Leafling is my new ORPG being developed in the Intersect Engine.
This game is the result of years of learning and working directly with the engine in a previous project.
My hopes are to make a truly close to home and nostalgic old-school RPG and a loyal community to build around it.
I want to take this moment to thank every single one of you here on AGD as I've learned so much in my time here, you're all crazy bastards and I love you.
With Leafling I'm taking a different approach to gameplay than most games of a similar genre.
To tackle this in an organized matter I will be breaking this section into parts.
I, as well as many of you, am a big fan of competitive games. Sometimes I wish casual MMO style gameplay could be supplemented with a competitive side, and that itch is rarely scratched.
As a result of this I have used the event system to create an entirely automated ranking system as well as ELO scoring based on past season performance.
Every 3 months the current ranked season will end and a new one will begin, bringing with it a full rank reset as well as a payout based on your performance last season.
Rank Points can be acquired by completing difficult tasks throughout the game such as clearing dungeons at or above your level, or slaying a player in open world PvP.
Ranking through this method will reflect your Explorer Rank.
The other method of Ranking is Arena Rank, in which players can queue for matchmade 1v1 battles in a public arena against players of around their skill level, and receiving Rank Points when you win based on the gap in skill between you and your opponent.
I think this will pan out as a super fun system that encourages regular play and creates opportunities for some really cool updates.
Every RPG has to have dungeons. To be honest I don't see a reason to stray from the formula here and I hope you all find the dungeons in game to be fun and engaging.
Dungeons in Leafling often combine aspects of puzzle solving and combat to varying degrees of difficulty.
There are also 2 types of dungeons:
Field Dungeons are public dungeons that can be cleared by any number of players and will reward any players within upon completion.
Raid Dungeons are 4 player party dungeons which require special keys which are very difficult to obtain, however the monsters inside are immensely more powerful than anything else on Artemia, which of course means better loot. Only 1 party may participate in a specific Raid Dungeon at a time and upon a 20 minute timer you will fail the raid dungeon, causing your entire party to die.
Leafling boasts a self proclaimed impressive story line that will continue in chapters through future updates, expanding the world and introducing more characters and content.
While there are sidequests, the main story takes precedent and you will spend most of your leveling time progressing through the story. As of right now 8 chapters are written and finalized and upon Open Beta 3 chapters will be playable. Each chapter contains between 3-6 questlines which all vary in length.
Journeyman's Respite - The first human settlement on Artemia
Worst Funeral Ever