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Aesthetic last won the day on December 12 2019

Aesthetic had the most liked content!


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  1. Aesthetic


    Unless I'm mistaken there aren't any mixing of tilesets, they're using the TF base and TF Japan Expansion.
  2. Hey guys, just updating this section to inform you guys that the official beta release date for Leafling is July 15th at 5:00PM EST. You can find more information pertaining to the release on our website and Discord. I'd also like to dive into a new feature we've added that we think will drastically improve the fluidity of gameplay and combat. Dynamic 360 Projectiles + Target Acquisition Now, when casting spells or firing ranged weapons that use projectiles your character will turn to face your target and aim the projectile at the target's position current position (on cast time end). These projectiles can range in hitbox size as well as apply on-hit effects. I'm going to end the log short here because I will be going into more detail on the main game page as i update it and add new information. Discord: https://discord.gg/CWZYdRF
  3. Just to add on to Joyce and clear a few things up, by default when a player changes classes via the Event system in Intersect the character will immediately adopt the *new* base stats of whatever class they changed into. To be more specific on how you could use this for your system, If you want a Warrior class to evolve into something like Knight and gain +5 base Attack, you could just use the same base stats as warrior but with +5 more attack, that way when you upgrade your class the new base stats will apply. (Just realized this is a psuedo-necro sorry)
  4. I had a lot of fun watching this actually, maybe later on when Leafling is in a better state I'll hit you up Just a bit of CC: 1) A lot of the commentary seems to be filled with you messing around and joking (which isn't inherently a bad thing) but a bit more commentary on whats going on or why you like/dislike some parts of the game ect I think would help the video quality a ton. 2) Idk if it was just me but your voice seemed to be drowned under the game music on some parts. 3) One of the best parts of watching youtube creators is interaction and community, you should make a discord for your channel and try to build a community instead of relying on youtube comments. Good luck! I'll be sure to like and sub
  5. Does this create a slot in the controls configuration? I think esc is probably one of the worse keys to map this too seeing as accidentally double tapping would open a full screen menu and stop you mid combat.
  6. I'm looking for someone familiar with C# to help me modify the default UI layout of Intersect in a few substantial ways. I'll provide all designs, layouts, and dimensions I only need help getting it functional. DM me with your rates and we can continue on Discord, thanks so much!
  7. its fine now after the latest intersect update
  8. I get this conflict when attempting to add this to a fully updated vanilla source.
  9. Aesthetic


    Tateru approves
  10. Aesthetic


    Haha, the devs have stated that the cyber tem you encounter aren't a good example of actual cyber type tem and that they aren't op. It's just that the one you against your rival has above maximum stats to be purposefully roflstomp op. Like the boss fights in some games where you're meant to lose.
  11. Aesthetic


    that could be an issue, its not expressly stated but the direct intended audience of the game are long, long, time competitive pokemon players and the difficulty spike is to counter pokemons history of pressing 1 button and winning every cake-walk fight. They dont outright say it but it's very clear their end goal is esports and competitive sustaining them, so yeah i agree their job with making it accessible is pretty awful. To add to your co-op comment, yes, in temtem team comp and switching and playing the long game is a majority of it. Sustaining stamina, switching instead of waiting, knowing type matchups, basically competitive knowledge. If you go in blind its brutal as hell, I have a few friends who have tried it and 3 of them needed my help to beat the first dojo, despite having a near 8 level advantage at the time. tl;dr good for sweaty comp players, bad for normal people (for now) (to add add, just so you know, the second type is literally all it sounds like, a second type. If something is rock and fire, which are both weak to water, is hit by a water move it will be 4x instead of 2x, where as if there is something like a Earth and Wind type getting hit by electric wont be super effective even though it beats wind, because Earth resists it. Sorry if i explained that horribly.)
  12. Aesthetic


    Really? Most people complain about the tems being too *bulky*. Much lower damage overall and higher health pools, if youre being one shot i cant help but feel maybe you have a level disadvantage? So far, as a long time competitive pokemon player, the game is extremely balanced, more so than I ever thought a game of the genre could be. (dont get me wrong here, im no fangirl there are definitely some really irritating aspects to the game, thats just one part i objectively can't deny) That was 100% true and awful until this morning as they released the ranked matchmaking ladder with seasonal rewards and pansun rewards per win, so thats been occupying most of my time. The ranked ladder is also super accessible as it scales all of your Tems to perfect SV values so youre on an even playing field (to a certain extent) with players who have sunk a lot more time in than you in terms of stats. You'll still wanna set up movesets and think about type viability but for the most part any tem is relevant in its own niche. I couldn't agree more, the story is a roller coaster that goes from "wow this is an extremely polished and amazing story mode" to "i actually want to kill myself what even is this story mode" extremely fast and kinda rapidly, I really hope they pick up the ball on Kisiwa and not make the same mistakes as the third zone. Overall, it still has a long way to go before it's where it needs to be, but as of now I find it super fun and the ranked ladder is really engaging and allows for tons of skill expression thanks to the far superior battle system
  13. Aesthetic


    Idk if word has made it around to everyone's parts of the woods but TemTem is really good! They just released their Ranked Matchmaking ladder and it'd be cool to play with you guys add me! IGN: Kylee Post your favorite tems or lame
  14. As of right now, your movement speed is tied to your Speed stat and there is no way to change that, and attack speed is either tied to Speed or your weapon as a static value. If movement speed and attack speed became stats that could be modified by buffs and gear that would add another layer of depth to customization, benefitting almost all projects . Another cool idea could be adding other niche stats such as dodge chance, block chance, and critical hit.
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