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Found 76 results

  1. I’m yet again looking for a long term pixel artist that can adapt to my style. Please dm me if you’re interested. Thank you!
  2. Hello, I'm looking for someone accustomed with Intersect to do a few modifications on the source code for my project: Please PM me if you are interested and I will send you a list of changes I would like to make.
  3. Name: Skyix engine: Intersect Progress: Adding in items and weapons/armor. Planning on working on the map soon. Current Staff: Just me. Plans: To turn the game into a story and with alot of quests for players to do to complete the game. Roles needed: Developers who can help complete the game. Will i be paid? Maybe if the game makes any money. Let me know if you would like to help or if you have any questions.
  4. Currently looking for someone familiar with Intersect's source for modification that will fit the needs for my game in development: Icarus. This is a paid job, you can send me a Discord request ( ScalyOne#9755 ) and send me your quote/rates. My requirements will be kept private and will be discussed via Discord. Looking forward to working with you. Very respectfully, ScalyOne
  5. Hello community! My name is Ángel, I am from Spain and I always wanted to build my own 2d mmorpg, that's why I'm here. I am a primary school teacher and software developer that tutors online courses for the government. The game I am currently working on will be a simple but fun game, where you have to hunt monsters in order to get gear, complete quests and puzzles but also focus on PVP (open world and small battlegrounds where small teams fight 10-10 or 20-20). Well, I started the project with a friend but he left since he is a parent now and has zero time at all. I currently own 200 monsters sprites (can get more easy from an artist or paint them myself in photoshop), hundreds of items, armors, resources, weapons and all type of icons, as well as tilesets... I have purchased the rights to distribute and trade it. My main task at the moments is mapping, since I find easy to add items, spells etc later on, I guess I could do it in less than a week. I know how to edit videos, images, some web programming, little c# and java. For this project, I am looking for 1 or 2 members with the following qualities and attributes: - Multiporposes (either add events in map, draw or balance classes/spells) - Have played some 2d mmorpg. For example ultima online, tibia, mirage realms, runescape... - Don't expect me to always tell you what to do, have some initiative and imagination - Have little of programming knowledge (either for editing the source code or the website in the future) - Have enough free time (For example... 20h a week?) - Mature and responsible We can discuss the % of earnings once the game is released (private or a platform like steam). If you are interested, send me a private message here or through discord, "Andical#1492". I forgot! Here is an example of the work done so far: https://gyazo.com/9fcf84b6e8085a585879d322df0b0acf https://gyazo.com/f6c4597e8b7990555676947f518e3d00 https://gyazo.com/49308ec546c0e247efd4070305672b5d https://gyazo.com/f03044e5823c271ae5abd2910d094ae2 https://gyazo.com/bcb70cb49310e85c849440faa713e5c7 https://gyazo.com/690f20e4ad78733a9d07590afb64dd91 https://gyazo.com/b16206136e87116b1d3a28f47fe27281 https://gyazo.com/b476225ead00fcf5eade6701dcf41874
  6. I am looking for help with a project I've been working on during my off time for a while: a remake of the Sonic Arena 2 online RPG. - The game - The original game was made in the XtremeWorlds engine by the NoMoreBlue and unceremoniously closed its doors in 2012 due to unkown reasons. 8 years later, the game's original fans are still up and about, wanting to somehow re live Sonic Arena 2. This project aims to remake the original game from the ground up, following in its footsteps while straying from its more confusing design choices from the time. The project is being worked on in the Intersect Game Engine and aims to up the visual fidelity of the original game, flesh out its original mechanics and rewrite the story in a way that new players can be introduced to the game easily. The original S.A.R. - Who we're looking for - Currently the project is at a standstill due to dwindling free time on my end and inability to find others willing to help work with the game. As such, we are looking for people who are willing to really dive deep into the project to help flesh it out with art assets (tiles, sprites, maps), music, story drafts and experience / level progression. An informal design document is currently being worked on as an outline for devs to get a feel for what the game should shape up to become over time. We are specifically looking for: --mappers --sprite artists --writers - Will I get paid? - Unfortunately, no. I do not have the funds to properly hire professional developers for this project. The most I can offer is my unwavering faith in you and a (purely virtual) hand shake. - Current progress - As of the time of writing, the game is still in its initial development stages. Area progression is being planned, enemies and level balancing is being experimented with, art assets are being drawn and mechanics being thought out. It's very much a machine with several cogs attached but only a single, disconnected, spinning one. This has been a pet project of mine for a long time and as much as I like to entertain the idea of finishing this all on my own with my two hands, this will clearly be a project which requires the effort of multiple individuals to come to fruition. - What about you? - I will keep working on the game regardless of how many developers decide to join the project. I've been the only one making sprites but not tiles, importing assets, designing maps, balancing enemies and creating equipment so far, and I don't plan on stopping. Most of my time is dedicated to creating character sprites and mapping out areas with a woefully limited RPG Maker tileset. - Can I help? - In order to apply to help with the game just leave a reply below with: --your skills --development area of interest --availability [IMPORTANT] --any prior experience as a dev, if applicable, and your willingness to put up with me Your application will be reviewed and I will send you a private message here in the forums confirming or denying your application. Thank you!
  7. I'm looking for someone who can do this for me, I'm negotiating prices
  8. Wondering if anyone is interested in Helping me setup the config / item slots / layout.. etc Not really to savy on all the lingo but basically don't have enough item slots and need someone to add them and make me a equip menu, will pay anyone interested 50$ Canadian to do so. can pay as of right now. Game name is Realm Of Shadows Using Intersect 6.2 build 420 If your interested let me know and I can fill you in on the exact slot layout! and thank you in advance!
  9. Hello all, my name is Niko and I am currently recruiting team members to help further develop my game Pestilence. The game is a plague based 2d ORPG which is a funny-cartoony-fantasy mix of plague and magic. Information Pestilence is a 2d online fantasy RPG centered around the Bubonic plague. Pestilence Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Planned Features: -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help. What I Need: -Lead Developer (Develops unique systems in intersect code specific to this game) -Head World Designer (Main Mapper). -Assistant Mappers (Follows Design Ideas Of Head Mapper, Works Together) -Head Of Content Design (Quests & Lore Mainly) What I do: -100% graphics & animations -100% of music & sound -Develop core content ( item development, combat, skills, crafting, resources, shops, spells, npcs events ex.
  10. Hi all, I am currently using my time in lockdown to jump back into game development and I am looking for an artist to help with Tilesets, UI and Sprites. I am currently using the beautiful standard graphics that come with the engine and would be looking for stuff in that style! As said in the title this would be fully paid and I'd be more than happy to discuss prices on skype or discord. If you could send me some previous work that would also be helpful Skype - euan.blockley Discord - Jumpahead#3752 - Jump
  11. Looking for a programmer to do some source mods for my game in development Tales of Tria This is a paid job, message me your rates in either a DM or on Discord ( Names#3370 ) Details about the work needed will be discussed in private. Looking forward to working with you.
  12. Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game will be based on the backrooms creepypasta that started with the post made on 4chan not a long time ago. As a 3d modeler you must have experience with Blender of 3D Max, you should be able to both can create simple items like a desk, a cup of coffee, tools and etc, and more complicated items like mob models as well as being able to create textures and animations for mobs. As a lead designer, you will have a team of 2 support artists that will help you designing different models like furniture and other small items. So if you have those sets of skill and you want to know more about the game please message me. The player will have an opportunity to noclip through reality and traverse in the cryptic horror theme of the forgotten world. The game itself happens in the first person and has survival genre elements. The game consists of multiple layers or locations that become darker and more mysterious while progressing the game. The noclipped world exists outside of human comprehension and understanding, it is the warehouse of all things that were long forgotten and exiled. Everything, that is denied by reality ends up here. You will have to strive and endeavour to seek the unforgivable truth behind this place's true purpose. So basically it is a game that consists of around 4-5 levels and every level consists of multiple rooms and a few enemy types that the player meets through the game. The first enemy in the game will be chasing the player in the first location until he runs away enough. The entire game shall give the player a claustrophobic feeling as he is going through a randomized map trying to find a way to the next level, he will have to get keys and during his game progress he will learn more about the place's story and its purpose. If you find it interesting message me. I want to build a game that will break the player's head, messes with the environment and makes a person fear to death every second that he spends in this world, always feeling suspense through the entire game. I want to completely mess with the player. If you want to make a game like this with me, contact me. - deathunique2@yandex.ru
  13. Hi guys, I'm starting to make an mmrpg inspired on Naruto,and I need some staff for make it, as some graphic designer, programmer and some moderators for the game and forum. You can check my old forum here: The forum will be remodeled and will be name changed soon You can contact me on telegram searching my username @alexitokun Thanks to everybody.
  14. No Game, No Story, Sorry... I am looking for someone to develop and rework Intersect Source. Position: Programmer Subject: Intersect Source (PlayerBox) PlayerBox rework. In short.. i want a few things free of that container. Payments can be done through escrow. MUST HAVE EXPERIENCE SEND INBOX MESSAGES ONLY. PLEASE
  15. I'm hiring a C # programmer to develop some unique systems! If anyone is interested please send me a message.
  16. Hello! I'm working on a project at Intersect and I'm very excited about it! I was able to use the API by the postman but I am not aware of the interaction with PHP and I need to exchange an idea to create pages for my website like ranking, registration and others! It would definitely be a paid service! If you fit these parameters call me in private and let's exchange ideas! Sorry for my English! Graciously SrBlast
  17. Hello! Looking for someone to help me out and turn some existing tiles into VX/ACE auto tiles. The work is mostly rearranging with minor edits, so I'm looking for someone to make a quick buck, not a world-class artist! (World-class artists are free to apply though ) Thanks!
  18. Basic Info Hello, Ascension community! I'm on a search for two specific breeds of content writers for The Emerald Observer: journalists and columnists. Please keep in mind that there's no experience required for either of these positions, so long as you're able to do research (if a journalist) and write on a semi-professional level. This means you must be capable of decent grammar and spell-checking, as well as a certain fluency with the English language. Unfortunately, this is not (as of this moment) a paid position, so you would be volunteering your time towards this. I hope this would change in the future, as I'd like to be able to compensate you for your time and talents, but I currently am unable to do so. Thank you for your understanding. Please check the bottom of this post to get an updated count on the number of positions available and the descriptions/duties for each available position. You'll also find a link to the application for you to fill out, should you be interested. So long as you're able to write in a coherent and semi-professional manner, you'll be considered. Once you submit the application, I'll get back to you within a couple of days to let you know whether or not you've been accepted. If you're accepted, then we can begin the onboarding process. We also have a new points system in place. This system currently is just a way to keep track of our best authors, sort of like a ranking system. We plan on adding more functionality to the point system in the near future. Eventually, if I'm able to pull in enough money to where I would be able to pay the authors, then we'll also use the point system as a way to calculate the amount you're due - the more points you accumulate, the more money you'll earn. Again, keep in mind, this particular functionality will only become available when I'm financially able to compensate you. Onboarding Process - Once you're accepted, I'll set you up with an author account on the website (still under construction). - I'll walk you through our process of gathering information for new articles. - You can begin writing! (seriously, it's that simple) Available Positions Journalist (10 remaining) Gather sufficient information to write a news article on a particular current topic, and then proceed to write that article. Keep in mind that this is not a position in which you would be reporting on historic events (unless they pertain to current events in some manner), so try to ensure that what you're reporting on is within a day or two of the current date. You're free to limit your writings to specific genres of news (politics, economics, etc). There is no requirement on how often you write articles, although I'd encourage you to write at least once per week. Columnist (2 remaining) Write a few short paragraphs explaining your opinions on current events, or other such columnist-related articles. There is a minimum requirement of one post per week for this particular position. Application
  19. Hello all, I'm the GM of Orake 2d MMORPG. Orake really needs a Programmer, we will need a programmer that can *Fix bugs *Fix Errors *Fix ANYTHING that goes wrong with orake *Add new things Things to expect: *fix server crash errors * Fix any exploits people may be able to come up with, example: If players are crafting without a crafting tile; that would need to be prevented. This is a paid position, please send your application through Email: Dambrosio10@live.com The Coder can be paid weekly, or for each thing that is completed/fixed. Me , and the coder will come to a fair agreement. Expected pay Around 10usd/h What is Orake 2D MMORPG? Orake is a game that will remind people of (osrs) - Old school runescape, and tibia. We have a small community due to errors, and bugs. This is why we highly need a programmer that is ready to be apart of the Orake team. Go to the link below to check out Orake's page for more information. We are a growing game in vb6, we are on steam trying to get ready for open beta. Steam Link: http://store.steampowered.com/app/516510
  20. Spiri Online: Engine: Salem Framework [Custom] Theme: WitchCraft Genre: RPG Card Hybrid About: Spiri Online is a multiplayer cardgame, RPG hybrid. Each Player gets a deck with a single familiar which may take actions through "spells" from their library. Each card represents a spell and each spell contains instructions for what actions your familiar may do. Your familiar may gain experience points through matches to level up and boost its base stats. Each beast is typed based off its season, different seasons allow for different spell types and abilities. Each season is strong, weak, and neutral to 1 season each. Seasons also change the appearance of a beast. For example, A "Salem, familiar of Autumn" (as shown in the example card below) will look different from "Salem, familiar of Winter". Winter may be a white beast, while Autumn may be black. I will need 4 versions of each familiar, 1 for each season. Each spell will be unique and limited to only one (or hybrid of multiple) season(s). What I need: I'm currently looking for someone to do commissioned art work. I'm developing a series of cards for this project. I basically need flat painted images for the art for the cards. This is a place holder card I made using an image i found on google, I'm looking for a similar art style. How many unique cards are expected? A new set and competitive season in the game will release at either the equinox or solstice of each season. Each set needs to release the following... Cards Per Set: 5 Familiars, (2 Very Rares, 3 Bulk Rares) 1 Legendary Familiar, (1 Legendary Rare) 30 Summer Season Spells, (4 bulk rares, 2 rares) 30 Autumn Season Spells, (4 bulk rares, 2 rares) 30 Winter Season Spells, (4 bulk rares, 2 rares) 30 Spring Season Spells. (4 bulk rares, 2 rares) Total: 121 Cards Along with the release of the game (Not included within the first season's set) needs to release 4 basic starter decks (one for each season) which must include 1 bulk rare familiar, and 39 common/uncommon cards. Example Card (I have a PSD for the card format): More about the artwork: The game is themed around magical fantasy. Most cards will be themed around magic beasts (Phoenixes, Dragons, Serpants, and Liopleurodons [magical Liopleurodons] ) Application: (Private Message or a reply) Payment to be negotiated.
  21. Hey guys. I figured I might as well start this topic now. Once Intersect is out I am looking for some custom features and I was hoping someone was willing to help me out. However, I am going to do this in a unique way. I am requesting these features to be posted as a source tutorial. That way they will be available to everyone who wants to use them, and if I am unwilling or unable to pay the full price, maybe other people can chip in if they would also like to see such a feature. This also means that you are able to help this community go forward once Intersect is out! Think about it, you will get paid and praised by the community! I will try to keep the requests as general as possible so a lot of people can use the tutorials. But probably I am still paying you, so if the feature is not to your liking, deal with it. (You can always suggest to chip in and we can come to an agreement) (If JC or Kibz see some of these features as something they want to add to the engine, please tell me!) The features in question: Hair A special hair layer so characters can wear hats and helmets without their hair sticking out everywhere. The helmet would take the hair layer when equipped. Transformation Spell Able to change the sprite/hair of a character during a buff spell. Beam Spell You shoot a beam while holding down the button to cast the spell. Beam just spams projectiles so holding it for longer has more mana cost but also a beam can hit multiple times. The first projectile will have a different graphic to show the start of the beam. Advanced Dashing The feature you have all been waiting for! Dash is activated by double tapping in a direction. So Dash spells when learned don't take up a slot in the numpad. They get their own slot. This way you can still learn better Dash spells, it's still part of the spell editor but it's just activated in a different way. Player Housing You can buy a house, but the house is an actual map, not an instance. You can set access who can enter the house. Access can be: All, blacklist, whitelist. There is a furniture item that you can get and you can place these to decorate your house. So every house can only be bought by one player. Player can put the house up for sale if they want. Basically EO4 Housing by JC Guilds I will just make a list of the features for this one: - Guild name above player - Guilds get a Guild house a player can enter - Guild Money - Donate to Guild - Able to set ranks - Able to set rights - Guild Window with members, their ranks, online or not and a front facing sprite of their current outfit and sprite - Guild bonuses that can be bought with Guild money Bonuses: +EXP gain +Gold gain +Extra rooms in the Guild House -> Also increases member space +Special Guild Furniture - Guild Window with active bonuses and message of the day or something Guild Wars - Starts Automatically every X hours - Members in a Guild can register during registration period - When killed you respawn in starting area until time is up, so you are not out when you die - Several flags in the map to hold - Capture by standing next to it for x time - When time is up, flags captured give a money bonus to the guild to be used on guild bonuses (Ill update when I think of more, and Ill be more specific once someone is interested in programming this)
  22. Fulltime position as Front-End Programmer in Stockholm, Sweden Do you want creating innovative and visually stunning games that will shake up the casino industry? Our Stockholm Game Studio is looking for an experienced Game Front-End Programmer who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal here on Fantasma is formost to create wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming/gambling. And in doing so we deliver awe inspiring games to millions of people all over the world! Do you want to help us? Game Programmer at Fantasma As a Fantasma Game Programmer you will be placed in the vanguard to revolutionise the Online Casino Industry! Together with our talented team you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection. You need to have a open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is invaluable asset whose opinions matter and help shape the future of our projects. Who are you? A creative and resourceful individual who want to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together. Your assignments: ● Make amazing games, from wacky ideas all the way to finished products! ● Game development using Javascript, TypeScript, HTML5 and CSS3 ● Maintenance of our existing games ● Working together with our framework team to continuously evolve the framework to help push the boundaries for what we can do with our games ● Build and release our products using tools such as Pixi, Phaser, Playcanvas, Maven, Jenkins and Foreman We are looking for you with: ● 2+ years of prior experience of software development as employee or contractor ● Object oriented programming and design patterns ● Structured software development and its life cycle ● GUI oriented development ● An affinity for program stunning and creative graphical effects. We also value ● Experience in PIXI, Gulp, Jenkins, Maven, NodeJS, GIT, SASS and Webpack ● Knowledge in TDD and automated testing techniques ● Any other creative skill, from sound design to 3D modelling ● Interest in computer graphics programming, animations and effects ● Full stack development with Java ● Linguistic skills beyond Swedish and English Interested to join our studio? jobs@fantasmagames.com
  23. Veridian is in need of help with level designing: Veridian is an up and coming 2D ORPG set in a fantasy world. Filled with quests and choices that effect your out come. As we get farther and farther in development there is more and more to do that is why I am posting here. We need help with level designing so that I and my writer can focus more so on the story/quests and items.(I'll still help with level designing as well.) We have a discord so we can keep in contact and update one another on progress or just chat. For us it's about having fun making the game we always wanted to play and release it to everyone. Hoping one day to make some profits of course so we can keep working on the game. If your interested send me a message on here or discord(dxxknight). Thanks for your time! Also if you wish to see graphics or other info on the project here is our indiedb page: https://www.indiedb.com/games/veridian-the-first-age Trailer:
  24. ~Dune Online~ On a hazardous planet, in a decayed continent; Dune exists. The deep & unforgiving sands of the Dune are home to some of the most ruthless of "human" kind.. The year is 33AD, just when it was assumed to be all over.. Jesus is back to his old dirty tricks. After Crucifixion, he has managed to manifest himself another "capsule". With war impending between the nations in Dune, he is right on time as usual for exploits of carnage. The Old Gods have little power left & the clock is ticking. With Demi Gods on the lose, it only makes matters worse. Old tribes make it their duty to uphold their beliefs in defiance of the Holy Empire. A power struggle between "bad" & evil, the Clowns make it no effort to pursue domination of the Dune, for its richness of the drug, "Spice". Spice is used all over the universe and is a sign of wealth, used in barter or as a resource, it is said that those who consume spice will extend their life. Say your prayers. KEY FEATURES: * Full loot PvP zones, focused around resource control, e.g: crafting materials/cartel drug labs * In-depth crafting mechanics that will allow the use of a "Mould vs material" mechanic. Essentially allowing you to design your gear using any various materials. Different material combinations with particular moulds will obtain varying stats. * Guild based territory control system with resource taxation. (Includes PvP zones and cartel drug labs) * Maze-like puzzles to complete and explore in hidden locations. More to come. This game will be run using either Intersect 1.0 (release version) or a modified version if required once it has become open source. (Intersect is the way of the future imo) I am a map designer. I will be mapping. Gathering assets beforehand is what I am trying to do currently. I am working alone and I have decided to postpone development until Intersect has released and/or become open-source. It will be easier this way. * Requiring a pixel/tile artist for paid work. PM me if you are interested & I will get back to you with what is needed. Amen.
  25. Hello everyone! I would LOVE to make my own 2D ORPG with the lovely Intersect engine, however, I am not very skilled in the art-department I was wondering if I can pay anyone for making custom graphics for my game I am going to make! I want them to look somewhat similar to this: If you CAN do something like these graphics, please let me know and show me a simple example so I can see if I like the style or not I am willing to pay for the graphics, I literally need EVERYTHING! I would need all entities, tilesets, items, etc. Most important right now are: Tilesets, then Entities, then Items.
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