-
Posts
118 -
Joined
-
Last visited
-
Days Won
1
Henry last won the day on October 5 2017
Henry had the most liked content!
Profile Information
-
Gender
Male
-
Location
Somewhere in Middle Earth
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Henry's Achievements
-
-
-
Henry reacted to a post in a topic: Sharing My Music and Sound FX - Over 2000 Tracks
-
Henry reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
-
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
-
Henry reacted to a post in a topic: Dev Blog 2/6/2019 - New UI!
-
Henry reacted to a status update: Merry Christmas everyone! Hope you all stay warm and get to spend time with your fami
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1 for old times sake -
Henry reacted to a post in a topic: Automated Intersect Builds & New Bug Tracker Are Live!
-
Henry reacted to a post in a topic: Intersect Beta 6 Released!
-
Henry reacted to a post in a topic: Count as high as you can while staff are sleeping!!!
-
Henry reacted to a post in a topic: Beating Intersect Engine Limitations: Log out event trigger
-
Henry reacted to a post in a topic: Dev Blog 11/8/2018 - Beta 5 Wrap-up
-
Henry reacted to a post in a topic: Dev Blog 2/6/2019 - New UI!
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
:P -
Xeno reacted to a post in a topic: Are you keeping up with the Commodore?
-
Souliousery reacted to a post in a topic: Are you keeping up with the Commodore?
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1 https://media.giphy.com/media/TcdpZwYDPlWXC/giphy.gif -
Weylon Santana reacted to a post in a topic: Heroes Apocalypse Online
-
Your History Missions idea is really neat, keep up that sort of creativity and your project will be sweet! One note on the map, the building in the upper left has some misaligned crates in front of it But good map
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1 -
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
I have a feeling like you purposely let it get to 8 to then swoop in with the 0 You are too much on your game to let us get past 1 usually also. 1 -
SkywardRiver reacted to a reply to a status update: Game concept...?
-
SkywardRiver reacted to a reply to a status update: Game concept...?
-
SkywardRiver reacted to a reply to a status update: Game concept...?
-
Gibier reacted to a post in a topic: Tutorial on intersect's UI
-
Refur reacted to a post in a topic: Tutorial on intersect's UI
-
Thanks @Gibier will be very useful for AGD. I worked my head for several hours but I figured mostly everything out via trial and error over the past few weeks. In a way it was a fun puzzle game I will throw some paragraphs into this thread. If they would be deemed useful. Understanding the alignments/bounds and how they relate to the different entities was the biggest challenge for me when learning from a blank slate. Quick Tricks: -Elements can be stacked on top of each other just have to be mindful of their location in the xml for that is how they will be stacked in game and certain elements can obscure others. -Digging in the xml you can find the hidden trade button and make a UI for it if you wish. -You can add images to some things that do not have them by copy and pasting the image part of xml to the area you want an image. -Control+F is nice The UI feature is amazing and very powerful as has been stated, it may seem a bit daunting at first, but once a person gets used to it, its very flexible. It really allows for some creative effects as seen in a few of the projects floating around the forums. Give it a try and see what creative design you can come up with! I would suggest making your art first and then learning to fit the xml around that art. Even if a person just starts with a custom chatbox ect.
-
Nice event Gonna check it out on Emerald server
-
Agoraphobic reacted to a reply to a status update: What is everyone working on?
-
Looks good dude. Move the pixels on the eyes down one or two pixels, or maybe make the head one pixel taller. Good stuff dude, you have talent, keep at it. Pixel art is a difficult art to learn since its all about color hues to make imagery much like impressionistic art ... and not just outlines of things. *Thumbs Up* Honestly the first screenshot has a charm to it as well. Perhaps its the pixel size consistency.
-
Henry changed their profile photo
-
Count as high as you can while staff are sleeping!!!
Henry replied to Giligis's topic in Forum Games
1