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trollface last won the day on May 23 2021

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  1. Thank you all for the kind words. I will be updating the game's development here as stated So no worries, all our fans will get to follow the game's development as promised!
  2. Well, intersect can't handle the core mechanic we need for our game, so we didn't have a choice. We asked questions concerning our issues here, but they never got answered, so we moved on, unfortunately. Who knew farming could be so intense!
  3. It's been a long three weeks. The Intersect Engine is not suited for a farming/crafting game so my team has decided to use the Godot engine. As development continues, I'll keep updating this thread. I don't know when the next update will be since I don't know how long it'll take until I have something to report using a new engine.
  4. Shoppe : A Slice of Life Development - Streaming Live Now
  5. In the paperdoll folder, there would be 30 weapon sheets. Each player has only one loaded, as opposed to 1 weapon sheet in the paperdoll folder and each player having one loaded.
  6. Do the amount of Paper Doll files affect server performance when players are in the same area? Does have One Sword Paper Doll between two players act the same in context to server performance as if I had 30 different weapon paper dolls between the two players?
  7. Not sure if what you posted can help me, but thank you for that tutorial! I will most def. look into that for future uses Here is an example of what I need; Player puts down an Item, a counter starts, and after 1 hour the item changes into another item. In other words; I'm looking for a global timer that ticks constantly, and when a player places an event item on the ground, the event item starts counting those global ticks, and after one hour, the item turns itself into another item. I've tried many different things, but I can't seem to get the timers to work.
  8. I'm trying to create a global timer that items can check. But I'm having issues. Has anyone done something like this before? I'm sure it's pretty simple, but I just can't get it to work. I'm probably using the wrong trigger commands or variables? I want a common event with a constant taking variable that items and other entities can check. Any ideas?
  9. We haven't messed with the server despawn timer yet. We are in the process of seeing what we can do with it.
  10. Update - Farming, Need Auto Tiling Animation Help https://youtu.be/Jo4iU4p6elY
  11. Thank you! Auto Tiling is amazing! Life changing!
  12. I really can't figure out how the animation auto tiler works. I looked at some posts on this forum, but they didn't help. Do you have a link that could help me out, please?
  13. I'm assuming that auto tiling doesn't work properly with 64 pixel tiles without some coding?
  14. Update - Drag and Drop, Animations and Item interaction https://www.youtube.com/watch?v=u5FONwDl0QY
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