Hello, my name is @Weylon Santana and I work on my Heroes Apocalypse project.
Heroes Apocalypse consists of an MMO 2D RPG created in the Intersect Engine and blah blah blah, all the shit that a lot of you must have read, according to the AGD page had 550 views.
The question is not this, the question is
"Why should you play my game?"
"What have in my game innovative and different than other games do not have?"
First think about the category of your game, mine is MMO RPG 2D, I would then have to play some MMO RPG 2D to be able to compare my ideas with what there is currently there, we could also say that there are subcategories like RPG 2D Top View, Open World, 2D Medieval RPG and so on. What would put us in a kind of competition with another game, realize that when we are creating a game and posting content in our topics, someone will compare our game with another game that already exists or existed, this is normal, as I know a lot of you have your games inspired by some other game, maybe you have played an incredible game and would have imagined what it would be like if it were done by you (which explains so many games of Pokemon or Dragon Ball Z), but why the hell do I have to play your game? Why the hell do you have to play my game?
Heroes Apocalypse has in its planning a lot of content to try in many ways to affect you, believe me, I will try to do my best to destroy your psychological, I will bring questions about religion, of course, the religion of the game that includes Thirteen Gods, but will have a reality as the critical attitudes that people make in the name of religion. There is also the possibility of choices in the game, simple things like letting the person you love most die, or leaving children that once you helped die, who would you save? Yes, I will bring choices within the game that will affect the player, if you betray the King, believe me, you will never enter his castle again while the game is online.
So far I have only seen in 2D Offline RPG, which does not fit my category, so it is not my competitor.
Heroes Apocalypse will bring a war system, imagine you at the center of a war: NPC vs NPC, Player vs NPC, Player vs Player, and the country that wins will have numerous benefits like shops with cheaper prices, or the like, as well the country that loses will have punishments very difficult the life of the class that is born there. But this is in the distant future.
Some of you prepare a closed beta, then open beta, then alpha closed and then open alpha and then release. I'll use a different system. Heroes Apocalypse is about Seasons. The First Season will have two classes and basic things, Season Two will have more missions and unlocked places and such, Season Three will have a new class, and so on. Always will be releases. I can only be crazy right? Tests are needed, as well as bugs need to be fixed, and will be with every change of season.
Talking about the engine, the Intersect Engine itself puts some "cons" in our projects, like the static walk (up, down, left, right), there is no death animation, attack, archery, We can not add more slots in the character, or create systems that we want, not without at least making a connection of events and switches without size defined, taking the quality of what we expected from our game and among many other things. It sucks, right? But this is no task for @jcsnider, @Kibbelz or @panda. They are doing their best to give us a base, not to make an engine like you want, give up the idea of guilds or housings, there are millions of requests here? Yes, but it's not their job, it's yours, this is what will also give the special touch to every game made with the intersect, do it yourself or urinate money in someone's pocket to do for you, no more apologies in the engine why does not that still answer "why the hell am I (as a player) supposed to play your game?
Your ideas do not answer that question, at least not all ideas, there are millions of games guys, millions, what are we going to give the different player? We have to think outside the box, have our own ideas or adapt ideas that exist our way to make it look new. Search what our competitors do not give and what we can give.
In Heroes Apocalypse, I'll try to break the fourth wall, where you'll have to solve mysteries from inside the game, out of the game, on websites, images, places and so on, enough to solve normal mysteries like scooby and let's move on to the world real, is not just a game, this is one of my ideas that sets a simple MMO 2D RPG from my MMO 2D RPG. Is this all coming now? Of course! (not), will come in the future, God knows which season will come, but it will come. I try hard to think outside the box, I do not want it to be just a project, I want it to be "The Project" if not for you, than for many other people. I stopped doing it all for 3 days just because I found myself thinking about it, and now I've been able to respond.
Have you looked at the AGD Inactive Projects session? You should be scared, so many ideas died there, people who gave up, have you ever wondered if your project will stop there? I hope this serves as a motivation, think the word "motivation", "Motive for your action", stop programming for a moment in any engine you are doing your project now and answer me here below:
"Why should we play your game?"
If I were to talk about everything I planned for "Heroes Apocalypse" that I can only create with the functions of the currently Intersect, personal, it results in 15 Word Sheets of pure writing and few tables, when the intersect source comes out, and God knows when it will leave, we can do much more with the Intersect. I want to make it clear that this topic is not about my project, but it is about all projects, this is a question for everyone, and for many times, not elaborating a good answer to this question or not thinking about that question yours game failure, I've done a lot in my project in the last few days, although I do not post anything here in AGD, I woke up early many days to mapping or plan, I ask for help when I need it, I search other projects to see what I can give of novelty, ways to get help for my project, I have studied, read tons of files, I have opened my mind to the new and try give to people a concrete reason why they should believe me. And I advise you to do the same, do not disregard your project, take it seriously as if your life depended on it and try in the meantime to have as much fun as you can. know that no engine, no graphics, no excuse answers:
"Why should we play your game?"
What I mean is, innovate, that's one of the main reasons why people seek to venture into games. Get new ideas, put them into practice, persist and show everyone why they should play your game.
This is my "Because ..."