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Aesthetic

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Aesthetic last won the day on April 16 2018

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  1. Aesthetic

    Dev Blog 2/6/2019 - UI Overhaul (Live Progress Thread)

    you ever made a user friendly, coding free, free to use mmo engine rom scratch before? :^)
  2. Aesthetic

    Dev Blog 2/6/2019 - UI Overhaul (Live Progress Thread)

    glad to see it going to good use, looks great <3
  3. Aesthetic

    AGD Interviews, part one: Dashplant

    im both impressed and disturbed
  4. Aesthetic

    WIP Arcwyre

    Hello again AGD! It's been some time since I've posted here or made Arcwyre's development status public, and today I get to show you all why! Over the past months me and my team have put together something I am truly proud of and I feel like we've finally found that spark we needed. So, without further ado, lets get into the meat of it all! Introduction A few of you may remember Arcwyre in it's early development stage being created with Intersect. Sadly, despite my love for the engine and it's creators I hit a wall. I felt as though what I wanted to achieve was outside of the scope of Intersect, so I spent many long hours of research to find the best tool available to me and my team. We settled with an amazing GSE called 001 Engine. With this engine I have been able to achieve things I never dreamed of due to my inexperience in programming. Due to this, Arcwyre has been completely reimagined into a game where I can fully express my creative desires as well as work in a flexible and somewhat familiar environment. So, What is Arcwyre? Arcwyre is an action packed MMO that defies many of the genre's stereotypes. We have combined the feeling of accomplishment accompanied by MMO style progression with the fast-paced and skill based combat of MOBA's. All of this takes place in a gorgeous, 2D retro styled, open world where danger is around every corner. We hope this fusion of 2 very popular genre of games will resonate with many of you who bounce between games like WoW and LoL. Enjoy the best of both worlds in one experience! Gameplay In Arcwyre, we wanted a more intense experience than the casual point and click MMO so we implemented a full, open world, PvP system. If you leave the safety of a house or Haven you can be attacked and attack anyone you see. If PvP isn't your cup of tea you can also enjoy intense PvE dungeons where your sick Skill-Shot abilities are put to the test against powerful bosses, and your mind is tested with mind bending puzzles, all for the promise of great loot like cosmetics, Glyphs, and shiny new gear! Even slaying other players in combat will award experience and loot boxes you can use to progress your character and prove your dominance in the world of Arcacia! Now, you may be saying "how is getting slaughtered by high level characters at level 1 enjoyable!?" We thought of this too. In Arcwyre your level does not determine your power, but instead acts more like a milestone, or prestige. Higher levels grant access to rarer cosmetics, more interesting Glyphs, as well as a few other cool features that wont be discussed quite yet. What all of this means is that you can download Arcwyre 100% free and jump right into the action on the same playing field as everyone else. The only factor that will determine whether or not you win in a fight is your skill alone! Features Completed features: Free 8 directional pixel-based movement Mouse based aiming and skill shots Full server console Dungeon Finder to queue into groups Amazing particle effects Sprite skeletons allowing for more in depth animation Full screen with customizable resolutions API integration Fully encrypted graphics, music, sound, and data Anti-Cheat system Complex boss framework allowing for intense boss fights with hundreds of different capabilties Open world with seamless transitioning Customizable Processing Radius to help low FPS players run the game more smoothly More I'm probably forgetting to put here WIP Features: Massive open world containing over 800 maps Nation system where your allegiance affects your PvP status with other players Massive scale Nation Wars Steam Integration Mac/Linux compatibility (Possible AGD integration, allowing members of the forums a special rank for being part of the community that jump started this whole project! Depending on JC and Kibz) Media Screenshots: Gifs: Lore: Development Process Before, during Arcwyre's Alpha, I had some major flaws as a developer. I was focused on the wrong aspects of development, I was much too focused on player approval, and I had a massive issue with transparency. After some reflection I feel like I can improve in all of these areas and create a better experience both for myself and my team, as well as the players who follow and support us. To better accomplish this I have set myself on a strict development schedule with days devoted entirely to community updates, accepting player feedback, and reflecting on the current status of the game and what can be improved. I hope that this will create a more welcoming environment for old fans and new and help us move towards releasing this game for all of you to enjoy. Thank you, AGD! At the end of the day none of this would have been possible without the support of @jcsnider, @Kibbelz, @panda, and all of the members here who supported Arcwyre in the first place and renewed my love for game development. Without this website or the Intersect engine I would have gave up on my dream of game development long ago. As a side note, I have not forgotten about those of you who have donated to Arcwyre. I'm sure many of you were upset when the game closed and felt like you have thrown money into a fire, but I would like to assure you that this is not the case. I still possess a list of every single person who contributed to Arcwyre and you will all be receiving in-game, as well as out of game, rewards for your contributions.
  5. Aesthetic

    Runic Land/Tierras Rúnicas

    I have no problem with you using it, I really couldn't care less about the actual graphics, its the principle of stealing from other devs in the community. If you didn't intentionally rip them then I have no problem but be careful with that in the future you may not get into legal trouble but thats not the type of energy you want to surround your project with
  6. Aesthetic

    Runic Land/Tierras Rúnicas

    He literally has custom graphics I made from scratch in his screenshots which he directly ripped from the resources folder of Arcwyre. The wings being the biggest direct rip.
  7. Aesthetic

    Runic Land/Tierras Rúnicas

    I'd appreciate it if you didn't rip files directly from Arcwyre. You have some of my custom graphics in your screenshots. I would hope you didn't also rip the Time Fantasy assets because Jason is a very hard working artist who doesn't deserve people stealing his resources.
  8. Aesthetic

    Nope, projectile still not .... projeciling.

    No one can answer your question until you provide a screenshot of your projectile editor, just saying its not working wont help us help you. Upload a screenshot and I can help you fix it in seconds.
  9. Aesthetic

    What did you get for Christmas?

    a roll of Flex Tape™ so i can put my life together
  10. Aesthetic

    Noob spell help not working

    server>resources>settings.json "max_characters = (amt of chars you want) Projectiles can be created and then called upon via spells/weapons to fire said projectile, the arrows show the direction the projectile will fly from the source of the projectile, which is shown by the big S in the middle. By default the up arrow will fire a projectile forward. I'm unsure why it didnt work for you, i did some testing myself and it works flawlessly. Can you send me a screenshot of your class editor?
  11. Aesthetic

    Noob spell help not working

    I would try setting it to level 1 or 2 as im almost 100% certain that spells set to a class level trigger upon leveling TO that specific level. For example in my project we were dealing with a glitch that was causing players to skip levels and when they did it would ignore spells set to learn at said level. Sorry if i worded that poorly, been up for 48 hours lol.
  12. Aesthetic

    Which Edition of Time Fantasy Graphics to Buy?

    It's best to purchase it via Itch.io, as doing so gives you full commercial rights to the graphics. Purchasing them via RPG Maker as JC said only gives you licenses to use them in a game made with RPG Maker products. I also highly recommend becoming a patron on his Patreon he regularly posts updates and new graphics for his patrons.
  13. Aesthetic

    UI Question.

    In the In-Game GUI.xml file look for the section for Entity Box and there will be a section for character preview, mess around with it until you get it where you'd like c:
  14. Aesthetic

    Today I did this on my project...

    First peak at The North Forge, with animated blacksmith
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