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Ambard

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Everything posted by Ambard

  1. Hello everyone! I present to you the closed tester sign up form. This form will remain up until Friday June 18th. If you are selected, be on the look out Friday afternoon for your steam key that will allow you to download Ambardia and begin testing. We look forward to seeing you there! https://docs.google.com/forms/d/e/1FAIpQLSeR0rHJko09PmskupSUsVj_fwLu4l0jZOg3e5SraC7op8VWPg/viewform?usp=sf_link
  2. Setting up for our epic Spires of the Mage area.
  3. Making the the game play more intuitive. Using animated mouse over icons and animated quest marks. Navigation between areas and lands.
  4. Could someone please explain to me what the fields marked in red mean and how they affect leveling? Specifically interested in the Per Level %.
  5. Just having fun with our movement system. https://www.ascensiongamedev.com/resources/filehost/91f7ca026a48f0e58e750af75270af63.mp4
  6. Pretty proud of how our web site is coming along. www.ambardia.com
  7. The Ancient Pits. This is where you will get your first base set of deity items and the amulets.
  8. Here is a sneek peek of what we have been working on!
  9. In 2009 Ambardia Online was in its golden days. We can't wait to make our com back! https://www.onrpg.com/news/ambardia-interview-the-story-of-ambard/
  10. Got all my paper doll, player base and style sheets set up for the Rangers.
  11. Just a little show off of our trees falling in Ambardia.
  12. Merry Christmas everyone. Have a free Christmas tree and use it any way you want. It's a simple blinker animation setup.
  13. So this would include any item in the drop percentage list?
  14. Does anyone know exactly what the Luck bonus effect does? Thanks
  15. Were bringing in the old team and discussing seeing what we can do with this in Intersect!
  16. Well done! Looking forward to a fresh start. The .json file format and the new ui system look great too.
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