet? I need some help. Você está procurando mapeamento ainda? Eu preciso de alguma ajuda.
  8. Weylon Santana

    Quest Editor

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// There are 2 errors here. I know it should be one per topic but the 2 are related. 1 is simple - I tried to '' remove task '' and gave this error I was doing the task of 0 without copying and pasting. -------------------------------------------------------------------------------- 2019-01-02 00:12:50.938 [Error] Message: Object reference not set to an instance of an object. 2019-01-02 00:12:50.938 [Error] Stack Trace: at Intersect.Editor.Forms.Editors.Quest.FrmQuest.btnSave_Click(Object sender, EventArgs e) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\frmQuest.cs:line 123 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at DarkUI.Controls.DarkButton.OnMouseUp(MouseEventArgs e) in C:\Users\JC Snider\Documents\GitHub\DarkUI\DarkUI\Controls\DarkButton.cs:line 212 at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 2019-01-02 00:12:50.938 [Error] Time: 1/2/2019 12:12:50 AM -------------------------------------------------------------------------------- AND The second error occurs while copying and pasting a mission. As creators, we need to save time, I just copy and paste the mission and change the context. If I copy and paste a mission. Can not save - Displays error I can not open a task for edit - Displays error If I copy and paste the mission, but change the name of the mission, saving displays error, but when reopening the editor again, everything is saved. But it's annoying to close and open the editor all the time, or have to do everything manually when the missions are similar, it consumes a lot of time. even more secondary missions. 2019-01-02 00:09:38.012 [Error] Message: Object reference not set to an instance of an object. 2019-01-02 00:09:38.014 [Error] Stack Trace: at Intersect.Editor.Forms.Editors.Quest.QuestTaskEditor..ctor(QuestBase refQuest, QuestTask refTask) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\Quest_TaskEditor.cs:line 25 at Intersect.Editor.Forms.Editors.Quest.FrmQuest.OpenTaskEditor(QuestTask task) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\frmQuest.cs:line 267 at Intersect.Editor.Forms.Editors.Quest.FrmQuest.lstTasks_DoubleClick(Object sender, EventArgs e) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\frmQuest.cs:line 343 at System.Windows.Forms.Control.OnDoubleClick(EventArgs e) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 2019-01-02 00:09:38.014 [Error] Time: 1/2/2019 12:09:38 AM -------------------------------------------------------------------------------- http://www.ascensiongamedev.com/resources/filehost/7b09fc1d2c079d10b8d5de0cc95ac5fe.log If you need, I can record videos.
  9. I really do not expect that you alone will add that idea. They will probably stop for one day to launch the fountain and then each one for himself and God for all. But, it would be a good idea, that in the crafting tables, Increase Item Attributes - Percentage - Static. Value. and Maximum amount of evolutions [something like this] So every time an item was 'evolved', the intersect itself could already add static or percentage points to the basic attributes of the weapon. Only very basic attributes. And in the case of weapons, attributes, more damage. It would be an option to activate or not as the event inspector, the event page. So to create normal items without changing the item in the database, just do not mark. But if it were an evolution of the same item, the intersect would add +1, and increase the value set by the creator. This would save you from filling in the database of items, +1, +2, +3, which are basically a copy of the original with some increased status. I do not have it for my game. This type of evolution of items, I use a different system precisely to save time and space in the database. But I see a lot of people doing that.
  10. Weylon Santana

    Copy requirements.

    Something I saw in beta 5 was that in some ways you wanted to '' save clicks '' to save time. Something that would save a ton of time would be the ability to copy lists of requirements. From one item to another, from one spell to another, and so on. It would be a great convenience for those who have a very large database, with many items for example, but many items have the same requirement [be a class for example].
  11. Weylon Santana

    Requirements to craft.

    Basically... "If the conditions are met in any of the lists, the player can use the crafting table." Thus we could as creators for some limitations when the player wishes to use a certain crafting table. An example - Having a certain amount of status points or level to forge a something. Have an amount of x value in a variable to be able to use the creation table, and so on.
  12. Weylon Santana

    Max Stats Ignored.

    I remember that, in the editor it goes to 1000 yes. In the past if I did not fail the memory, this limited the player to increase the status up to this limit only. Now these statuses seem to be ignored. I want the player to have only up to 1000 points in their status.
  13. Weylon Santana

    Collect Resource - Error

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// All I have to do is click on the tree, even from that distance, and say that I can not collect the resource, as if I were beside it. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  14. Weylon Santana

    Max Stats Ignored.

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  15. Weylon Santana

    Title Editor

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I believe there could be a '' title editor '', this title editor would be like the variable and switch. The only thing configurable would be to add a new title. In the conditional editor there could be '' the title is ''. And in the event editor could have '' set title '' This title would work as patents, and would stay in the character window next to the name / level. We could use this to define the classes and add them, and add evolutions as well. I believe. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
×