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Kibbelz

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Everything posted by Kibbelz

  1. Kibbelz

    how do i create a jump button

    Its not possible currently until source code is available.
  2. Kibbelz

    Introduce Yourself Thread!

    Fury name? :^) I'm "Depre" on EUW (Hardstuck D4 baddie), shame you're not an EUW player otherwise we could play
  3. Kibbelz

    Introduce Yourself Thread!

    Glad to see you open yourself up more here @Candy Panda. Idk why but when I read your name I think of an old pro league of legends player I used to know from way back. Welcome to AGD (again since i know you've been here a while)
  4. Kibbelz

    DragonBreeZee

    @Dashplant too big it wont even load on mobile. Maybe crop it or if you want to showoff the whole world a zoomed out version.
  5. Kibbelz

    StalysRex's Resources

    Thanks for sharing. Any chance we could see the completed set? Would love to see what other graphics you've done!
  6. Kibbelz

    joint development

    You cant combine files. You can give your friend a copy of the client and editor and he can connect to your server to help edit the game. You may need to portforward if he cannot connect to your server.
  7. Kibbelz

    AGD Hunger Games!

    My character was just a coward and did nothing haha (except die lol)
  8. Kibbelz

    AGD Hunger Games!

    How does this work? Are the outcomes random each time someone clicks on "progress" or are the results already predetermined for anyone viewing the link?
  9. Kibbelz

    Nightmare Showcase

    More work on Daikokuken Pyramid from myself and @WereAlpaca https://cdn.discordapp.com/attachments/548855793219534859/566591008503103499/Diakokuten_Pyramid_F1.png
  10. Changed Status to Closed
  11. Thats literally the point of the feature. To randomly add an offset +- of each stat. If you want a static value for your stats assign them invidually in the scroll bars above.
  12. Kibbelz

    Weapon Cooldowns

    Changed Status to Closed
  13. Combat + Event additions Introduction Combat has been advanced heavily since the days of eclipse, such as advanced projectiles, dash spells, warping to target spells etc but we could always do better! So without further due, allow me to announce our new additions! Spells Shields Yes you heard that right, we now have shields in Intersect that can block damage for a specified period of time and the strength of the shield can be specified in the spell editor. Here are the results ingame: On Hit Spell Types This spell works slightly differently to most spells, it adds an "on hit" status onto the target so with their next attack (Non-spell attack) will recast the spell and apply the damage, buffs and spell effects! Sleep You can now put targets to sleep! Works exactly the same way as stun just a different name and text for a little bit of diversity! Warp To Target Now has damaging options if you want this move to deal damage to the target! The ability to make spells bound to the user like bound items Damaging event spells. Events Hide/Show player You can now hide/show players with the event system. This is important for cutscenes! (or even a cheeky perma stealth spell for ninja admins ) Is item equipped condition A mass requested condition is finally here! You can now check if an item is equipped for conditions! This will help for stealth operations where you don't want NPC's to attack you if you are disguised as them! Adding/Subtracting player variables and global variables Let us know what you think, stay tuned! I will be updating this thread as I finish off what is in the WIP section!
  14. Kibbelz

    [AOG] Lift System with Events

    I personally would make the lift more like pokemon where you go to a seperate map and leave the map and arive at your floor destination. You can even select your floor using a multi select dialogue. Good tutorial and interesting use of the event editor though!
  15. Kibbelz

    Intersect Development Road Map

    Probably but nothing I did in that dev blog was technically on the roadmap. The roadmap is sorta like a todo list for us, so no point adding somthing to then just cross it out. I might add my changes later for clarity. (On mobile right now)
  16. Kibbelz

    Nightmare Showcase

    Khione Pyramid F1!
  17. Kibbelz

    (Suggestion) Npc On Death Sound

    Changed Status to Closed
  18. Kibbelz

    [Release] IntersectCMS by AriusII

    @AriusII could you please upload this to AGD's file hosting service so we wont have any external links going down in a few years time.
  19. Kibbelz

    Cleanse does not remove stat changes

    Cleanse only removes status effects not debuffs
  20. Kibbelz

    Creating maps outside of editor

    I would just personally make a hub out of preexisting tiles like any other map. Lets say you decide to change your map in a year or however long, its a lot hard to do by editing the image files than just editing the map slightly... No main advantage here personally. Unless you were copying maps from another game aka a pokemon clone just to save time and they would never change in the future.
  21. Kibbelz

    Sound FX duration

    Good point @Xenogene. If the sound is too long then it should be on the user to make the sound shorter if it is too long for the animation. So cutting the sound short is a bad idea.
  22. Kibbelz

    Sound FX duration

    @jcsnider @panda the time it takes for an arrow to move through the air is variable so it has to be cut short. Collision on the other hand should play until the sound ends.
  23. Kibbelz

    Nightmare Showcase

    It sure did! 25 maps takes forever!
  24. Kibbelz

    Debuffs

    Not in an event. You only can set debuffs currently via spells.
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