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Aesthetic last won the day on February 10

Aesthetic had the most liked content!

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  1. Oop this is status :^)

    1. XFallSeane


      Hi! I would love to be able to help create an auction house and more for Leafing!

    2. Aesthetic


      Awesome, send me a DM and we can get to it :D

  2. Hey AGD, it's been a while since I've posted here but I wanted to fill any of you who are interested in on the latest coming patch to Leafling. This is our first go at an Expansion sized patch and will be featuring a ton of new content, overhauls, balancing, new classes, and more. The update will also be featuring a real-time global live event at the climax of the MSQ content that players will have to work together for to finish. You can check out the patch preview and whats coming here: https://steamcommunity.com/games/1457150/announcements/detail/3025829261310893706
  3. Create a new Player Variable called "Suspension Active" set it to Boolean and on your Autorun event have it do a conditional check for "Item is Equipped = Suspension" and "Player Variable 'Suspension Active' = False" in the same conditional list. Have the first line of the Event change the player's sprite, and then the second line change Player Variable "Suspension Active" to True. Create a second page on the same Common Event, conditions are "Item is Equipped = Suspension" (Make sure you hit NEGATED on the bottom so that the condition checks if that item is NOT equipped) and "Player Variable 'Suspension Active' = True" The first line of this page should be setting the character's sprite back to normal, then the second line setting Player Variable Suspension Active = False. Hopefully that mess was somewhat understandable. The issue you have now is that you're using an autorun with no checks so it's spamming that event constantly every few milliseconds. With these checks in place it will only check to change the sprite when your suspension item is equipped once and then check again when you unequip it to set it back to normal.
  4. Got a bit delayed due to the review process, but we're still on course! Looking at early this coming week, friday at the absolute latest.
  5. Embedded Video Link Leafling is getting festive
  6. Aside from the points noted above, if you want people to work on your game, especially for free, you have to have a game. You didn't even go over a potential story, or the draw of your game and why any developer, even paid, should help you make your game. I suggest going back to the drawing board, setting aside some more time (if you care enough to) and working out an actual game, dont just dive right into developing. Also, not asking people to pour hundreds of hours of tedious and often annoying work for free in the middle of a global pandemic as you brag about your full time business and how much money you have would be a good start.
  7. Hey everyone, it's been a long time since I updated AGD on the progress of Leafling. I'm happy to announce that on December 11th at 17:00 EST Leafling will be going live on Steam along with our massive patch 1.3 update. There won't be a better time to hop in and try it out! I hope I see some of you there You can check out all of the changes coming in 1.3 in our dev log here: https://steamcommunity.com/games/1457150/announcements/detail/2900843590125136991
  8. @Zetasis Looks amazing! Great work man, you never cease to impress me with how much and how fast you improve.
  9. What i meant by transparency is if you plan to use a menu container, that you create 1920x1080 image with your actual menu container graphic in the center surrounded by transparent bg. If you're planning to use just a transparent bg and have your buttons arranged in a certain way, there is no way to change the fact that higher resolutions will push the buttons toward the center, the buttons are drawn to the x,y position of the parent graphic's bounds, so if you have your screen suddenly become 2x the size, the buttons will move to the new appropriate x,y.
  10. The buttons inside of MenuWindow.json are children, and they are restricted to their parent. All you have to do if you want buttons to be anywhere is simply change the 800,500 to 1920x1080, and add the transparency manually in photoshop or whatever tools you have access to, I can confirm this works well as its the same method we use in Leafling. If you want some help getting the image for your menu container set up right DM me and i can help you out.
  11. There is a night/day editor within the engine, look under the editor tabs, there you can assign all of those values.
  12. True damage is just damage calculated by default to ignore defensive stats. By default physical damage is reduced by armor, magic resist lowers magic damage, and true damage will ignore both of those values.
  13. Aesthetic


    Unless I'm mistaken there aren't any mixing of tilesets, they're using the TF base and TF Japan Expansion.
  14. Hey guys, just updating this section to inform you guys that the official beta release date for Leafling is July 15th at 5:00PM EST. You can find more information pertaining to the release on our website and Discord. I'd also like to dive into a new feature we've added that we think will drastically improve the fluidity of gameplay and combat. Dynamic 360 Projectiles + Target Acquisition Now, when casting spells or firing ranged weapons that use projectiles your character will turn to face your target and aim the projectile at the target's position current position (on cast time end). These projectiles can range in hitbox size as well as apply on-hit effects. I'm going to end the log short here because I will be going into more detail on the main game page as i update it and add new information. Discord: https://discord.gg/CWZYdRF
  15. Just to add on to Joyce and clear a few things up, by default when a player changes classes via the Event system in Intersect the character will immediately adopt the *new* base stats of whatever class they changed into. To be more specific on how you could use this for your system, If you want a Warrior class to evolve into something like Knight and gain +5 base Attack, you could just use the same base stats as warrior but with +5 more attack, that way when you upgrade your class the new base stats will apply. (Just realized this is a psuedo-necro sorry)
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