Blinkuz Posted March 9, 2021 Share Posted March 9, 2021 2 hours ago, Kibbelz said: Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players. Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles. Looks really good, all the best. Kibz I know I'm not the right person to answer, but regarding network performance I imagine that you don't have many problems since I know gallighanmaker from another game dev community and I was working on a project on the same network system as Mirror In unity, taking into account the latest updates and the performance of the KCP transport that has been implemented in the last few months, the network is working quite stable, they even claim to be able to maintain more than 1000 ccu in a 3d environment. Link to comment Share on other sites More sharing options...
gallighanmaker Posted March 10, 2021 Share Posted March 10, 2021 21 hours ago, Kibbelz said: Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players. Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles. Looks really good, all the best. Kibz Thaaanks Kibz! you are amazing dude. About the graphics, I have a pixel artist who helps with commissions on the project and about the netwotk, i'm using Unity (as engine) and mirror networking, with my tests we are ok with 100~200 players (so far on our tests in production env) doing multiple things in our (large) world, but I need to do more "test stress". xD Soon i'll bring more news. 19 hours ago, Blinkuz said: I know I'm not the right person to answer, but regarding network performance I imagine that you don't have many problems since I know gallighanmaker from another game dev community and I was working on a project on the same network system as Mirror In unity, taking into account the latest updates and the performance of the KCP transport that has been implemented in the last few months, the network is working quite stable, they even claim to be able to maintain more than 1000 ccu in a 3d environment. Thaaanks bro! you are awesome, and your answer its right! -- @staff sorry about the double post, miss click on "quote" >< Vio and Kibbelz 2 Link to comment Share on other sites More sharing options...
XFallSeane Posted March 10, 2021 Share Posted March 10, 2021 Optimization for this, some improve for web and desktop apps before beta launch. Improve for web : Projects medias Add project Edit project Zoagel 1 Link to comment Share on other sites More sharing options...
Blinkuz Posted March 12, 2021 Share Posted March 12, 2021 Some models and part of the finished maps with the general structure of the first of the 7 countries that I have in my project: Kamus, XFallSeane, Beast Boyz and 1 other 4 Link to comment Share on other sites More sharing options...
gallighanmaker Posted March 18, 2021 Share Posted March 18, 2021 About our dungeons, we have "dirt", "stone" and "ice" styles. . XFallSeane, Kamus and Ambard 3 Link to comment Share on other sites More sharing options...
Ambard Posted March 19, 2021 Share Posted March 19, 2021 14 hours ago, gallighanmaker said: About our dungeons, we have "dirt", "stone" and "ice" styles. . Your next level! Great looking work. gallighanmaker 1 Link to comment Share on other sites More sharing options...
Beast Boyz Posted March 19, 2021 Share Posted March 19, 2021 Some progress on my tutorial map, it's not finished but i'm near: Blinkuz and Zoagel 2 Link to comment Share on other sites More sharing options...
gallighanmaker Posted March 22, 2021 Share Posted March 22, 2021 Objects with transparency based on triggers Fade in/out on portals Blinkuz, Khaikaa, Zoagel and 1 other 4 Link to comment Share on other sites More sharing options...
George Posted March 23, 2021 Share Posted March 23, 2021 Looks good! On 3/22/2021 at 3:11 PM, gallighanmaker said: -snip- Spoiler the art kinda is kinda iffy with the mixed pixels imo. some have 2x2 some are 1x1 but that's a personal preference. Link to comment Share on other sites More sharing options...
XFallSeane Posted March 24, 2021 Share Posted March 24, 2021 I have launch custom Aunction House from CMS Rework (System exclusively reserved for the game Dragon Ball Z Shukuteki) ! Xiphoid, Worldofjimmy and fallen 3 Link to comment Share on other sites More sharing options...
Xiphoid Posted March 26, 2021 Share Posted March 26, 2021 On 3/24/2021 at 12:15 PM, XFallSeane said: I have launch custom Aunction House from CMS Rework (System exclusively reserved for the game Dragon Ball Z Shukuteki) ! WoW Really nice work ! Link to comment Share on other sites More sharing options...
XFallSeane Posted March 26, 2021 Share Posted March 26, 2021 24 minutes ago, Xiphoid said: WoW Really nice work ! Thank ! Link to comment Share on other sites More sharing options...
XFallSeane Posted March 30, 2021 Share Posted March 30, 2021 Game store project to reference and make known your projects is in the phase of filling the database and final test! Worldofjimmy and Blinkuz 2 Link to comment Share on other sites More sharing options...
Beast Boyz Posted April 4, 2021 Share Posted April 4, 2021 Here's some portals try, i had fun making the animation and lights : https://ascensiongamedev.com/resources/filehost/ff0acd8a0721113915b6fce0b0b10097.mp4 Link to comment Share on other sites More sharing options...
Eridonis Posted April 7, 2021 Share Posted April 7, 2021 Happy (Late) Easter Everyone. Updated the game into Easter. Starring Princess Yume. Collect Eggs, Trade for Limited Items. Link to comment Share on other sites More sharing options...
Ambard Posted April 8, 2021 Share Posted April 8, 2021 Making the the game play more intuitive. Using animated mouse over icons and animated quest marks. Navigation between areas and lands. Eridonis, Justn, Vio and 1 other 4 Link to comment Share on other sites More sharing options...
Eridonis Posted April 9, 2021 Share Posted April 9, 2021 Guite Emortal 1 Link to comment Share on other sites More sharing options...
Lunam Posted April 11, 2021 Share Posted April 11, 2021 Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island. Eridonis, Vio, WereAlpaca and 4 others 7 Link to comment Share on other sites More sharing options...
Xiphoid Posted April 11, 2021 Share Posted April 11, 2021 Today i finished weather and wings Eridonis 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted April 12, 2021 Share Posted April 12, 2021 15 hours ago, Lunam said: Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island. Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player. Kibz Lunam 1 Link to comment Share on other sites More sharing options...
Lunam Posted April 12, 2021 Share Posted April 12, 2021 4 hours ago, Kibbelz said: Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player. Kibz Thanks man. I have events in place to guide the player in the right direction, at the right times. But i might add some pathing, make it look more travelled Link to comment Share on other sites More sharing options...
Lunam Posted April 13, 2021 Share Posted April 13, 2021 Today I worked on the UI with some help from Scaly and an idiotic realization on my part that input fields are images lol Using the GUI from this user on OpenGameArt: https://opengameart.org/content/golden-ui Oh, and the font with help from JCSnider Worldofjimmy and Justn 2 Link to comment Share on other sites More sharing options...
Eridonis Posted April 14, 2021 Share Posted April 14, 2021 Night and day cycles with houses. Houses protect you from the dangers at night, however buying one is quite expensive. They also come with workable stoves to improve your cooking level. trollface, Justn and Lunam 3 Link to comment Share on other sites More sharing options...
Lunam Posted April 14, 2021 Share Posted April 14, 2021 Selling premade houses using events. Might have to use that idea lol. Nice work tho Link to comment Share on other sites More sharing options...
Ambard Posted April 17, 2021 Share Posted April 17, 2021 Setting up for our epic Spires of the Mage area. Justn and Beast Boyz 2 Link to comment Share on other sites More sharing options...
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