Not sure if what you posted can help me, but thank you for that tutorial! I will most def. look into that for future uses
Here is an example of what I need;
Player puts down an Item, a counter starts, and after 1 hour the item changes into another item.
In other words;
I'm looking for a global timer that ticks constantly, and when a player places an event item on the ground, the event item starts counting those global ticks, and after one hour, the item turns itself into another item.
I've tried many different things, but I can't seem to get the timers to work.