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Posts
76 -
Joined
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Last visited
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Days Won
6
Lunam last won the day on March 22
Lunam had the most liked content!
About Lunam
- Birthday August 9
Contact Methods
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Discord
Lunam Odium#7966
Profile Information
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Gender
Male
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Location
Midwest USA (EST)
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Interests
Video Games, World Building, Indie Game Development, Writing, Sci-Fi, Fantasy, Religion
Profile Fields
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My Project
[CLASSIFIED] ORPG
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GamerTag
Lunam Odium
Recent Profile Visitors
Lunam's Achievements
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Loved the game. Unique sense of humor that made me laugh quite a bit. Story is rather solid and the mood and feel are spot on for the genre. Really good work!!
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Xiphoid reacted to a post in a topic: Today I did this on my project...
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Yeah i loved this too, i believe he may have done it with collision events and custom tilesets
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Lunam reacted to a post in a topic: Today I did this on my project...
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Bloodymage reacted to a post in a topic: Dumb Question / Help for finding PBN Files When Build Completes
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Dumb Question / Help for finding PBN Files When Build Completes
Lunam replied to Bloodymage's topic in Developer Discussion
If your looking for the build files they are located in your build location under: Client - Intersect.Client/bin/Debug/net462 Editor - Intersect.Editor/bin/Debug/net462 Server - Intersect.Server/bin/Debug/net462 -
Lunam reacted to an answer to a question: What is the "Player Bump" Event Trigger?
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Looked around and couldnt find anything on it, not sure how it operates. I figured it might be like if you pass by it and "bump" the event but that touching it at all doesnt seem to trigger it.
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TheMeq reacted to a review on a file: TheMeq's Font Converter
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Lunam reacted to a post in a topic: Today I did this on my project...
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Artheios reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Lol yes still in progress. The player hasnt appeared at this point just yet lol -
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Got my project board started. A little sneak peek into my game lore if you can read it 😂 -
TheMeq reacted to a post in a topic: TheMeq's Font Workshop
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Yup seems to work just fine! Tested it with free font Alagard 16 on the player name above character and it was *very* visible
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Lunam reacted to a post in a topic: TheMeq's Font Workshop
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Bro this tool is SOO helpful. Your awesome!!
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Artheios reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Haha yes. Im more of a "happy spouse, happy house" kinda guy 😂😂 just cuz we're men doesnt mean we cant be happy too 😂😂😂 -
Lunam reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
I liked the old purple sea surrounding but it looked too... Purply lol. Plus the jagged "dissolving" coast will fit alot better Lorically with my story -
Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Thanks for the feedback guys! The entire afterlife will look mostly like this. There will be a forest areas, rocky areas, mountains, pits, and the whole edge of the afterlife will look jagged and "dissolving" I actually just about doubled the trees just before i posted that to have a more defined "walk path" but I definately see how it looks cluttered. -
Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
New Afterlife Look, I personally love it but my wife said it looks "too busy", what do you guys think? P.S. These are all fully harvestable resources(well, the ones you can reach anyways lol) -
How do we enable 8-Dir movement? I couldn't find anything in the logs or the server/client config files.
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Lunam reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Lunam replied to SkywardRiver's topic in Design & Creativity
Oh nice, how did u manage that?