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  1. I think thats something that can be way better handled by an external application (like a website), either directly with the database or possibly even better with the new API. (same for account creation) I can see the appeal for users without the technical knowledge, however i also think that quite a bit of this technical knowledge is needed to make a good game anyways. For me, personally, features like emails sent from the gameserver directly or even account creation in the client are problably going to get removed on day 1 of the source release. Same for that UPnP stuff
  2. I don't know if its any priority, but i tested the demo game on Linux (Ubuntu 18.04) with mono. The launcher starts but the text is kind of funky. Seems to work tho. When it finishes and tries to start the game it just crashes. #:~/Downloads/Demo Game$ mono Demo\ Game.exe Gtk-Message: 13:40:18.777: Failed to load module "canberra-gtk-module" Unhandled Exception: System.BadImageFormatException: Could not resolve field token 0x0400042d File name: 'Intersect Client' If i try to run the client.exe in the data dir it gives the same unhandled exception (last 2 lines of the shell output above). An internet search seems to point to BadImageFormatException being an issue with the target platform (32/64bit)... However, as far as i can see, both 4.9.1 and this beta 5 client are compiled for 32bit, to that should't be an issue.
  3. eins

    Trying to put INtersect Server on my VPS.

    That's some senseless and wrong advice... 1. He already said he tried using NoIP 2. How should that even help with his problem? 3. You can always look up the IP address behind a domain name. Thats how the whole domain name system works. There is no way to hide your IP via NoIP or any other domain. The domain is just a alias for an IP address, and its public. There is even a build in tool in pretty much any operating system to query DNS. For Windows open your command line, and type in "nslookup ascensiongamedev.com" (or any other domain), and you get the corresponding IP address.
  4. eins

    Json code question

    Uh, thats not JSON. The synax is always like this: { "name" : "eins", "postcount" : "123" } So its always { variable : content } Nesting is also possible, but that include and the percent sign is not JSON at all.
  5. eins

    Pipe Mania Mobile

    Oh boy, i played that game so much as a kid. The remake is really good and graphics and controls are perfect. I dont remember it being quite that hard, but i guess i was a lot quicker back in the day. However, there are two things that i dont like about the game: 1. I think the background music does not fit at all. The original one didn't have music, and i would really prefer to play it that way (only sound effects and little music snippets at the beginning of levels). If there has to be music it should at least more like chiptune music to fit the era the game is from (at least in my opinion). 2. The app propts me to connect to google play every single time i open the main screen. I have no interest in 'sharing my score between devices' or any of that stuff and its just annoying. Anyway, really great job!
  6. eins

    Trying to put INtersect Server on my VPS.

    You can completely ignore the UPnP message when hosting the server on a VPS. You dont need it there and it can technically not work.
  7. eins

    Trying to put INtersect Server on my VPS.

    I'm really sorry, but if you don't know what youre doing never rent a unmanaged server. Its a huge security risk, not only for you. You don't need any "No IP dns", since thats only for when youre hosting from your home connection, because your IP address changes. Your server should have a fixed IP. You can do that, so you can update the IP adress in the hostname later so you can change servers without having to change the client, but it is not required. There shouldn't be much more to do than starting the server on the VPS, making sure the firewall is allowing the connection and changing the client config.xml line <Host>localhost</Host> to your servers IP adress
  8. Also, this is a 2D rpg, not a fast paced ego shooter... 200ms ping should still be fine.
  9. eins

    problems with my ports guys urgent.

    One "dirty" fix would be a hosts file entry with the no-ip dyndns set to Open "C:\Windows\System32\Drivers\etc\hosts" Put in a new line yourdynamicip.noipwhatever.com The feature that allows access to your own external IP is "NAT loopback" and many routers are missing it. For me at home it actually works
  10. eins

    problems with my ports guys urgent.

    So, youre hosting the server on your pc and you can not enter but others can? The problem is most likely that your router does not allow you to access your external ip from inside your own network. In this case, just use the IP to access your server from the same machine.
  11. eins

    Sharing Game?

    Your question about "protecting your resources" has been answered here before: tl;dr: No.
  12. eins

    Safe Zones

    Of course it can be implemented when the source is released. As for the shops, just make them Indoors when you enter them teleport to the indoor map (that is a safe zone)?
  13. eins

    Need help creating an event.

    This is pretty simple. Create a event, under extras make it passable, hide the name, and use interaction freeze. Trigger on player touch. As commands just create your text box and then warp the player back. Voilà, done!
  14. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Intersect 4.9.1 Editor will not launch on Linux with mono /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Tested on Ubuntu 18.04 LTS. Starting via mono. Client and Server are working fine. /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// # ~/Intersect Engine Beta 4.9.1/Client and Editor$ mono Intersect\ Editor.exe Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies. File name: 'Intersect Library, Version=, Culture=neutral, PublicKeyToken=null' logfile: 2018-09-22 15:54:41.936 [Info] Connecting to localhost:5400... 2018-09-22 15:54:42.556 [Info] Connection approved [00000000-0000-0000-0000-000000000000]. 2018-09-22 15:54:42.571 [Debug] Connection established to remote [00000000-0000-0000-0000-000000000000/]. 2018-09-22 15:54:42.571 [Info] Connected [00000000-0000-0000-0000-000000000000]. 2018-09-22 15:56:32.295 [Debug] StatusChanged: [NetIncomingMessage #23 10 bytes] [Disconnecting] 2018-09-22 15:56:32.297 [Debug] StatusChanged: [NetIncomingMessage #24 10 bytes] [Disconnected] 2018-09-22 15:56:32.300 [Debug] Connectioned terminated to remote [00000000-0000-0000-0000-000000000000/]. 2018-09-22 15:56:32.300 [Info] Disconnected [00000000-0000-0000-0000-000000000000].