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TheMeq

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  • Content count

    8
  • Donations

    $10.00 
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    1

TheMeq last won the day on October 16

TheMeq had the most liked content!

1 Follower

About TheMeq

  • Birthday 03/02/1990

Contact Methods

  • Website URL
    http://www.terrarune.com

Profile Information

  • Gender
    Male
  • Location
    Nottingham, UK

Profile Fields

  • My Project
    Terrarune
  • Twitch.tv
    themeq

Recent Profile Visitors

156 profile views
  1. TheMeq

    Trouble opening client?

    Looks like you may have an issue with your sound device. Can you try plugging in some headphones and trying to launch it again?
  2. 99e930fbbecfe270bb504992f6630276.gif
     

    @jcsnider @OddlyDashly It's happening bois!!

    1. OddlyDashly

      OddlyDashly

      LMAO the logo makes it look like crypto currrency

    2. TheMeq

      TheMeq

      Dash is a crypto currency LUL xD

    3. Kibbelz

      Kibbelz

      Dash 4.2.6rc3 is like Dash 2.0, cannot be confused with Dash 4.1 but with crypto!

  3. I think this is a left over template file and isn’t used as it is not referenced in either of the xml files in the resources folder. Edit: Didn't know about the debug menu/admin menu!
  4. 845f7b1ec35de3aed4c091b0ca1845fc.jpg

  5. TheMeq

    [Release] TheMeq's Font Packs

    Hi all, i've released lots and lots of fonts for people to use in their games. You can find them at the link below. These are all the standard windows fonts (And a few extra's) from character #32 to #126 converted to XNB. If you want a font doing that isn't in the pack, please send me a message with the font name, a link to the font, a first character and last character to convert, and i'll get right on it! Files are named in the following format: __FONTNAME_FONTSIZE_FONTTYPE__.xnb Where Font Size is pt 8 to pt 26 and Font Type is 0 - 3 0 - Regular 1 - Bold 2 - Italics 3 - Bold / Italics To use these, open the zip file from the download and choose your font. You then want to select all the fonts matching the same name and font type (ie, Arial_8_0.xnb, Arial_10_0.xnb, Arial_12_0.xnb), and copy them to the fonts folder in your resources folder. You will need to rename these to remove the _FONTTYPE from the end of the file name, so you are left with Arial_8.xnb, Arial_10.xnb, Arial_12.xnb ect; You then need to open config.xml and change the <Font> Tag to match the selected font in lowercase. (ie Arial -> arial, Tahoma > tahom, Times New Roman > times new roman). Then try it out by launching your game. The font will show in the chat field and on tool tips. Enjoy!
  6. TheMeq

    TheMeq's Font Packs

    Version 1.0.0

    32 downloads

    These are all the standard windows fonts (And a few extra's) from character #32 to #126 converted to XNB. If you want a font doing that isn't in the pack, please send me a message with the font name, a link to the font, a first character and last character to convert, and i'll get right on it! Files are named in the following format: __FONTNAME_FONTSIZE_FONTTYPE__.xnb Where Font Size is pt 8 to pt 26 and Font Type is 0 - 3 0 - Regular 1 - Bold 2 - Italics 3 - Bold / Italics Thanks!
  7. Dash 2.0

    1. OddlyDashly

      OddlyDashly

      You're writing it.

  8. TheMeq

    imap file format

    So, i'm gonna be better off waiting for B5?
  9. TheMeq

    imap file format

    so how are the maps stored in the database? I see they are stored as binary as well?
  10. TheMeq

    imap file format

    How are the imap files formatted? I'd like to be able to make map files externally using an xml file but without knowing the file format of the imap, it will be impossible to convert the xml to imap. I wanted to develop my own software to do this and then just import them into the game. If any information about this is available, it would be helpful. Thanks
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