Weylon Santana

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Weylon Santana last won the day on September 27 2017

Weylon Santana had the most liked content!

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About Weylon Santana

  • Birthday 04/12/1996

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  • Website URL
    facebook.com/weylon.santana

Profile Information

  • Gender
    Male
  • Location
    Paraíba - Brazil.

Profile Fields

  • My Project
    Heroes's Apocalypse Online

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931 profile views
  1. C'mon Mother**cker!!

    4ce498b964293e7fab797aa5b597cf4a.jpg

     

  2. WIP Heroes Apocalypse

    So folks. I hope someone is reading this. Heroes Apocalipse is having a lot of advancement, in its logic, in its planning and of what is already done. For example, we have the first 30 minutes fully playable game, one or two tons of bug fixes, adjustments in history and theme among many other things. I have been working hard together with my team ... (despite 2 losses on the team: Jesusbleach [who will still help us in a lot, but not as actively as before and Draxius12 who for life's occupations (like family, work, course) left the project]). ... despite these losses we are hard work. This project was making me anxious, I wanted to pitch it before my classes started, after all we have everything we need to launch it still in February. But through this post I say that I intend to delay the project a lot. I want in addition to having the whole story consistent, I want to launch the game as coherently as possible, playable and without so many bugs to correct. Tested as much as possible so that I can release a direct and official version and not yet in beta. Then in June or July we will launch. I will not be in such a hurry even though you are very excited and have everything basically ready. Some people are following this project so I decided to postpone it so that I could have more time to work on more things, to insert new ideas that until then were selected for the following seasons. Working on comic missions and easter eggs (which I particularly love the idea of inserting a thousand secrets into my designs). The entire project is being cataloged. Every feat and idea is being strictly noted, and so on. We have the organization and time, but I will postpone further for better quality of the game and I hope that in these next months some things can be realized for a more epic and fun game. I will try to update this topic more often. I will try for more videos (despite the extremely weak pc I have). Personal notes and anything else to draw your attention and make you more interested in venturing with us. We have a good team, great ideas, consistent and consistent planning, great features and so on. This project will not be overlooked. We are even more motivated than ever.
  3. About damage formulas

    I know that feeling.
  4. About damage formulas

    1 - Nop, just the creators can or you when the source is out. 2 - I believe nop. I dont see events managing damages types. 1 - On server side, in config.xml, you can manage how much drops can happen, in editor side, in resources or npcs, you can manage all drops, with events its no possible to manage the drop chance. I see other way to do this, more fun, more fast. 2 - As i Said, isnot mandatory kill some scort to catch the flag. The player can just touch on event to catch the flag to return to own group. Isnot Possible. Just with the source. Nop. Sometimes happen when you link a lot maps fast. Its a bug, i believe someone was reported, so just wait to Jc fix this. For organizational purposes, Jc asks only one question per topic be posted. In your title you say "about the formula", but it is already involving many other things besides the formula. Read the rules on agd, is boring but keep you away from troubles. And welcome.
  5. Acessos / Transformações / Atacar sem parar

    Errado, somente a primeira conta criada é configurada como administradora, todas as outras são contas normais, deve haver alguma diferenca na cor dos nomes. Você deve criar a classe primaria na qual os jogadores escolhem quando registra, e depois deve criar as evoluções com a opcão locked (bloq.) selecionado, assim você muda a classe do jogador via evento e o jogador nao podera escolher no inicio quando registra. Isso pra evoluir de classe. Para alterar a aparencia do personagem por meio de magia tem a funcao "transform" no editor de magias, mas só durara por um tempo como moscano mostrou acima. Os status aumentados assim como a duracao do sprite serão o mesmo. Há tambem dano ou cura ao longo do tempo, que é explicado melhor nos tutoriais que postei no tópico do intersect aqui nessa sessao. Para atacar voce deve pressionar E ou clicar com o mouse repetidamente, pressionar e segurar não fará com que ele continue atacando. (se eu entendi bem essa pergunta). WeylonSantana#7909 pode chamar E como percebi que você é novato, Seja Bem Vindo
  6. E aí Weylon, tudo bem?

    Weylon, existe algum DISCORD que o pessoal usa? sou novo e gostaria de conhecer a comunidade, absorver e contribuir com algumas informações.

     

    Abraço.

     

    1. Weylon Santana

      Weylon Santana

      Hanatsu, há sim, do intersect em geral e há uma sessão para os brasileiros lá. Porém ninguem fala, os brasileiros aqui no site interagem pouco na area especifica para a gente. Seja aqui ou no discord. Infelizmente. No momento eu converso com 2 aqui do site que recrutei para o meu projeto e já sanei a duvida de muitos outros. Mas em quesitos de interação social estamos(brasileiros) meios fracos ainda.

  7. WIP Heroes Apocalypse

    Update December 22, 2017. Two new members. Welcome aboard: @SkyZero and @draxius12. About the game. The project these days, has gone through a series of bug fixes and general tweaks.
  8. Just Happen

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// idk what is this, just happen /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// A friend my was trying connect with my server. And just happen this. He dont have any sucess, was online for him and when he click on login on editor take desconection before the editor open. When this happen the server crash and show options to depurate. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. Xp Sharing Distance

    maybe cut the exp, i mean, if the level its more than 30.. the exp is cutted, so.. 3000.. everyone gain 1500.. if is 3 members, 1000 for all.. etc.. everyone actually gain the same xp.. so.. 1 kill.. all people gain the same xp.. maybe put a new file.. with this jsonification.. where we can set all..
  10. client crash, but without crash.

    Actually I would say that I noticed that this bug is my computer not being able to work well, if i put more things, more resources from my pc will use and the more difficult it gets to work. For example: when all was only maps, OK. I added animations and npcs , it was when the bug started, it was approximately 10min to happen. Now that I added songs in the background, the bug takes about 1 min or 2 to happen. You know that I use a notebook, not a rugged computer, notebooks are compact and therefore use fewer features, and the intersect uses many, I know, I'm trying to use it with requirements below that shown on the site, but that's what I can do, I'm not rich. Other examples of bug, what happened to Nightmare, because it was a big project there was a lot of bug when my notebook tried to render (flashing maps in black, being offline, even here I being online here and etc). Anyway, I would ask you if there is a possibility of rendering this rendering of animations, sounds and etc., turn more lighter for notebooks or weak computers do you understand? Because if it were possible, then the intersect would be extremely powerful since even weak computers could render without so many bugs, like the ones that happen to me.If it was possible. If not I would try to use someone's computer to continue the development of my project, or would do everything on my computer, and test everything on someone else's computer, since mine is able to create everything in the editor (it works normal) but not rendering everything without forcing it enough (in the client). from beggin I thought this bug reported, it would be the intersect, but again is the result of my computer weak. and how I commented with kibbels, I don't really like to report error, why do mostly not is intersect that this wrong, but my computer.
  11. Black widow spider

    I've been observing your graphics, you could create a unique topic here in Resources, something like "PinkAngel's Graphs" and update periodically whenever you make new graphics. Its a good idea, and j love all, its a lot realistic.
  12. WIP Heroes Apocalypse

    Update December 16, 2017. In the last days [December 9] until today [December 16] were made: All the items we need for Season One. All the craft tables we need for Season One. All the monsters we need for Season One. All the animations and spells we need for Season One. The distribution of monsters throughout the nation [in the two nations]. The balance between the xp that the monsters give and the level of the players, so that it is not extremely difficult to raise of level, but that also will not be easy. *This balancing was tested by me, where I put myself in the skin of the player and I passed level manually [killing monster by monster]. Personal note: Now we have to create the jobs, history missions and daily missions. And finally a cleaning and overhaul. I believe you can launch in the middle of January or at the latest, february.
  13. client crash, but without crash.

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I explain, I'm playing and suddenly everything stops, npcs dont walk or attack, spells do not work, commands do not work, nothing. I close and open the client again and everything is normal. This happen every 10 - 15 min i believe. the client dont show any erros or neither close, just everything stop. edit: @jcsnider when you get back active and read this bug, call me private, I have more things to say about this bug to you. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  14. Millions of sounds

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When I put in an event to play a sound, and leave it in autorun, the sound played seems like millions of it, one over the other. Is it a bug? I think that if the only function is to play a sound, it should not be repeated over and over again. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  15. Xp Sharing Distance

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I was testing the party when I came across that both win the same xp, fine. But there is no limit to how far this share goes, I say in the distance, there may be 20 distance maps that both earn xp. I do not know if it's a bug, but this note stays there. you can decrease this distance if possible to 1 or 2 maps. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.