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Found 24 results

  1. [7.0] Guilds Description: Adds basic guild support to the engine, the UI is based on the Friend List. This was originally written as a test, submitted as a possible addition to the engine and rejected for future planning reasons. Use this at your own risk, this changes a LOT of different aspects of the source code and I am NOT going to take responsibility if you break your upgrade path! A future version of Intersect may or may not get an official Guild system, so don't say I didn't warn you. there's also no guarantee this will work on your build as it was written against an in-development version of Intersect, you may need to fix conflicts yourself as I am not going to keep updating this every other day. Features: Guild Creation through the event system based on a Player Variable for input. Event support for checking whether a player is in a guild with a specific rank or higher. Event support for disbanding guilds. Joining and Leaving Guilds (duh!) Guild Name display over player's heads. Guild Chat Basic Guild Ranks Localization Support Basic Guild UI on the client (Inviting players and leaving the guild, guild member list with online/offline status) Chat commands for elements not present in the UI (/gkick, /promote, /demote, /makeguildmaster) A configuration option that allows the server to toggle PvP between members of the same guild on or off. (By default, does not allow you to attack your own guild members) Media: Git Patch: [Download] Made for no particular build of Beta 7, since they don't exist yet. May have some merge conflicts you may need to resolve yourself as 7.0 gets developped further. Worked as is on 23/09/2020. No I will not make it work on your build. It's provided as is. Additional Resources: [Download] These files are the basic GUI files, please add them to your client. Setup: Download and install the main patch file for the branch you are using. Download and install any update patches IN THE ORDER THEY ARE LISTED for the branch you are using. Download and copy the resource files provided above to your client folder for the GUI to display correctly. Compile and run the server and client, it should automatically generate the new configuration/language entries. Set up a new Player String Variable to store your player's guild name they can fill in, let them fill it in and create a guild with the supplied Event command. Create your guilds and get cracking!
  2. [Git Patch] https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/3daeb9161c5d784d6b85ef1d0cb34526.patch Use this at your own risk, this changes a LOT of different aspects of the source code and I am NOT going to take responsibility if you break your upgrade path! A future version of Intersect may or may not get an official Faction system, so don't say I didn't warn you. there's also no guarantee this will work on your build as it was written against an in-development version of Intersect, you may need to fix conflicts yourself as I am not going to keep updating this every other day. Descriptions: A basic feature of faction system. You can do your game between faction pvp ! Note: You should choose faction for pvp. If player don't have a faction server giving error. Thanks to @Cheshire. I'm using her Guild System source. Lets Enjoy !
  3. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Ability to set a % experience loss on death or a set number of experience lost on death. Read the readme! NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  4. Chain Spells Description: This patch allows you to "chain" spells onto other spells to generate unique combos and spells that have multiple functions. Example: You want a spell to both create an AOE and to fire a projectile forwards. With this system, you are able to set a spell to chain another spell after it has been used. You are able to customise how much time in milliseconds to wait inbetween the chain. Features: Chain spells onto other spells Have a customisable wait time inbetween chain reactions NPC's can chain spells allowing for unique attacks How to use: Download Patch Download Update - important update Download Fix - important bug fix Based on 0.6.2.0 Note: This is my first patch so it's quite basic. Please tell me if anything is broken.
  5. Hotbar Spells Description: This patch adds a new command to the event editor to place a spell in the hotbar and a command to remove spells from the hotbar. Add - It will place it in the first free spot, if there is one. Remove - Removes all instances of the spell from the hotbar. Features: -Put spells in hotbar via events -Remove spells in hotbar via events Note: This does not allow you to place or remove items in the hotbar, only spells. Media: Download Patch - Add spells to hotbar Download Patch Update - Remove spells from hotbar Based on 0.6.2.0 Note: I cannot guarantee that these patches is not fairly messy/inefficient in terms of code
  6. Diagonal Movement Description: The players and NPCs can now have 8 direction movements. Features: Players and NPCs diagonal movements Players and NPCs diagonal attacks Diagonal move routes Projectiles can move in diagonal (optional feature) Players can attack enemies they focus if they are in a 5 tiles range in front of them (optional feature) Note: Download links in the GitPatch section don't contain any known bug and are up to date with the latest fixes. Media: GitPatch: V1.191 Download basic mod Basic mod need to be installed first Download easier attack on focus Download diagonal projectiles Download zip file with all patches used (separated) Based On: Version 0.6.2.421 (development branch) Last official working commit with the patch ID: 1a8edc5d From: lodicolo Date: 2020-05-28 7:49:22 PM Message: fix 191: Bag access is done via cached value (#219) ... Setup: First of all, be sure to be on the latest official working commit with the patch. The branch must not have any modification or there may be conflicts with the mod. You must download and apply the basic mod patch first. If you want more features like diagonal projectiles or easier attack when a player has a target, you can download and apply the patch files related to these. The zip file is not needed, but if you download the zip file, then you must apply all patches in order. Be sure to build your project after installation. How to apply a patch How to solve patch conflicts About diffy.org
  7. [6.2] Display character level and class (Configurable + Language/Colour support) Description: This patch adds some new configuration options to do the following: 0. Not change the way player names are displayed. 1. Show the player's level next to the character name. 2. Show the player's class and level above the character name. These options are configured through the server options. There's full language support for both changed use cases, so you can tweak what it should say exactly as well as the layout of it. There's also custom colour support for the newly added class display line, so you can tweak that too if you'd like. Note, this isn't the prettiest method of doing it. The nice way would be to make a new method that renders the additional label. But I just sort of abused the draw name method. It works, but it won't win any beauty contests. Media: Git Patch: [Download] Supported Build: 0.6.2.421 Updates: [Download] - Displays NPC levels as well when displaying Player classes and levels. It would only do this when displaying only levels before. Setup: The following steps are REQUIRED before this will work properly! Download and install the main patch file for the branch you are using. Download and install any update patches IN THE ORDER THEY ARE LISTED for the branch you are using. Compile and run the server and client, it should automatically generate the new configuration/language entries. Log in and see your class and level displayed! Optionally, you could set the server config setting to the following switches: 0. Not change the way player names are displayed. 1. Show the player's level next to the character name. 2. Show the player's class and level above the character name. As well as change the client's language file and some custom colours related to this if you'd like. But that's up to you.
  8. [6.2] Profanity Filter Description: This patch adds a basic profanity filter that is configurable through the server in a file called filteredwords.json. This filter is applied to the following things: Chat Usernames Character names It's nothing fancy, and supports basic features such as wildcards on words. Word of warning, adding an insanely long list WILL slow down your server, as it checks against each entry on the list. The updated version of this mod can automatically mute players for sending multiple filtered chat messages. This can be configured through the server configuration file, under Chat Options. There is language file support for the mute reason. Credits: This was based on the work of James Montemagno. Found his class while searching for an answer to a question asked on the forum, and started writing a class based on his work. Ended up using two of his methods, why reinvent the wheel. Media: Downloads: [Download] Updates: [Download] - Adds the profanity check to user and character names and modifies a method that checks if any filtered words are in a given string. [Download] - Add the ability to mute people automatically after sending a certain amount of filtered chat message. [Download] - Fixes two small dumbs of me in the last update. Built and tested for 0.6.2.420 Setup: The following steps are REQUIRED before this will work properly! Download and install the main patch file Download and install any update patches IN THE ORDER THEY ARE LISTED. Compile and run the server, it should automatically generate the required configuration file! Close down your server, add the words you want to the filter and start your server again. Chat like no one has ever chat before!
  9. Character hair customization (+ basics for expansion) Description: This patch adds a few new features, some under the hood and some exposed through the editors, most notably: Hairstyles rendered on the (configurable through server config.json) Helmet paperdoll layer if no paperdoll is used! Compatible with the new entity animations in 6.2! Configurable Hair selections per class (Check the class ediitor) Event support for the Hair system Prepared storage and communication between client/server for Custom Sprite Layers (to let people expand upon this system!) Modified GUI to allow for selecting hairstyles on character creation. Language additions for all additional editor functions. How does it work exactly? To save you the technical mumbojumbo; It will render a configured hairstyle (from the resources\hairs) folder as if it were a paperdoll item in the Helmet slot (by default, can be configured if you want to change your paperdoll slots around) should the player not have a helmet equipped. If they DO have a helmet equipped, the helmet paperdoll is rendered instead. What do I mean by expanding upon it? Well, it's pretty simple.. The storage and communication classes/methods have been adjusted to be able to retain as many entries for custom sprite layer data as you'd like to add. This can be found on the Player classes both client and server side (Player.CustomSpriteLayers), and the size of this array can be configured through an enum called CustomSpriteLayers. Adding an additional entry to this array will NOT require you to add any additional database tables or columns, so expanding upon it will not cause you to have to adjust or migrate any databases beyond this basic install! Adding an additional entry to this array will NOT require you to add additional networking edits to pass this data along between server and client, as I've already taken care of this for this particular system. You will however, of course need to create your own rendering mechanism if you wish to add anything beyond the provided hairstyle..! WARNING(s): There is a very distinct possibility that this may break compatibility with any other mod that edits the class editor and event editor! Please backup your Game and Player databases before applying this modification, there is no going back after installing this if you want to remove it unless you edit your database manually! This does not work with face rendering on the gui enabled! There's no face support in this at all. So enable that in the source at your own risk. Media: GUI and In-game / Event Support: Animated player sprite support: Character Creation (Yes, I know it looks like the sprite selection arrows.. They are not): Event Support: Class Editor Support: Git Patch: 6.1 Stable branch Download (NOTE: This is an outdated version which does not contain some generalization adjustments. It does work and I provide bugfixes for it, but is harder to add new layers to) Updates: Download - Fixes player hair not displaying correctly upon warping between maps. Download - Fixes a crash in the class editor when swapping between genders without having a hair option selected. Also fixes minor visual issues in the class editor. Download - Fixes two editor crashes. One event editor crash relating to a missing None entry. One class editor crash where I referenced the wrong update method. 6.2 Development Branch Download Updates: All updates are part of the patch file. Changelog: 04/04/2020 - Fixed an issue where your target EntityBox would display your own hair. 05/04/2020 - Made the patch compatible with build 0.6.1.243b of Intersect and integrated previous fixes. 09/04/2020 - Made the patch compatible with build 0.6.2.408 of intersect and made some methods in the Development build version more generic. 14/04/2020 - Fixed an issue where player hair would not always display correctly after warping between maps. 16/04/2020 - Made the Development patch compatbile with build 0.6.2.412 17/04/2020 - Fixed a crash in the class editor when swapping between genders without having a hair option selected. Also fixes minor visual issues in the class editor. 18/04/2020 - Fixed two editor crashes. One event editor crash relating to a missing None entry. One class editor crash where I referenced the wrong update method. 16/05/2020 - Updated for development build 0.6.2.419 Based On: Build: 0.6.1.243b Build: 0.6.2.419 It might work with other versions of Intersect, and it might not. I'll try and keep it updated when something OFFICIAL breaks it however. If I can't replicate the issue on a clean source pull with this applied, you're on your own. Setup: The following steps are REQUIRED before this will work properly! Download and install the main patch file for the branch you are using. Download and install any update patches IN THE ORDER THEY ARE LISTED for the branch you are using. Create a new folder called hairs in your editor and client resources folder. (Optionally fill them with hair sprites!) MAKE A BACKUP OF YOUR GAME AND PLAYER DATABASES, THE NEXT STEP IS NOT REVERSIBLE IF YOU WANT TO GO BACK. Compile and run the server, it should automatically prompt you to migrate the database to the new format. Start your editor, and get cracking with the new system! Additionally, there are several new language entries in the editor strings files. These will be generated automatically upon opening the editor for translation purposes. I highly suggest you also download the following CharacterCreationWindow.json file and replace your client\resources\gui\layouts\menu\CharacterCreationWindow.json file with it. This file includes edits to make the sprite select arrows appear lower and adds positioning for the hair select arrows above them! The option "HairSlot": "Helmet" can be used in the server config.json to adjust which Paperdoll layer is replaced by the hair.
  10. Configurable animations upon item drop Description: This patch adds a brand new option to the Item Editor that lets you select an Animation to play when an item is dropped onto the map. Each item has its own selectable animation, or you could configure none for the item. Media: Git Patch: Download Based On: Version: 0.6.1.240 Setup: Download and apply the patch. Compile and run the server, it should automatically prompt you to migrate your database to the new format. You might need to add the following option to the ItemEditor section in editor_strings.json if you're not using English for translation purposes: "dropanimation": "Drop Animation" After that, simply edit any item and add your desired drop animation!
  11. Multiline Textbox Fix Description Like @Lathander said, "it doesn't look like the multi-line textbox was given any love". This mod is here to help on that. Features Basic features to expect from a text editor including: Keyboard shortcuts: Ctr+C, Ctr+V, Ctr+A, Ctr+X Horizontal and vertical scrollbar Issues Vertical scrollbar doesn't scroll precisely using keyboard directional input if the text has many lines. The caret (thin black bar) doesn't react precisely to the mouse actions. Client crashes when trying to paste a text when nothing has been copied Some json properties are not taken in consideration like the "TextColor" one. The scrollbar doesn't disappear when erasing the text. Download latest fixes update. Media Note In order to use this mod you have to know how to create a json file by using the code. Download links in the GitPatch section are up to date with the latest fixes. GitPatch: V1.2 Download Multiline Textbox Fix Download zip file with all patches used (separated) Based On Version 0.6.2.421 (development branch) Last official working commit with the patch ID: 1a8edc5d From: lodicolo Date: 2020-05-28 7:49:22 PM Message: fix 191: Bag access is done via cached value (#219) ... Setup Be sure to be on the latest official working commit with the patch and build your project after installation. How to apply a patch How to solve patch conflicts About diffy.org
  12. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Adds a small animation to loot being dropped. NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  13. [6.2] Tags for NPCs, Items and Maps integrated in the event system (Based on Shenmue's) Description: This patch is a fairly heavily modified version of @Shenmue his patch with additional features and some fairly hefty rewrites in the logic. (Hopefully enough to at some point perhaps become a baseline addition for the engine?) Currently the following additional features are available through this patch: Gives you the ability to add multiple tags to an NPC, Item or Map through their respective editors. Adds the following additional conditions to the event editor: Player has Item(s) with Tag X Player has Item(s) Equipped with tag X Map has tag X Map contains NPC with Tag X Adds the following additional commands to the event editor: Change Item(s) with tag X from Player. - Changed Credits: @Shenmue for the original patch. Media: Downloads: Patch V1.2: Download WARNING: There is no upgrade path from older versions of this patch! You're on your own trying to work out which event Id's to use internally if you upgrade your dev branch from an older version! Setup: WARNING(s): There is a very distinct possibility that this may break compatibility with any other mod that edits the event editor! Please backup your Game and Player databases before applying this modification, there is no going back after installing this if you want to remove it unless you edit your database manually! The following steps are REQUIRED before this will work properly! Download and install the main patch file Download and install any update patches IN THE ORDER THEY ARE LISTED. MAKE A BACKUP OF YOUR GAME AND PLAYER DATABASES, THE NEXT STEP IS NOT REVERSIBLE IF YOU WANT TO GO BACK. Compile and run the server, it should automatically prompt you to migrate the database to the new format. Start your editor, and get cracking with the new system! Optionally, edit the new editor language files to fit your language! FAQ: Q. Why are you releasing this as your own mod, you were updating his before? A. This is less annoying when I feel like something deserves to be added or changed. It'll also stop him from getting requests or bugreports regarding changes I've made. Q. Can I upgrade to this system from Shenmue's patch? A. Yes and no, while the database can be transported to this mod there is no direct source upgrade path and you will have to start by removing his mod and adding mine. Q. Will you offer an upgrade patch from Shenmue's patch? A. No, I've rewritten the logic a fair few times and changed things too much for me to go back to his mod and backport my own changes. Q. How do I add more than one tag to something? A. Add a Semi-Colon ( ; ) inbetween each Tag you want to add to an object. For example: Tag1;Tag2;Tag3; Q. How does changing items by tag work? A. Okay, this one is a bit more complicated, but I'll try to simplify it.. Giving Items works relatively simple, the server will simply pick a random item to give the player up to the quantity you've set in the event. For example, a quantity of 50 could give you 3 gold, 1 sword, 32 twigs and 14 helmets. Taking Items is a little more complex in terms of code, however works relatively simple.. The server makes a list of ALL applicable items with the correct tags in your inventory and goes through them slot by slot to attempt to remove the required amount. So if you say, want to remove gold and books as in my examples and your books come after your gold in the inventory, there will be no books taken until you run out of gold.
  14. Running System Sorry for my English, I use a translator. Description Simple system that allows running at the press of a button. The System was made on entities in general so we can easily imagine adding a check box on an npc to make it run. Media: Git Patch: Download Layout for Keybinding Place in "resources\gui\layouts\menu\OptionsWindow.json" and "resources\gui\layouts\game\OptionsWindow.json" after "ControlToggleGuiButton2" content. Based On: Version: 0.6.1.0
  15. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Gives option to use a different port checker than AGD, or as a backup/fallover in the case AGD site is currently not accessible. NOTICE FOR DEVELOPERS: API used only allows 50 calls per day before getting error response. If you are testing/restarting the server constantly, be aware. NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  16. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Gives option to developers to migrate their game and player databases to Microsoft SQL Server. Allows for both Integrated and SQL Server User accounts. If you don't understand what the patch does, you don't need it. NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  17. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Stackable items can now have a max value! In the item editor is a new box in which you can state the maximum amount of that item can stack up in one inventory slot. Existing stackable items will have an automatic limit of 99. Currency is unaffected Patch features: - Set max stack size for an item - When an item stack exceeds the max size, it will create a new stack in the inventory - Taking and giving items automatically takes or give from multiple stacks if needed NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  18. Tags on NPCs and Items for Event Editor Description: Instead of adding multiple items for the execution conditions "has item" or "Item equipped is" of an event, you can now add a tag to all identical items and just put one condition. Moreover, there are conditions that make possible the execution of an event depending of the map or the NPCs on the map. Features: Four new conditions for the execution of an event 1. The player has an item with x tag in his inventory 2. The player equipped an item with x tag 3. The map has NPCs with x tag 4. The map has x tag Multiple tags per entity (seperated by semi-colons ( ; ) ) For an improved mod with more features, go check @Joyce version of the tag system. V1 to V1.4 : download this patch, be sure to clear all existing tags before applying this as it re-use that field in a different way! You can also download the zip file in order to be sure you have not missed an update patch. If you have installed the new patch without removing existing tags, you will have to manually modify your database or your server will crash. Here is a procedure to follow: Note: This mod adds fields to the database. You have to add a tag on an Item or an NPC first. Tags are case sensitive and don't have default value. NPCs, items and maps tags are not related. Special thanks to @Aesthetic and @Joyce, MVP Media: Git Patch: V1.4 Download Joyce's version (more features) Download full mod Download zip file with all patches used (separated) Based On: Version 0.6.2.415 Last official working commit with the patch: ID: 0137cf54 From: JC Snider Date: 4/21/2020 12:32:45 AM Message: Fixing ghost players 160 (#166) Setup: The patch should do it. Be sure to build your project after. How to apply a patch How to solve patch conflicts About diffy.org
  19. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Stops players from being able to open two instances of your game on one pc. 1. Apply patch 2. Change "YourGameName" to your game name or whatever you want 3. Compile NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  20. Unselect Target Without Mouse Description: Sometimes you want to unselect a target without using the mouse. With this patch, you can click on Esc to do so. Media: Based On: Version 0.6.2.0 GitPatch: Download patch Setup Patch should do it. Be sure to be up to date with the Intersect Engine source code repository.
  21. Class Variable Text Reference Heey, It has been a bit since I've been here and I just want to say how amazed on how far this has come and I would like to thank every person here for making this a dream com true, for a while of leeching, figured it'd be time to share something! (Hopefully, this wasn't already implemented and I'm just blind lmao) Description: This very simple lightweight patch allows for Events to refer to players by their classes, using the '\cl' parameter. Media: As of today works on the latest version: 6.2 Beta Git Patch: https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/c6105385bfd8c085fc3d925bb6bc90ba.patch Setup: Install the patch and you should be ready to go! In the editor use the '\cl' to refer to the class.
  22. Tileset Element Random Placer Sorry for my English, I use a translator. Description This tool allows you to place elements randomly on the map, it checks that the box has no attributes before placing it. He tries to place an element 5 times before saying that he is impossible and moving on to the next. Use Select the pen tool Select your layer Use the dice menu Configure and Generate Media Git Patch: Download Optimized with Undo Download Optimized (Thanks jcsnider) Download Last Update Download with Correction Crash Server Download With Language Support Download Based On: Version: 0.6.1.0
  23. Widescreen resolution support Description: This patch adds the following (widescreen) resolutions to the engine whitelist: 1280, 800 1280, 960 1600, 1024 2560, 1080 I STRONGLY suggest you change the width of your maps to 42 tiles at a minumum using this modification, or set your server's config.json to "GameBorderStyle": 1 to prevent strange juttering and camera issues. This same concept could be used to support 4K monitors, however you'll have to figure out a map size that works. (Make sure the total pixel count of two maps is always BIGGER by 1-2 tiles than your resolution in every direction!) Media: Git Patch: Download Based On: Version: 0.6.1.240 Setup: Download and apply the patch, then simple build your client and release it. As stated in the description, I do suggest you tweak your map sizes. (Note that doing so will require you to wipe your maps!)
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