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Mcadams

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Everything posted by Mcadams

  1. I made a tutorial for this some time ago. Not sure if it's the most efficient still but this is how I did it.
  2. More wip castle stuff. Better floor tiles, pillars, animated torches etc.
  3. Fixed the perspective on our water tiles and got the castle tileset started
  4. Thought of this awhile ago and thought it would be cool to have. Add an option for targetted spells to fire a projectile animation directly at the target, regardless of where it moves to. Exactly like in this video:
  5. Gottem (image) heNSXt9.png

  6. You can add invisible on-touch events that trigger a switch that indicates whether or not they are in that place at that place's entrances/exits as a way to determine the player's location, and put that switch in the usage requirements for the item to be equipped. Maybe there's a better way to do it but that's one way of making it work.
  7. Go to item > Edit usage requirements > Add list > Add condition > Condition type > Map is .... > add the map you want the item to be equippable on and then add more conditions for each map
  8. Glad everyone else gets to experience the wonder of B6. Keep it up!
  9. Click tile type and use "Auto Tile" then click the top left of the 2x3 tiles. It lets you draw roads and lakes and stuff easily.
  10. That’s amazing. Reminds me of Minish Cap.
  11. Howdy

    1. Phenomenal

      Phenomenal

      giphy.gif

      Howdy there partner! 🤠

  12. We want a SOUP ITEM in B6! 

    1. Beefy Kasplant

      Beefy Kasplant

      Wanna SOUP ITEM!

  13. This is an early stage release for Intersect Beta 5 — it's a game made using Intersect, but not the engine itself. If you want to make your own game, you're gonna want to download the current version 4.9.1 here: https://www.ascensiongamedev.com/files/
  14. They would also need an admin account's login to use the editor connected to your game.
  15. Mcadams

    Hi.

    Just to clarify, the source is not coming out in Beta 5, there will likely be a Beta 6 and a 'Release Candidate' before things are officially shipped out.
  16. You need to make an event that looks like an NPC, by setting the entity for it to a sprite. Then, make the command for the event to open a shop, so when someone goes up and interacts with that "NPC" (event), the shop will open.
  17. (image) bFEV7T4.png

    1. Oddly

      Oddly

      Best one yet!

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