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TheMeq last won the day on October 16 2018

TheMeq had the most liked content!

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About TheMeq

  • Birthday 03/02/1990

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    Nottingham, UK

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  1. Beautiful. Thanks @jcsnider. Can't believe I missed that.
  2. It doesn't appear to be supported by the options available in the editor. If anyone can give any tips on how to use it, that would be awesome.
  3. eval((6t^3 + 1)^3 - (6t^3 - 1)^3 - (6t^2)^3) + 2
  4. Looks like you may have an issue with your sound device. Can you try plugging in some headphones and trying to launch it again?
  5. 99e930fbbecfe270bb504992f6630276.gif

    @jcsnider @OddlyDashly It's happening bois!!

    1. Oddly


      LMAO the logo makes it look like crypto currrency

    2. TheMeq


      Dash is a crypto currency LUL xD

    3. Kibbelz


      Dash 4.2.6rc3 is like Dash 2.0, cannot be confused with Dash 4.1 but with crypto!

  6. I think this is a left over template file and isn’t used as it is not referenced in either of the xml files in the resources folder. Edit: Didn't know about the debug menu/admin menu!
  7. Hi all, i've released lots and lots of fonts for people to use in their games. You can find them at the link below. These are all the standard windows fonts (And a few extra's) from character #32 to #126 converted to XNB. If you want a font doing that isn't in the pack, please send me a message with the font name, a link to the font, a first character and last character to convert, and i'll get right on it! Files are named in the following format: __FONTNAME_FONTSIZE_FONTTYPE__.xnb Where Font Size is pt 8 to pt 26 and Font Type is 0 - 3 0 - Regular 1 - Bold 2 - Italics 3 - Bold / Italics To use these, open the zip file from the download and choose your font. You then want to select all the fonts matching the same name and font type (ie, Arial_8_0.xnb, Arial_10_0.xnb, Arial_12_0.xnb), and copy them to the fonts folder in your resources folder. You will need to rename these to remove the _FONTTYPE from the end of the file name, so you are left with Arial_8.xnb, Arial_10.xnb, Arial_12.xnb ect; You then need to open config.xml and change the <Font> Tag to match the selected font in lowercase. (ie Arial -> arial, Tahoma > tahom, Times New Roman > times new roman). Then try it out by launching your game. The font will show in the chat field and on tool tips. Enjoy!
  8. Dash 2.0

    1. Oddly


      You're writing it.

  9. So, i'm gonna be better off waiting for B5?
  10. so how are the maps stored in the database? I see they are stored as binary as well?
  11. How are the imap files formatted? I'd like to be able to make map files externally using an xml file but without knowing the file format of the imap, it will be impossible to convert the xml to imap. I wanted to develop my own software to do this and then just import them into the game. If any information about this is available, it would be helpful. Thanks
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