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Ravenborn last won the day on February 11 2019

Ravenborn had the most liked content!

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  1. Oof. Alright. Thanks for being direct and concise. I'll keep my fingers crossed that this becomes something in the future. I can imagine it'd be a headache to implement.
  2. Does anyone know if there is a way to make an instanced map? (eg: a party can enter and see each other but other players don't and the effects of combat and map changes, etc. are localized to the party) Or possibly a solo map? (the same but for only 1 character instead of a party)? If not, is there a setting planned?
  3. Just got torches and animated stuff, working doors as well as tentative z sorting added to this. Super excited. The working title is Deruvial. It's planned to be dungeon crawler that's a mix of Diablo and Zelda, using the SNES resolution and playable up to 4 players local coop via controllers. The players are all implemented and can move, but their attacks are non functional at the moment. Player 1 can play via keyboard (WASD) and mouse _or_ controller. I have 2 enemies, one with a semi complex AI. Pretty simple at the moment but I hope to flesh it out much more in the future. You can find a functional version of the "game" so far here. All of the art is mine. 100%. The music is a CC0 piece from Opengameart and possibly going to change. https://deruvial.netlify.com/
  4. Holy cow! Thanks! I've been searching for hours. lol
  5. I'm sorry if this has been asked before, but I can't for the life of me figure out how to change the beginning spawn coordinates. Thank you for any help you can give me.
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