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Smoot last won the day on December 25 2021
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I'd suggest a brief overview of the workset
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Smoot reacted to a post in a topic: AGD Ownership Update
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Smoot reacted to a post in a topic: Intersect CMS (NOVO)
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Smoot reacted to a post in a topic: Intersect CMS (NOVO)
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Smoot reacted to a post in a topic: Intersect CMS (NOVO)
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Smoot reacted to a post in a topic: [PAID] GUI Modern Fantasy for Intersect Engine
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Do you plan on creating different color schemes? Like all the same, but with green tones instead of brown. Just an example, not wanting green necessarily
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Smoot reacted to a post in a topic: Intersect CMS Unleashed [2.3]
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There's a 32px version of nearly all the tiles. Nice job on the mounts and pets. Map looks good how you have it.
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It's really really hard to use them right now. I have the full set and most of the Patreon stuff, afraid to calculate what I spent haha. Anyway 8 direction movement is a help, the other thing I experimented with was making the engine use very small tile sizes so I could block closer to the diag parts if that makes sense. Really I have on and off spent many many hours to try to easily use them with no luck. 8 direction movement isn't a magic fix either, it's going to be a lot of time in Photoshop/Gimp.
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Smoot reacted to a status update: https://www.ascensiongamedev.com/profile/3147-daniele-santana/?status=1790&type=status
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Error on launch game witch mono on Ubuntu
Smoot replied to HelenaToDev's question in Connectivity Support
See what version of Mono you're running. If you straight up use apt to install mono it might give a newer, but not working, version. You need to point to the repo in the below thread to get the right version. mono --version Check this thread out. -
Make your feature checklist that you want for your game. Compare that to the 2 engines and decide. "Better" is up to you.
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Ahh too bad to hear you're stopping.
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Smoot reacted to a post in a topic: Flintforge Deep [Intersect] [OPEN ALPHA!]
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Black Screen in only some players!! HELP
Smoot replied to Mitsueda's question in Connectivity Support
A fresh copy of the resources folder on the one having problems? Maybe it's not loading something, maybe antivirus flagged a file as a virus? -
Count as high as you can while staff are sleeping!!!
Smoot replied to Giligis's topic in Forum Games
1 I mean 2 -
Smoot reacted to a post in a topic: Today I did this on my project...
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Is there any way I can disable / disappear the game register button?
Smoot replied to Hayat's question in Questions & Answers
You ought to share how for future searchers -
Do an afterlife map with gateways to each decision. Walk left to pay gold, right to ??.
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Why VB6 Really looks neat though
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Someone can correct me if I'm wrong, but here is my understanding of it. As Cheshire says, any size will work, but there are some caveats. Sprites are divided into equal slices based on the number of frames in the config file. Like if you have 4, which is default, then it will slice that vertically. Most sprites are for RPGmaker and use a 3 column layout, but intersect uses 4. So you have 1 2 3 on rpgm intersect uses 1213 so the 3rd column is shifted to the right and the first is duplicated. The "1" is the center or stand frame. So the size doesn't matter because it can be a 16x16 or a 256x329, it will still just divide by 4 or whatever is in the config. I hope that makes sense, I'm kind of distracted.
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Smoot reacted to a post in a topic: Nikos Game Design Tutorials
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Push reacted to a post in a topic: [Intersect] Anima Seeds
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Mighty Professional reacted to a post in a topic: [Intersect] Anima Seeds
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Do you do devlogs on itch.io? Really like your artwork style