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Blinkuz

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Blinkuz last won the day on June 1 2025

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About Blinkuz

  • Birthday June 24

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    Male
  • Location
    Dominican Republic

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  • My Project
    Shinobi Tamashii Online

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  1. I have updated the Discord Rich Presence plugin. It should work fine with v0.8.0-beta.344 and later (until something in the plugins breaks again :P). If you have any issues configuring or installing the plugin, feel free to message me privately. Also, if you have any suggestions on how to improve it, I’m open to feedback. Thanks to the two donors who have downloaded it! https://blinkuz.itch.io/discord-rich-presence-plugin
  2. I have published a new plugin to notify when an item of a specific rarity is dropped on the map by an NPC or resource. You can find instructions for installation and configuration on the itch.io page: https://blinkuz.itch.io/rare-item-drop-notifier-plugin
  3. Hello everyone, I’m excited to announce that I’ve published the Discord Rich Presence plugin integrated with the Intersect Engine using its plugin system. You can find all the necessary information to install it at the following link: https://blinkuz.itch.io/discord-rich-presence-plugin. Additionally, I’m sharing the progress and development of new plugins, such as the rare item acquisition notification plugin through a Discord Bot that will connect to Intersect via plugins. This progress is being shared on the official Discord server of the engine. I’m open to suggestions and ideas for new plugins. After the Discord Bot, I plan to develop a daily rewards system. If you have ideas for new features or improvements, feel free to share them. I’m always open to hearing suggestions to enhance the experience with Intersect!
  4. Currently the input is handled in this file, it is not a solution directly but it will help you to understand a bit how the engine handles the inputs. https://github.com/AscensionGameDev/Intersect-Engine/blob/prerelease/Intersect.Client/Core/Input.cs
  5. Hahaha I don't think this is the correct way to ask for features, much less I think you have understood what Intersect really is.
  6. Deleting the character would definitely need to be done by source edit but if you want to do some actions when the player dies you have a common event trigger that runs on death, but anyway I don't think there is an event command that allows you to clean all the inventory, at least now I don't remember that there is something like that.
  7. Change it in the server config, the server's config.json file is where you get the actual value from.
  8. Here you can read a little about how the idea of warp for instances was raised: https://github.com/AscensionGameDev/Intersect-Engine/issues/1156
  9. The truth is that this has been a quite interesting implementation and more seeing that perhaps it can be extended to the skills system and be able to do effect skills with the mouse, what I do think is that this should be something configurable in the event that the programmers approve it, I encourage you to create the PR and continue with the discussion there and see the technical part regarding the code. If you are interested you can also enter the community discord and we can talk about the functionality and the main developers can give you their point of view. https://discord.gg/ggjwhrANtG
  10. Here in the forum there is a patch for the source code that has that functionality but it is not compatible with the latest versions of the engine and needs minor adjustments, but I am currently working on an implementation based on the prerelease branch https://github.com/AscensionGameDev/Intersect-Engine/pull/1229 here you can see the code, currently it works in a basic way and some adjustments are needed to make it optional etc, if you want to leave the diagonal movement by default in your project then all the code that I have in this PR will work for you.
  11. For my part, both points that you showed both the probability of blocking and the amount of damage blocked as well as the absorption of life when blocking seem perfect to me, honestly it would be a very good improvement for the combat of my game to have it working in this way way.
  12. I think I had this problem before, what I did was replicate one of the frames of the casting animation and it has been fixed temporarily although not as exact as I wanted.
  13. It was already implemented in version 7.x, here are the logs of these changes: https://github.com/AscensionGameDev/Intersect-Engine/issues/110 and https://github.com/AscensionGameDev/Intersect-Engine/issues/730 This was scaled to other processes such as guilds etc, here you can have a complete list: https://github.com/AscensionGameDev/Intersect-Engine/issues?q=is%3Aissue+chat+log+is%3Aclosed
  14. Yes, but you have to take into account the resource updater, for example I can add a new tileset or sprite for the skills in my resources folder but if I don't share the resource the others won't be able to see it although when they download / update their projects they will be able to see it .
  15. De todas formas continuando lo que menciono Arufonsu, con el empaquetador que viene por defecto en el motor es mas que suficiente, cuando haces el proceso se te creara una carpeta llamada packs dentro de resources, luego de ahí solo debes eliminar todos los otros recursos excepto fonts, gui, packs, shaders y updater, con eso debería ser suficiente para distribuir tu juego de forma segura.
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