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Everything posted by Kibbelz

  1. Bump now I only need Zamazenta. 399/400 complete :D. Thanks to all of you that have helped me so far!
  2. Bump! I've gotten most of the mons, these are the only ones left until I have all 400! Slurpuff Escavalier Accelgor Trevenant Zamazenta If anyone is free to trade these with me I'd really appreciate it! More than happy to give them back and help you shield players with some sword mons I just want the dex entries haha!
  3. Hi guys, I'm trying to complete the Galar pokedex for Pokémon Sword. Does any of you have Pokemon shield and willing to trade with me so we can complete our dex's? We should be able to trade via pokemon home for free without paying for Nintendo membership. If anyone wants to hit me up on discord!
  4. Today I got mining and placing tiles sorta minecraft style: https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
  5. This is really cool! Thank you for sharing!
  6. I'm glad to see this feature is getting some stability. I've written one myself for Nightmare. I think a really cool feature you could add is a "remove hair render" checkbox for helmets and other hair based equipment paperdolls in the item editor. This stops layering related issues with various hairstyles and helmets clashing when rendering them both ingame.
  7. Looks good! Just checking, are you frequently merging in changes from the Intersect main branch to keep this up to date with all the latest bug fixes? Kibz
  8. I really like this mod, will defo check it out soon! Will 100% be interested in seeing features like springs, double jump, NPC collision damage and jumping on enemy heads for damage in the future if they are planned! Are NPC's smart enough to jump between platforms? Or do they just run from either side of the platform? Either way a super cool mod, will keep an eye on this. Joe
  9. No, unfortunately our UI changes got muddled up during a migration that ruined some of the UI. @Xeno is fixing this ASAP
  10. Flags honestly. So I'm in the process of making a title system for Nightmare. Instead of having 64 boolean variables to be true or false if a title is owned or not per player. I'm going to use bit flags and thus with binary shifts I can achieve this to detect what flags are set and which ones are not.
  11. If you will go down that route adding diagonal movement to events would be a good shout.
  12. Today I've been working on character customisation within Nightmare: Edit: Ignore the misaligned UI. @Xeno is fixing it
  13. Kibbelz

    Age of Baurah

    Looks interesting. I would be interested to see some in game screenshots though or some concept art.
  14. @Mimus I will be excited to see you add resources to this. I think scattering trees etc will be useful
  15. Accepted pull request and merged into main branch. Everyone using this feature needs to merge with the latest master branch!
  16. @felipesmoke94 If you have any questions or require support. Please make a questions thread
  17. I know when i added these features into 6.1 you could easily make a guild system and even a title system. Will defo check it out further later.
  18. Kibbelz

    Grand Beasts

    Interesting concept. I look forward to seeing some ingame screenshots.
  19. Looks very cool. Thanks for sharing.
  20. Kibbelz


    Love the maps, but this sorta stuck out to me. The waterfall cliff should go down a tile further where the other cliff connects to the wall. Keep up the good work!
  21. Thanks Zeta, You are more than welcome to join and assist when you can. No time commitments required, contribute as little or as much as you wish when you wish! Also congrats on your daughter!
  22. Closing this thread, put up a more formal one here.
  23. Heroes of Ascension Name to be subject to change As a community we have decided to all get together and make a community game using our nice shiny new engine: Intersect. What does this offer the community? An opportunity to learn from other developers experienced in different areas of game development. All assets made for this project will be distributed with the Official Intersect Assets Pack for you all to use in your own games. All profits (If any) will be put back into the website, Intersect Developers and server hosting of this game. Give back to the community offering you this free engine and support. Have fun with other like minded developers! Development rules: Development roles: Developer Artist Musician Tester If you want to contribute please respond to this topic using the following template: Users with a large number of warnings and rule infractions will be denied access to contributing towards this project. This does not mean you will be bared from this project forever. Improve your behaviour both on and off the forums and apply again. Quality Control When this idea was initially created, Myself and others really wanted to allow everyone of all skill ranges to be able to contribute towards this projects development. Sadly that is not going to be feasible as I know a lot of talented developers are going to pour their heart and soul into this project. For example pairing this map next to this map would simply be a disservice to their hard work alongside creating an extremely toxic atmosphere very quickly which is the exact opposite of what we want to create here. We also want to use this game as a showcase for good development, something we should all aspire to and be proud of! If you do not meet our development standards do not worry, you can always apply again after honing your skills! Everyone is able to become a Tester and contribute through ideas and play testing the game, so no one should feel left out! We will be communicating on the AGD discord channel, if you have been accepted to collaborate simply ask for a moderator to change your roles within the server to get stuck in! You can access our discord server here:
  24. Examples always helps in any field. We wont be recruiting coders until Intersect is open source though.
  25. Yes but we will be speaking in English.
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