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Kibbelz

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Everything posted by Kibbelz

  1. Looks very cool. Thanks for sharing.
  2. Kibbelz

    Leafling

    Love the maps, but this sorta stuck out to me. The waterfall cliff should go down a tile further where the other cliff connects to the wall. Keep up the good work!
  3. Thanks Zeta, You are more than welcome to join and assist when you can. No time commitments required, contribute as little or as much as you wish when you wish! Also congrats on your daughter!
  4. Closing this thread, put up a more formal one here.
  5. Heroes of Ascension Name to be subject to change As a community we have decided to all get together and make a community game using our nice shiny new engine: Intersect. What does this offer the community? An opportunity to learn from other developers experienced in different areas of game development. All assets made for this project will be distributed with the Official Intersect Assets Pack for you all to use in your own games. All profits (If any) will be put back into the website, Intersect Developers and server hosting of this game. Give back to the community offering you this free engine and support. Have fun with other like minded developers! Development rules: Development roles: Developer Artist Musician Tester If you want to contribute please respond to this topic using the following template: Users with a large number of warnings and rule infractions will be denied access to contributing towards this project. This does not mean you will be bared from this project forever. Improve your behaviour both on and off the forums and apply again. Quality Control When this idea was initially created, Myself and others really wanted to allow everyone of all skill ranges to be able to contribute towards this projects development. Sadly that is not going to be feasible as I know a lot of talented developers are going to pour their heart and soul into this project. For example pairing this map next to this map would simply be a disservice to their hard work alongside creating an extremely toxic atmosphere very quickly which is the exact opposite of what we want to create here. We also want to use this game as a showcase for good development, something we should all aspire to and be proud of! If you do not meet our development standards do not worry, you can always apply again after honing your skills! Everyone is able to become a Tester and contribute through ideas and play testing the game, so no one should feel left out! We will be communicating on the AGD discord channel, if you have been accepted to collaborate simply ask for a moderator to change your roles within the server to get stuck in! You can access our discord server here:
  6. Examples always helps in any field. We wont be recruiting coders until Intersect is open source though.
  7. Yes but we will be speaking in English.
  8. @JackSoda are you on the AGD discord server?
  9. Please provide some screenshots of your maps
  10. While i agree that we shouldn't exclude a large portion of newbies. You can understand everyones reasoning as to why they are doing it. For now lets watch how this project turns out (It may not last) If successful I'll start a newbie community game. Also @Uyarrr @Ainz Ooal Gown check the AGD discord as you've been added to the project.
  11. Just an update to state that we now have a private development channel on the discord server. We would like to ask those applying to provide examples of their work and we will either accept or decline applications
  12. @Khaikaa and @Aesthetic. I've created a private channel on the AGD discord and given you roles to talk about this further. Currently only you and the discord moderators can view the channel for moderation purposes as well as those who are interested in contributing (Looking at @panda). Lets talk and get the ball rolling, we'll talk at how best to proceed here and we'll be inviting others ASAP
  13. Kibbelz

    Leafling

    Truely very beutiful mapping @Aesthetic. Im keeping tabs on this
  14. We don't necessarily need the direct moderation team to run this. Just trusted experienced users. Users such as @Xeno, @Aesthetic and @Khaikaa meet that criteria for me plus a few others. I would happily volenteer if enough people are interested/motivated. I could even setup a channel in the AGD discord with various usergroups.
  15. I have always liked this idea. I've been interested in running one of these for about a year or two. It never came to fruition as I realised it would be hard to maintain constant quality of those contributing towards the project (Due to the large scale size of it). It also is hard to go in a direction that everyone would be happy with, especially due to I assume we are talking of a team of 20+ developers all with different ideas. Also, if the barrier to entry is very easy, its extremely easy for others to troll and delete other users hard earned work (Obviously there would be automated server backups but the concept still applies). Hence I've never put my thoughts into action since I'm still unsure of how to do this right. I am happy contributing to this project but you really need a way of filtering applications and only taking developers with sufficient standards otherwise you'll end up running from a beautiful map to a well rather... badly designed bare map. Perhaps we should elect a team to run this project with other developers applying to join via an application that goes through quality control? This may encourage developers to work on their skills before applying again which as a whole should increase the quality of games we see on the forums as well as a better joint project. Just some food for thoughts .
  16. For the love of god stop multi posting. Its a reportable offence. Use the edit button on previous posts. ScalingStat is defined in the Item editor, Class Editor or Spell Editor when using a spell, item or fighting barehanded. It can be whatever stat you want ScaleFactor is a percentage. You want your spell to do 30% of your magic BaseDamage is a static amount of damage. Say you want your spell to always do 20 damage plus ability scaling. CritMultiplier is a value that multiplies damage if you get a critical hit. For example x2 damage. V_Defense is the targets defence stat. I assume V stands for victim. Honestly, if you don't understand how it all works just leave it alone. Its sufficient to use for your game and it does work. See my previous post where I proved it with Math.
  17. Look at the math (simplified, you may understand it this way): Damage = Attack * (100 / (100 + Defense) So lets say damage is 10 and Defence is 10 Damage = 9 If Defence is 0 Damage is 10. If we then factor in random numbers and other chance based stats the damage can easily be 10+. Lets say the target has 200 Defence Damage: 3 At low numbers of attack defence doesn't do much since its all ratios. Lets make the numbers bigger. Attack = 100 Defence = 200 So plug the numbers into the formula using a magic thing called a calculator and we get 30 damage. This formula does work.
  18. As @Dashplant said its math, Very basic at that. I'm honestly struggling to understand what you actually want help with but this is currently how damage works: There are 3 damage types as you can clearly see: Physical Damage: Damages is calculated from the strength stat of the attacker Resistance is calculated from the defence stat of the target (This decreases the damage dealt to the target) Magic Damage: Damage is calculated from the Ability Power stat of the attacker (Or magic stat whatever you call it) Resistance is calculated from the Magic Resist stat of the target (This decreases the damage dealt to the target) True Damage: Damage is calculated from either the Strength stat of the attacker There is no resistance calculated for True Damage In the Item, class and spell editors you can specify the damage type and even what stat to scale the damage with so you can have some variability there. The random function results in selecting a random number between .975 * the damage and * 1.025 the damage. This results in each attack dealing slightly different damage to not have the same damage each attack. Honestly, if this doesn't make sense don't touch the damage formulas. The default formulas are more than plenty to build your game.
  19. Looking good thanks for your contribution! Tagging @Xeno
  20. Kibbelz

    Veridian

    I like what you've done here but my only pet peeve is that some of your NPC's have names and others don't. Might be a good idea to show the name of all of these NPC's for consistency.
  21. Children calm down. I added damaging events last night. To avoid... this haha. Should be available to you all soon (tm)
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