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Found 53 results

  1. We're designing a hyper-realistic environment fantasy game. Magicians, artisans, and mythological creatures tangling up in the Realm. Venture onward as a loyal protector, or dare to betray as you see fit. Create the reputation to precede you wherever you go. Lay waste to towns and found your own. Lead the escort through the forest, or watch him fall to his knees as his Last Breath leaves his lips. The actions you take have a direct effect on the world and the players within it. An impermanent Realm where cities can rise and fall, and where the dead stay dead. Looking for:- Sound designer:- Someone fully dedicated to the sound design elements of the game (not music). Must have experience with foley and have a passion for capturing and creating sounds. Technical sound designer:- To implement audio into the game, in a clever and efficient manner. We are also looking for additional creative designers to expand our design team. 2D and 3D artists and animators. Dedicated riggers, to streamline the animation process. Dedicated UI designer. CAD architectural designers/builders In addition to this we require programmers to join the team. Basic skills are required with further training provided.
  2. Hey I'm currently working on an unnamed project with the Intersect Engine. I dont have much information on it as I'm currently working on the classes and items for it. I promise it's gonna be a fresh idea right now I'm looking for a pixel artist to make some hair for me. I'm willing to pay, please pm me I'll provide the base, thank you!
  3. KyleH112

    Need Help [PAID] MAP DESIGNER

    Our very small team stumbled upon Intersect Engine. We are currently a team of 2 developers about to start designing a game using this engine, we both have past experience with Unity3D, Ultima Online Sphere/RunUO Servers and Crypto Currencies, we do plan to publish what we make using the Intersect Engine via Steam for around $5-$10 (why not free?) we will continually be releasing a new update each month and like any worker would like to get paid for what they do, we both have around 100+ hours of free time per month to work on this project. We are looking for a lead map designer with similar free time to work on the project with us and will be paid equally from the steam purchases. *A small contract will be written to make it official outlining details about the project development and pay* Hired map designer is free to design the map anyway they like, we would like to expand the map as large as possible with a new map section added during the regular monthly updates. Hired map designer must have and know how to use FTP software (FileZilla) to upload any tilesets, avatars, files, etc... to our main server directory. If hired map designer finds tilesets, avatars, files, etc... that are paid and a must have we will purchase them for you to use. About Myself: My name is Kyle, i'm 33 years old, retired U.S. Army and currently employed with Amazon Fulfillment Services IT Department. I will mainly be working on the website (HTML, PHP, MYSQL) in-game scripting, art, music, GUI, etc...) About the Other Dev: Ian is 30 years old, currently unemployed attending college for Information Technology and also taking care of his dad who has mesothelioma , Ian will also be helping with in-game features and might help with some map designing if required. You can reach me by replying to this thread (i will have it open all the time and check on it regular) / through Private Message or email @ KAH112@icloud.com Edit: If no map designer is hired by March 15th 2019 we will hire someone from freelancer, since by March 15th a lot of the game aspects will be coming together
  4. Hi, We are a french team. We are looking for a mapper and a graphist for our game Dragon Ball Universe Online. We are using the engine Eclipse Skywyre V9. Currently, the staff is composed of : - 2 Pixel Artist - 1 scenarist - 1 developer (me) We have already released the game once, there were about 10-20 connected players per day. Here is some screenshots/videos : We decided to rebuild the game for some reasons, we kept the old fight systems inspired of Heroes United 2 of Falacy. We are using paperdolls to create our own characters and the game will have his own storyline. The story takes place in the same universe as Dragon Ball. New version : The game will be available in French and in English. We are looking for a motivated mapper and graphic designer to help us.
  5. buu

    Need Help Remove

    Remove please
  6. Dashplant

    Need Help [PAID] Animations

    Hi all, I am looking for someone to create me some spell animations. You can find my game here: I am looking for someone who can create spell effects in the style that fits the game. Spell effects such as: Explosions Buffs Debuffs Healing effects AoE spells We can go over the details later, but hit me up! Thanks!
  7. Veridian is in need of help with level designing: Veridian is an up and coming 2D ORPG set in a fantasy world. Filled with quests and choices that effect your out come. As we get farther and farther in development there is more and more to do that is why I am posting here. We need help with level designing so that I and my writer can focus more so on the story/quests and items.(I'll still help with level designing as well.) We have a discord so we can keep in contact and update one another on progress or just chat. For us it's about having fun making the game we always wanted to play and release it to everyone. Hoping one day to make some profits of course so we can keep working on the game. If your interested send me a message on here or discord(dxxknight). Thanks for your time! Also if you wish to see graphics or other info on the project here is our indiedb page: https://www.indiedb.com/games/veridian-the-first-age Trailer:
  8. Dear readers / community, I'm looking for an 'experienced' scripter who is able to pull off a few tasks for me within my Crystalshire Developer Edition (CS:DE) source: - Change Character and NPC sprites size from 32x32 to 64x64. - Create player-to-player trade function (graphics is done). - Help me to modify the Inventory, Bank and Shop interface graphics a little (few minor things). - Fully implement a "Multiple characters per account" system. - Create an "game updater" system for patches. - Fix a bug inside the Map Editor which causes the client to crash when you try to edit the X and Y map sizes. I am hoping someone is willing to help me out here, I know there are loads of Eclipse projects around with similar systems, and I dont mind if you'd use them as a base for the above mentioned systems from other sources, as long as it isn't scripted by a 14 y/o and will result in FPS loose or bugs due to their lack of knowledge! I am willing to provide a compensation or payment if I find a seriously, decent and communicative candidate willing to do the above Yours Sincerely, Darknesslighter
  9. ~Dune Online~ On a hazardous planet, in a decayed continent; Dune exists. The deep & unforgiving sands of the Dune are home to some of the most ruthless of "human" kind.. The year is 33AD, just when it was assumed to be all over.. Jesus is back to his old dirty tricks. After Crucifixion, he has managed to manifest himself another "capsule". With war impending between the nations in Dune, he is right on time as usual for exploits of carnage. The Old Gods have little power left & the clock is ticking. With Demi Gods on the lose, it only makes matters worse. Old tribes make it their duty to uphold their beliefs in defiance of the Holy Empire. A power struggle between "bad" & evil, the Clowns make it no effort to pursue domination of the Dune, for its richness of the drug, "Spice". Spice is used all over the universe and is a sign of wealth, used in barter or as a resource, it is said that those who consume spice will extend their life. Say your prayers. KEY FEATURES: * Full loot PvP zones, focused around resource control, e.g: crafting materials/cartel drug labs * In-depth crafting mechanics that will allow the use of a "Mould vs material" mechanic. Essentially allowing you to design your gear using any various materials. Different material combinations with particular moulds will obtain varying stats. * Guild based territory control system with resource taxation. (Includes PvP zones and cartel drug labs) * Maze-like puzzles to complete and explore in hidden locations. More to come. This game will be run using either Intersect 1.0 (release version) or a modified version if required once it has become open source. (Intersect is the way of the future imo) I am a map designer. I will be mapping. Gathering assets beforehand is what I am trying to do currently. I am working alone and I have decided to postpone development until Intersect has released and/or become open-source. It will be easier this way. * Requiring a pixel/tile artist for paid work. PM me if you are interested & I will get back to you with what is needed. Amen.
  10. Fulltime position as Front-End Programmer in Stockholm, Sweden Do you want creating innovative and visually stunning games that will shake up the casino industry? Our Stockholm Game Studio is looking for an experienced Game Front-End Programmer who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal here on Fantasma is formost to create wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming/gambling. And in doing so we deliver awe inspiring games to millions of people all over the world! Do you want to help us? Game Programmer at Fantasma As a Fantasma Game Programmer you will be placed in the vanguard to revolutionise the Online Casino Industry! Together with our talented team you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection. You need to have a open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is invaluable asset whose opinions matter and help shape the future of our projects. Who are you? A creative and resourceful individual who want to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together. Your assignments: ● Make amazing games, from wacky ideas all the way to finished products! ● Game development using Javascript, TypeScript, HTML5 and CSS3 ● Maintenance of our existing games ● Working together with our framework team to continuously evolve the framework to help push the boundaries for what we can do with our games ● Build and release our products using tools such as Pixi, Phaser, Playcanvas, Maven, Jenkins and Foreman We are looking for you with: ● 2+ years of prior experience of software development as employee or contractor ● Object oriented programming and design patterns ● Structured software development and its life cycle ● GUI oriented development ● An affinity for program stunning and creative graphical effects. We also value ● Experience in PIXI, Gulp, Jenkins, Maven, NodeJS, GIT, SASS and Webpack ● Knowledge in TDD and automated testing techniques ● Any other creative skill, from sound design to 3D modelling ● Interest in computer graphics programming, animations and effects ● Full stack development with Java ● Linguistic skills beyond Swedish and English Interested to join our studio? jobs@fantasmagames.com
  11. Gahduvdeth

    Need Help In Need of Content Writers

    Basic Info Hello, Ascension community! I'm on a search for two specific breeds of content writers for The Emerald Observer: journalists and columnists. Please keep in mind that there's no experience required for either of these positions, so long as you're able to do research (if a journalist) and write on a semi-professional level. This means you must be capable of decent grammar and spell-checking, as well as a certain fluency with the English language. Unfortunately, this is not (as of this moment) a paid position, so you would be volunteering your time towards this. I hope this would change in the future, as I'd like to be able to compensate you for your time and talents, but I currently am unable to do so. Thank you for your understanding. Please check the bottom of this post to get an updated count on the number of positions available and the descriptions/duties for each available position. You'll also find a link to the application for you to fill out, should you be interested. So long as you're able to write in a coherent and semi-professional manner, you'll be considered. Once you submit the application, I'll get back to you within a couple of days to let you know whether or not you've been accepted. If you're accepted, then we can begin the onboarding process. We also have a new points system in place. This system currently is just a way to keep track of our best authors, sort of like a ranking system. We plan on adding more functionality to the point system in the near future. Eventually, if I'm able to pull in enough money to where I would be able to pay the authors, then we'll also use the point system as a way to calculate the amount you're due - the more points you accumulate, the more money you'll earn. Again, keep in mind, this particular functionality will only become available when I'm financially able to compensate you. Onboarding Process - Once you're accepted, I'll set you up with an author account on the website (still under construction). - I'll walk you through our process of gathering information for new articles. - You can begin writing! (seriously, it's that simple) Available Positions Journalist (10 remaining) Gather sufficient information to write a news article on a particular current topic, and then proceed to write that article. Keep in mind that this is not a position in which you would be reporting on historic events (unless they pertain to current events in some manner), so try to ensure that what you're reporting on is within a day or two of the current date. You're free to limit your writings to specific genres of news (politics, economics, etc). There is no requirement on how often you write articles, although I'd encourage you to write at least once per week. Columnist (2 remaining) Write a few short paragraphs explaining your opinions on current events, or other such columnist-related articles. There is a minimum requirement of one post per week for this particular position. Application
  12. Hello all, I'm the GM of Orake 2d MMORPG. Orake really needs a Programmer, we will need a programmer that can *Fix bugs *Fix Errors *Fix ANYTHING that goes wrong with orake *Add new things Things to expect: *fix server crash errors * Fix any exploits people may be able to come up with, example: If players are crafting without a crafting tile; that would need to be prevented. This is a paid position, please send your application through Email: Dambrosio10@live.com The Coder can be paid weekly, or for each thing that is completed/fixed. Me , and the coder will come to a fair agreement. Expected pay Around 10usd/h What is Orake 2D MMORPG? Orake is a game that will remind people of (osrs) - Old school runescape, and tibia. We have a small community due to errors, and bugs. This is why we highly need a programmer that is ready to be apart of the Orake team. Go to the link below to check out Orake's page for more information. We are a growing game in vb6, we are on steam trying to get ready for open beta. Steam Link: http://store.steampowered.com/app/516510
  13. Spiri Online: Engine: Salem Framework [Custom] Theme: WitchCraft Genre: RPG Card Hybrid About: Spiri Online is a multiplayer cardgame, RPG hybrid. Each Player gets a deck with a single familiar which may take actions through "spells" from their library. Each card represents a spell and each spell contains instructions for what actions your familiar may do. Your familiar may gain experience points through matches to level up and boost its base stats. Each beast is typed based off its season, different seasons allow for different spell types and abilities. Each season is strong, weak, and neutral to 1 season each. Seasons also change the appearance of a beast. For example, A "Salem, familiar of Autumn" (as shown in the example card below) will look different from "Salem, familiar of Winter". Winter may be a white beast, while Autumn may be black. I will need 4 versions of each familiar, 1 for each season. Each spell will be unique and limited to only one (or hybrid of multiple) season(s). What I need: I'm currently looking for someone to do commissioned art work. I'm developing a series of cards for this project. I basically need flat painted images for the art for the cards. This is a place holder card I made using an image i found on google, I'm looking for a similar art style. How many unique cards are expected? A new set and competitive season in the game will release at either the equinox or solstice of each season. Each set needs to release the following... Cards Per Set: 5 Familiars, (2 Very Rares, 3 Bulk Rares) 1 Legendary Familiar, (1 Legendary Rare) 30 Summer Season Spells, (4 bulk rares, 2 rares) 30 Autumn Season Spells, (4 bulk rares, 2 rares) 30 Winter Season Spells, (4 bulk rares, 2 rares) 30 Spring Season Spells. (4 bulk rares, 2 rares) Total: 121 Cards Along with the release of the game (Not included within the first season's set) needs to release 4 basic starter decks (one for each season) which must include 1 bulk rare familiar, and 39 common/uncommon cards. Example Card (I have a PSD for the card format): More about the artwork: The game is themed around magical fantasy. Most cards will be themed around magic beasts (Phoenixes, Dragons, Serpants, and Liopleurodons [magical Liopleurodons] ) Application: (Private Message or a reply) Payment to be negotiated.
  14. Hello, to start my english isn't very good. I began to create a game in univers of " Hunter x Hunter ", it's a manga. The game isn't advandced on the graphics side and it's in french language. I'm looking for a pixel artist who can realize the sprite, paperdolls and the spells. Media : Thanks
  15. OraketheGM

    Need Help Orake needs a hacker (paid)

    Hello guys, Orake needs some help! We are looking for someone that can find dups, cheats, or error the server. If anyone is interested in this position please contact me. it is a paid position, We will talk about the pay privately. I'm using a vb6 engine with a resbak base.
  16. I'm starting a new project with the Intersect Game Engine and I'm definitely going to need a good pixel artist. I'm going to pretty much need everything done but I would like to start with a basic tile set for the world. grasslands, plains, forests, deserts, jungle, coastlines, mountains, ect. I know there are a lot of free and low cost sets out there already but I want something original so I don't look like every other game. After that is done I'm going to need buildings, signs, lamp posts, bushes, and other odds and ends to decorate the world. Then land and sea monsters and paperdoll stuff for male and female toons. (*Game will not have classes) And ships. So after talking to a few artists privately I realized very quickly that the amount of compensation I am offering for the amount of artwork that I need isn't going to cut it. I have decided that for now I will just focus my efforts on a coder and and revisit the idea of a tile artist at a later date. Since the source is not out yet this gig would not start until it is released. With my art budget cleared up my total budget is $100, $50 a month per coder over the next 9 to 11 months. I would like to launch by June of next year when school lets out. That will change to a revenue share of the cash shop once the game is released, split evenly between however many I have on staff. The cash shop will be for cosmetic upgrades, mounts, ships, avatars, ect. Keeping in mind there will never be any kind of "pay to win" items. Any money raised via other methods will also be considered revenue for the purpose of revenue share. I know $50 isn't a lot, but it's what I can afford right now since I also have to cover server costs and you know, play my rent and eat. In addition to the compensation listed above you will also be given credits in the game and on the website. Something nice to have on a resume. About me and my background A little about me. Name is Tristin, I'm 40 and live in Brooklyn. I really got into mmos back in 2001 in a game called Dransik. I created and ran the largest fan site for the game (called Dransik Online, later Inside AE) for about 3 years before the game was bought out by a large company and turned to shit. After that I played various mmos over the years but never really got into them. Then I discovered Player Worlds/Mirage and toyed with the idea of running my own game. I had a game called Empires Online, Later One World with a few dozen players drawn from my Dransik days. But the game was plagued with endless bugs and I kept running into walls do to the limitations of the engine. So i switched engines to FSO. It was better all around and we quickly grew to the most popular FSO based game by a long mile with hundreds of players. So popular in fact the main server was shuttered and we became the official/recommended server/game for the engine. Had a small volunteer staff and we were really pushing out fun content. Doing that was so much fun and I really miss those days. They came to end because we basically became too big and the software just couldn't handle it, Especially the map switching errors that left people stranded on a blank map. So I abandon the project. After that I teamed up with the original developer of Dransik and became a game designer for his new project, Lothgar Online which was very similar to Dransik. That lasted for a short while until I had some real life issues to deal with and I left the company. That was years ago and now I'm ready to get back in the game and try do all over again. (EDIT) About the Game I have opened up a new thread about the game that I will keep updated with my progress. In Closing The art style of the world outside the 3 main Kingdoms will be dark and gloomy. No pretty meadows, no gardens, just utter death and despair. If anyone is interested in joining the team please contact me here or via PM.
  17. Phenomenal

    Need Help Gamemaker Coding Help

    Game name: Drive Engine: Game Maker (obviously) Progress: Movement, throwing (broken), shooting (broken) Edit: Turns out I messed up pickups and accidentally saved last time I did it I think just deleting some code should add it back in Hello I am making a top down shooter in the style of hotline miami in game maker and need some help with a throwing and collision script there is literally no reward for helping me and no one will xD I need you to fix the throwing and collision script both stored in the objPlayer object. download link to file: https://www.dropbox.com/s/ttvwfd8t7l7e3hd/drive.gm81?dl=0 (the game is called drive after the movie hotline miami was based on)
  18. Hey guys. I figured I might as well start this topic now. Once Intersect is out I am looking for some custom features and I was hoping someone was willing to help me out. However, I am going to do this in a unique way. I am requesting these features to be posted as a source tutorial. That way they will be available to everyone who wants to use them, and if I am unwilling or unable to pay the full price, maybe other people can chip in if they would also like to see such a feature. This also means that you are able to help this community go forward once Intersect is out! Think about it, you will get paid and praised by the community! I will try to keep the requests as general as possible so a lot of people can use the tutorials. But probably I am still paying you, so if the feature is not to your liking, deal with it. (You can always suggest to chip in and we can come to an agreement) (If JC or Kibz see some of these features as something they want to add to the engine, please tell me!) The features in question: Hair A special hair layer so characters can wear hats and helmets without their hair sticking out everywhere. The helmet would take the hair layer when equipped. Transformation Spell Able to change the sprite/hair of a character during a buff spell. Beam Spell You shoot a beam while holding down the button to cast the spell. Beam just spams projectiles so holding it for longer has more mana cost but also a beam can hit multiple times. The first projectile will have a different graphic to show the start of the beam. Advanced Dashing The feature you have all been waiting for! Dash is activated by double tapping in a direction. So Dash spells when learned don't take up a slot in the numpad. They get their own slot. This way you can still learn better Dash spells, it's still part of the spell editor but it's just activated in a different way. Player Housing You can buy a house, but the house is an actual map, not an instance. You can set access who can enter the house. Access can be: All, blacklist, whitelist. There is a furniture item that you can get and you can place these to decorate your house. So every house can only be bought by one player. Player can put the house up for sale if they want. Basically EO4 Housing by JC Guilds I will just make a list of the features for this one: - Guild name above player - Guilds get a Guild house a player can enter - Guild Money - Donate to Guild - Able to set ranks - Able to set rights - Guild Window with members, their ranks, online or not and a front facing sprite of their current outfit and sprite - Guild bonuses that can be bought with Guild money Bonuses: +EXP gain +Gold gain +Extra rooms in the Guild House -> Also increases member space +Special Guild Furniture - Guild Window with active bonuses and message of the day or something Guild Wars - Starts Automatically every X hours - Members in a Guild can register during registration period - When killed you respawn in starting area until time is up, so you are not out when you die - Several flags in the map to hold - Capture by standing next to it for x time - When time is up, flags captured give a money bonus to the guild to be used on guild bonuses (Ill update when I think of more, and Ill be more specific once someone is interested in programming this)
  19. therehere3

    Need Help [Paid] Custom Graphics

    Hello everyone! I would LOVE to make my own 2D ORPG with the lovely Intersect engine, however, I am not very skilled in the art-department I was wondering if I can pay anyone for making custom graphics for my game I am going to make! I want them to look somewhat similar to this: If you CAN do something like these graphics, please let me know and show me a simple example so I can see if I like the style or not I am willing to pay for the graphics, I literally need EVERYTHING! I would need all entities, tilesets, items, etc. Most important right now are: Tilesets, then Entities, then Items.
  20. Hello, I am a Sys Admin for a data center, and I have been part of an effort to create a game with Intersect. As of right now we are a 2 1/2 man team and have been busy writing content, mapping, learning and eventing in the engine. Name of the Game: Flash_Bak Engine: Intersect Current Team Members: Quityelling (from the forums here) and myself are the core of the team. However, we have been outsourcing most of the writing to friends and family and we plan to outsource much of the testing to all of our nerdy/hipster friends. Our Collective Experience: : Bash, Python, and some C# (Don't let this fool you, we're not experienced programmers, we have only dabbled up to this point in our lives. Except Bash, where I'm fairly proficient.) Edit: Quityelling actually corrected me on this yesterday; he has years of C# experience. He will be working with the source when it releases. As for me, I always have bash in my back pocket for things like anti-cheats, automated processes, smtp alerts for things like connectivity issues, etc. : Blender, After Effects, Photoshop, etc.. (We are currently working with default art, and much of this game will probably be based from it unless we come across a dedicated artist. We will however be creating some original art for spells/skills/paperdolls; mainly the things that we need more of.) : Mapping and Eventing experience thanks to rpg maker. (currently about 4% of the world is mapped and there are some npc's/quests.) : Class Balancing thanks to tabletops and years of *orpgs (Most Classes have been created, a closed pvp testing is around the corner, just waiting on skills which is already underway.) : Networking/Server skills (The live server will be co-located and fully fault tolerant; staging server is currently hosted at 1 location but it does have failover internet connections and runs on a ups and generator.) VMware, Xen, KVM, Cisco, linux, *nix, *bsd, M$, sql, VEEAM, HA & FT, automation, backups & verification, etc.. Plenty of experience in this area. : Unity (Quityelling has plans to port the game to other platforms using Unity, but we are focusing on the windows client first.) : Web-sites (mainly CMS solutions like WP and Joomla.) : Music writing, playing, recording, producing, mastering, etc.. (We are currently working with 1,000's of royalty free rpg tracks and sound effects we found, but some original music is definitely to be expected.) Lots of Pathfinder + some things I'm sure I forgot. Over 30 years of experience between Quityelling and myself, so we get around good. Here is what we are doing moving forward with the game: Currently we are still mapping the world, placing npcs, writing lore to go into the world, eventing, and creating missing art. We are also currently trying to figure out how to make all of the towns, castles, and other ownable pieces of real-estate raid-able by small groups of people (and npc's) for rewards. Starting areas being the only exceptions. That being said, this is a pvpve game where you may get whiped by players and/or non-players in the middle of your boss fight. Yep, it's really that brutal. Most of the dynamics are being designed to be player-initiated and controlled; meaning no factions or other constraints on the playerbase; you may PK anyone, just hope it isn't your guild's allie's girlfriend. Don't want a war with them right now. We are recruiting anyone who is willing to dedicate some spare time for no cost. We are not after particular skill-sets for that reason; beggars can't be choosers. No matter what you want to do, I'm sure there is a place for you here, it just doesn't pay. (yet.) So come as you are, there might just be a special place in heaven for volunteers. Here are some screenshots: screen_1 Screen_2 Screen_3 If anyone is interested in helping out, you can reply here and/or inbox me or Quityelling. What we will do is set up a conference call so that we can quickly find you a seat. Also, at that time we will give you the IP and ports of our live staging server, which btw, is backed up hourly via an rsync script, and all the different versions are stored indefinitely onto 2 separate mediums and soon will also be saved to the cloud. One thing about this project is that we will never lose data, and the server won't go down, not even for networking issues. Best Regards guys, biosboy4 Note* We currently have no real plans for revenue, and so as of now there is none. However, once the project has reached a certain level of maturity we may open up donations.
  21. GrandQuestOnline

    Need Help Forged Wars - The War of the Aspects

    Hello, My name is Midnight, and I am looking for additional help for my in-development game. I reach out to you today as we have just opened up a live development server for our team to actively develop on, and we are hoping this will speed up the process and also allow for easier collaboration. So I hope this piques your interest (as I know some games don't even have this option available). We are using the Intersect Game Engine. Forged Wars is a game about a huge war caused by a major shift in the balance of power, this power being known as the "Spirit Stones", stones that appeared after the eruption of Mt. Genesis - a highly spiritual volcano. However, the war becomes less of an issue when the uprise of a conspiracy organization known as Caithe appears and causes disruption amongst the Jitaku region. Caithe is believed to be after a secret power left by the Aspects, but this power begins to turn into what most people saw it as - a myth, until Caithe discovers a new truth about the High Elves and goes on a hunt for this power. The player must stop Caithe by completing a very in-depth story quest line. The game's story is planned to be released in two parts to allow for easier testing. Level 1-50, and then 50-100. We don't have many pictures, and are just now starting development, but here's our logo, and you can find our website at https://forgedwars.com/community and we hope to see you there. Our discord is on the forum, so if you're interested join in and ask us questions. But before you do that, read below for some specific positions we're trying to fill. Positions (all unpaid, volunteer work) Mappers - You'll be working under our lead mapper and working to finish our very extensive world map. Artists - We need a wide range of skill in pixel art. From tiling, to animations, concept art for promotional projects, to sprites and paperdolls. WE NEED IT ALL! Content Developer - We have huge plans for this game, and despite our plan for an endgame - we do want this game to feel basically endless, that's where you'll come in! You'll constantly think of cool new content to add. Current Staff Get to know our awesome current team! Midnight - Administrator & Creative Game Lead Maestro - Community Game Lead Milkshake - Content Game Lead Meth - Lead Mapper Lekoda - Artist Skye - Balance Developer Mika - Support & Public Relations Lead Bmore - Head of Moderation Shirou - QA Specialist Let me know if you have any questions and Best Regards, Midnight
  22. Salem2D Game Development Kit Project Name: Salem2D Game Development Kit Project Language: C++ Supported Platforms: Linux, Mac OsX, Windows GitLab URL: https://gitlab.com/salemgd/salem2d Discord Community URL: https://discord.gg/szADqTM About Salem2D Game Development Kit: Salem2D is basically the shell of an engine. It is a Game Development library which includes tools for simplifying game development, and decreasing the time it takes to develop an indie game. The reason we (The Salem Game Development Team) chose to do a library is to add flexibility to the types of projects which can be created using the GDK. In other words, the kit is not limited to developing Sidescroll, Top Down, Isometric, Tile-based, etc. games. It is not limited to single or multiplayer games. After we're done with base implementation, we will be using the library to develop tools to template out different kinda of games. So if a user wanted to make a sidescroll mmorpg, they would just simply copy a project which templates a sidescroll mmorpg and work from there, or they can make one from the ground up using just the Salem2D library. The design patterns somewhat resemble some of Unity3D as a lot of my development ideas are modeled after real Triple A game engines. To add on to its flexibility, because Salem2D is a library which can be built on windows, creating a wrapper for other languages (say C# for example) is also a possibility. So, just because the library is written in C++ does not mean that the implementation of the library is limited to it as well. Currently Completely: GameLoop Pattens, Sprite drawing and animation Map Rendering Basic Network Implementation (still needs some security stuff finished) Network Event System Game Object and Behavior System Game Scene Systems Currently In Development: Game World with infinite map scrolling Server & Single Player Based Physics systems Networked Game Objects (Spawn on server, displays on client) Backlog: Documentation UI System (Buttons, Textboxes, etc.) Server Caching System NoSQL Database Implementations World Editing Tool Map Editor (Low Priority, we're currently using Tiled) Current Staff: OddlyDoddly Depre (Kibblez) Contributors: @Mighty Professional @panda Roles Needed: SalemGdk is open-source community driven development. Anyone can create a branch, pull a ticket, and develop a feature from our gitlab repository. It is volunteer work only, as the project is open source and free for all to use. Why Help? The purpose behind building SalemGDK is to give a flexible solution to creating more diverse games around the community and to bring in more senior developers. Most of the developers we have around the community are pretty novice, and our veterans don't really work on their own individual games enough. The idea of bringing in more veteran developers will be to give the novice developers more learning resources, and to help the community blossom. Our communities have always been about senior devs helping the novice devs, and it would be good to see more of that happening around here again! I think SalemGDK is an excellent solution for this! If Interested: If you want to help out, message me on the Salem Game Development Community Discord Server: https://discord.gg/szADqTM Ascension Game Development is the home forums of my community, so we do not actually use a forum board. Our entire community exists on discord. Screenshots: As SalemGDK is a library, there's not really much to show such as "maps" and "sprites" and what not, because it's just simple a bunch of code for others to be able to use, so the most I have to show is the map rendering and sprite drawing i've gotten working and the some networking example i wrote using the Salem2D Networking Interface:
  23. For my new project that I am starting I will need various paperdolls, which can be found below. 1. Dagger 2. Axe 3. Katana 4. Basic Pistol 5. Basic SMG 6. Uzi-Clone 7. Rocket Launcher, Bazooka, and Grenade Launcher 8. Desert Eagle 9. AK-47 10. AR-15 11. Sniper Rifle I do no want to release too much about this project but I can provide the spritesheet it needs to fit. I am willing to pay for this, if necessary. I can be contacted through PM. Will have to match this sprite design:
  24. Hi guys! I am making a DBZ inspired game with Breeze graphics. I want a logo: Needs to include: One or more Dragon ball or Shenron, the dragon. One or more of the characters in my game Text: DragonBreeZee I am looking for lots of light blue, orange, happy cute chibi stuff! Header: Need to include the logo and just more of the same light blue, orange, happy cute chibi stuff. Maybe some extra characters or some clouds or something. As long as it makes you happy when you look at it! Who can help me out?
  25. Hello, my English is not very good but I am looking for a programmer in vb.net for a red game or the kind of green leaf pokemon game a complete game that pays for the work Ok good the serious project with orion engine the pay serious question of reaching agreement
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