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Weylon Santana

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Weylon Santana last won the day on October 16

Weylon Santana had the most liked content!

About Weylon Santana

  • Birthday 04/12/1996

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  • My Project
    Heroes Apocalypse

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  1. So I'm apparently in a gray area? Where it’s not white or black (it’s not a bug, but it is). So do I report this as a mistake? or do I open a feature request asking for the possibility to set the level to be something like defining variable? Where is it possible to add level, decrease level, multiply, divide and the like? (which would extinguish the level up command)
  2. I know I shouldn't do that, but I don't want players to feel that they can die as and when they want because there are no penalties, this "alternative method" is one of the 3 that I found to punish the player who dies.
  3. I check the player's level. If you are level 10 set level 9 so on I know there is no specific support for leveling down, but it almost simulates it. it’s like death punishment.
  4. Could anyone tell me if this is a bug or not? Or me who didn't understand how it works? I have the basic player class. With basic status, and earning 15 points per level. This class starts with no bonus points to distribute. I reached level 10, distribute some points, but left some without distributing. When the player dies, I lower his level by 1. In my mind the player should lose 15 status points. Either in the points he has to distribute, or (if there is no point to distribute) lose 15 points in the status. However he lost 30 points. 15 in the status and 15 in the remaining points to distribute. Note: Without changing anything, and gaining a new level, I don't distribute any points, I died to see if it happened again, and I lost 15 points in the statuses only. Am I missing something? Could someone explain better?
  5. Leave your sentence here in this post status! I'm creating a messaging system when the player dies! Many of them are references to pop culture, and many are to provoke the player. Anyone who wants to leave their sentence here, if it's not too offensive, or the more fun it is, I'll add it to Heroes !!!


    Deixe sua frase aqui nesse status post! Estou criando um sistema de mensagens quando o jogador morrer! Muitas delas são referencias a cultura pop, e muitas são para provocar o jogador. Quem quiser deixar sua frase aqui, se não for muito ofensivo, ou quanto mais divertida for, eu vou adicionar no Heroes!!!

  6. I remade the main page because I remade the game from 0. However, I left in game everything that people praised over time, I'm close to finishing again and made this little video to show a little of what exists in the game.
  7. Apocalypse Project Hello guys. I am creating this topic in order to publicize one of my projects. Since I already have the game Heroes Apocalypse (still under construction), I decided to create the Apocalypse Project as well. I have been using Intersect for some time now, and I am one of many here who do not know or understand how programming works, even after trying to study about it. So this project consists of creating a study platform for the Intersect, at affordable prices, because only the act of creating a mmo already has large expenses. Teaching is something I like to do, I am a teacher here in real life and I am trying to combine this gift with the act of creating games with Intersect. It's something I've done for free here and here, but, I want to work a little more deeply with this. In addition to paid courses, I will also offer free videos showing creations, making mistakes and trying to fix them, maybe a little behind my game systems and the like. Everything done with events for the reason I mentioned before. If you are a beginner, you are getting to know the Intersect Engine now, try to get to know the basic course I created thinking about everything that is necessary to present the Intersect to you in the first touch, while the documentation is being built. I admit that my knowledge is limited, but I am trying to offer everything I know. If you don't want to now, pay for some course. Access my page on youtube, sign up or follow the free lessons platform where I will be trying to recreate games or mechanics from other games using Intersect. Today I uploaded my first video. Videos will be demonetized and all will be at most 30 minutes (not to be so tiring). Intersect Us (a little joke with the name of the Intersect Engine and the game Among Us) The Intersect Us web serie will be my first web series, focused on reproducing almost all the mechanics of the game Among Us (recent viral game), using Intersect and its basic resources. Only adding new items when really needed. Access my channel, subscribe and leave your opinion, or even leave your opinion here. Among my goals is to have 1 imposter out of 5 players. Tasks for the innocent, being able to kill only for the murderer, not recognizing anyone by name (only for personalization), limited view of whoever enters the room, reproducing at least 3 sabotages (blinding everyone, locking rooms and killing everyone, being that third party capable of innocents preventing it), creating a room, voting moments, ways to win with everyone leaving the room, the leader of the room starting the game by teleporting everyone inside, and so on. The game will be very, very, very "lean" because the focus is on the mechanics and not on the beauty of the game itself. I know I could do a lot and a lot more, but I'm just focusing on increasing and improving my knowledge with Intersect. A lot of the things I did, I know that you who are as experienced as I could do in other ways, I hope that with this topic we can also debate on this type of subject. EP 1 - First steps. Both in the courses/site, as in the videos I will try to cover the English and Portuguese languages. I will update this topic as new videos come out and also new courses. Thank you if you read this far. Any comment and constructive criticism is welcome.


    why is everyone doing this?

  10. @PraySword Man I didn't read everything .. but I support you .. I will accompany you when I can.. simply by the title, I love mu online since childhood and I know a lot about .. you have my full support when i have time i will read the topic. but for now I would like to say that I support it simply because it is based on mu. I wish you the best.
  11. For events, the animation of death of monsters could be possible, but there is no way to reproduce this animation away from the player, only near him where the combat must be hand-to-hand, death through projectiles would not be able to reproduce. Since monsters can perform common events, an animation could be performed on the player. Besides, there is no way to reproduce the animation in front of the player (where the monster died), if the area spell is even worse. There is no way to locate on the screen, play animation, where the player is in front. In this case I conclude that: For events it sucks, for players it is even worse. I love events, but I can't imagine anything like that. Source is the way.
  12. In the projectile editor there is an option of collision of spells, I wanted to understand, how does it work? According to this video, as I understand it, when the target is hit by the projectile, is a magic performed on it?
  13. Maybe it can help a lot. I believe that everything depends on the machine. Even if your game doesn’t have a lot of stuff, maps, resources, etc., you may not be able to handle 5 players. But a machine with high ram and processor, will be able to withstand the players and the automatic events running. I have about 30 automatic events running and it doesn't consume much of the machine, nor cause lag in the game.
  14. Bom você tem que seguir a risca o tutorial que foi disponibilizado. Não sei muito sobre programação.. Talvez @BabyLovesresponda melhor. Jc ja fez o tutorial pensando nos iniciantes acredito eu. Se quiser voce pode esperar a proxima versão do intersect onde haverar plugins. Então será só copiar e colar na pasta pra ativar os scripts.
  15. Your welcome. Mark with best answer to close. ^-^
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