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About vinurd

  • Birthday 07/21/1983

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  1. ver 6.1 /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// If you indicate that a drop of 5 pieces falls out of the NPC. And the item is not specified that it can be stackable. The item will not be divided into 5 items, but there will be one with the number 5 assigned inside. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// -Make the item not stackable. -Knock this item out of the NPC, just indicate that 5 pieces should fall out. - pick up. - see the error by hovering over an item in the inventory /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// https://ibb.co/F0M0Sh8 https://ibb.co/vLLJJxc https://ibb.co/ZKLwkqJ
  2. That's right, the item still triggers, even if it is assigned as an event. My mistake. Thanks for the tip.
  3. The item is set up as an event. There is no other way. Subtraction goes to the event.
  4. 1. Passive skills - the action is constant, not caused by the player. 2.Sprite NPC - add to get from tileset -1 picture (old bagels) 3. Glow NPC - he has no light like a player. 4. Play animation on the triggered event - not only on the player 5. Items / items - choose from tileset 6. Displaying text - position, color, assignment of a variable to the text (for displaying variables) 7. Durability of items, weapons, armor. or hp of things. 8. Animation to indicate from which frame to play by which. 9. After using the item, another item remains (so far it has been possible to do with the help of events.) 10. Fixed player sprite when changing to another - can no longer be returned, because the man and woman have different sprites. It would be convenient to check the box - return the previously used sprite. This will simplify the boat and vehicle handling system. _____________________ 11/ A new problem has arisen. I need to make a zone where the player cannot enter without first checking with a shot from a special weapon. The zone is hidden from view. Only after the player hits it. A glow appears and the player sees that it is better not to go there. Everything is done simply, but I ran into a few details missing. The NPC does not have the function to trigger an event when the NPC died - and the ability to make the NPC passable. Death NPC switch to event variable. And also not in the conditions of the check - If there is a certain NPC on the map or it is not there. All this greatly limits the possibilities for creating really interesting conditions for the game. There is also no way to check if the player fired at the event. There is a player touches, is over. But there is no attack check. And it would be better with a certain weapon-bullets.
  5. I checked 6.2. I Came across an error in the attack. It didn't work. So I downloaded version 6.1 ver6.1 - instead of one item, removes from inventory 2. Subtract 1 item from the specified conditions.
  6. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I have a bottle of water-let's say a few.The player drinks and gets an empty bottle through the event. The event says subtract(remove) 1 bottle. Instead, it subtracts either a bunch or two. Nasty bug. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// add items to the player and try to delete them through the event. A function to remove the object. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  7. Embedded Video Link I have a bottle of water-let's say a few.The player drinks and gets an empty bottle through the event. The event says subtract(remove) 1 bottle. Instead, it subtracts either a bunch or two. Nasty bug
  8. while the best way I did not come up with. And I do not want to do much save points. I took the video so that I could clearly see the work.
  9. exactly works.before that, either there was no picture, or it was half
  10. template1 Useless. I can not make an NPC bigger than the size of the engine max^
  11. OU! I skipped this section. I'm Ilya. I'm 33 years old. I'm from Russia, I live near Baikal. Siberia in general. I work in medicine, in the laboratory. I create games, programs. I'm a fan of visual programming and methods that simplify life and are aimed at the future. Just a little artist and designer. Sometimes I create websites. With English I'm not very good. But I'm trying to teach. Basically, Google translates for me or Yandex translators. The latter does not translate at all, but bears some kind of nonsense. So now only Google. In creation of games is already 10-15years old.
  12. The size of the NPC as I understand it the only one? I want to upload a larger size. After loading the picture him cut.
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