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Found 46 results

  1. Hi, We are a french team. We are looking for a mapper and a graphist for our game Dragon Ball Universe Online. We are using the engine Eclipse Skywyre V9. Currently, the staff is composed of : - 2 Pixel Artist - 1 scenarist - 1 developer (me) We have already released the game once, there were about 10-20 connected players per day. Here is some screenshots/videos : We decided to rebuild the game for some reasons, we kept the old fight systems inspired of Heroes United 2 of Falacy. We are using paperdolls to create our own characters and the game will have his own storyline. The story takes place in the same universe as Dragon Ball. New version : The game will be available in French and in English. We are looking for a motivated mapper and graphic designer to help us.
  2. Hi everybody, My mate and I are looking for a new pixel artist in order to make the designs of our project. As we had a previous artist making our designs until now so we want somebody who can keep the style as much as possible. Overview of our project: Embedded Video Link http://ascensiongamedev.com/resources/filehost/5fd1fba2a6eaa3df0ac3113b232fb3df.mp4 We are looking for someone who is interested in long term work, we'll be asking for new assets each 1-2 weeks. We're paying all the assets we get and also giving credits both credits screen and custom npc in-game. If you are interested please send me a pm or answer to this post. Thank you!
  3. Fulltime position as Front-End Programmer in Stockholm, Sweden Do you want creating innovative and visually stunning games that will shake up the casino industry? Our Stockholm Game Studio is looking for an experienced Game Front-End Programmer who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal here on Fantasma is formost to create wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming/gambling. And in doing so we deliver awe inspiring games to millions of people all over the world! Do you want to help us? Game Programmer at Fantasma As a Fantasma Game Programmer you will be placed in the vanguard to revolutionise the Online Casino Industry! Together with our talented team you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection. You need to have a open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is invaluable asset whose opinions matter and help shape the future of our projects. Who are you? A creative and resourceful individual who want to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together. Your assignments: ● Make amazing games, from wacky ideas all the way to finished products! ● Game development using Javascript, TypeScript, HTML5 and CSS3 ● Maintenance of our existing games ● Working together with our framework team to continuously evolve the framework to help push the boundaries for what we can do with our games ● Build and release our products using tools such as Pixi, Phaser, Playcanvas, Maven, Jenkins and Foreman We are looking for you with: ● 2+ years of prior experience of software development as employee or contractor ● Object oriented programming and design patterns ● Structured software development and its life cycle ● GUI oriented development ● An affinity for program stunning and creative graphical effects. We also value ● Experience in PIXI, Gulp, Jenkins, Maven, NodeJS, GIT, SASS and Webpack ● Knowledge in TDD and automated testing techniques ● Any other creative skill, from sound design to 3D modelling ● Interest in computer graphics programming, animations and effects ● Full stack development with Java ● Linguistic skills beyond Swedish and English Interested to join our studio? jobs@fantasmagames.com
  4. EDIT: I've found a composer. If that falls through I'll reopen this position. I still need a SFX designer. Hai all! I'm making a Dragon Quest fan game, and I'm looking for a composer/sound designer to join the team. This is to make ALL of the OST and SFX. I'm not looking for any style in particular, but I'm a fan of prominent melody lines and synth stuff. Maybe like something from the SNES-era, although not required. ^^ Just show me what you've got. Here's an example of Sugiyama's music, though, in case someone wants to emulate it~ I'm not the biggest fan of his compositions overall, but this one I love (and getting someone who can emulate it would make the game more "true to the series") In return I'd like to provide face/bust artwork for whatever you need (I may can pay a little later, but I'm disabled and had to move recently and money is tight right now). My styles are anime-like, and I can't really draw anything outside of things that look Japanese animation-like. Here's an example. The team is extremely lax by the way! So no hard deadlines. Just a fun hobby project. So you won't feel pressured to hurry or whatever! All our assets are going to be made from scratch, so it'll take us time anyway. <3 Thank you for looking and if interested, reply here with music examples or PM me. Whatever works best for you.
  5. Salem2D Game Development Kit Project Name: Salem2D Game Development Kit Project Language: C++ Supported Platforms: Linux, Mac OsX, Windows GitLab URL: https://gitlab.com/salemgd/salem2d Discord Community URL: https://discord.gg/szADqTM About Salem2D Game Development Kit: Salem2D is basically the shell of an engine. It is a Game Development library which includes tools for simplifying game development, and decreasing the time it takes to develop an indie game. The reason we (The Salem Game Development Team) chose to do a library is to add flexibility to the types of projects which can be created using the GDK. In other words, the kit is not limited to developing Sidescroll, Top Down, Isometric, Tile-based, etc. games. It is not limited to single or multiplayer games. After we're done with base implementation, we will be using the library to develop tools to template out different kinda of games. So if a user wanted to make a sidescroll mmorpg, they would just simply copy a project which templates a sidescroll mmorpg and work from there, or they can make one from the ground up using just the Salem2D library. The design patterns somewhat resemble some of Unity3D as a lot of my development ideas are modeled after real Triple A game engines. To add on to its flexibility, because Salem2D is a library which can be built on windows, creating a wrapper for other languages (say C# for example) is also a possibility. So, just because the library is written in C++ does not mean that the implementation of the library is limited to it as well. Currently Completely: GameLoop Pattens, Sprite drawing and animation Map Rendering Basic Network Implementation (still needs some security stuff finished) Network Event System Game Object and Behavior System Game Scene Systems Currently In Development: Game World with infinite map scrolling Server & Single Player Based Physics systems Networked Game Objects (Spawn on server, displays on client) Backlog: Documentation UI System (Buttons, Textboxes, etc.) Server Caching System NoSQL Database Implementations World Editing Tool Map Editor (Low Priority, we're currently using Tiled) Current Staff: OddlyDoddly Depre (Kibblez) Contributors: @Mighty Professional @panda Roles Needed: SalemGdk is open-source community driven development. Anyone can create a branch, pull a ticket, and develop a feature from our gitlab repository. It is volunteer work only, as the project is open source and free for all to use. Why Help? The purpose behind building SalemGDK is to give a flexible solution to creating more diverse games around the community and to bring in more senior developers. Most of the developers we have around the community are pretty novice, and our veterans don't really work on their own individual games enough. The idea of bringing in more veteran developers will be to give the novice developers more learning resources, and to help the community blossom. Our communities have always been about senior devs helping the novice devs, and it would be good to see more of that happening around here again! I think SalemGDK is an excellent solution for this! If Interested: If you want to help out, message me on the Salem Game Development Community Discord Server: https://discord.gg/szADqTM Ascension Game Development is the home forums of my community, so we do not actually use a forum board. Our entire community exists on discord. Screenshots: As SalemGDK is a library, there's not really much to show such as "maps" and "sprites" and what not, because it's just simple a bunch of code for others to be able to use, so the most I have to show is the map rendering and sprite drawing i've gotten working and the some networking example i wrote using the Salem2D Networking Interface:
  6. As the title reads, our newly founded studio is looking for a third artist for work on Project Mythril. We're a team consisting of proven developers, having released and profited greatly from the standalone ORPG title: Life Forge ORPG (still available and being worked upon, via Steam) In case you don't want to read all the info we've set up for you potential applicants, here's the summary. Project Mythril is our stab at a professional ORPG. Our intent is to create a truly stand-out and polished game with unique systems, 100% original assets, and a profitable business model. We're looking for a talented artist that can help speed along this process. If accepted you will be entitled to an even slice of our profits and, given time, will have a successful game released with your name on it. If this sounds good to you, scroll down to the bottom of this recruitment thread and read up on how to apply. If you're looking for more info on our project and our team, or our way of doing things, I urge you to read on. We've stuffed this full of helpful information. It's damn near inspiring. The Team Currently our team consists of: Myself (Jadin) -> Programmer || Developer || Musician JD Collier -> Artist || Developer Riptide -> Artist || Developer Cole -> Writer || Developer General Awesome -> Programmer About Project Mythril With Project Mythril we're looking to create a game that will not only revolutionize the way we see ORPGs coming out of this and other, similar communities, but to also create a highly polished, popular, enjoyable, and profitable game. New, unique systems such as action/active combat with soulslike inspired animation timers and other equally stand-out systems will set the project apart from the upcoming swell in the genre, and our experience in the industry will only further that agenda. To back this up we're pushing to have 100% of our assets to be original and our own. All art assets, sound assets, and systems will be original and thus, cleanly profitable. We'll be developing the project in John's very own Lunar engine. This will help us make our game the way we want it from the very start. It should be noted that our first goal is to create a solid, enjoyable experience. However, being as this is a business, we intend to make up for our hours of time and work invested. Our business model as it stands right now revolves around in-game cosmetics and potentially memberships of a non pay-to-win variety. If the time for Launch arrives and we deem fit, we may even have a buy-in pricepoint, but that is too far into the future to accurately ballpark. Any further information on this project is currently being kept under wraps. We truly believe we have something special here, and we can't wait to share it with you. Our Payment Model This artist position is profit share (a clean, even slice if work done can justify it). With another artist, we will be looking at a 7 way split. 14% towards the studio, 14% to each member of the team, and an optional 2% bonus to a voted upon "employee of the month" type deal on a monthly basis. For Life Forge we did monthly payments and it worked decently well, so we may replicate that system. I'm a big believer in transparency, so I'll be printing out our ledger every month, as well as sending copies to every member of the team so all will know what we made, how we can improve our sales, and see that we were fair in our payments. In summary, this position will be profitable in the long run, but don't quit your day job. Details of Position This artist position will involve the creation of art assets directly involved with the game. This means tiles, animations, and entities. You'll be working alongside Zetasis (JD Collier on this forum) and Riptide, two very talented artists that I've had the pleasure working with in the past and present. I personally vouch for their work and their ability to work as a team/unit. If you're of like creative mind, I cannot foresee any problems arise from working with these two fine artists. Upon acceptance you will be invited to our private discord (accessible from your browser). Currently our Discord is our primary communication hub. It should also be noted that any and all assets created for Project Mythril will be property of studio as a collective for use on Project Mythril. This rule is universal in our studio and would only be overruled if we decide to sack the entire project, something I cannot foresee myself or others on this team doing. As an example of this rule in effect, any music I create for Project Mythril cannot be used in any side project I may undertake. The way we've functioned thus far is as follows: We select an environment or area of focus. The artists develop tiles and entities for such, posting progress updates in the discord. We critique, find ways to improve, and repeat. In the end we're left with lovely works of art such as this: What We Have Thus Far After seeing that it should be noted that this is the art style we are shooting for with Project Mythril. Riptide has created an appealing color pallet and uses it to work on tiles and environments. Zetasis is currently at work on our entities. We currently have about 2 tilesets worth of quality tiles, a base humanoid entity with which artists can use to create more, and an atmospheric, 21 track soundtrack thus far: We also have a solid base story being worked on by our graduated and experienced writer, Cole. The Gameplan Our plan as it stands right now, is to simply focus on Asset production. Music, Art, Sound Effects. Once we have about 10 Levels of content finished, with the assets to back it and our base systems in place, we aim to create a Live Demo and a Kickstarter of somewhere around a $5000 goal. Of course, regardless of the success of the Kickstarter or not, we'll be developing Project Mythril. The Kickstarter merely serves as a way to simultaneously generate interest as well as give our team some breathing room. It shall also cover the costs of the plausible website we aim to create. If not, costs such as that will have to come out of my pocket. Speaking of out of pocket costs: we're looking to have T-Shirts made for team members (and possibly a variation for Kickstarter Backers). Riptide had some concepts drawn up a bit ago: After the Live Demo, we'll be taking in feedback, fixing what we need to fix, and continuing development of Project Mythril. Eventually, with a possible Early Access through Steam, we'll launch the game on Steam. After that we continue to work on updates in Expansion styled updates. Each major update will be free of course, but will include new systems, massive new zones, further lore invested stories, quests, enemies, bosses, items, music, sounds, and overall fantastic experiences. Along with each major update, we'll be introducing new Cosmetics and possible secondary profit sinks. We will be staying completely away from Pay to Win, however. Art Staff Application Currently, I’m still in the process of standardizing the game’s art style, I have, however, already created some base requirements that are essential for game implementation. For the sake of this application, please abide by these standards. Tiles: 16x16 Lighting: Slightly left of top center View: Approximately 60-degrees Scaling: Made in x1 and then scaled to x2 for export Color Pallet: (PyxelEdit) *If necessary, deviations from the palette are acceptable. However, if you choose to deviate from the palette, you must include your edited palette in your submission.* For us to evaluate all applicants thoroughly for skill, creativity, and effectiveness, please provide the following in your submission: ⦁ One asset of free choice (building, mob, decoration, etc…) ⦁ One vegetation piece (bush, tree, or plant) ⦁ One cliff or ground mini tile set (at least 4 unique tiles) Sincerely, Riptide To apply, all the above criteria as well as a small written piece underlying why we should select you should be included in a Private Message to SkywardRiver. This message will be forwarded to the rest of the team. After we have received sufficient messages, we shall decide as a team who we would like to work with. The current artists on the project will have a great deal more influence in this decision than Skyward or our writer, as they're the ones who will be working with you. Art Example: Requirements Now we do have some minor requirements for applicants: -Must speak English decently well. Communication is a large part of game development and I would prefer to work with someone that I can talk at length with. -Professionalism. i dont wann wrk wthe som1 hoo tpes lik this. We should be able to trust any member of the team to make a game-wide announcement and be professional about it. -Must be over the age of 17. This isn't me discriminating or wanting someone who's "mature" enough to be part of this project. This is me covering my team's ass when it comes to legal issues. Of course I'd like to be working with a "mature" individual, but in my experience this has little to do with age anymore. Regardless of whether or not you are accepted onto the team, we sincerely appreciate any and all interest. If you don't happen to make the cut, keep an eye out for any future positions! We hope you've found the entire thread and experience well done and professionally stated. Thank you all for reading. -Wanderwolf Studios
  7. I want to recreate the first mmorpg online already done, Taewool Slayers Online (similar to the ultima online but a thousand times better), I have the old installer of it and also the akuma demon spawn game base on which it was made, I will post some images and I need of someone who makes the characters of the game and sprites for maps if possible also the interface, paid service please contact for values! PS: In Akuma Demon Spawn base game and Slayers installer contain some images and sounds... Maps of game available in base game with extension *.map* and images *.cos* Images links: https://ibb.co/kSX3Yo https://ibb.co/nNjveT https://ibb.co/gMOXR8 https://ibb.co/jpm8zT https://ibb.co/n3HRm8 https://ibb.co/d4wK68 Video Links:
  8. GrandQuestOnline

    Need Help Forged Wars - The War of the Aspects

    Hello, My name is Midnight, and I am looking for additional help for my in-development game. I reach out to you today as we have just opened up a live development server for our team to actively develop on, and we are hoping this will speed up the process and also allow for easier collaboration. So I hope this piques your interest (as I know some games don't even have this option available). We are using the Intersect Game Engine. Forged Wars is a game about a huge war caused by a major shift in the balance of power, this power being known as the "Spirit Stones", stones that appeared after the eruption of Mt. Genesis - a highly spiritual volcano. However, the war becomes less of an issue when the uprise of a conspiracy organization known as Caithe appears and causes disruption amongst the Jitaku region. Caithe is believed to be after a secret power left by the Aspects, but this power begins to turn into what most people saw it as - a myth, until Caithe discovers a new truth about the High Elves and goes on a hunt for this power. The player must stop Caithe by completing a very in-depth story quest line. The game's story is planned to be released in two parts to allow for easier testing. Level 1-50, and then 50-100. We don't have many pictures, and are just now starting development, but here's our logo, and you can find our website at https://forgedwars.com/community and we hope to see you there. Our discord is on the forum, so if you're interested join in and ask us questions. But before you do that, read below for some specific positions we're trying to fill. Positions (all unpaid, volunteer work) Mappers - You'll be working under our lead mapper and working to finish our very extensive world map. Artists - We need a wide range of skill in pixel art. From tiling, to animations, concept art for promotional projects, to sprites and paperdolls. WE NEED IT ALL! Content Developer - We have huge plans for this game, and despite our plan for an endgame - we do want this game to feel basically endless, that's where you'll come in! You'll constantly think of cool new content to add. Current Staff Get to know our awesome current team! Midnight - Administrator & Creative Game Lead Maestro - Community Game Lead Milkshake - Content Game Lead Meth - Lead Mapper Lekoda - Artist Skye - Balance Developer Mika - Support & Public Relations Lead Bmore - Head of Moderation Shirou - QA Specialist Let me know if you have any questions and Best Regards, Midnight
  9. Hi guys! I am making a DBZ inspired game with Breeze graphics. I want a logo: Needs to include: One or more Dragon ball or Shenron, the dragon. One or more of the characters in my game Text: DragonBreeZee I am looking for lots of light blue, orange, happy cute chibi stuff! Header: Need to include the logo and just more of the same light blue, orange, happy cute chibi stuff. Maybe some extra characters or some clouds or something. As long as it makes you happy when you look at it! Who can help me out?
  10. ~Dune Online~ On a hazardous planet, in a decayed continent; Dune exists. The deep & unforgiving sands of the Dune are home to some of the most ruthless of "human" kind.. The year is 33AD, just when it was assumed to be all over.. Jesus is back to his old dirty tricks. After Crucifixion, he has managed to manifest himself another "capsule". With war impending between the nations in Dune, he is right on time as usual for exploits of carnage. The Old Gods have little power left & the clock is ticking. With Demi Gods on the lose, it only makes matters worse. Old tribes make it their duty to uphold their beliefs in defiance of the Holy Empire. A power struggle between "bad" & evil, the Clowns make it no effort to pursue domination of the Dune, for its richness of the drug, "Spice". Spice is used all over the universe and is a sign of wealth, used in barter or as a resource, it is said that those who consume spice will extend their life. Say your prayers. KEY FEATURES: * Full loot PvP zones, focused around resource control, e.g: crafting materials/cartel drug labs * In-depth crafting mechanics that will allow the use of a "Mould vs material" mechanic. Essentially allowing you to design your gear using any various materials. Different material combinations with particular moulds will obtain varying stats. * Guild based territory control system with resource taxation. (Includes PvP zones and cartel drug labs) * Maze-like puzzles to complete and explore in hidden locations. More to come. This game will be run using either Intersect 1.0 (release version) or a modified version if required once it has become open source. (Intersect is the way of the future imo) I am a map designer. I will be mapping. Gathering assets beforehand is what I am trying to do currently. I am working alone and I have decided to postpone development until Intersect has released and/or become open-source. It will be easier this way. * Requiring a pixel/tile artist for paid work. PM me if you are interested & I will get back to you with what is needed. Amen.
  11. Hello, to start my english isn't very good. I began to create a game in univers of " Hunter x Hunter ", it's a manga. The game isn't advandced on the graphics side and it's in french language. I'm looking for a pixel artist who can realize the sprite, paperdolls and the spells. Media : Thanks
  12. Gahduvdeth

    Need Help In Need of Content Writers

    Basic Info Hello, Ascension community! I'm on a search for two specific breeds of content writers for The Emerald Observer: journalists and columnists. Please keep in mind that there's no experience required for either of these positions, so long as you're able to do research (if a journalist) and write on a semi-professional level. This means you must be capable of decent grammar and spell-checking, as well as a certain fluency with the English language. Unfortunately, this is not (as of this moment) a paid position, so you would be volunteering your time towards this. I hope this would change in the future, as I'd like to be able to compensate you for your time and talents, but I currently am unable to do so. Thank you for your understanding. Please check the bottom of this post to get an updated count on the number of positions available and the descriptions/duties for each available position. You'll also find a link to the application for you to fill out, should you be interested. So long as you're able to write in a coherent and semi-professional manner, you'll be considered. Once you submit the application, I'll get back to you within a couple of days to let you know whether or not you've been accepted. If you're accepted, then we can begin the onboarding process. We also have a new points system in place. This system currently is just a way to keep track of our best authors, sort of like a ranking system. We plan on adding more functionality to the point system in the near future. Eventually, if I'm able to pull in enough money to where I would be able to pay the authors, then we'll also use the point system as a way to calculate the amount you're due - the more points you accumulate, the more money you'll earn. Again, keep in mind, this particular functionality will only become available when I'm financially able to compensate you. Onboarding Process - Once you're accepted, I'll set you up with an author account on the website (still under construction). - I'll walk you through our process of gathering information for new articles. - You can begin writing! (seriously, it's that simple) Available Positions Journalist (10 remaining) Gather sufficient information to write a news article on a particular current topic, and then proceed to write that article. Keep in mind that this is not a position in which you would be reporting on historic events (unless they pertain to current events in some manner), so try to ensure that what you're reporting on is within a day or two of the current date. You're free to limit your writings to specific genres of news (politics, economics, etc). There is no requirement on how often you write articles, although I'd encourage you to write at least once per week. Columnist (2 remaining) Write a few short paragraphs explaining your opinions on current events, or other such columnist-related articles. There is a minimum requirement of one post per week for this particular position. Application
  13. Spiri Online: Engine: Salem Framework [Custom] Theme: WitchCraft Genre: RPG Card Hybrid About: Spiri Online is a multiplayer cardgame, RPG hybrid. Each Player gets a deck with a single familiar which may take actions through "spells" from their library. Each card represents a spell and each spell contains instructions for what actions your familiar may do. Your familiar may gain experience points through matches to level up and boost its base stats. Each beast is typed based off its season, different seasons allow for different spell types and abilities. Each season is strong, weak, and neutral to 1 season each. Seasons also change the appearance of a beast. For example, A "Salem, familiar of Autumn" (as shown in the example card below) will look different from "Salem, familiar of Winter". Winter may be a white beast, while Autumn may be black. I will need 4 versions of each familiar, 1 for each season. Each spell will be unique and limited to only one (or hybrid of multiple) season(s). What I need: I'm currently looking for someone to do commissioned art work. I'm developing a series of cards for this project. I basically need flat painted images for the art for the cards. This is a place holder card I made using an image i found on google, I'm looking for a similar art style. How many unique cards are expected? A new set and competitive season in the game will release at either the equinox or solstice of each season. Each set needs to release the following... Cards Per Set: 5 Familiars, (2 Very Rares, 3 Bulk Rares) 1 Legendary Familiar, (1 Legendary Rare) 30 Summer Season Spells, (4 bulk rares, 2 rares) 30 Autumn Season Spells, (4 bulk rares, 2 rares) 30 Winter Season Spells, (4 bulk rares, 2 rares) 30 Spring Season Spells. (4 bulk rares, 2 rares) Total: 121 Cards Along with the release of the game (Not included within the first season's set) needs to release 4 basic starter decks (one for each season) which must include 1 bulk rare familiar, and 39 common/uncommon cards. Example Card (I have a PSD for the card format): More about the artwork: The game is themed around magical fantasy. Most cards will be themed around magic beasts (Phoenixes, Dragons, Serpants, and Liopleurodons [magical Liopleurodons] ) Application: (Private Message or a reply) Payment to be negotiated.
  14. OraketheGM

    Need Help Orake needs a hacker (paid)

    Hello guys, Orake needs some help! We are looking for someone that can find dups, cheats, or error the server. If anyone is interested in this position please contact me. it is a paid position, We will talk about the pay privately. I'm using a vb6 engine with a resbak base.
  15. Phenomenal

    Need Help Gamemaker Coding Help

    Game name: Drive Engine: Game Maker (obviously) Progress: Movement, throwing (broken), shooting (broken) Edit: Turns out I messed up pickups and accidentally saved last time I did it I think just deleting some code should add it back in Hello I am making a top down shooter in the style of hotline miami in game maker and need some help with a throwing and collision script there is literally no reward for helping me and no one will xD I need you to fix the throwing and collision script both stored in the objPlayer object. download link to file: https://www.dropbox.com/s/ttvwfd8t7l7e3hd/drive.gm81?dl=0 (the game is called drive after the movie hotline miami was based on)
  16. Hey guys. I figured I might as well start this topic now. Once Intersect is out I am looking for some custom features and I was hoping someone was willing to help me out. However, I am going to do this in a unique way. I am requesting these features to be posted as a source tutorial. That way they will be available to everyone who wants to use them, and if I am unwilling or unable to pay the full price, maybe other people can chip in if they would also like to see such a feature. This also means that you are able to help this community go forward once Intersect is out! Think about it, you will get paid and praised by the community! I will try to keep the requests as general as possible so a lot of people can use the tutorials. But probably I am still paying you, so if the feature is not to your liking, deal with it. (You can always suggest to chip in and we can come to an agreement) (If JC or Kibz see some of these features as something they want to add to the engine, please tell me!) The features in question: Hair A special hair layer so characters can wear hats and helmets without their hair sticking out everywhere. The helmet would take the hair layer when equipped. Transformation Spell Able to change the sprite/hair of a character during a buff spell. Beam Spell You shoot a beam while holding down the button to cast the spell. Beam just spams projectiles so holding it for longer has more mana cost but also a beam can hit multiple times. The first projectile will have a different graphic to show the start of the beam. Advanced Dashing The feature you have all been waiting for! Dash is activated by double tapping in a direction. So Dash spells when learned don't take up a slot in the numpad. They get their own slot. This way you can still learn better Dash spells, it's still part of the spell editor but it's just activated in a different way. Player Housing You can buy a house, but the house is an actual map, not an instance. You can set access who can enter the house. Access can be: All, blacklist, whitelist. There is a furniture item that you can get and you can place these to decorate your house. So every house can only be bought by one player. Player can put the house up for sale if they want. Basically EO4 Housing by JC Guilds I will just make a list of the features for this one: - Guild name above player - Guilds get a Guild house a player can enter - Guild Money - Donate to Guild - Able to set ranks - Able to set rights - Guild Window with members, their ranks, online or not and a front facing sprite of their current outfit and sprite - Guild bonuses that can be bought with Guild money Bonuses: +EXP gain +Gold gain +Extra rooms in the Guild House -> Also increases member space +Special Guild Furniture - Guild Window with active bonuses and message of the day or something Guild Wars - Starts Automatically every X hours - Members in a Guild can register during registration period - When killed you respawn in starting area until time is up, so you are not out when you die - Several flags in the map to hold - Capture by standing next to it for x time - When time is up, flags captured give a money bonus to the guild to be used on guild bonuses (Ill update when I think of more, and Ill be more specific once someone is interested in programming this)
  17. I'm starting a new project with the Intersect Game Engine and I'm definitely going to need a good pixel artist. I'm going to pretty much need everything done but I would like to start with a basic tile set for the world. grasslands, plains, forests, deserts, jungle, coastlines, mountains, ect. I know there are a lot of free and low cost sets out there already but I want something original so I don't look like every other game. After that is done I'm going to need buildings, signs, lamp posts, bushes, and other odds and ends to decorate the world. Then land and sea monsters and paperdoll stuff for male and female toons. (*Game will not have classes) And ships. So after talking to a few artists privately I realized very quickly that the amount of compensation I am offering for the amount of artwork that I need isn't going to cut it. I have decided that for now I will just focus my efforts on a coder and and revisit the idea of a tile artist at a later date. Since the source is not out yet this gig would not start until it is released. With my art budget cleared up my total budget is $100, $50 a month per coder over the next 9 to 11 months. I would like to launch by June of next year when school lets out. That will change to a revenue share of the cash shop once the game is released, split evenly between however many I have on staff. The cash shop will be for cosmetic upgrades, mounts, ships, avatars, ect. Keeping in mind there will never be any kind of "pay to win" items. Any money raised via other methods will also be considered revenue for the purpose of revenue share. I know $50 isn't a lot, but it's what I can afford right now since I also have to cover server costs and you know, play my rent and eat. In addition to the compensation listed above you will also be given credits in the game and on the website. Something nice to have on a resume. About me and my background A little about me. Name is Tristin, I'm 40 and live in Brooklyn. I really got into mmos back in 2001 in a game called Dransik. I created and ran the largest fan site for the game (called Dransik Online, later Inside AE) for about 3 years before the game was bought out by a large company and turned to shit. After that I played various mmos over the years but never really got into them. Then I discovered Player Worlds/Mirage and toyed with the idea of running my own game. I had a game called Empires Online, Later One World with a few dozen players drawn from my Dransik days. But the game was plagued with endless bugs and I kept running into walls do to the limitations of the engine. So i switched engines to FSO. It was better all around and we quickly grew to the most popular FSO based game by a long mile with hundreds of players. So popular in fact the main server was shuttered and we became the official/recommended server/game for the engine. Had a small volunteer staff and we were really pushing out fun content. Doing that was so much fun and I really miss those days. They came to end because we basically became too big and the software just couldn't handle it, Especially the map switching errors that left people stranded on a blank map. So I abandon the project. After that I teamed up with the original developer of Dransik and became a game designer for his new project, Lothgar Online which was very similar to Dransik. That lasted for a short while until I had some real life issues to deal with and I left the company. That was years ago and now I'm ready to get back in the game and try do all over again. (EDIT) About the Game I have opened up a new thread about the game that I will keep updated with my progress. In Closing The art style of the world outside the 3 main Kingdoms will be dark and gloomy. No pretty meadows, no gardens, just utter death and despair. If anyone is interested in joining the team please contact me here or via PM.
  18. therehere3

    Need Help [Paid] Custom Graphics

    Hello everyone! I would LOVE to make my own 2D ORPG with the lovely Intersect engine, however, I am not very skilled in the art-department I was wondering if I can pay anyone for making custom graphics for my game I am going to make! I want them to look somewhat similar to this: If you CAN do something like these graphics, please let me know and show me a simple example so I can see if I like the style or not I am willing to pay for the graphics, I literally need EVERYTHING! I would need all entities, tilesets, items, etc. Most important right now are: Tilesets, then Entities, then Items.
  19. Hello all, I'm the GM of Orake 2d MMORPG. Orake really needs a Programmer, we will need a programmer that can *Fix bugs *Fix Errors *Fix ANYTHING that goes wrong with orake *Add new things Things to expect: *fix server crash errors * Fix any exploits people may be able to come up with, example: If players are crafting without a crafting tile; that would need to be prevented. This is a paid position, please send your application through Email: Dambrosio10@live.com The Coder can be paid weekly, or for each thing that is completed/fixed. Me , and the coder will come to a fair agreement. Expected pay Around 10usd/h What is Orake 2D MMORPG? Orake is a game that will remind people of (osrs) - Old school runescape, and tibia. We have a small community due to errors, and bugs. This is why we highly need a programmer that is ready to be apart of the Orake team. Go to the link below to check out Orake's page for more information. We are a growing game in vb6, we are on steam trying to get ready for open beta. Steam Link: http://store.steampowered.com/app/516510
  20. Hey guys! It's super late here so this will be a pretty shotty post until I get back to it. Just wanted to post it here to get it out there for now. The quick points are; The game is called Merchant Tycoon and it has already been greenlit. Check it out here. I recently got a job with PlayStation (I'm from Canada) and my days are long. This has strained the time I have to program the game; this is where I need you. I use Unity, so you would need to be fluent with this engine and C#. Mechanim experience is a huge plus, as the models use Mechanim. Experience in 3D first person games is also an asset. The graphics are all complete with animations. Most menus are complete but not 'plugged in' on the back end. People have been quick to judge the graphics as "blocky minecraft" ripoffs. But the animations are very smooth and attractive. I have a 17-page Game Design Document I can share with a serious candidate. Why work with me? And who am I? My name is Nate, and I operate under the name Palisade Studio. I've got 2000 Instagram followers (@PalisadeStudio), a Greenlit Game, and I work for PlayStation Canada in Marketing. I'm literally dedicated to gaming, and it's always been more of a hobby. My intro to development actually sparked back in the PlayerWorlds/Mirage/Elysium days with a game called Dark Knights (name could be wrong...) and since then I've dabbled in pixel art, 3D modelling, music, programming, etc. I finally found my comfort zone in Unity and I've made 4 or 5 projects that never made it to a 100% complete state due to lack of time, etc. All of them, however, were been hobbyist games, trying to test my skills and learn new things. So it wasn't a loss nor a waste of time. I've done a lot of the work with Merchant Tycoon (enough to get it Greenlit!) and I'm serious about it becoming a functional (and profitable!) game. From October to April I teach high school students entrepreneurship through a program called the After School Company program. Students build a company from the ground up, literally. This year my students won numerous awards and scholarships, and I even won an award for my dedication to the group. I'm 25 years old and I'd love to find a partner with the same drive that I have. If you've got the know how and good habits in terms of C#/Unity; I am confident that I can balance out the business aspect of the game/brand. Feel free to shoot me an email or respond here. E-mail may work out best as I drive all over the province during most of the day. Pass my email along to friends or family if you think they have the skills! Nate.Melo@hotmail.com Feel free to ask any questions you may have!
  21. For my new project that I am starting I will need various paperdolls, which can be found below. 1. Dagger 2. Axe 3. Katana 4. Basic Pistol 5. Basic SMG 6. Uzi-Clone 7. Rocket Launcher, Bazooka, and Grenade Launcher 8. Desert Eagle 9. AK-47 10. AR-15 11. Sniper Rifle I do no want to release too much about this project but I can provide the spritesheet it needs to fit. I am willing to pay for this, if necessary. I can be contacted through PM. Will have to match this sprite design:
  22. Hello, I am a Sys Admin for a data center, and I have been part of an effort to create a game with Intersect. As of right now we are a 2 1/2 man team and have been busy writing content, mapping, learning and eventing in the engine. Name of the Game: Flash_Bak Engine: Intersect Current Team Members: Quityelling (from the forums here) and myself are the core of the team. However, we have been outsourcing most of the writing to friends and family and we plan to outsource much of the testing to all of our nerdy/hipster friends. Our Collective Experience: : Bash, Python, and some C# (Don't let this fool you, we're not experienced programmers, we have only dabbled up to this point in our lives. Except Bash, where I'm fairly proficient.) Edit: Quityelling actually corrected me on this yesterday; he has years of C# experience. He will be working with the source when it releases. As for me, I always have bash in my back pocket for things like anti-cheats, automated processes, smtp alerts for things like connectivity issues, etc. : Blender, After Effects, Photoshop, etc.. (We are currently working with default art, and much of this game will probably be based from it unless we come across a dedicated artist. We will however be creating some original art for spells/skills/paperdolls; mainly the things that we need more of.) : Mapping and Eventing experience thanks to rpg maker. (currently about 4% of the world is mapped and there are some npc's/quests.) : Class Balancing thanks to tabletops and years of *orpgs (Most Classes have been created, a closed pvp testing is around the corner, just waiting on skills which is already underway.) : Networking/Server skills (The live server will be co-located and fully fault tolerant; staging server is currently hosted at 1 location but it does have failover internet connections and runs on a ups and generator.) VMware, Xen, KVM, Cisco, linux, *nix, *bsd, M$, sql, VEEAM, HA & FT, automation, backups & verification, etc.. Plenty of experience in this area. : Unity (Quityelling has plans to port the game to other platforms using Unity, but we are focusing on the windows client first.) : Web-sites (mainly CMS solutions like WP and Joomla.) : Music writing, playing, recording, producing, mastering, etc.. (We are currently working with 1,000's of royalty free rpg tracks and sound effects we found, but some original music is definitely to be expected.) Lots of Pathfinder + some things I'm sure I forgot. Over 30 years of experience between Quityelling and myself, so we get around good. Here is what we are doing moving forward with the game: Currently we are still mapping the world, placing npcs, writing lore to go into the world, eventing, and creating missing art. We are also currently trying to figure out how to make all of the towns, castles, and other ownable pieces of real-estate raid-able by small groups of people (and npc's) for rewards. Starting areas being the only exceptions. That being said, this is a pvpve game where you may get whiped by players and/or non-players in the middle of your boss fight. Yep, it's really that brutal. Most of the dynamics are being designed to be player-initiated and controlled; meaning no factions or other constraints on the playerbase; you may PK anyone, just hope it isn't your guild's allie's girlfriend. Don't want a war with them right now. We are recruiting anyone who is willing to dedicate some spare time for no cost. We are not after particular skill-sets for that reason; beggars can't be choosers. No matter what you want to do, I'm sure there is a place for you here, it just doesn't pay. (yet.) So come as you are, there might just be a special place in heaven for volunteers. Here are some screenshots: screen_1 Screen_2 Screen_3 If anyone is interested in helping out, you can reply here and/or inbox me or Quityelling. What we will do is set up a conference call so that we can quickly find you a seat. Also, at that time we will give you the IP and ports of our live staging server, which btw, is backed up hourly via an rsync script, and all the different versions are stored indefinitely onto 2 separate mediums and soon will also be saved to the cloud. One thing about this project is that we will never lose data, and the server won't go down, not even for networking issues. Best Regards guys, biosboy4 Note* We currently have no real plans for revenue, and so as of now there is none. However, once the project has reached a certain level of maturity we may open up donations.
  23. using Damian666's "Orion+" Basic Synopsis 4 Good or Evil is a modern-set game themed in agents vs. the mafia. Play as either team, in a merciless bloodbath for money, power, and control! Loot players houses, own the shops, houses, and every other company located in cities! Mercilessly kill the opposing team whenever seen! Hide from your foes inside buildings, and use a range of abilities to conquer them! Scout various puzzling dungeons that will make you use your mind, and find parts from monsters to build new weapons and armors, maybe even potions! Support us! Storyline Screenshots We're Recruiting! Features
  24. Hey guys, It is very early days in my project yet, I have been concepting it for a few weeks, but as the asset preperation nears completion and the story, plot and concept continues to develop I seek a small team of experienced mappers/eventers to help bring the game to fruition. Name: Shadows of Mayhem Engine: Intersect Genre: Dark Fantasy Style: Realism (as opposed to anime) Compensation: Rev share pending source code and game release (to be decided but likely optional membership and/or cosmetic/aesthetic item shop (NOT Pay to win)) Current team: Me (project leader, head mapper, story and concept author, asset prep) , Grimston: Head developer website: https://shadowsofmayhem.tk (dont mind the slow speed of site this will eventually be addressed) Requirements for application: Please post a little about yourself, some details and screens of previous work and what you expect to gain/contribute by joining our team In theory: This game will be heavily story driven as well as having an openesque (not 100%) world with mmo elements including world bosses, choices and (eventually) factions. Story/setting: (LONG AND DETAILED, BE PREPARED) Screens & concepts: 1. Screenshot 2. World Boss Concepts Thanks in advance guys and i look forward to seeing your work and talents in order to make this project a success.
  25. Hello My name is Niko, I'm currently working on my game pestilence and could use a bit of help to create some content. None of these positions need to be permanent or have minimum time required. I would like to find a permanent staff for my lovely creation but part time and any help is useful. I will Be The Head Developer of This Project, But I could really use some help. Ive laid down a foundation for how I want to the world to look from a mapping stand point, but i lack some creative efforts with elevation and such. I want to be able to focus more on creating more art to expand the game with more content. So The mappers would map and the content developers would stay in close communication with me. When they need new graphics for new content I would create them and help refine ideas and content. What I Need: -Head World Designer (Main Mapper). -Assistant Mappers (Follows Design Ideas Of Head Mapper, Works Together) -Head Of Content Design (Works with event editor, quest editor, Lore, items, skills ex). -Assistant Content Designers (Works With Head Content Designer) New Website: http://www.pestilenceonline.com Information: Pestilence Online is a 2d online rpg based around the Bubonic plague. Pestilence Is jam packed with story telling & lore, events, custom features and much more. Train on mystical creatures, plague carriers, the undead and other enemies. Follow the Epic quest line from clean city's to infected villages, city's and castles. The main mission being to help find a cure for the black plague. Meet interesting characters and learn all about the wacky methods these citizens from the dark age use to try and avoid the plague. From toad licking, religion, smelling herbs, releasing blood from their body's, and locking them selves up. These people will pretty much do anything to try and rid the plague. Tier 1 Classes Available at Game Launch: Main Menu & Current Logo: Gui Style: Some Pre-Alpha Development Screenshots: Planned Plague Features Upon Source Release: -Blackness percentage. If your blackness bar re aches 100% an alert will appear letting you know your are infected. Your character sprite will change to the infected sprite and you will experience major in game penalty's. This includes a Major decrease in your max hp, mp, and all of your combat skills such as damage, int ex. You will not die just because your blackness Reaches 100% But if you do die while being 100% infected you will loose all of your inventory items and re-spawn with your blackness level still at 100% Allowing your blackness level to reach 100% should be avoided at all costs while pk-ing. To bad all the pk zones have a high infection rate. -Hunger system, staying healthy is important in these times. The more hungry you are the quicker you will become infected. -Npc's can infect you with plague illness while attacking you. The speed in which they infect you will differ between npc's. -Certain areas of the world and maps can infect you with blackness, A sewer will raise your blackness level much quicker that a forest will. -New Item type: Medicine. These items such as mushrooms, toads and flowers can help lower your blackness percentage. -New skill type medicine making. Combine mushrooms, blood, flowers and all type of wacky ingredients to achieve better medicines that will heal you much better. -New Item Type: Blood Letting. This allows a player to buy or find a special item type that trades health for a reduction of infection level. So if a player finds a knife, he can choose to cut himself with it. This will lower his hp by 50% but also his blackness level by 50% A small sacrifice. -Heavily trapped and guarded citys, to prevent plague holders from spreading disease. -Rats, Mice, bugs and certain other animals and scenarios can raise your blackness level. -Large quest series involving the whole realms attempt to rid the plague. -If caught stealing or breaking laws you will be sent to jail. Your blackness bar will slowly raise in jail but smart players can break free from jail. -Different citys will show their percent chance of infection upon entering city walls. -Sewers hold a high chance of becoming blackened. Only stay in the sewers for short periods of time. -Food will lower your blackness bar, also washing your hands, feet, face. Bathing and basic antibiotics. Certain herbs and mushrooms will help